Music.tbl

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General Format

  • Music.tbl consist of several sections. Some are used to define in-game soundtracks and others various other musics.
  • Sountrack entries
    • #SoundTrack Start
    • Soundtracks names and definitions
    • #SoundTrack End
  • Other musics
    • #Menu Music Start
    • Music names and definitions
    • #Menu Music End

Soundtrack Musics

$Soundtrack Name:

  • Soundtrack Name is immediately followed by the soundtrack order number and the name of the soundtrack.
  • Syntax: Value: Name
    • Example: 1: Genesis

Music Tracks

  • All music track lines beging with $Name: followed by the filename of music track. After the tracks filename the number of measures in the track is defined followed by the number of samples per measure.
  • Syntax: $Name: Filename.xxx Value Value
    • Example: $Name: FS2_Amb_A01.wav 25.0 105840

Order of the music tracks:

  • Ambience
  • Allied Arrival during Normal
  • Enemy Arrival during Normal
  • Battle 1
  • Battle 2
  • Battle 3
  • Allied Arrival during Battle
  • Enemy Arrival during Battle
  • Victory 1 ( goal completed )
  • Victory 2 ( all enemies dead, goals completed )
  • Goal Failed
  • Player dies

Menu Musics

  • Menu musics are defined with filename after the name of the tracks name.
  • Syntax for all of the Menu Music entries are similar
  • Syntax: $Filename: Filename.xxx
    • Example: $Filename: FS2_Brief_01.wav

$Name: Brief1

  • Defines the file used for music when briefing music 1 is selected

$Name: Brief2

  • Defines the file used for music when briefing music 2 is selected

$Name: Brief3

  • Defines the file used for music when briefing music 3 is selected

$Name: Brief4

  • Defines the file used for music when briefing music 4 is selected

$Name: Brief5

  • Defines the file used for music when briefing music 5 is selected

$Name: Brief6

  • Defines the file used for music when briefing music 6 is selected

$Name: Brief7

  • Defines the file used for music when briefing music 7 is selected

$Name: Success

  • Sets the music played during debriefing after successful mission

$Name: Average

  • Sets the music played during debriefing after average mission

$Name: Failure

  • Sets the music played during debriefing after failed mission

$Name: Aquitaine

  • Defines the main menu music

$Name: Psampik

  • Defines the alternate (Vasudan) menu music

$Name: Cinema

  • Defines the music that is playing when credits are shown

Sample

  • Uses normal soundtrack and menu musics from FS2
  #SoundTrack Start
  $Soundtrack Name: 1: Genesis
  $Name:   FS2_Amb_A01.wav      25.0     105840
  $Name:   FS2_AArv_A01.wav     1.8      105840
  $Name:   FS2_Arv_B01.wav      3.8      81415
  $Name:   FS2_Btl_A01.wav      25.8     66150
  $Name:   FS2_Btl_A02.wav      27.8     81415
  $Name:   FS2_Btl_A03.wav      39.8     81415
  $Name:   FS2_AArv_A01.wav     1.8      105840
  $Name:   FS2_Arv_B02.wav      3.8      81415
  $Name:   FS2_Vict_A01.wav     2.8      52920
  $Name:   FS2_Vict_A02.wav     30.8     52920
  $Name:   FS2_Dth_A01.wav      23.8     132300
  $Name:   FS2_Dth_A01.wav      23.8     132300
  #SoundTrack End
  #Menu Music Start
  $Name:      Brief1
  $Filename:  FS2_Brief_01.wav
  $Name:      Brief2
  $Filename:  FS2_Brief_02.wav
  $Name:      Brief3
  $Filename:  FS2_Brief_03.wav
  $Name:      Brief4
  $Filename:  FS2_Brief_04.wav
  $Name:      Brief5
  $Filename:  FS2_Brief_05.wav
  $Name:      Brief6
  $Filename:  FS2_Btl_A01.wav
  $Name:      Brief7
  $Filename:  FS2_Cinema2.wav
  $Name:      Success
  $Filename:  FS2_DB_01.wav
  $Name:      Average
  $Filename:  FS2_DB_02.wav
  $Name:      Failure
  $Filename:  FS2_DB_03.wav
  $Name:      Aquitaine
  $Filename:  Aquitaine.wav
  $Name:      Psampik
  $Filename:  Psampik.wav
  $Name:      Cinema
  $Filename:  FS2_Cinema2.wav
  #Menu Music End