Difference between revisions of "Lizard Swarmercraft"

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===Tech Room Description===
 
===Tech Room Description===
 
The Swarmercraft has been the light fighter craft of the empire since the ancient times. They are cheap to produce and of sufficient quality to generally secure the pilot's safe return after each mission. Lighter armour and weaponry, though, does mean that these craft must fight in groupings of atleast 3 for optimal guarentee of victory.
 
The Swarmercraft has been the light fighter craft of the empire since the ancient times. They are cheap to produce and of sufficient quality to generally secure the pilot's safe return after each mission. Lighter armour and weaponry, though, does mean that these craft must fight in groupings of atleast 3 for optimal guarentee of victory.
 +
 +
===Dimensional Eclipse Tech Room Description===
 +
{{shipimage|image=[[Image:LZF Swarmer.jpg|480px]]|caption=The LZF Swarmer as seen in Dimensional Eclipse}}
 +
The Lerzidi Swarmer-class is oriented towards capital ship assault. Armed with only a single Mega Particle Cannon, is unable to effectively engage fighters, but can punch holes through capital ships. It is armed with a single missile bank for limited anti-fighter defense. The Swarmer is propelled by a phase-impulse drive system, giving it minimal engine profile and freedom of motion along all three axes, though it is unable to 'afterburn' as a result.
  
 
===Credits List===
 
===Credits List===
 
*Model by '''Taristin'''
 
*Model by '''Taristin'''
 +
*Various POF fixes by '''Droid803''' (DE ver)
  
 
==Performance:==
 
==Performance:==
 
===Statistics===
 
===Statistics===
 +
====Default Statistics====
 
{|
 
{|
 
|-
 
|-
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| 21 m
 
| 21 m
 
|}
 
|}
 +
 +
====Dimensional Eclipse====
 +
{{Ship_box
 +
|name = LZF ''Swarmer''
 +
|type = Anti-Capital Ship
 +
|manufacturer = Unknown
 +
|maneuverability = Excellent
 +
|max_velocity = 240 - 275
 +
|armor = Light
 +
|hitpoints = 200
 +
|shields = 200
 +
|length = 21
 +
|gun_bank_1 = 1
 +
|missile_bank_1 = 60
 +
|countermeasures = 40
 +
}}
  
 
===Armaments===
 
===Armaments===
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|- align="center"
 
|- align="center"
 
| colspan=3 style="background:#351515;"| '''Default Statistics'''
 
| colspan=3 style="background:#351515;"| '''Default Statistics'''
 +
| colspan=3 style="background:#225588;"| '''Dimensional Eclipse'''
 
|- align="center"
 
|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Guns
 +
| style="width:160px" |Standard Loadout
 
| style="width:40px" |Bank
 
| style="width:40px" |Bank
 
| style="width:60px" |Guns
 
| style="width:60px" |Guns
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| 1
 
| 1
 
| Unknown
 
| Unknown
 +
| 1st
 +
| 1
 +
| EX MegaParticle
 
|- align="center"
 
|- align="center"
 +
| colspan=3| Compatible Primaries
 
| colspan=3| Compatible Primaries
 
| colspan=3| Compatible Primaries
 
|-
 
|-
 
| colspan=3| Unknown
 
| colspan=3| Unknown
 +
| colspan=3| EX MegaParticle
 
|}
 
|}
  
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|- align="center"
 
|- align="center"
 
| colspan=3 style="background:#351515;"| '''Default Statistics'''
 
| colspan=3 style="background:#351515;"| '''Default Statistics'''
 +
| colspan=3 style="background:#225588;"| '''Dimensional Eclipse'''
 
|- align="center"
 
|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Capacity
 +
| style="width:160px" |Standard Loadout
 
| style="width:40px" |Bank
 
| style="width:40px" |Bank
 
| style="width:60px" |Capacity
 
| style="width:60px" |Capacity
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| None
 
| None
 
| None
 
| None
 +
| 1st
 +
| 60
 +
| EX Javelin
 
|- align="center"
 
|- align="center"
 +
| colspan=3| Compatible Secondaries
 
| colspan=3| Compatible Secondaries
 
| colspan=3| Compatible Secondaries
 
|-
 
|-
 
| colspan=3| None
 
| colspan=3| None
 +
| colspan=3| EX Heatseeker, EX Heatseeker 2, EX Javelin
 
|}
 
|}
  
 
===Veteran Comments===
 
===Veteran Comments===
{{comment|}}
+
{{comment|No table file came with the original model, and the original POF had a few collision/centering errors, which were fixed in the version found in Dimensional Eclipse.
 +
 
 +
 
 +
In Dimensional Eclipse, these things have essentially instant acceleration and the same maximum speed in all three axes, and will pull off the strangest physics-defying flight patterns when threatened. Extremely annoying to hit, especially while they're slowly shortening your escort list. Aspect-seeking missiles are generally wasted against them, as they will simply twitch-dodge to one side to avoid them. In the early escort missions, these are what will kill your capital ships, not the bombers which only carry anti-shield bombs.}}
  
 
==Related links==
 
==Related links==
*Taristin's Site: http://skelkwank.bluescalie.net
+
*Original ship:
*http://www.freespacemods.net/download.php?view.408
+
**http://www.freespacemods.net/download.php?view.408
 +
*Dimensional Eclipse variant (fixed POF):
 +
**[http://www.hard-light.net/forums/index.php?topic=80655.0 Dimensional Eclipse Release thread]
 +
 
 +
[[Category:Dimensional Eclipse]]

Latest revision as of 22:38, 8 October 2012

All information related to the Lizard Swarmercraft is non-canon.
Back to User-made Ships


Lizardswarmercraft.jpg
Lizard Swarmercraft


Description:

Tech Room Description

The Swarmercraft has been the light fighter craft of the empire since the ancient times. They are cheap to produce and of sufficient quality to generally secure the pilot's safe return after each mission. Lighter armour and weaponry, though, does mean that these craft must fight in groupings of atleast 3 for optimal guarentee of victory.

Dimensional Eclipse Tech Room Description

LZF Swarmer.jpg
The LZF Swarmer as seen in Dimensional Eclipse


The Lerzidi Swarmer-class is oriented towards capital ship assault. Armed with only a single Mega Particle Cannon, is unable to effectively engage fighters, but can punch holes through capital ships. It is armed with a single missile bank for limited anti-fighter defense. The Swarmer is propelled by a phase-impulse drive system, giving it minimal engine profile and freedom of motion along all three axes, though it is unable to 'afterburn' as a result.

Credits List

  • Model by Taristin
  • Various POF fixes by Droid803 (DE ver)

Performance:

Statistics

Default Statistics

Type Unknown
Manufacturer Unknown
Maneuverability Unknown
Max Velocity Unknown
Max Afterburner Velocity Unknown
Armor Unknown
Hitpoints Unknown
Shields Unknown
Length 21 m

Dimensional Eclipse

Name LZF Swarmer
Type Anti-Capital Ship
Manufacturer Unknown
Maneuverability Excellent
Max Velocity 240 - 275 ms-1
Armor Light
Hitpoints 200 pts
Shields 200 pts
Length 21 m
Weaponry
Primary weapons
1st bank 1 guns
Secondary weapons
1st bank capacity 60
Countermeasures
Countermeasure capacity 40 countermeasures


Armaments

Default Statistics Dimensional Eclipse
Bank Guns Standard Loadout Bank Guns Standard Loadout
1st 1 Unknown 1st 1 EX MegaParticle
Compatible Primaries Compatible Primaries
Unknown EX MegaParticle
Default Statistics Dimensional Eclipse
Bank Capacity Standard Loadout Bank Capacity Standard Loadout
None None None 1st 60 EX Javelin
Compatible Secondaries Compatible Secondaries
None EX Heatseeker, EX Heatseeker 2, EX Javelin

Veteran Comments

Please read the Veteran Comments policy before editing this section.


No table file came with the original model, and the original POF had a few collision/centering errors, which were fixed in the version found in Dimensional Eclipse.


In Dimensional Eclipse, these things have essentially instant acceleration and the same maximum speed in all three axes, and will pull off the strangest physics-defying flight patterns when threatened. Extremely annoying to hit, especially while they're slowly shortening your escort list. Aspect-seeking missiles are generally wasted against them, as they will simply twitch-dodge to one side to avoid them. In the early escort missions, these are what will kill your capital ships, not the bombers which only carry anti-shield bombs.


Related links