Medals.tbl

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FSO Revision: 9773
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The medals.tbl is used for defining the various medals the player can achieve while playing the game.


List of Tables

Format

  • Table begins with #Medals
  • Optional positions of headers
  • Individual medal entries
  • Table ends with #End


#Medals

+Callsign Position 640:

FS2 Open, 3.7.2:
  • Optional. Specifies where the player's callsign should appear on the screen, for the GR_640 resolution. An X value of -1 causes the callsign to be centered on the X-axis.
  • Syntax: Integer X, Integer Y
  • Default: -1, 54

+Callsign Position 1024:

FS2 Open, 3.7.2:
  • Optional. Specifies where the player's callsign should appear on the screen, for the GR_1024 resolution. An X value of -1 causes the callsign to be centered on the X-axis.
  • Syntax: Integer X, Integer Y
  • Default: -1, 89

+Label Position 640:

FS2 Open, 3.7.2:
  • Optional. Specifies where the medal label should appear on the screen, for the GR_640 resolution. Note that it is necessary to specify the width of this area in addition to X and Y, because the label is centered within it.
  • Syntax: Integer X, Integer Y, Integer W
  • Default: 241, 458, 300

+Label Position 1024:

FS2 Open, 3.7.2:
  • Optional. Specifies where the medal label should appear on the screen, for the GR_1024 resolution. Note that it is necessary to specify the width of this area in addition to X and Y, because the label is centered within it.
  • Syntax: Integer X, Integer Y, Integer W
  • Default: 386, 734, 480

$Name:

  • Defines the name of the medal
  • Syntax: String

$Bitmap:

  • Defines the bitmap used for the medal
  • Syntax: String

+Position 640:

FS2 Open, 3.7.2:
  • Optional. Specifies where the medal bitmap should appear on the screen, for the GR_640 resolution.
  • Syntax: Integer X, Integer Y
  • Defaults to the appropriate FS2 medal position

+Position 1024:

FS2 Open, 3.7.2:
  • Optional. Specifies where the medal bitmap should appear on the screen, for the GR_1024 resolution.
  • Syntax: Integer X, Integer Y
  • Defaults to the appropriate FS2 medal position

$Num mods:

  • Sets the number of the medal the player can obtain
  • Syntax: Integer


For medals based on kill counts

+Num Kills:

  • Defines the number of kills needed for the particular medal
  • Syntax: Integer


$Wavefile 1:

FS2 Open 3.6.10:
  • Defines the voice file
  • Syntax: String


$Wavefile 2:

FS2 Open 3.6.10:
  • Defines the voice file
  • Syntax: String


$Wavefile Base:

  • Defines the voice file
  • Syntax: String


$Promotion Text:

  • Defines the text that is displayed when the medal is obtained. Value refers to translationsfound from tstrings.tbl. Is followed with $end_multi_text.
  • Syntax: XSTR("String", Integer)


Sample

  • Retail FreeSpace 2 table
#Medals

$Name:		Epsilon Pegasi Liberation
$Bitmap:		Medal00.pcx
$Num mods:	4

$Name:		Imperial Order of Vasuda
$Bitmap:		Medal01.pcx
$Num mods:	4

$Name:		Distinguished Flying Cross
$Bitmap:		Medal02.pcx
$Num mods:	4

$Name:		SOC Service Medallion
$Bitmap:		Medal03.pcx
$Num mods:	4

$Name:		Intelligence Cross
$Bitmap:		Medal04.pcx
$Num mods:	4

$Name:		Order of Galatea
$Bitmap:		Medal05.pcx
$Num mods:	4

$Name:		Meritorious Unit Commendation
$Bitmap:		Medal06.pcx
$Num mods:	4

$Name:		Medal of Valor
$Bitmap:		Medal07.pcx
$Num mods:	4

$Name:		GTVA Legion of Honor
$Bitmap:		Medal08.pcx
$Num mods:	4

$Name:		Allied Defense Citation
$Bitmap:		Medal09.pcx
$Num mods:	4

$Name:		Nebula Campaign Victory Star
$Bitmap:		Medal10.pcx
$Num mods:	4

$Name:		NTF Campaign Victory Star
$Bitmap:		Medal11.pcx
$Num mods:	4

$Name:		Rank
$Bitmap:		Medal12.pcx
$Num mods:	10

$Name:		Wings
$Bitmap:		Medal13.pcx
$Num mods:	2

$Name:		Ace
$Bitmap:		Medal14.pcx
$Num mods:	1
+Num Kills:	60
$Wavefile Base: badge_a.wav
$Promotion Text:

XSTR("For your excellent record of confirmed kills, you have achieved the status of Ace.", 2722)

$end_multi_text

$Name:		Double Ace
$Bitmap:		Medal15.pcx
$Num mods:	1
+Num Kills:	150
$Wavefile Base: badge_b.wav
$Promotion Text:

XSTR("For your outstanding record of confirmed kills, you have achieved the status of Double Ace.", 2723)

$end_multi_text

$Name:		Triple Ace
$Bitmap:		Medal16.pcx
$Num mods:	1
+Num Kills:	350
$Wavefile Base: badge_c.wav
$Promotion Text:

XSTR("For your extraordinary record of confirmed kills, you have achieved the status of Triple Ace.", 2724)

$end_multi_text

$Name:		SOC Unit Crest
$Bitmap:		Medal17.pcx
$Num mods:	1

#End