Difference between revisions of "Journey of a Thousand Miles II"

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==Background==
 
==Background==
The rest of the 14th Battle Group has returned to Delta Serpentis, and the [[GTD Temeraire|GTD ''Temeraire'']] has been deployed to assist in the pursuit of the ''Duke''.
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The rest of the 14th Battlegroup has returned to Delta Serpentis, and the [[GTD Temeraire|GTD ''Temeraire'']] has been deployed to assist in the pursuit of the ''Duke''.
  
During the transit, Commander Bei turns to his personal log and begins to reflect upon the strangeness of the entire incident and the absence of ''Centaur Station'' and GTVA Command.
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During the transit, you turn to your personal log and begin to reflect upon the strangeness of the entire incident and the absence of ''Centaur Station'' and GTVA Command.
  
 
==Walkthrough==
 
==Walkthrough==

Revision as of 08:32, 9 October 2010

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MISSION 6 - PART 1

Fighter squadron: 222nd Nightwolves

Description: The pursuit of the GTC Duke continues.


Background

The rest of the 14th Battlegroup has returned to Delta Serpentis, and the GTD Temeraire has been deployed to assist in the pursuit of the Duke.

During the transit, you turn to your personal log and begin to reflect upon the strangeness of the entire incident and the absence of Centaur Station and GTVA Command.

Walkthrough

This is a Red Alert mission, so your missile count and any damage incurred from the previous mission will carry over.

Once again, you are unable to prevent the Duke from jumping out. The Shivans will still attempt to distract you, but this time, they deploy an additional Rakshasa-class cruiser. Take them out in whatever way you like (or not), and continue to follow the Duke.

Notes

  • Taking out the Lilim is entirely optional, for it plays no role in later missions no matter what its fate is.

Total number of forces

Forces involved
Belligerents
  • GTC Duke
Ships
Strikecraft
  • 3 GTF Perseus (*)(#)
    • Alpha 1
      • Bei
    • Alpha 2
      • Corey
    • Alpha 3
      • Taylor
Casualties


(*) Actual ship type is based on previous mission selection
(#) Ship ordnance and damage values are carried over from previous mission