Difference between revisions of "Inferno"

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===Story and general notes===
 
===Story and general notes===
 
Inferno is without any doubt the largest mod based on the FreeSpace universe and surely one of the oldest since it's been in development for several years.
 
 
 
There are separate Inferno continuities - the old and the new one. No mods of the new continuity have been released yet, with INFASA being the only one sufficiently close to release.
 
There are separate Inferno continuities - the old and the new one. No mods of the new continuity have been released yet, with INFASA being the only one sufficiently close to release.
 
  
 
===Criticisms===
 
===Criticisms===

Revision as of 21:08, 9 January 2011

For additional info regarding Inferno builds and their boosted limits, see Engine limitations.

General Info

Original Authors: Steven 'Woomeister' Woosey, SadisticSid

Additional Team Members: Francesco "Mobius" D'Amico, Michal "Shiv" Cywinski, Vince "Rampage" Jang, Freespaceking


Number of missions:


INFR1:
Main campaign: 14

INFA:
Main campaign: 20

INFASA:
Main campaign: 30+
TeOO: *classified*
THoD: *classified*

INFA2:
Main campaign: 30+

INF SCP:
Chapter One: 30+
Chapter Two: 20+


Mods included: Various

Story and general notes

There are separate Inferno continuities - the old and the new one. No mods of the new continuity have been released yet, with INFASA being the only one sufficiently close to release.

Criticisms

Many community members found what appear to be a few glitches in Inferno:

  • Presence of extremely large and unused warships
  • Poor plot
  • Overpowered weapons

While the old continuity may be affected by those problems, the new one will try to solve them in the most effective way.

Old Continuity

Inferno: Release 1

Also known as: INFR1, INF:R1, Inferno: R2, Inferno R2, Inferno: Release 1

Mostly known with the abbreviation INFR1, this is the first release of the Inferno MOD, now compatible with FS Open thanks to a patch.

Inferno R1 Ship Database

Inferno: Release 2

Also known as: INFR2, INF:R2, Inferno: R2, Inferno R2, Inferno: Release 2

Originally supposed to be INFR1's sequel, all progress on INFR2 stopped and the mod has no longer been in development for several years.

Inferno: Alliance

Also known as: INFA, INF:A, INFA1 (may also refer to INFASA)

Inferno: Alliance, or INFA, is another MOD ideated by Woomeister and released in late 2006. It takes place in Sol many years after the collapse of the jump node connecting the system to Delta Serpentis.

An upgrade of INFA, INFASA, is currently in progress. INFASA is intended to fully replace its predecessor.

Inferno: Alliance Ship Database

New Continuity

Inferno: Alliance Standalone

Also known as: INFA:SA, INFASA, INFA1 (may also refer to INFA)

Currently a WIP MOD, INF:A SA (or INFASA) is intended to replace Inferno: Alliance with a more complex story and several new combat assets. The plot background is the same seen in INFA - after the collapse of the Delta Serpentis jump node, Sol colonies regain their independence and GTA authorities are progressively removed.

The mod is compatible with the FS Port and the presence of small VP files ensures full compatability with many FS Port campaigns using MODs.

The release date has yet to be defined because of intense feature creeping, testing and upgrading.

Inferno: Alliance 2

Also known as: INFA2, INFA:2

Although it's a sequel of INFASA, INFA2 is considerably different from its predecessor. Closer to INF SCP than INFASA, INFA2 will tell the story of the Earth Alliance's efforts in taking full control of Sol by defeating the feared Jovian Coalition.

Inferno SCP

Also known as: INF SCP, INFR2 (incorrect name)

Like INF:A SA, INF SCP will rewrite the story of its predecessor (INFR1) and its supposed sequel, INFR2. The new MOD has been in the works for many years and features a lot of models and new effects. Changes to the first part of the storyline, the one already seen in INFR1, are considerable under many points of view.

Due to the lack of free time, the release date of INF SCP is yet to be defined. FREDding is somewhat in progress but modelling and texturing still require effort.

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