Difference between revisions of "Music"

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List of tracks:
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'''Music tracks''' in FreeSpace are determined by the [[music.tbl|music tables]]. Mission designers can use the Mission Specs editor (Shift-N) to set the music track that the mission will play. In-mission music is dynamic: it changes depending on in-mission events. This is the list of such events:  
 +
*Arrival of enemy ships (can be disabled for certain ships in FRED)
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*Arrival of friendly ships (can be disabled for certain ships in FRED)
 +
*Completion of mission goals (can be disabled for certain mission goals in FRED)
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*Player death
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*Peace (when enemy is either not present, or are well outside firing range)
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*Combat
  
====FreeSpace 1====
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Apart from in-mission music are briefing music tracks that are played only in command and mission [[briefing]]s. They can be set in FRED. Briefings are limited for one track per mission.
# [[Fortress]]
 
# [[March]]
 
# [[Chaser]]
 
# [[Worlds Apart]]
 
# [[Spook]]
 
# [[Haunted]]
 
# [[Marauder]]
 
# [[Strike]]
 
# [[Monolith]]
 
# [[Darkside]]
 
  
====FreeSpace 2====
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Furthermore, there are three music tracks for debriefings: "Success", "Average", and "Failure". "Success" is played if all mission objectives are met and the player is allowed to progress in the campaign; The debriefing will play the "Fail" music track if the player fails most of his primary objectives or is not allowed to progress in the campaign. "Average" is played in any other scenarios. <sup>[this paragraph requires verification for accuracy]</sup>
# [[Genesis]]
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# [[Exodus (music)|Exodus]]
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Lastly, each main hall has its own music track. These tracks can be used in command and mission briefings, too.
# [[Leviticus]]
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# [[Numbers]]
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==List of tracks==
# [[Deuteronomy]]
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===FreeSpace 1===
# [[Joshua]]
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(This list is based on the [[FSPort]] version of FreeSpace 1)
# [[Revelation]]
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Main hall music: Choco Mousse
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*1. Fortress
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**[[Eve of Destruction]]
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**[[The Darkness and the Light]]
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**[[Shell Game]]
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**[[Exodus (FS2)|Exodus]]
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**[[Field of Destruction]] (''[[Silent Threat]]'' expansion pack)
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*2. March
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**[[The Field of Battle]]
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**[[Last Hope]]
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*3. Chaser
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**[[Small Deadly Space]]
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**[[First Strike]]
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**[[A Failure to Communicate]]
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**[[Secret Recovery]] (''[[Silent Threat]]'' expansion pack)
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*4. Worlds Apart
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**[[Avenging Angels]]
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**[[The Aftermath]]
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**[[Reaching the Zenith]]
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**[[Cloak and Dagger]] (''[[Silent Threat]]'' expansion pack)
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**[[Exodus (ST)|Exodus]] (''[[Silent Threat]]'' expansion pack)
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*5. Spook
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**[[Paving the Way]]
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**[[The Big Bang]]
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**[[Playing Judas]]
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**[[Running the Gauntlet]]
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**[[The Return to Ross 128]] (''[[Silent Threat]]'' expansion pack)
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*6. Haunted
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**[[Pandora's Box]]
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**[[La Ruota della Fortuna]]
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**[[Black Omega]]
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**[[Ghosts]] (''[[Silent Threat]]'' expansion pack)
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*7. Marauder
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**[[The Hammer and the Anvil]]
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**[[Where Eagles Dare]]
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**[[Evangelist]]
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**[[Clash of the Titans]]
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**[[The Wait]] (''[[Silent Threat]]'' expansion pack)
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*8. Strike
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**[[Out of the Dark, Into the Night]]
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**[[Tenderizer]]
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**[[Enter the Dragon]]
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**[[Doomsday]]
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**[[The Great Hunt]]
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**[[On the Run]] (''[[Silent Threat]]'' expansion pack)
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*9. Monolith
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**[[The Pursuit]] (''[[Silent Threat]]'' expansion pack)
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*10. Darkside
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**[[Silence All Voices]] (''[[Silent Threat]]'' expansion pack)
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**[[Hellfire]] (''[[Silent Threat]]'' expansion pack)
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**[[Secrets Revealed]] (''[[Silent Threat]]'' expansion pack)
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'''Note:''' The last mission, [[Good Luck]], has no soundtrack.
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===FreeSpace 2===
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Music tracks in FreeSpace 2 are named after some [[Wikipedia:Books of the Bible|books of the Bible]].
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Main hall music tracks: Aquitaine, Psamtik (Terran and Vasudan main halls, respectively)
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 +
*1. Genesis
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**[[Surrender, Belisarius!]]
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**[[The Great Hunt (FS2)|The Great Hunt]]
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**[[A Flaming Sword]]
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**[[As Lightning Fall]] ([[Special Operations Command]] loop)
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**[[Clash of the Titans II]]
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*2. Exodus
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**[[The Place of Chariots]]
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**[[Slaying Ravana]]
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**[[High Noon]]
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**[[Their Finest Hour]]
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**[[Apocalypse]]
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*3. Leviticus
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**[[The Romans Blunder]]
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**[[The Sixth Wonder]]
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**[[Feint! Parry! Riposte!]]
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**[[Proving Grounds]]
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**[[Dunkerque]]
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**[[Into the Lion's Den]] ([[Special Operations Command]] loop)
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*4. Numbers
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**[[A Lion at the Door]]
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**[[Into the Maelstrom]]
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**[[Mystery of the Trinity]]
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**[[Rebels & Renegades]] ([[Special Operations Command]] loop)
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**[[The King's Gambit]]
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**[[The Fog of War]]
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**[[Bearbaiting]]
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**[[Straight, No Chaser]]
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*5. Deuteronomy
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**[[Battle of the Wilderness]]
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**[[A Game of TAG]]
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**[[The Sicilian Defense]]
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**[[Speaking in Tongues]]
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**[[Argonautica]]
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*6. Joshua
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**[[Endgame]]
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*7. Revelation
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**[[Love the Treason...]] ([[Special Operations Command]] loop)
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**[[...But Hate the Traitor]]
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**[[A Monster in the Mist]]
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**[[Return to Babel]]
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**[[Exodus (FS2)|Exodus]]
  
 
====Bonus====
 
====Bonus====
:* [[Bite Me]]
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* [[Bite Me]]
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==See also==
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(These SEXPs are exclusive to [[FreeSpace Open]])
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*[[change-soundtrack]]
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*[[play-sound-from-table]]
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*[[play-sound-from-file]]
  
{{stub}}
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[[Category:The games]]

Revision as of 17:27, 6 December 2009

Music tracks in FreeSpace are determined by the music tables. Mission designers can use the Mission Specs editor (Shift-N) to set the music track that the mission will play. In-mission music is dynamic: it changes depending on in-mission events. This is the list of such events:

  • Arrival of enemy ships (can be disabled for certain ships in FRED)
  • Arrival of friendly ships (can be disabled for certain ships in FRED)
  • Completion of mission goals (can be disabled for certain mission goals in FRED)
  • Player death
  • Peace (when enemy is either not present, or are well outside firing range)
  • Combat

Apart from in-mission music are briefing music tracks that are played only in command and mission briefings. They can be set in FRED. Briefings are limited for one track per mission.

Furthermore, there are three music tracks for debriefings: "Success", "Average", and "Failure". "Success" is played if all mission objectives are met and the player is allowed to progress in the campaign; The debriefing will play the "Fail" music track if the player fails most of his primary objectives or is not allowed to progress in the campaign. "Average" is played in any other scenarios. [this paragraph requires verification for accuracy]

Lastly, each main hall has its own music track. These tracks can be used in command and mission briefings, too.

List of tracks

FreeSpace 1

(This list is based on the FSPort version of FreeSpace 1)

Main hall music: Choco Mousse

Note: The last mission, Good Luck, has no soundtrack.

FreeSpace 2

Music tracks in FreeSpace 2 are named after some books of the Bible.

Main hall music tracks: Aquitaine, Psamtik (Terran and Vasudan main halls, respectively)

Bonus

See also

(These SEXPs are exclusive to FreeSpace Open)