Difference between revisions of "Jump node"

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A '''jump node''' is a place where the second type of [[subspace]] jump, the intersystem subspace jump is possible. Jump nodes are shown in-game as a wire frame HUD diagram. Without assistance, it is impossible to locate a jump node visually as they are invisible to the unaided eye.
 
A '''jump node''' is a place where the second type of [[subspace]] jump, the intersystem subspace jump is possible. Jump nodes are shown in-game as a wire frame HUD diagram. Without assistance, it is impossible to locate a jump node visually as they are invisible to the unaided eye.
  
Most jump nodes are unstable and cannot be traveled by GTVA ships. These nodes can be stabilized permanently (or for a very long time) by [[Knossos]] portals. It is also thought that Shivan ships can traverse unstable nodes more easily than Terran and Vasudan ships. What exactly "unstable" means is not clear; it is possible some nodes are traverseable by some classes of ships and not others, but there is no evidence for this, and it could work from either end of the size scale or have nothing to do with size at all. Or unstable could mean unstable for any ship class using that race's subspace drives.
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Most jump nodes are unstable and cannot be traveled by [[Galactic Terran-Vasudan Alliance|GTVA]] ships. These nodes can be stabilized permanently (or for a very long time) by [[Knossos]] portals. It is also thought that [[Shivans|Shivan]] ships can traverse unstable nodes more easily than [[Terrans|Terran]] and [[Vasudans|Vasudan]] ships. What exactly "unstable" means is not clear; it is possible some nodes are traverseable by some classes of ships but not others, but there is no evidence for this, and it could work from either end of the size scale or have nothing to do with size at all. Or "unstable" could mean unstable for any ship class using that race's [[subspace drive]]s.
  
 
It is theorized by fans that jumping near to a jump node is impossible because it would make [[Tactical#Guard_Missions|escort missions]] pointless. However, there is no particular in-game confirmation for this. A solid conclusion may be impossible to draw given the inconsistency of FS canon.
 
It is theorized by fans that jumping near to a jump node is impossible because it would make [[Tactical#Guard_Missions|escort missions]] pointless. However, there is no particular in-game confirmation for this. A solid conclusion may be impossible to draw given the inconsistency of FS canon.
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[[Category:Technologies]]
 
[[Category:Technologies]]

Revision as of 09:49, 19 July 2008

A jump node is a place where the second type of subspace jump, the intersystem subspace jump is possible. Jump nodes are shown in-game as a wire frame HUD diagram. Without assistance, it is impossible to locate a jump node visually as they are invisible to the unaided eye.

Most jump nodes are unstable and cannot be traveled by GTVA ships. These nodes can be stabilized permanently (or for a very long time) by Knossos portals. It is also thought that Shivan ships can traverse unstable nodes more easily than Terran and Vasudan ships. What exactly "unstable" means is not clear; it is possible some nodes are traverseable by some classes of ships but not others, but there is no evidence for this, and it could work from either end of the size scale or have nothing to do with size at all. Or "unstable" could mean unstable for any ship class using that race's subspace drives.

It is theorized by fans that jumping near to a jump node is impossible because it would make escort missions pointless. However, there is no particular in-game confirmation for this. A solid conclusion may be impossible to draw given the inconsistency of FS canon.