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{{Mission|next=...But Hate the Traitor|previous=Rebels & Renegades|campaign=FreeSpace 2 Campaign Walkthrough}}
| [[Rebels & Renegades|Previous Mission]]
 
| [[Campaign Walkthrough]]
 
| [[...But Hate the Traitor|Next Mission]]
 
|-
 
|}
 
  
<b>SOC LOOP 1, MISSION 2</b>
+
'''SOC LOOP 1, MISSION 2'''
  
<b>Fighter squadron:</b>  <br>
+
'''Fighter squadron:''' 185th fighter squadron
<b>Description:</b>
+
 
 +
'''Description:''' Snipes and Alpha 1 must hijack the NTT ''Sunder''.
  
 
----
 
----
 
==Background==
 
==Background==
The GTVA wants to capture the NTT Sunder, an Argo class transport carrying valuable supplies relating to ETAK. Fortunately the pilot is an Allied operative however the transport has a vast fighter escort which must be dealt with. Fortunately the 99th Skulls (the elite of the elite) are on hand to help out. They destroy the escort and bring in the GTA Hamako to block all rebel transmissions from the area. It won't be easy going though, two Aeolus cruisers and numerous fighters attempt to stop you.
+
With the destruction of the [[FreeSpace_2_Rebel_Ship_Database#NTD_Cyrene|NTD ''Cyrene'']], the flagship of the [[Neo-Terran Front]]'s Sirius Fleet, Alpha, Beta, Delta, Epsilon, Gamma, Theta and Zeta wings of the 185th have been assigned to guard the [[FreeSpace 2 Rebel Ship Database#NTT Sunder|NTT ''Sunder'']], carrying classified cargo, as it makes its way to the [[Sirius]]-[[Regulus]] jump node.
  
 
==Walkthrough==
 
==Walkthrough==
===Sabatoge!===
+
The mission briefing will make this sound like a simple mission. Then again, the last mission sounded simple too.
The mission briefing will make this sound like a simple mission. Then again, the last mission sounded simple too. About 10 seconds into the mission, explosions will take out half of the ships and leave the remaining standing. They will all be marked hostile, and it will become apperant that you and Beta 2-Commander Snipes-are trators to the surviving ships. Quickly eliminate the ships, and remember to help Snipes out as well. Once the ships are destroyed, Snipes will alert you that he rigged jamming and detonation devices in all of the ships. Since the detonators did not work perfectly, it is possible that the communications got through. Your acutal objective is to guard the Sunder, so that SOC can bring in a Sunder decoy and detonate it. The Sunder has SOC members on board.
+
 
 +
You start off a short distance behind the ''Sunder'', an [[GTT Argo|''Argo''-class transport]]. About 10 seconds into the mission, almost all of the ''Sunder'''s escort will self-destruct, leaving you and Beta 1 unscathed and only a handful of the rest at critical hull integrity. With the exception of Beta 1, who is [[Famous persons#FreeSpace 2|Lieutenant-Commander Snipes]] himself, and the ''Sunder'', the remaining ships will all be marked hostile, and as the remaining pilots realize that you and Beta 1 are traitors to the NTF, they attack. Quickly eliminate the ships, and remember to help Snipes out as well. Once the ships are destroyed, Snipes will tell you that he rigged the other ships with jamming devices and core detonators, and reveals that the crew chief of the 185th, as well as the pilot of the ''Sunder'', are allied operatives, the former having helped him out with the ship-rigging. He also informs you that since the detonators did not work perfectly, some communications may have gotten through. Your objective is still to protect the Sunder, but so that [[Special Operations Command]] (SOC) can capture the transport, bring in a decoy and detonate that to make it seem as if the Sunder really was destroyed. Snipes estimates that the decoy should arrive in a few minutes.
 +
 
 +
Shortly after this transmission, two wings of NTF fighters and a [[GTS Hygeia|''Hygeia''-class support ship]] will jump in to assist. Both wings have friendly IFF status, so if the NTF knows about the Allied heist, they're not letting on. The wings mention that they received a partial transmission regarding a core reactor breach, but do not mention anything about you and Snipes. Snipes handles the communications, but alerts you on the secure channel that he has some friends who would be arriving shortly. Once his friends, two wings of unknown fighters and an unknown large ship, arrive, both NTF wings will turn hostile. Snipes' reinforcements will make short work of all NTF fighters, although you should help them out and try to get some kills for yourself. Once both NTF wings and the support ship are wiped out, Snipes introduces you to the [[99th Skulls]], as well as the ships that they are flying, the [[GTF Erinyes|GTF ''Erinyes'']]. He also tells you about the new AWACS ship, the [[GTA Charybdis|''Charybdis''-class]] GTA ''Hamako'', which is jamming communications to and from Rebel Command, and that as long as it is operational, the Rebels will still think that you and Snipes are loyal to their cause.
 +
 
 +
Your new objective will be to guard both the ''Sunder'' and the ''Hamako''. Although Snipes mentions that it is essential that the ''Hamako'' survives, the ''Sunder'' will be the main target of the NTF fighters, and once that is lost, the mission is over. Therefore, it is essential to protect the ''Sunder''. An [[GTC Aeolus|''Aeolus''-class cruiser]], the NTC Mylae, and several fighters will arrive. The rebel cruiser's armaments are toned down, so it should not be a major threat. You can either take it out yourself or engage the NTF fighters and wait for the SOC fighters to take it down for you.
 +
 
 +
Soon, a second ''Aeolus'' cruiser, the NTC ''Hellespont'', will emerge near the Regulus jump node, and more fighters will arrive, but you don't need to worry about the cruiser. The GTCv ''Naxos'', a [[GTCv Deimos|''Deimos''-class corvette]], will jump in shortly after with the ''Sunder Decoy'', an ''Argo''-class transport, and two more wings of SOC fighters. The ''Naxos'' will start bombarding the ''Hellespont'' with its frontal beam cannons and destroy it eventually, so all you have to do is keep the ''Sunder'' and ''Hamako'' going. The SOC fighters will engage nearby enemy fighters on their own.
 +
 
 +
Once the ''Sunder'' has departed, the ''Sunder Decoy'' will self-destruct, and the ''Naxos'' will jump out with the ''Hamako'' and all SOC fighters. Snipes tells you to wait for a bit. The NTCv ''Sevrin'' and fighter escort will jump in moments later, and Snipes cleverly blames the ''Sevrin'' for the loss of a full squadron of fighters, two cruisers, and the NTT ''Sunder'' in a battle with the Vasudans.
 +
 
 +
The ''Sevrin'' tells Snipes to stand down and return to base before it jumps out with its fighter escort. You will then be authorized to return to base.
 +
 
 +
==Objectives==
 +
 
 +
''(Objectives are viewable by pressing F4 and going to the Objectives tab)''
 +
 
 +
* Primary Objectives:
 +
** Escort the Sunder
 +
** Protect the Hamako
 +
 
 +
==Tips==
 +
* You can order Snipes' friends around. They show up with the prefix "Skull" in your Communications list, such as "Skull Alpha" or "Skull Beta 4". Use this to your advantage.
 +
* The NTS ''Centaur'' is the only potential [[GTS Hygeia|''Hygeia''-class]] kill that you can easily get in the course of the entire campaign, so you may want to prioritise it when it turns hostile if you want your pilot file's kill tally to reflect this.
 +
 
 +
==Notes==
 +
* Oddly enough, the ''Hygeia'' that jumps in during this mission is designated NTF ''Centaur''. It may be possible that Volition had intended for the NTF to use the [[GTS Centaur|GTS ''Centaur'']] from [[Portal:FreeSpace 1|Descent: FreeSpace]] as their support ship, but dropped the idea because the player never gets to rearm during any of the SOC Loop missions during the campaign, and this designation inconsistency was subsequently overlooked.
 +
* Shortly before the Sunder Decoy is blown up, a [[GTEP Hermes|''Hermes'' escape pod]] will appear on your radar, near the ''Argo'', and departs just as the transport self-destructs.
 +
* In Stage 3 of 4 of the mission briefing, "Regulus" is misspelled as "Regulas".
 +
* You can only advance to the next SOC mission if both the ''Sunder'' '''and''' the ''Hamako'' survive. Should the ''Hamako'' be destroyed, the mission would still be considered a success but the loop will end instantly.
 +
* If the ''Hamako'' is destroyed, the mission debrief will misspell "Hamako" as "Hamaka".
 +
* Beta 1 becomes invulnerable after taking a certain amount of damage - that prevents Snipes from being killed during the mission.  Keep in mind that if Beta 1 is hit by a large amount of damage at once, such as a direct missile hit, he can ''still'' be killed, which results in the CO of the ''Sevrin'' talking to himself at the end of the mission.
 +
 
 +
==Name Origin==
 +
''"Love the treason, but hate the traitor"'' is a maxim by ''Julius Caesar.'' The mission that follows "Love the Treason..." is called, in fact, "...But Hate the Traitor".
 +
 
 +
==Total number of forces==
 +
{{total_numbers_2
 +
|belligerent_1 =[[Galactic Terran-Vasudan Alliance|GTVA]]
 +
|belligerent_2 =[[Neo-Terran Front|NTF]]
 +
|ship_1 =
 +
* 1 [[GTCv Deimos|GTCv ''Deimos'']]
 +
** [[FreeSpace 2 Terran Ship Database#GTCv Naxos|''Naxos'']]
 +
 
 +
* 1 [[GTA Charybdis|GTA ''Charybdis'']]
 +
** [[FreeSpace 2 Terran Ship Database#GTA Hamako|''Hamako'']]
 +
 
 +
* 1 [[GTT Argo|GTT ''Argo'']]
 +
** [[FreeSpace 2 Terran Ship Database#GTT Sunder Decoy|''Sunder Decoy'']]
 +
* 1 [[GTEP Hermes|GTEP ''Hermes'']]
 +
** ''Hermes''
 +
|ship_2 =
 +
* 1 [[GTCv Deimos|GTCv ''Deimos'']]
 +
** [[FreeSpace 2 Rebel Ship Database#NTCv Sevrin|''Sevrin'']]
 +
 
 +
* 2 [[GTC Aeolus|GTC ''Aeolus'']]
 +
** [[FreeSpace 2 Rebel Ship Database#NTC Mylae|''Mylae'']]
 +
** [[FreeSpace 2 Rebel Ship Database#NTC Hellespont|''Hellespont'']]
 +
 
 +
* 1 [[GTT Argo|GTT ''Argo'']]
 +
** [[FreeSpace 2 Rebel Ship Database#NTT Sunder|''Sunder'']]
 +
 
 +
* 1 [[GTS Hygeia|GTS ''Hygeia'']]
 +
** ''Centaur''
 +
|strikecraft_1 =
 +
* 16 [[GTF Erinyes|GTF ''Erinyes'']]
 +
** ''Skull Alpha'' (4)
 +
** ''Skull Beta'' (4)
 +
** ''Skull Delta'' (4)
 +
** ''Skull Gamma'' (4)
 +
 
 +
|strikecraft_2 =
 +
* 41 [[GTF Hercules Mark II|GTF ''Hercules Mark II'']]
 +
** ''Alpha'' (4) (*)
 +
** ''Beta'' (4)
 +
** ''Delta'' (4)
 +
** ''Epsilon'' (4)
 +
** ''Gamma'' (4)
 +
** ''Theta'' (4)
 +
** ''Zeta'' (4)
 +
** ''Aquarius'' (4)
 +
** ''Pisces'' (3)
 +
** ''Lambda'' (6)
 +
 
 +
* 19 [[GTF Hercules|GTF ''Hercules'']]
 +
** ''Iota'' (3)
 +
** ''Kappa'' (3)
 +
** ''Leo'' (3)
 +
** ''Gemini'' (4)
 +
** ''Aries'' (3)
 +
** ''Taurus'' (3)
 +
 
 +
|casualties_1 =
 +
* 0-1 [[GTA Charybdis|GTA ''Charybdis'']]
 +
** [[FreeSpace 2 Terran Ship Database#GTA Hamako|''Hamako'']]
 +
 
 +
* 1 [[GTT Argo|GTT ''Argo'']]
 +
** [[FreeSpace 2 Terran Ship Database#GTT Sunder Decoy|''Sunder Decoy'']]
 +
 
 +
 
 +
* 0-16 [[GTF Erinyes|GTF ''Erinyes'']]
 +
** ''Skull Alpha'' (4)
 +
** ''Skull Beta'' (4)
 +
** ''Skull Delta'' (4)
 +
** ''Skull Gamma'' (4)
 +
|casualties_2 =
 +
* 2 [[GTC Aeolus|GTC ''Aeolus'']]
 +
** [[FreeSpace 2 Rebel Ship Database#NTC Mylae|''Mylae'']]
 +
** [[FreeSpace 2 Rebel Ship Database#NTC Hellespont|''Hellespont'']]
 +
 
 +
* 1 [[GTS Hygeia|GTS ''Hygeia'']]
 +
** ''Centaur''
 +
 
 +
 
 +
* 33 [[GTF Hercules Mark II|GTF ''Hercules Mark II'']]
 +
** ''Alpha'' (3) (*)
 +
** ''Beta'' (3)
 +
** ''Delta'' (4)
 +
** ''Epsilon'' (4)
 +
** ''Gamma'' (4)
 +
** ''Theta'' (4)
 +
** ''Zeta'' (4)
 +
** ''Aquarius'' (4)
 +
** ''Pisces'' (3)
  
===Unfriendly Assistance===
+
* 19 [[GTF Hercules|GTF ''Hercules'']]
Soon after Snipes tells you that its possible the entire NTF armada will show up, two wings of NTF fighters will jump in to assist. Both wings are marked friendly. The wings mention that they recieved a partial transmission regarding a core reactor breach, but don't mention anything about you and Snipes. Snipes handles the communications, but alerts you that he has friends who will be arriving shortly. Once his friends arrive, both new wings will turn hostile. Destroy them quickly, with the help of the 99th Skulls. The Skulls-SOC's main battle fleet-are flying new Enyrnies class fighters.
+
** ''Iota'' (3)
 +
** ''Kappa'' (3)
 +
** ''Leo'' (3)
 +
** ''Gemini'' (4)
 +
** ''Aries'' (3)
 +
** ''Taurus'' (3)
 +
}}
 +
(*) '''May be replaced with the [[GTF Ulysses|GTF ''Ulysses'']], [[GTF Hercules|GTF ''Hercules'']] and/or [[GTF Loki|GTF ''Loki'']]'''
  
===On the Offensive===
+
==Technical information==
Your new objective will be to guard the Sunder and the Hamako, a ship which is jamming communications. Although Snipes mentions that it is essential that the Hamako survive, the Sunder will be the main target of the fighters, and once that is lost, the mission is over. Therefore, it is essential to protect the Sunder. Now some more waves of fighters and two crusiers will arive (one by one). Take them out, and make sure to protect the Sunder, as it is weak and defenseless.
+
{{MissionInfo|loop1-2.fs2|111 KB<sup>1</sup>|Jim Boone|85 (+2 waypoints)|20|106<sup>2</sup>|28|7: Revelation|None}}
 +
===Notes===
 +
:<sup>1</sup> This is the biggest official mission in terms of file size.
 +
:<sup>2</sup> This mission and [[Mystery of the Trinity]] have the most number of mission events in the main FreeSpace 2 campaign.
  
===Planting the Decoy===
+
==Videos==
Soon the Naxos and the Sunder's decoy will jump in. The Naxos will help in taking out the crusier if it is still alive. Once the NTF threat is neutralized, the Naxos will capture the Sunder (with the help of the onboard SOC members). The Sunder will warp out, and the Sunder's decoy will detonate. Job well done, pilot. Return to base.
+
===QuantumDelta===
 +
<br><videoflash>iS6VIAPk-6k</videoflash><br><br>
 +
===TheOneTrueRenairen===
 +
<br><videoflash>3tNxwD2FyM4</videoflash><br>
  
==Notable ships present==
+
[[Category:Main FreeSpace 2 Campaign]]
*GTA Hamako: First field use of the [[GTA Charybdis]]
 
*NTC Mylae: First cruiser that jumps in and attempts to stop the Sunder
 
*NTC Hellespont: Second Aeolus cruiser, destroyed by 99th skulls with fire support from the GTCv Naxos
 
*GTCv Naxos: Deimos class corvette, assisted in destroying Aeolus cruiser and capturing Sunder
 
*Sunder decoy: The decoy that was destroyed in an attempt to fool the NTF into believing it was the real sunder
 
*Beta 1: Piloting by Lt. Commander Snipes, the operative you take orders from.
 
[[Category:Main Freespace 2 Campaign]]
 

Latest revision as of 22:53, 17 February 2021

Previous Mission


Campaign Walkthrough Next Mission



SOC LOOP 1, MISSION 2

Fighter squadron: 185th fighter squadron

Description: Snipes and Alpha 1 must hijack the NTT Sunder.


Background

With the destruction of the NTD Cyrene, the flagship of the Neo-Terran Front's Sirius Fleet, Alpha, Beta, Delta, Epsilon, Gamma, Theta and Zeta wings of the 185th have been assigned to guard the NTT Sunder, carrying classified cargo, as it makes its way to the Sirius-Regulus jump node.

Walkthrough

The mission briefing will make this sound like a simple mission. Then again, the last mission sounded simple too.

You start off a short distance behind the Sunder, an Argo-class transport. About 10 seconds into the mission, almost all of the Sunder's escort will self-destruct, leaving you and Beta 1 unscathed and only a handful of the rest at critical hull integrity. With the exception of Beta 1, who is Lieutenant-Commander Snipes himself, and the Sunder, the remaining ships will all be marked hostile, and as the remaining pilots realize that you and Beta 1 are traitors to the NTF, they attack. Quickly eliminate the ships, and remember to help Snipes out as well. Once the ships are destroyed, Snipes will tell you that he rigged the other ships with jamming devices and core detonators, and reveals that the crew chief of the 185th, as well as the pilot of the Sunder, are allied operatives, the former having helped him out with the ship-rigging. He also informs you that since the detonators did not work perfectly, some communications may have gotten through. Your objective is still to protect the Sunder, but so that Special Operations Command (SOC) can capture the transport, bring in a decoy and detonate that to make it seem as if the Sunder really was destroyed. Snipes estimates that the decoy should arrive in a few minutes.

Shortly after this transmission, two wings of NTF fighters and a Hygeia-class support ship will jump in to assist. Both wings have friendly IFF status, so if the NTF knows about the Allied heist, they're not letting on. The wings mention that they received a partial transmission regarding a core reactor breach, but do not mention anything about you and Snipes. Snipes handles the communications, but alerts you on the secure channel that he has some friends who would be arriving shortly. Once his friends, two wings of unknown fighters and an unknown large ship, arrive, both NTF wings will turn hostile. Snipes' reinforcements will make short work of all NTF fighters, although you should help them out and try to get some kills for yourself. Once both NTF wings and the support ship are wiped out, Snipes introduces you to the 99th Skulls, as well as the ships that they are flying, the GTF Erinyes. He also tells you about the new AWACS ship, the Charybdis-class GTA Hamako, which is jamming communications to and from Rebel Command, and that as long as it is operational, the Rebels will still think that you and Snipes are loyal to their cause.

Your new objective will be to guard both the Sunder and the Hamako. Although Snipes mentions that it is essential that the Hamako survives, the Sunder will be the main target of the NTF fighters, and once that is lost, the mission is over. Therefore, it is essential to protect the Sunder. An Aeolus-class cruiser, the NTC Mylae, and several fighters will arrive. The rebel cruiser's armaments are toned down, so it should not be a major threat. You can either take it out yourself or engage the NTF fighters and wait for the SOC fighters to take it down for you.

Soon, a second Aeolus cruiser, the NTC Hellespont, will emerge near the Regulus jump node, and more fighters will arrive, but you don't need to worry about the cruiser. The GTCv Naxos, a Deimos-class corvette, will jump in shortly after with the Sunder Decoy, an Argo-class transport, and two more wings of SOC fighters. The Naxos will start bombarding the Hellespont with its frontal beam cannons and destroy it eventually, so all you have to do is keep the Sunder and Hamako going. The SOC fighters will engage nearby enemy fighters on their own.

Once the Sunder has departed, the Sunder Decoy will self-destruct, and the Naxos will jump out with the Hamako and all SOC fighters. Snipes tells you to wait for a bit. The NTCv Sevrin and fighter escort will jump in moments later, and Snipes cleverly blames the Sevrin for the loss of a full squadron of fighters, two cruisers, and the NTT Sunder in a battle with the Vasudans.

The Sevrin tells Snipes to stand down and return to base before it jumps out with its fighter escort. You will then be authorized to return to base.

Objectives

(Objectives are viewable by pressing F4 and going to the Objectives tab)

  • Primary Objectives:
    • Escort the Sunder
    • Protect the Hamako

Tips

  • You can order Snipes' friends around. They show up with the prefix "Skull" in your Communications list, such as "Skull Alpha" or "Skull Beta 4". Use this to your advantage.
  • The NTS Centaur is the only potential Hygeia-class kill that you can easily get in the course of the entire campaign, so you may want to prioritise it when it turns hostile if you want your pilot file's kill tally to reflect this.

Notes

  • Oddly enough, the Hygeia that jumps in during this mission is designated NTF Centaur. It may be possible that Volition had intended for the NTF to use the GTS Centaur from Descent: FreeSpace as their support ship, but dropped the idea because the player never gets to rearm during any of the SOC Loop missions during the campaign, and this designation inconsistency was subsequently overlooked.
  • Shortly before the Sunder Decoy is blown up, a Hermes escape pod will appear on your radar, near the Argo, and departs just as the transport self-destructs.
  • In Stage 3 of 4 of the mission briefing, "Regulus" is misspelled as "Regulas".
  • You can only advance to the next SOC mission if both the Sunder and the Hamako survive. Should the Hamako be destroyed, the mission would still be considered a success but the loop will end instantly.
  • If the Hamako is destroyed, the mission debrief will misspell "Hamako" as "Hamaka".
  • Beta 1 becomes invulnerable after taking a certain amount of damage - that prevents Snipes from being killed during the mission. Keep in mind that if Beta 1 is hit by a large amount of damage at once, such as a direct missile hit, he can still be killed, which results in the CO of the Sevrin talking to himself at the end of the mission.

Name Origin

"Love the treason, but hate the traitor" is a maxim by Julius Caesar. The mission that follows "Love the Treason..." is called, in fact, "...But Hate the Traitor".

Total number of forces

Forces involved
Belligerents
Ships
Strikecraft
  • 16 GTF Erinyes
    • Skull Alpha (4)
    • Skull Beta (4)
    • Skull Delta (4)
    • Skull Gamma (4)
  • 41 GTF Hercules Mark II
    • Alpha (4) (*)
    • Beta (4)
    • Delta (4)
    • Epsilon (4)
    • Gamma (4)
    • Theta (4)
    • Zeta (4)
    • Aquarius (4)
    • Pisces (3)
    • Lambda (6)
  • 19 GTF Hercules
    • Iota (3)
    • Kappa (3)
    • Leo (3)
    • Gemini (4)
    • Aries (3)
    • Taurus (3)
Casualties


  • 0-16 GTF Erinyes
    • Skull Alpha (4)
    • Skull Beta (4)
    • Skull Delta (4)
    • Skull Gamma (4)


  • 33 GTF Hercules Mark II
    • Alpha (3) (*)
    • Beta (3)
    • Delta (4)
    • Epsilon (4)
    • Gamma (4)
    • Theta (4)
    • Zeta (4)
    • Aquarius (4)
    • Pisces (3)
  • 19 GTF Hercules
    • Iota (3)
    • Kappa (3)
    • Leo (3)
    • Gemini (4)
    • Aries (3)
    • Taurus (3)

(*) May be replaced with the GTF Ulysses, GTF Hercules and/or GTF Loki

Technical information

Love the Treason...
File name: loop1-2.fs2
File size: 111 KB1
Author: Jim Boone
Total number of objects: 85 (+2 waypoints)
Total number of wings: 20
Number of mission events: 1062
Number of messages: 28
Event music: 7: Revelation
Briefing music: None


Notes

1 This is the biggest official mission in terms of file size.
2 This mission and Mystery of the Trinity have the most number of mission events in the main FreeSpace 2 campaign.

Videos

QuantumDelta




TheOneTrueRenairen