Difference between revisions of "LSF Ray MkIII-E"

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{{shipimage|image=[[Image:LSFRayMKIIIE.png|450px]]|caption=LSF Ray MkIII-E in [[Wings of Dawn]]}}
{{shipimage|image=[[Image:LSFRayMKIIIE.png|450px]]|caption=LSF Ray MkIII-E in [[Wings of Dawn]]}}

Revision as of 13:19, 3 August 2011


LSF Ray MkIII-E in Wings of Dawn


Wings of Dawn Tech Room Description

A customized variant of the Ray Mark III, the type-E incorporates several hull optimizations and improvements to the thruster assembly, allowing for higher top speed,increased maneuverability. Lateral thrusters allow the craft to perform strafing runs on capital ships and less maneuverable targets. To reduce mass, the fighter has slightly less armor than the standard Ray III, and the shield generator is downscaled due to the thruster system's power requirements.

The LSF Ray MkIII-E as it will be seen in the upcoming Wings of Dawn 2

The reflective armor fitted on the Ray III type-E is effective at absorbing hits from energy-based weapons, but is considerably less durable against solid projectiles.

'Manta J1880' Fusion Powerplant, output rated at 8745 kW
Maximum forward velocity: 90
Maximum slide velocity: 60
180-degree turn time Yaw: 1.05 seconds
180-degree turn time Pitch: 1.1 seconds
Hull armor strength rated at 460
7th Generation 'Ery-Bc' fighter shield generator, strength rated at 1475

Credits List

  • Model by Spoon

Name Origin

Ray Mk III is one of the robots that the player can control in the game Custom Robo.



Name LSF Ray MkIII-E
Type Medium Multi Purpose
Manufacturer Silva research yards
Maneuverability Excellent
Max Velocity 90 - 105 ms-1
Max Afterburner Velocity 135 ms-1
Max Afterburner Duration 7 s
Armor Medium-Light Reflective
Hitpoints 460 pts
Shields 1475 pts
Length 21 m
Primary weapons
1st bank 6 guns
Secondary weapons
1st bank capacity 60
Countermeasure capacity 25 countermeasures


Default Statistics
Bank Guns Capacity Standard Loadout
1st 6 750 VX-02a
Compatible Primaries
Eon-17W, VX-02a, VX-02b, VK-11a, VX-27s, VX-153, VX-89e, VK-01N, VXK-111
Default Statistics
Bank Capacity Standard Loadout
1st 60 DASM-1
Compatible Secondaries
SMHS-15, HEDR-3, AEM-6, DASM-1, ASAM, DRG-1LI, CAS-9, MSM-99-D

Veteran Comments

Please read the Veteran Comments policy before editing this section.

I certainly prefer this one over the Ray III-W. It gives you the speed and maneuverability you need to turn and actually get behind to shoot the enemy craft. It's shields are indeed a little weaker than the plain Ray III or W, but they also regenerate slightly faster as well. Overall, it handles more like a dream than the original Ray III and it feels like I'm flying the GTF Perseus all over again. Sadly, however, its lateral thrusters accelerate too slow to be of any real worth.

A joy to fly, especially since unlike the original Ray III (and the W), it can keep up with pretty much any hostile ship, and thus it is really tempting to take over the Ray III-W the first time you fly it. However, given craft selection available to you towards the later portions of the campaign, I found the W a far more useful addition to the team loadout, as the only other real heavy fighter, the LSF Caliburn, is a rather unwieldy piece of hardware, whereas there is another wonderful, nimble, fighter available to you later on in the form of the LSF Kaze.