LSF Kaze

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LSF Kaze


Wings of Dawn Tech Room Description

A highly specialized design, the Kaze interceptor excels at hit-and-run tactics. Hull optimization, lightweight armor, and an advanced plasma drive allow the Kaze to attain an impressive cruise and afterburner speeds (Up to 180). The Kaze has a high pitch turn rate but a rather slow yaw and roll turn rate. The lightweight Stork-C shield generator fitted on the craft puts up multiple thin energy layers, these layers are quickly regenerated after each impact. While the shield will not last long under sustained fire, it is ideal when combined with the Kaze's high speed. Allowing hit and run attacks with little downtime. The craft lacks the on-board ammunition storage space required for kinetic weapons, and thus can only be fitted with energy-based weaponry.

The reflective armor fitted on the Kaze is effective at absorbing hits from energy-based weapons, but is considerably less durable against solid projectiles.

'Chiba 450' Light weight Fusion Powerplant, output rated at 7985 kW
Maximum forward velocity: 95
180-degree turn time Yaw: 0.75 seconds
180-degree turn time Pitch: 2.0 seconds
Hull armor strength rated at 350
5th Generation 'Stork-C' multi layer shield generator, strength rated at 1100

Credits List

  • Model by Spoon



Name LSF Kaze
Type Light Interceptor
Manufacturer IO Shipyards
Maneuverability Good - Can Glide
Max Velocity 95 - 105 ms-1
Max Afterburner Velocity 180 ms-1
Max Afterburner Duration 4.5 s
Armor Heavy Reflective
Hitpoints 350 pts
Shields 1100 pts
Length 23 m
Primary weapons
1st bank 2 guns
2nd bank 2 guns
Secondary weapons
1st bank capacity 30
2nd bank capacity 30
Countermeasure capacity 15 countermeasures


Default Statistics
Bank Guns Standard Loadout
1st 4 VX-02b
2nd 2 VX-02a
Compatible Primaries
Eon-17W, VX-02a, VX-02b, VX-27s, VX-153, VX-89e, VX-08, VXK-111

Default Statistics
Bank Capacity Standard Loadout
1st 80 DASM-1
2nd 80 SMHS-15
Compatible Secondaries
SMHS-15, HEDR-3, AEM-6, DASM-1, DRG-1LI, CAS-9, MSM-99-D

Veteran Comments

Please read the Veteran Comments policy before editing this section.

It's fast, that's for sure, and while the shields may be weak, don't be fooled. The shields on the Kaze regenerate at incredible rates. However, it has horrendous turning on its sides, but nice up and down turning. In the end, the Kaze is probably best used for hit-and-run attacks on bombers and unsuspecting fighters and should steer clear of any capships who will quickly proceed to tear it to shreds.