Difference between revisions of "Last Leg"

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{{Mission|previous=Through the Looking Glass|next=Bait and Switch|campaign=Derelict Campaign Walkthrough}}
| [[Derelict Campaign Walkthrough|Campaign Walkthrough]]
 
| [[Through the Looking Glass|Previous Mission]]
 
| [[Bait and Switch|Next Mission]]
 
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<b>ACT 1 MISSION 5</b>
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'''ACT 1 MISSION 5'''
  
<b>Fighter squadron:</b> [[212th Silver Scythes]]<br>
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'''Fighter squadron:''' [[212th Silver Scythes]]<br>
<b>Description:</b> Alpha completes the deployment of the beacons and fends off another pirate attack on Morgan freighters - BR
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'''Description:''' Alpha completes the deployment of the beacons and fends off another pirate attack on Morgan freighters - BR
  
 
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==Walkthrough==
 
==Walkthrough==
  
You'll encounter two wings of pirates on this mission making an attack on the Morgan Technologies freighters. They're Ulysses and should be easy kills. Even if the freighters are destroyed, you can still win the mission.
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You'll encounter two wings of pirates on this mission making an attack on the Morgan Technologies freighters. They're [[GTF Ulysses|Ulysses]] fighters and should be easy kills. Even if the freighters are destroyed, you can still win the mission.
  
The fourth and final mission in this red alert chain, and the one you've been saving your missiles for up until now. The moment you get into the mission, start afterburning towards the two Triton freighters. While underway, check to see which is being targeted by the pirate attack wing, and order your wingmen to guard it.
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The fourth and final mission in this red alert chain, and the one you've been saving your missiles for up until now. The moment you get into the mission, start afterburning towards the two [[GTFr Triton|Triton]] freighters. While underway, check to see which is being targeted by the pirate attack wing, and order your wingmen to guard it.
  
Once you get within two clicks or so of the freighters, break off and intercept the pirates while your wingmen continue on to take up guard positions. The pirates are flying [[GTF Ulysses]] fighters, and as such will make most annoying targets on higher difficulties, but once hit they do go down fast. Your goal on the first pass with them is to distract as many of them as possible from their target and convince them to instead chase you - If you can manage to get two to break off, easily accomplished with a volley of Tempests and primaries to each, your wingmen should easily be able to keep the targeted freighter in good health. Once the first wave is dealt with, another four Ulysses will jump in, but these are simpler to deal with as you are already in position around the freighters.
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Once you get within two klicks or so of the freighters, break off and intercept the pirates while your wingmen continue on to take up guard positions. The pirates are flying Ulysses fighters, and as such will make most annoying targets on higher difficulties, but once hit they do go down fast. Your goal on the first pass with them is to distract as many of them as possible from their target and convince them to instead chase you - If you can manage to get two to break off, easily accomplished with a volley of [[Tempest]]s and primaries to each, your wingmen should easily be able to keep the targeted freighter in good health. Once the first wave is dealt with, another four Ulysses will jump in, but these are simpler to deal with as you are already in position around the freighters.
  
 
When all pirate fighters are gone, your next job is to get the freighters through the asteroid field. Or rather, your job is to get '''''one''''' of them through (De Leon), as the other (Benzia) will suffer a malfunction and go kaboom no matter what you do. Help De Leon through the field and watch it jump, then deploy the buoys. After all, that's why you came here in the first place. With all that done, jump back home for a well deserved rest.
 
When all pirate fighters are gone, your next job is to get the freighters through the asteroid field. Or rather, your job is to get '''''one''''' of them through (De Leon), as the other (Benzia) will suffer a malfunction and go kaboom no matter what you do. Help De Leon through the field and watch it jump, then deploy the buoys. After all, that's why you came here in the first place. With all that done, jump back home for a well deserved rest.

Latest revision as of 02:54, 7 June 2015


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The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.
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ACT 1 MISSION 5

Fighter squadron: 212th Silver Scythes
Description: Alpha completes the deployment of the beacons and fends off another pirate attack on Morgan freighters - BR


Background

  • You're almost done, pilot. We trust that you're not having too many bad dreams in the sleep stages of your mission. Unfortunately, nightmares are an occassional side effect of deep space sleep. If you've had problems, you can see the station physician about them when you return to base.
Now, down to business... We seem to have encountered a situation at your next destination. Two Morgan Mining freighters have jumped in too close to the asteroid field you're about to mark. Lack of navigational data is proving to be a liability.
We have also picked up some transmissions from within the belt - it seems like you're flying into a pirate ambush. Be on your guard. While you will still lay the navigational buoys, your first task will be to guard the freighters by elminating any pirates, and clearing a path for them through the asteroid field.
Once they have jumped to safety, you will then continue your mission to lay the navigational beacons.

Walkthrough

You'll encounter two wings of pirates on this mission making an attack on the Morgan Technologies freighters. They're Ulysses fighters and should be easy kills. Even if the freighters are destroyed, you can still win the mission.

The fourth and final mission in this red alert chain, and the one you've been saving your missiles for up until now. The moment you get into the mission, start afterburning towards the two Triton freighters. While underway, check to see which is being targeted by the pirate attack wing, and order your wingmen to guard it.

Once you get within two klicks or so of the freighters, break off and intercept the pirates while your wingmen continue on to take up guard positions. The pirates are flying Ulysses fighters, and as such will make most annoying targets on higher difficulties, but once hit they do go down fast. Your goal on the first pass with them is to distract as many of them as possible from their target and convince them to instead chase you - If you can manage to get two to break off, easily accomplished with a volley of Tempests and primaries to each, your wingmen should easily be able to keep the targeted freighter in good health. Once the first wave is dealt with, another four Ulysses will jump in, but these are simpler to deal with as you are already in position around the freighters.

When all pirate fighters are gone, your next job is to get the freighters through the asteroid field. Or rather, your job is to get one of them through (De Leon), as the other (Benzia) will suffer a malfunction and go kaboom no matter what you do. Help De Leon through the field and watch it jump, then deploy the buoys. After all, that's why you came here in the first place. With all that done, jump back home for a well deserved rest.

Notes

Notable ships present