Difference between revisions of "Just Another Day"

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==Related Links==
 
==Related Links==
[http://www.game-warden.com/narfin/campaigns/axm_JAD_SE2.zip Download Link] <br>
+
[http://www.axemspace.com/files/campaigns/JAD_SSE.zip Download Link] <br>
[http://www.game-warden.com/narfin/jad.html Webpage] <br>
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[http://www.axemspace.com/jad1.html Webpage] <br>
 
[http://www.hard-light.net/forums/index.php/topic,26775.0.html HLP Release Thread]
 
[http://www.hard-light.net/forums/index.php/topic,26775.0.html HLP Release Thread]
  
 
[[Category:User-made_Campaigns]]
 
[[Category:User-made_Campaigns]]

Revision as of 01:59, 12 December 2006

General

In development since: August 2004
Released: September 2004
Staff:

  • Axem: Writer, FREDder

Mods included:

  • Mysterious music file
  • Custom squad logo (42nd Hitchhikers)

Number of Missions: 6

Description

Today was like any other day. The birds were singing, the sky was blue. Then came tomorrow...

YOU

ARE

Alpha 1, newly recruited to the GTVA. Your lifetime experience handling such unknown craft as the TIE Fighter and the Ferret puts you incharge of the great Alpha Wing.

It is now time for your very first assignment. Loads of spam are hurting everybody in the GTVA, their mailboxes are too large for GMail2, bandwidth is so slow, it takes an hour to download 100TB. Truely dark times. Fight off the forces of darkness and free your mailbox from the cluches of EEEEEEEVIIIIIIIL!

Get ready to see the following things in random order in 6 action packed missions!

  • plotholes!
  • copyright infringements!
  • references to Disco Music!
  • the power of ETAM, the next-next-generation of ETAK!
  • God*!
  • unexpected twist ending!
  • AND MORE!

Notes

This campaign has a direct sequel, Just Another Day 2: Electric Boogaloo.

FREDder's Notes

Okay, the campaign looks inspired by Deus Ex Machina, but that's only half of it. I had the idea to make a nonsense campaign, and was surprised that no one had done one like that before. Until I found DEM, which made me spend 5 days crying in a cellar. After that little bout, I decided to actually go and make another campaign sorta like it. The biggest thing I did copy from DEM was the "author" getting the Bosch comm ani. The Rakshasa message in mission 1? That's not based off of the unpronouncable destroyer in DEM, I just couldn't spell the class name! Other stuff may have been subconscious. Who knows.

Related Links

Download Link
Webpage
HLP Release Thread