Difference between revisions of "MX-52"

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(Veteran Comments)
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==Tech Room Data==
 
==Tech Room Data==
  
==Veteran Comments==
 
''An anti-fighter turret fired swarm missile, even if all of them hit, they shouldn't be any problem to a fighter or bomber.''
 
 
''Most of the time, a target enters a turret's field of fire before entering this missile's view cone, so the entire swarm typically fails to track.  Increasing the missile's view cone to about/at least 180 degrees makes it an effective supplement to flak turrets when fending off a heavy bomber attack.''
 
  
 
==Performance==
 
==Performance==
 
===Statistics===
 
===Statistics===
 +
{{Secondary|1 050|30|150|25|Full|25|Average|10|Full|25|20 / 40|Heat Seeking|70 degrees|N / A|0.7 s}}
  
{|
 
|-
 
| style="width:200px" | '''Range'''
 
| style="width:200px" | 1050 m
 
|-
 
| '''Rate of Fire'''
 
| 30 s
 
|-
 
| '''Velocity'''
 
| 150 mps
 
|-
 
| '''Damage'''
 
| 25
 
|-
 
| Against Hullplating
 
| Excellent
 
|-
 
| Against Shields
 
| Average
 
|-
 
| Against Subsystems
 
| Excellent
 
|-
 
| '''Shockwave Radius'''
 
| 20 m / 40 m
 
|-
 
| '''Homing System'''
 
| Heat Seeking
 
|-
 
| View Cone
 
| 70 degrees
 
|-
 
| Turn Rate
 
| 0.7 s
 
|}
 
  
===Notes===
+
==Notes==
 
*Missile launches in [[Weapons.tbl#$Swarm:|swarms]] of 8 missiles.
 
*Missile launches in [[Weapons.tbl#$Swarm:|swarms]] of 8 missiles.
 +
 +
===Veteran Comments===
 +
{{Comment|An anti-fighter turret fired swarm missile, even if all of them hit, they shouldn't be any problem to a fighter or bomber.
 +
 +
 +
Most of the time, a target enters a turret's field of fire before entering this missile's view cone, so the entire swarm typically fails to track.  Increasing the missile's view cone to about/at least 180 degrees makes it an effective supplement to flak turrets when fending off a heavy bomber attack.}}
  
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Revision as of 15:17, 4 September 2007

MX-52

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

Performance

Statistics

Range 1 050 m
Reload time 30 s
Velocity 150 ms-1
Base Damage 25
Armor Damage Full 25
Shield Damage Average 10
Subsystem Damage Full 25
Shockwave Radius 20 / 40 m
Type: Heat Seeking
View Cone: 70 degrees
Minimum Lock Time: N / A
Turn Rate (360 degrees): 0.7 s


Notes

  • Missile launches in swarms of 8 missiles.

Veteran Comments

Please read the Veteran Comments policy before editing this section.


An anti-fighter turret fired swarm missile, even if all of them hit, they shouldn't be any problem to a fighter or bomber.


Most of the time, a target enters a turret's field of fire before entering this missile's view cone, so the entire swarm typically fails to track. Increasing the missile's view cone to about/at least 180 degrees makes it an effective supplement to flak turrets when fending off a heavy bomber attack.