Difference between revisions of "Meditations on the Abyss"

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(Akalabeth Angel's campaign)
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Revision as of 06:32, 3 June 2008

Meditations on the Abyss

Introduction

You play the role of Miranda Doué, the only daughter in a family of long-standing military tradition. Unlike most pilots, you yearn for assignments with low prestige. You'd rather spend your career behind the scenes, contributing to the well being of the GTVA rather than in the limelight of the frontlines. However, fate has something else in store for you.

Features

  • About a half dozen new single player missions
  • Two types of missions: Very Boring and Very Hard
  • Several 3rd Party ships from various authors (credited in readme), and from FSPort. Plus a couple table mods by me.
  • Lots and lots of dialogue, much of it rather poorly written
  • Note that this is designed as the intro to a larger campaign, so the first few missions are kinda slow. Similar to how Derelict and Homesick are both slow in the beginning. Most of the fun missions are near the end (well, one of them is fun anyway).

Disclaimer

  • The campaign does make some references to the events and ships of both Derelict and Warzone. However, I the sole author, have no association with those campaigns nor do I know who even made them, except of course that some of them are now involved with BWO. The references to Derelict/Warzone were made more for the sake of building upon past work, and most importantly because I wanted to use the GTFf Saphah. haha
  • Note that I have playtested each and every one of these missions quite extensively, however as the author, there still may be some large mission killing bugs that I'm unaware of simply because I'm unable to do the unexpected. Typically in those situations I do try to give some help in the messages so that the player can avoid breaking it the next time.
  • Some of the missions have a lot of dialogue, followed by combat. In extreme cases I have tried to make the combat fairly easy so the player doesn't have to go through all the damn dialogue again, but my definition of easy may differ from yours.
  • I have in many cases tried to create some unique missions, which are different from what I've seen before. However there are so many campaigns already, most of which I haven't played so that may not be the case. Also, if you feel that I've somehow ripped off a mission from an FSOpen campaign know that it's complete coincidence since I can't even play those darn missions!
  • I hope it works in FSOpen but I honestly don't have a clue. Some of the 3rd party ships may look like crap due to them not having all the fancy glow textures and whatnot that have been added to the other FS2 ships. EDIT: One thing that doesn't seem to work is that the generic.wav isn't registering for the messages when I started the first mission, dunno what the problem is.
  • Apologies in advance to all Russians.
  • More info: http://www.hard-light.net/forums/index.php/topic,52267.0.html

Downloads

Site1: http://knossos.firenebula.com/FS2_campaign/mota_chp1nopain.zip

Site2: http://members.shaw.ca/pbcbrown/fs2/mota_chp1nopain.zip

For FSOpen users:

http://knossos.firenebula.com/FS2_campaign/mota_chapter1FSO.zip

http://members.shaw.ca/pbcbrown/fs2/mota_chapter1FSO.zip

Player Comments

If you like sensation, drama and pure pyrotechnics, you won't like this. However, if you like storyline, personae and realism, this is the way to go. SpaceFreak