ORF Encantonia

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The following information is related to Exile mod and has not been confirmed by Volition. It is not canon for the FreeSpace universe.


ORF Encantonia
Blackwalkers skin

Description:

Tech Room Description

Outer Rim Syndicate - Encantona Patrol Fighter

The basic fighter of the ORS and one of the most common, the Encantona was started life as a light planetary fighter designed for patrol missions. As ORS squadrons were decimated defending the Great Exodus and the vast fleet of civilian ships requiring protection from Shivan attacks, the Syndicate Navy was in desperate need of large amounts of new fightercraft. As the Encantona is small and extraordinarily simple in design, it was chosen as the first fighter class to be produced from the scratch onboard Syndicate factory ships. It was quickly retrofitted with a subspace drive and a strong shielding system. With its minimalistic design, one pair of primary cannons, one primary and one secondary bank and only basic hull armour, the Encantona lacks the fighting capabilities of other ORS fighters. It is not capable of withstanding heavy fire and its subsystems are particularly vulnerable to attacks. However, its speed and nimbleness allows a skilled pilot to outmaneuver a much heavier enemy and gain the upper hand against him. Despite its obvious drawbacks, the Encantona is capable of successfully performing patrol and escort duties and is now the basic fighter in all battlegroups of the Exodus Fleet.


Credits

  • Model and textures by Unknown Target


Designer's Comments

Performance:

Statistics

Name ORF Encantonia
Length 21.84 m
Width 11.63 m
Height 7.45 m
Weaponry
Primary weapons
1st bank 2 guns
Secondary weapons
1st bank capacity 40


Name ORF Encantonia - 2 banks variant
Length 21.84 m
Width 11.63 m
Height 7.45 m
Weaponry
Primary weapons
1st bank 2 guns
2nd bank 2 guns
Secondary weapons
1st bank capacity 24


Veteran Comments

Please read the Veteran Comments policy before editing this section.


There is little this fighter could be liked for. It's similar to the GTF Angel in terms of performance, with the exception of a more powerful afterburner. Paper-thin armor, vulnerable subsystems and very limited firepower provide barely minimal capabilities to accomplish the first couple of missions of Into the Dark Waters. In fact, you will often find yourself in uncomfortable situations flying this fighter, with destroyed critical subsystems, low on missiles and swarmed by hordes of Shivan fighters and bombers. Fortunately, the tech description is not lying about its strong shielding, so keep an eye on them and use your Q frequently. If you lose shields, you are pretty much dead. Unless you need to disarm/disable something, use the standard variant with a larger secondary capacity and always load it with the Prometheus N and the Vortex. The Vortex is the only reliable source of damage in the early missions and one of the most powerful missiles in Exile. Sit on the tail of a Shivan bomber wing, pick one, strip of its rear shields and go for an easy kill with a salvo of Vortex... Then repeat for the rest of the bombers.


External links: