Difference between revisions of "Memories of the Great War"

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(New page: ==Overview== '''Author:''' [http://wo.proxima-fleet.com/ ''Orph3u5''] '''Campaigns:''' [http://www.hard-light.net/wiki/index.php/Rain_on_Ribos_4/ ''Rain On Ribos 4''] - Released [http...)
 
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Plotholes in the original Rain On Ribos 4 were the reason to create the following two campaigns: Hellgate Ikeya (HGI) and Light Of Antares (LoA).
 
Plotholes in the original Rain On Ribos 4 were the reason to create the following two campaigns: Hellgate Ikeya (HGI) and Light Of Antares (LoA).
While HGI was a initial success, LoA suffered some problems in the initial release. 0rph3u5 resonded to the wishes and the community and re-did LoA's finale to make it more realistic.
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While HGI was a initial success, LoA suffered some problems in the initial release. 0rph3u5 resonded to the wishes of the community and re-did LoA's finale to make it more realistic.
  
 
In the credits to RoR a squel named Crossing Styx was announced. But it was canceled later as the concept turned into a moloch which could not be handeled proberly.
 
In the credits to RoR a squel named Crossing Styx was announced. But it was canceled later as the concept turned into a moloch which could not be handeled proberly.
  
 
The campaign Ship Of Tears which should have dealt with the Taranis was announced but than canceled. Again the coneption of a MoGW-campaign was too much to be handeled properly.
 
The campaign Ship Of Tears which should have dealt with the Taranis was announced but than canceled. Again the coneption of a MoGW-campaign was too much to be handeled properly.
 
  
 
==Inspirations & Reverences==
 
==Inspirations & Reverences==

Revision as of 19:11, 11 June 2009

Overview

Author: Orph3u5


Campaigns:

Rain On Ribos 4 - Released

Hellgate Ikeya - Released

Light Of Antares - Released

Ship Of Tears - Canceled

Crossing Styx - Canceled


The Common Plot

All Memories Of The Great War (MoGW) are set in the Great War between the GTA, the PVN and the invading Shivan fleet, mostly around the events of the original FS1-campaign's mission "First Strike".

The player will launch from Tombaugh Station to its defense against the attacking shivans, from GTD Galatea to non-cannoical mission to engage the shivans in Ikeya and from the GTD Myrmidon to fight the Hammer Of Light in Antares.


Development History

The Series came into being when 0rph3u5 rediscovered a series of very old missions he had done with the original FRED and FS1, following encouragement by the community he convered the missions to FSSCP-standards, forged them into a storyline and the added new missions - Rain On Ribos 4 (RoR) was created.

Plotholes in the original Rain On Ribos 4 were the reason to create the following two campaigns: Hellgate Ikeya (HGI) and Light Of Antares (LoA).

While HGI was a initial success, LoA suffered some problems in the initial release. 0rph3u5 resonded to the wishes of the community and re-did LoA's finale to make it more realistic.

In the credits to RoR a squel named Crossing Styx was announced. But it was canceled later as the concept turned into a moloch which could not be handeled proberly.

The campaign Ship Of Tears which should have dealt with the Taranis was announced but than canceled. Again the coneption of a MoGW-campaign was too much to be handeled properly.

Inspirations & Reverences

Inspiring to the campaigns were the original FS1-campaign and the orignial "Silent Threat"-campaign as well as the campaigns "Echo Gate" and "Shrouding The Light" by Blaise Russel. References to later two campaigns can be found around all MoGW-campaigns.


There is a GTC Lone Wolf in HGI - an obivious reverence to the campaign "Derelict".

The GTSC Einstein makes an appearance in RoR on two occasions. Also, after the destruction of Tombaugh Station by the Lucifer in RoR a series of messages flashes on the players hud giving him/her the choices where to jump to for the mission to end; one of these messages say "GTD Repulse - Coordinates Unavalible" - Both are refernces to the campaigns "Silent Threat" and "Silent Threat: Reborn"

The way the Vasudans speak in the Command Briefings and Missions of RoR is very much alike to the way in "Shrounding The Light", including the battlecry 'Sa Vasuda'.


What next?

When he announced that there would be not further releases of the MoGW-Series, 0rph3u5 also said that most of the ideas and loose story-lines would be dealt with in his later works namely in the uncoming "Shard Of Infinity"-campaign which by now has turned in a continuity of its own.