Difference between revisions of "Moving convoys with one waypoint"

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Revision as of 16:49, 7 June 2005

Hints relating to convoys

Normally, you think it would take as many waypoints as many ships you have in the convoy to make them move. You Are Wrong. There is a much simpler way. Use only one waypoint for all ships if you only want the convoy to move straight ahead and then jump out after a given amount of time. Just put the waypoint far, far away and make all the ships face and move towards it. If you have placed the waypoint far enough, you will get a high number of time needed to reach the destination for the convoy. The ships need not reach the waypoint, obviously, use Events or Departure Cue to order all the ships to leave.


If possible, avoid refering to Wing names in the has-departed-delay SEXP. If all ships in a wing leave individually, it will not make FS2 notice that the whole wing has departed. Instead, list all the ships one by one or use the percent-ship-departed SEXP.
Should you intend to use Wing names in the has-departed-delay, make sure that in the Wing Editor, the Departure Cue becomes true before all the ships jump out. Logically, if you do not find it important that each ship leaves a different time, you might use the Departure Cue to order the whole wing of ships to depart at the same time.