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LSF Ray MkIII-W in Wings of Dawn


Wings of Dawn Tech Room Description

A customized variant of the Ray Mark III, the type-W features a more sophisticated weapon system configuration. The type-W carries an additional gunbank capable of mounting heavy weapons such as the VX-08 Plasma Cannon. Additionally, the craft carries an enhanced shield generator and additional armor, as well as a slightly more powerful reactor. The added weight of these systems hinders the craftfs maneuverability and top speed, however.

The reflective armor fitted on the Ray III type-W is effective at absorbing hits from energy-based weapons, but is considerably less durable against solid projectiles.

'Manta J1890-2' Fusion Powerplant, output rated at 8945 kW
Maximum forward velocity: 72
180-degree turn time Yaw: 1.75 seconds
180-degree turn time Pitch: 1.75 seconds
Hull armor strength rated at 650
7th Generation 'Ery-D' fighter shield generator, strength rated at 1800

Credits List

  • Model by Spoon

Name Origin

Ray Mk III is one of the robots that the player can control in the game Custom Robo.



Name LSF Ray MkIII-W
Type Medium Multi Purpose
Manufacturer Silva research yards
Maneuverability Excellent
Max Velocity 72 - 84 ms-1
Max Afterburner Velocity 95 ms-1
Max Afterburner Duration 6.153 s
Armor Medium-Heavy Reflective
Hitpoints 650 pts
Shields 1800 pts
Length 21 m
Primary weapons
1st bank 6 guns
2nd bank 2 guns
Secondary weapons
1st bank capacity 70
Countermeasure capacity 25 countermeasures


Default Statistics
Bank Guns Capacity Standard Loadout
1st 6 775 VX-02a
2nd 2 250 VX-02b
Compatible Primaries
1st Eon-17W, VX-02a, VX-02b, VK-11a, VX-27s, VX-153, VX-89e, VK-11a, VK-01N, VXK-111
2nd VX-153, Eon-17W, VX-02a, VX-02b, VK-11a, VX-08, VX-27s, VX-89e, VK-11a, VK-01N, VXK-111

Default Statistics
Bank Capacity Standard Loadout
1st 70 DASM-1
Compatible Secondaries
SMHS-15, HEDR-3, AEM-6, DASM-1, ASAM, DRG-1LI, CAS-9, HSMHS-15b, MSM-99-D

Veteran Comments

Please read the Veteran Comments policy before editing this section.

A good fighter in most respects. It takes a lot of punishment and can dish out a fair amount of it too all the while maintaining a fairly decent turning speed. Makes for an excellent stopgap fighter to the rather weak Caliburn. Ironically enough, though, this ship is actually slightly slower than the Caliburn in terms of afterburner speed, but it lasts a little longer. Though, if you don't like how much slower it is, you probably should have choosen the Ray III-E. The Ray-W's loss of maneuverability badly hampers it when engaging the light, agile Cordi ships. You simply can't bring them into your sights fast enough to cut down incoming fire to the point your heavier protection will make a difference. Overall, the -E is served better by its improvements than -W is.