Difference between revisions of "LSF Ray MkIII"

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{{shipimage|image=[[Image:LSFRayMKIII.png|450px]]|caption=LSF Ray MkIII in [[Wings of Dawn]]}}
 
{{shipimage|image=[[Image:LSFRayMKIII.png|450px]]|caption=LSF Ray MkIII in [[Wings of Dawn]]}}
  

Revision as of 13:21, 3 August 2011

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LSFRayMKIII.png
LSF Ray MkIII in Wings of Dawn



Description:

Wings of Dawn Tech Room Description

The third installment of the Ray line began production in NC0118, 34 years after the end of the Terran-Cyrvan war, and has served as the mainstay fighter of the LSF for 27 years. Unlike its predecessors, the Ray III was never intended as a platform for new technologies - its design was intended to be a cheap, multipurpose dogfighter. Its modular design allows maximum compatibility with the most current weapon systems. While versatile due to great weapons compatibility, the Ray III is not the most adaptable fighter once deployed due to only having a single primary and secondary bank.

RayIIIWoD2.png
The LSF Ray MkIII as it will be seen in the upcoming Wings of Dawn 2


The reflective armor fitted on the Ray III is effective at absorbing hits from energy-based weapons, but is considerably less durable against solid projectiles.

'Manta J1880' Fusion Powerplant, output rated at 8745 kW
Maximum forward velocity: 80
180-degree turn time Yaw: 1.4 seconds
180-degree turn time Pitch: 1.5 seconds
Hull armor strength rated at 500
7th Generation 'Ery-B' fighter shield generator, strength rated at 1600

Wings of Dawn 2 Tech Room Description

The third installment of the Ray line began production in NC0118, 34 years after the Terran-Cyrvan war, and has served as the mainstay fighter of the LSF for 28 years. It's designed to be a cost-effective, multipurpose dogfighter.

This craft is slowly being phased out by the LSF but has remained popular with mercenaries because of easy maintenance.


Credits List

  • Model by Spoon

Name Origin

Ray Mk III is one of the robots that the player can control in the game Custom Robo.

Performance:

Statistics

Name LSF Ray MkIII
Type Medium Multi Purpose
Manufacturer IO Shipyards
Maneuverability Good
Max Velocity 80 - 95 ms-1
Max Afterburner Velocity 110 ms-1
Max Afterburner Duration 6.67 s
Armor Medium Reflective
Hitpoints 500 pts
Shields 1600 pts
Length 21 m
Weaponry
Primary weapons
1st bank 6 guns
Secondary weapons
1st bank capacity 60
Countermeasures
Countermeasure capacity 25 countermeasures


Armaments

Default Statistics
Bank Guns Capacity Standard Loadout
1st 6 750 VX-02a
Compatible Primaries
Eon-17W, VX-02a, VX-02b, VK-11a, VX-27s, VX-153, VX-89e, VK-01N
Default Statistics
Bank Capacity Standard Loadout
1st 60 DASM-1
Compatible Secondaries
SMHS-15, HEDR-3, AEM-6, DASM-1, ASAM, DRG-1LI, MSM-99-D

Gallery

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Not too shabby for a starting ship, especially considering the alternative which is the slow and clumsy Caliburn which is far, far worse. However, as soon as you complete Life of a Test Pilot, you'll want to start using the Ray III E or W you got right away and ditch the original, as these two have more emphasized strengths and have weapons compatibilities to the more powerful weapons later on.