Multiplayer lingo

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Revision as of 17:30, 27 October 2007 by Supernova (talk | contribs) (Multiplayer category)
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Following lists some of the terms commonly seen on multiplayer chat screens.

  • AI: Computer controlled ships
  • EMP: The EMP missile
  • Fire: The Infyrno missile
  • Fish: The Piranha missile
  • Lock/Unlock: Refers to the 'Lock' button on the mission briefing screen. The host (or in TvT game, team captains) have to click the "Lock" button to allow other pilots/wingmates to make ship/loadout changes.
  • LOW (object updates): Setting the "Object Updates" on "LOW" on the multiplayer options page - the preferred setting for MP clients. Limits the connection bit rate between the MP host and the client in order to make the game run smoother for everyone. Using something else tha LOW against host instructions may get you kicked! Later FS2 OPen builds provide a means for the host to force low object updates (the -cap_object_update flag).
  • SD: Self Destruct (by pressing SHIFT+END)
  • STD rules: Standard Rules - A set of rules commonly followed in TvT matches: no AI, no EMP, no Fire, no Fish, no SD allowed during the game.