Difference between revisions of "News(Frontlines)"

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{{FLMain|image=<br>|text=<span style="color:#808000"><13/07/2010></span> OK, second news Item. I've just about completed another mod, the Stalker class probe, AKA "Miss Muffet" (It'll mkae sense, don't worry). Look out for screenies in the tech room and a release in the not too distant, before the first campaign (I just need to do up some shine maps). Also, I'll be making a few changes to the site here, I'll add some intel fluff on the Terrans and Vasudans in 2322, and give a bit of an idea of the stae of their technology, and of the war. A few other bits and bobs will change too, but nothing major. In addition, I spent the evenings over my last 2 week stint at work designing mission outlines for all the Frontlines minicampaigns, so the basic plot points have now been settled. I'll most likely spend my next stint doing scripts for campaign 1, which'll make the actual FREDding much quicker. So, in keeping with the idea of short development times that I want to keep at the core of the project, I'm still moving towards release in a timely fashion, althjough admittedly, it's early days yet.<br><br>
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{{FLMain|image=<br>|text=<span style="color:#808000"><10/10/2010></span> Back into FREDding, I reckon I can have 2 missions finished, ready for Beta by the end of the evening. This is good.<br><br>
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{{FLMain|image=<br>|text=<span style="color:#808000"><13/07/2010></span> OK, second news Item. I've just about completed another mod, the Stalker class probe, AKA "Miss Muffet" (It'll make sense, don't worry). Look out for screenies in the tech room and a release in the not too distant, before the first campaign (I just need to do up some shine maps). Also, I'll be making a few changes to the site here, I'll add some intel fluff on the Terrans and Vasudans in 2322, and give a bit of an idea of the stae of their technology, and of the war. A few other bits and bobs will change too, but nothing major. In addition, I spent the evenings over my last 2 week stint at work designing mission outlines for all the Frontlines minicampaigns, so the basic plot points have now been settled. I'll most likely spend my next stint doing scripts for campaign 1, which'll make the actual FREDding much quicker. So, in keeping with the idea of short development times that I want to keep at the core of the project, I'm still moving towards release in a timely fashion, althjough admittedly, it's early days yet.<br><br>
 
<span style="color:#808000"><23/06/2010></span> Welcome to the Frontlines wiki page. As yet, the project remains officially unofficial. A proper launch may come in the next several weeks, more likely I'll keep it semi-quiet until release of the first campaign. Feel free to have a look around my little area of the Wiki though - I'm pretty happy with the way it all seems to have turned out, especially since this means I don't have to learn HTML for a website. All the buttons work on the right of the text over there.<br>
 
<span style="color:#808000"><23/06/2010></span> Welcome to the Frontlines wiki page. As yet, the project remains officially unofficial. A proper launch may come in the next several weeks, more likely I'll keep it semi-quiet until release of the first campaign. Feel free to have a look around my little area of the Wiki though - I'm pretty happy with the way it all seems to have turned out, especially since this means I don't have to learn HTML for a website. All the buttons work on the right of the text over there.<br>
 
I'm hoping to have all this properly up and running by the end of the week. As it stands only the tech room is properly finished. Still need to add some screenies, and a bunch more general pages, so check back soon.}}
 
I'm hoping to have all this properly up and running by the end of the week. As it stands only the tech room is properly finished. Still need to add some screenies, and a bunch more general pages, so check back soon.}}

Revision as of 11:40, 10 October 2010

{{FLMain|image=
|text=<10/10/2010> Back into FREDding, I reckon I can have 2 missions finished, ready for Beta by the end of the evening. This is good.

Frontlines News and Announcements

What is Frontlines?

Frontlines FAQs

Downloads

Staff and Acknowledgements

FL2322.jpgFL2324.jpgFL2328.jpgFL2333.jpgFL2334.jpg


<13/07/2010> OK, second news Item. I've just about completed another mod, the Stalker class probe, AKA "Miss Muffet" (It'll make sense, don't worry). Look out for screenies in the tech room and a release in the not too distant, before the first campaign (I just need to do up some shine maps). Also, I'll be making a few changes to the site here, I'll add some intel fluff on the Terrans and Vasudans in 2322, and give a bit of an idea of the stae of their technology, and of the war. A few other bits and bobs will change too, but nothing major. In addition, I spent the evenings over my last 2 week stint at work designing mission outlines for all the Frontlines minicampaigns, so the basic plot points have now been settled. I'll most likely spend my next stint doing scripts for campaign 1, which'll make the actual FREDding much quicker. So, in keeping with the idea of short development times that I want to keep at the core of the project, I'm still moving towards release in a timely fashion, althjough admittedly, it's early days yet.

<23/06/2010> Welcome to the Frontlines wiki page. As yet, the project remains officially unofficial. A proper launch may come in the next several weeks, more likely I'll keep it semi-quiet until release of the first campaign. Feel free to have a look around my little area of the Wiki though - I'm pretty happy with the way it all seems to have turned out, especially since this means I don't have to learn HTML for a website. All the buttons work on the right of the text over there.
I'm hoping to have all this properly up and running by the end of the week. As it stands only the tech room is properly finished. Still need to add some screenies, and a bunch more general pages, so check back soon.

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