Difference between revisions of "Inferno"

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(Added INF SCP section and more stuff regardind INFA SA)
(Inferno: Alliance Standalone: - It's not the first months any more.)
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The mod is compatible with the FS Port and the presence of small VP files ensures full compatability with many FS Port campaigns using MODs.
 
The mod is compatible with the FS Port and the presence of small VP files ensures full compatability with many FS Port campaigns using MODs.
  
The release date has yet to be defined. No doubt the MOD will be released in the first months of 2008.
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The release date has yet to be defined. No doubt the MOD will be released in 2008.
  
 
==Inferno SCP==
 
==Inferno SCP==

Revision as of 21:05, 20 April 2008

General Info

Original Authors: Steven 'Woomeister' Woosey, SadisticSid
R1 Missions: 14
Mods included: Various

Story and general notes

The Inferno campaign continues many decades after the events in FS2. A massive mod with 140 new models ranging from the smallest of fighters to the largest capital ships ever seen in FS2 so far.

Released in July 2003, Inferno Release 1 became more popular than the INF team could imagine. With over 20000 downloads across the internet, R1 continues to be one of the most popular FS2 mods.

Release 1 covers the battle for Sol and the return of the GTVA's nemesis, the Shivans. Release 1 is designed to work as a mod for retail FS2 and so requires a full copy of FS2 to work. SCP users can also download the patch to fix the known issues with normal SCP builds.

The newer version of Inferno, known as Inferno R2 or Inferno: SCP, uses a custom SCP build, and is completely stand alone, not needing any copy of FS2. Inferno: SCP has not yet been released but is in progress.

Another campaign, known as Inferno: Alliance, has been completed and covers what happened in Sol 15 years after the jump node collapsed.

A new, Standalone version of Inferno: Alliance, with a more involving and compelling plot (addressing the complaints of the community), is now in progress. The Inferno: Alliance Standalone version, or INFASA, will have characters, cutscenes, 30 missions (of which 23 are completely new), some new ships such as the Alcaeus and Latona, and all-new, ammo-based weapons.

A campaign set after Inferno: Alliance, Inferno: Alliance II, focuses on the formation of the EA and the defeat of the Jovian Coalition, the other leading power in Sol.

Inferno Release 1

Mostly known with the abbreviation INFR1, this is the first release of the Inferno MOD, now compatible with FS Open.

Inferno R1 Ship Database

Inferno: Alliance

Inferno: Alliance, or INFA, is another MOD ideated by Woomeister. It takes place in Sol many years after the collapse of the jump node connecting the system to Delta Serpentis.

Inferno: Alliance Ship Database

Inferno: Alliance Standalone

Currently a WIP MOD, INF:A SA is intended to replace Inferno: Alliance. Two campaigns, INFA1 and INFA2, are part of this MOD. While the first one replaces the old INF:A campaign, the second one will continue the story and serve as partial introduction to INF SCP by describing the birth and the evolution of the Earth Alliance.

The mod is compatible with the FS Port and the presence of small VP files ensures full compatability with many FS Port campaigns using MODs.

The release date has yet to be defined. No doubt the MOD will be released in 2008.

Inferno SCP

Like INF:A SA, INF SCP will rewrite the story of its predecessor. The new MOD has been in the works for many years and features a lot of models and new effects. Changes to the first part of the storyline, the one already seen in INFR1, are considerable under many points of view.

Due to the lack of free time, the release date of INF SCP is yet to be defined.

Related Links

Inferno: SCP Site
Forums
Inferno Alliance Site