Difference between revisions of "Love the Treason..."

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<b>SOC LOOP 1, MISSION 2</b>
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'''SOC LOOP 1, MISSION 2'''
  
<b>Fighter squadron:</b>  <br>
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'''Fighter squadron:''' 185th fighter squadron
<b>Description:</b>
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'''Description:''' The 185th is assigned to guard the NTT Sunder, which carries classified cargo.
  
 
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==Background==
 
==Background==
The GTVA wants to capture the NTT Sunder, an Argo class transport carrying valuable supplies relating to ETAK. Fortunately the pilot is an Allied operative however the transport has a vast fighter escort which must be dealt with. Fortunately the 99th Skulls (the elite of the elite) are on hand to help out. They destroy the escort and bring in the GTA Hamako to block all rebel transmissions from the area. It won't be easy going though, two Aeolus cruisers and numerous fighters attempt to stop you.
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With the destruction of the NTD Cyrene, the flagship of the [[Neo-Terran Front]]'s Sirius Fleet, Alpha, Beta, Delta, Epsilon, Gamma, Theta and Zeta wings of the 185th have been assigned to guard the NTT Sunder as it makes its way to the [[Sirius]]-[[Regulus]] jump node.
  
 
==Walkthrough==
 
==Walkthrough==
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The mission briefing will make this sound like a simple mission. Then again, the last mission sounded simple too.
  
The mission briefing will make this sound like a simple mission. Then again, the last mission sounded simple too. About 10 seconds into the mission, explosions will take out half of the ships and leave the remaining standing. They will all be marked hostile, as the remaining pilots quickly realize that they've been setup and Alpha 1 amd Beta 2-Commander Snipes-are traitors to the surviving ships. Quickly eliminate the ships, and remember to help Snipes out as well. Once the ships are destroyed, Snipes will alert you that he rigged jamming and detonation devices in all of the ships, and that the Sunder is under the control of an allied pilot. He also informs you that since the detonators did not work perfectly, "with the luck we're having" at least some communications got through. Your actual objective is to guard the Sunder, so that SOC can bring in a Sunder decoy and detonate it. The Sunder has SOC members on board.
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You start off a short distance behind the Sunder, an [[GTT Argo|Argo-class transport]]. About 10 seconds into the mission, almost all of the Sunder's escort will self-destruct, leaving you and Beta 1 unscathed and only a handful of the rest at critical hull integrity. With the exception of Beta 1, who is [[Famous Persons#FreeSpace 2|Lieutenant-Commander Snipes]] himself, and the Sunder, the remaining ships will all be marked hostile, and as the remaining pilots realize that you and Beta 1 are traitors to the NTF, they attack. Quickly eliminate the ships, and remember to help Snipes out as well. Once the ships are destroyed, Snipes will tell you that he rigged the other ships with jamming devices and core detonators, and reveals that the crew chief of the 185th, as well as the pilot of the Sunder, are allied operatives, the former having helped him out with the ship-rigging. He also informs you that since the detonators did not work perfectly, some communications may have gotten through. Your objective is still to protect the Sunder, but so that Special Operations Command (SOC) can capture the transport, bring in a decoy and detonate that to make it seem as if the Sunder really was destroyed. Snipes estimates that the decoy should arrive in a few minutes.
  
Soon after Snipes tells you that its possible the entire NTF armada will show up, two wings of NTF fighters will jump in to assist. Both wings have friendly IFF status, so if the NTF knows about the Allied heist, they're not letting on. The wings mention that they received a partial transmission regarding a core reactor breach, but don't mention anything about you and Snipes. Snipes handles the communications, but alerts you that he has friends who will be arriving shortly. Once his friends... two wings of the [[99th Skulls]] [[GTF Erinyes]] class fighters, arrive, both [[NTF]] wings will turn hostile. Destroy them quickly, with the help of the 99th Skulls, the Erinyes fighters will rip them up in no time.
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Shortly after this transmission, two wings of NTF fighters and a [[GTS Hygeia|Hygeia support ship]] will jump in to assist. Both wings have friendly IFF status, so if the NTF knows about the Allied heist, they're not letting on. The wings mention that they received a partial transmission regarding a core reactor breach, but do not mention anything about you and Snipes. Snipes handles the communications, but alerts you on the secure channel that he has some friends who would be arriving shortly. Once his friends, two wings of unknown fighters and an unknown large ship, arrive, both NTF wings will turn hostile. Snipes' reinforcements will make short work of all NTF fighters, although you should help them out and try to get some kills for yourself. Once both NTF wings and the support ship are wiped out, Snipes introduces you to the [[99th Skulls]], as well as the ships that they are flying, the [[GTF Erinyes]]. He also tells you about the new AWACS ship, the GTA Hamako, which is jamming communications to and from NTF Command, and that as long as it is operational, the NTF will still think that you and Snipes are still loyal NTF pilots.
  
Your new objective will be to guard the Sunder and the Hamako, a ship which is jamming communications. Although Snipes mentions that it is essential that the Hamako survive, the Sunder will be the main target of the fighters, and once that is lost, the mission is over. Therefore, it is essential to protect the Sunder. A [[GTC Aeolus]] class cruiser, the NTC Mylae, and several fighters will arrive, either tell Skull to ignore the cruiser, and take out it's guns to get the kill yourself, or ignore it and get a couple of fighter kills... as the Aeolus is toned down from it's normal armament and the Erinyes fighters will take it down in seconds.
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Your new objective will be to guard both the Sunder and the Hamako. Although Snipes mentions that it is essential that the Hamako survives, the Sunder will be the main target of the NTF fighters, and once that is lost, the mission is over. Therefore, it is essential to protect the Sunder. An [[GTC Aeolus|Aeolus-class cruiser]], the NTC Mylae, and several fighters will arrive. The rebel cruiser's armaments are toned down, so it should not be a major threat. You can either take it out yourself or engage the NTF fighters and wait for the SOC fighters to take it down for you.
  
Soon a second Aeolus cruiser, the NTC Hellespont and more fighters will arrive, but you don't need to worry about the cruiser. The GTCv Naxos, a [[GTCv Deimos|Deimos class corvette]] will jump in and start delivering pain. All you need to do is keep the Sunder and Hamako going. Order Alpha wing to engage enemy fighters at long range and keep Beta in close proximity to the Hamako.
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Soon, a second Aeolus cruiser, the NTC Hellespont, will emerge near the Regulus jump node, and more fighters will arrive, but you don't need to worry about the cruiser. The GTCv Naxos, a [[GTCv Deimos|Deimos-class corvette]], will jump in shortly after with the Sunder Decoy, an Argo-class transport, and two more wings of SOC fighters. The Naxos will start bombarding the Hellespont with its frontal beam cannons and destroy it eventually, so all you have to do is keep the Sunder and Hamako going. The SOC fighters will engage nearby enemy fighters on their own.
  
As soon as the Sunder jumps out, the Sunder's decoy will jump in. The Naxos will help in taking out the cruiser if it is still alive.
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Once the Sunder has departed, the Sunder Decoy will self-destruct, and the Naxos will jump out with all SOC fighters. Snipes tells you to wait for a bit. The NTCv Sevrin and fighter escort will jump in moments later, and Snipes cleverly blames the Sevrin for the loss of a full squadron of fighters, two cruisers, and the NTT Sunder in a battle with the Vasudans.
  
Actually, when it blows up, wait a few moments for the NTCv Sevrin to jump in... Snipes, cleverly blames the loss of a full squadron of fighters and the NTT Sunder on the the corvettes CO, Snipes tells you that the man will be hung, however, given the next mission, this is unlikely.
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The Sevrin tells Snipes to stand down and return to base before it jumps out with its fighter escort. You will then be authorized to return to base.
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==Notes==
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* You can order Snipes' friends around. They show up with the prefix "Skull" in your Communications list, such as "Skull Alpha" or "Skull Beta 4". Use this to your advantage.
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* Shortly before the Sunder Decoy is blown up, a [[GTEP Hermes|Hermes escape pod]] will appear on your screen and depart just as the transport self-destructs.
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* In Stage 3 of 4 of the mission briefing, "Regulus" is misspelled as "Regulas".
  
 
==Notable ships present==
 
==Notable ships present==
*NTT Sunder: [[GTT Argo]] class transport under the control of an allied operative. The Sunder's cargo is classified on high levels in both the NTF and the GTVA.
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* [[Famous Persons#FreeSpace 2|Lieutenant-Commander Christopher Snipes]] as Beta 1
*GTA Hamako: First field use of the [[GTA Charybdis]]
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* The [[GTF Erinyes]] fighters used by the SOC wings
*NTC Mylae: First cruiser that jumps in and attempts to stop the Sunder
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* [[FreeSpace_2_Terran_Ship_Database#GTCv_Naxos|GTCv Naxos]]
*NTC Hellespont: Second Aeolus cruiser, destroyed by 99th skulls with fire support from the GTCv Naxos
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* [[FreeSpace_2_Terran_Ship_Database#GTA_Hamako|GTA Hamako]]
*GTCv Naxos: Deimos class corvette, assisted in destroying the Hellespont
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* [[FreeSpace_2_Rebel_Ship_Database#NTC_Mylae|NTC Mylae]]
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* [[FreeSpace_2_Rebel_Ship_Database#NTC_Hellespont|NTC Hellespont]]
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* [[FreeSpace_2_Rebel_Ship_Database#NTT_Sunder|NTT Sunder]]
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[[Category:Main Freespace 2 Campaign]]
 
[[Category:Main Freespace 2 Campaign]]

Revision as of 08:21, 19 August 2008

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SOC LOOP 1, MISSION 2

Fighter squadron: 185th fighter squadron

Description: The 185th is assigned to guard the NTT Sunder, which carries classified cargo.


Background

With the destruction of the NTD Cyrene, the flagship of the Neo-Terran Front's Sirius Fleet, Alpha, Beta, Delta, Epsilon, Gamma, Theta and Zeta wings of the 185th have been assigned to guard the NTT Sunder as it makes its way to the Sirius-Regulus jump node.

Walkthrough

The mission briefing will make this sound like a simple mission. Then again, the last mission sounded simple too.

You start off a short distance behind the Sunder, an Argo-class transport. About 10 seconds into the mission, almost all of the Sunder's escort will self-destruct, leaving you and Beta 1 unscathed and only a handful of the rest at critical hull integrity. With the exception of Beta 1, who is Lieutenant-Commander Snipes himself, and the Sunder, the remaining ships will all be marked hostile, and as the remaining pilots realize that you and Beta 1 are traitors to the NTF, they attack. Quickly eliminate the ships, and remember to help Snipes out as well. Once the ships are destroyed, Snipes will tell you that he rigged the other ships with jamming devices and core detonators, and reveals that the crew chief of the 185th, as well as the pilot of the Sunder, are allied operatives, the former having helped him out with the ship-rigging. He also informs you that since the detonators did not work perfectly, some communications may have gotten through. Your objective is still to protect the Sunder, but so that Special Operations Command (SOC) can capture the transport, bring in a decoy and detonate that to make it seem as if the Sunder really was destroyed. Snipes estimates that the decoy should arrive in a few minutes.

Shortly after this transmission, two wings of NTF fighters and a Hygeia support ship will jump in to assist. Both wings have friendly IFF status, so if the NTF knows about the Allied heist, they're not letting on. The wings mention that they received a partial transmission regarding a core reactor breach, but do not mention anything about you and Snipes. Snipes handles the communications, but alerts you on the secure channel that he has some friends who would be arriving shortly. Once his friends, two wings of unknown fighters and an unknown large ship, arrive, both NTF wings will turn hostile. Snipes' reinforcements will make short work of all NTF fighters, although you should help them out and try to get some kills for yourself. Once both NTF wings and the support ship are wiped out, Snipes introduces you to the 99th Skulls, as well as the ships that they are flying, the GTF Erinyes. He also tells you about the new AWACS ship, the GTA Hamako, which is jamming communications to and from NTF Command, and that as long as it is operational, the NTF will still think that you and Snipes are still loyal NTF pilots.

Your new objective will be to guard both the Sunder and the Hamako. Although Snipes mentions that it is essential that the Hamako survives, the Sunder will be the main target of the NTF fighters, and once that is lost, the mission is over. Therefore, it is essential to protect the Sunder. An Aeolus-class cruiser, the NTC Mylae, and several fighters will arrive. The rebel cruiser's armaments are toned down, so it should not be a major threat. You can either take it out yourself or engage the NTF fighters and wait for the SOC fighters to take it down for you.

Soon, a second Aeolus cruiser, the NTC Hellespont, will emerge near the Regulus jump node, and more fighters will arrive, but you don't need to worry about the cruiser. The GTCv Naxos, a Deimos-class corvette, will jump in shortly after with the Sunder Decoy, an Argo-class transport, and two more wings of SOC fighters. The Naxos will start bombarding the Hellespont with its frontal beam cannons and destroy it eventually, so all you have to do is keep the Sunder and Hamako going. The SOC fighters will engage nearby enemy fighters on their own.

Once the Sunder has departed, the Sunder Decoy will self-destruct, and the Naxos will jump out with all SOC fighters. Snipes tells you to wait for a bit. The NTCv Sevrin and fighter escort will jump in moments later, and Snipes cleverly blames the Sevrin for the loss of a full squadron of fighters, two cruisers, and the NTT Sunder in a battle with the Vasudans.

The Sevrin tells Snipes to stand down and return to base before it jumps out with its fighter escort. You will then be authorized to return to base.

Notes

  • You can order Snipes' friends around. They show up with the prefix "Skull" in your Communications list, such as "Skull Alpha" or "Skull Beta 4". Use this to your advantage.
  • Shortly before the Sunder Decoy is blown up, a Hermes escape pod will appear on your screen and depart just as the transport self-destructs.
  • In Stage 3 of 4 of the mission briefing, "Regulus" is misspelled as "Regulas".

Notable ships present