Difference between revisions of "Objecttypes.tbl"

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{{SCP_table}}
 
{{SCP_table}}
  
 +
{{TableVersionGit|2016-08-14|6f7039e}}
  
Revision information.. <!-- Please update this information when page is updated -->
+
The '''objecttypes.tbl''' is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the [[GTF Perseus]] and [[GTF Ulysses]] belong to the 'fighter' ship type. However, the [[GTD Orion]] belongs to the 'capital' ship type.
::'''3.6.x branch:''' 2.336.2.79
 
::'''3.7 branch:''' 2.436
 
  
  
<!-- {{shipimage|image=[[image:objecttypes.gif|thumbnail|320px]]|caption=objecttypes.tbl in action}} image OOA -->
+
This table is one of the [[Modular Tables]] and can be extended with xxx-obt.tbm
  
Objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the [[GTF Perseus]] and [[GTF Ulysses]] belong to the 'fighter' ship type. However, the [[GTD Orion]] belongs to the 'capital' ship type.
+
[[Tables|List of Tables]]
  
 +
==General Format==
 +
*Note that objecttypes.tbl is fully XMT-compliant. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
 +
*Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.
 +
 +
==#Target Priorities==
 +
All set target priorities function on additive basis. For example setting 'object type' "ship" already includes all the ships in the game.
 +
 +
===$Name:===
 +
{{Table3611|
 +
* Name of target priority group.
 +
* Syntax: '''String'''}}
 +
 +
===+Object Type:===
 +
{{Table3611|
 +
* The object types which belong to this target priority group.
 +
* Syntax: '''String'''
 +
** Example: ''ship''
 +
** Options
 +
:::''"ship"''
 +
:::''"asteroid"''
 +
:::''"weapon"''}}
 +
{{Table38|
 +
:::''"debris"''}}
 +
 +
===+Weapon Class:===
 +
{{Table3611|
 +
* Name of weapon classes which belong to this target priority group.
 +
* Syntax: '''String list''', names of the weapons}}
 +
** Example: ( "''Cyclops''" "''Tsunami''")
 +
 +
===+Object Flags:===
 +
{{Table3611|
 +
* The object flags which make their owners belong to this target priority group.
 +
* Syntax: '''String list'''
 +
** Options:
 +
:::''"no shields"''
 +
:::''"targetable as bomb"''}}
 +
{{Table38|
 +
:::''"renders"''
 +
:::''"collides"''
 +
:::''"physics"''
 +
:::''"invulnerable"''
 +
:::''"player ship"''
 +
:::''"special warpin"''
 +
:::''"immobile"''}}
 +
 +
===+Ship Class Flags:===
 +
{{Table3611|
 +
* The ship class flags which make their owners belong to this target priority group.
 +
* Syntax: '''String list'''
 +
** Valid Options:
 +
:::''"afterburners"''
 +
:::''"big damage"''
 +
:::''"has awacs"''}}
 +
{{Table38|
 +
:::''"no collide"''
 +
:::''"player ship"''
 +
:::''"default player ship"''
 +
:::''"path fixup"''
 +
:::''"support"''
 +
:::''"cargo"''
 +
:::''"fighter"''
 +
:::''"bomber"''
 +
:::''"cruiser"''
 +
:::''"freighter"''
 +
:::''"capital"''
 +
:::''"transport"''
 +
:::''"navbuoy"''
 +
:::''"sentrygun"''
 +
:::''"escapepod"''
 +
:::''"no type"''
 +
:::''"ship copy"''
 +
:::''"in tech database"''
 +
:::''"in tech database multi"''
 +
:::''"stealth"''
 +
:::''"supercap"''
 +
:::''"drydock"''
 +
:::''"dont collide invisible"''
 +
:::''"corvette"''
 +
:::''"gas miner"''
 +
:::''"awacs"''
 +
:::''"knossos"''
 +
:::''"no fred"''
 +
:::''"default in tech database"''
 +
:::''"default in tech database multi"''
 +
:::''"flash"''
 +
:::''"show ship"''
 +
:::''"surface shields"''
 +
:::''"generate icon"''
 +
:::''"no weapon damage scaling"''
 +
:::''"gun convergence"''
 +
:::''"no thruster geometry noise"''
 +
:::''"intrinsic no shields"''
 +
:::''"no primary linking"''
 +
:::''"no pain flash"''
 +
:::''"allow landings"''
 +
:::''"no ets"''
 +
:::''"no lighting"''
 +
:::''"dyn primary linking"''
 +
:::''"auto spread shields"''
 +
:::''"draw weapon models"''
 +
:::''"model point shields"''
 +
:::''"repair disabled subsystems"''}}
 +
 +
===+Weapon Class Flags:===
 +
{{Table3611|
 +
* The weapon class flags which make their owners belong to this target priority group.
 +
* Syntax: '''String list'''
 +
** Valid Options:
 +
:::''"bomb"''
 +
:::''"huge damage"''
 +
:::''"supercap damage"''
 +
:::''"bomber+"''
 +
:::''"electronics"''
 +
:::''"puncture"''
 +
:::''"emp"''
 +
:::''"heat seeking"''
 +
:::''"aspect seeking"''
 +
:::''"engine seeking"''
 +
:::''"pierce shields"''
 +
:::''"local ssm"''}}
 +
{{Table3613|
 +
:::''"capital+"''}}
 +
{{Table38|
 +
:::''"heat-seeking"''
 +
:::''"aspect-seeking"''
 +
:::''"javelin"''
 +
:::''"spawn"''
 +
:::''"remote detonate"''
 +
:::''"countermeasure"''
 +
:::''"turns"''
 +
:::''"swarm"''
 +
:::''"trail"''
 +
:::''"big ship"''
 +
:::''"child"''
 +
:::''"no dumbfire"''
 +
:::''"thruster"''
 +
:::''"in tech database"''
 +
:::''"player allowed"''
 +
:::''"corkscrew"''
 +
:::''"particle spew"''
 +
:::''"esuck"''
 +
:::''"flak"''
 +
:::''"tag"''
 +
:::''"shudder"''
 +
:::''"lockarm"''
 +
:::''"stream"''
 +
:::''"ballistic"''
 +
:::''"default in tech database"''
 +
:::''"tagged only"''
 +
:::''"cycle"''
 +
:::''"small only"''
 +
:::''"same turret cooldown"''
 +
:::''"apply no light"''
 +
:::''"transparent"''
 +
:::''"training"''
 +
:::''"smart spawn"''
 +
:::''"inherit parent target"''
 +
:::''"no emp kill"''
 +
:::''"variable lead homing"''
 +
:::''"untargeted heat seeker"''
 +
:::''"no radius doubling"''
 +
:::''"no subsystem homing"''
 +
:::''"no lifeleft penalty"''
 +
:::''"custom seeker str"''
 +
:::''"can be targeted"''
 +
:::''"show on radar"''
 +
:::''"show friendly on radar"''
 +
:::''"chain external model fps"''
 +
:::''"external model launcher"''
 +
:::''"takes blast damage"''
 +
:::''"takes shockwave damage"''
 +
:::''"hide from radar"''
 +
:::''"render flak"''
 +
:::''"ciws"''
 +
:::''"anti-subsystem beam"''
 +
:::''"no primary linking"''
 +
:::''"same emp time for capships"''
 +
:::''"no primary linked penalty"''
 +
:::''"no homing speed ramp"''
 +
:::''"pulls aspect seekers"''
 +
:::''"turret interceptable"''
 +
:::''"fighter interceptable"''
 +
:::''"aoe electronics"''
 +
:::''"apply recoil"''
 +
:::''"don't spawn if shot"''
 +
:::''"die on lost lock"''}}
 +
 +
 +
==#End==
 +
 +
==#Weapon Targeting Priorities==
  
Note that objecttypes.tbl is fully XMT-compliant, with the suffix *-obt.tbm. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
 
  
 +
===$Name:===
 +
{{Table3611|
 +
* Name of the weapon for which the target priorities are set
 +
* Syntax: '''''String''''', name of the weapon}}
  
Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.
 
  
 +
===+Target Priority:===
 +
{{Table3611|
 +
* Names (in order) of the target priorities set for this ship
 +
* Syntax: '''''String list'''''}}
  
==General Format==
 
  
 +
==#End==
  
 
==#Ship Types==
 
==#Ship Types==
Line 25: Line 222:
  
 
===$Name:===
 
===$Name:===
{{Table36|
+
{{Table3610|
 
* Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class's "$Flags:" field.
 
* Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class's "$Flags:" field.
*Syntax: '''String'''}}
+
* Syntax: '''String'''}}
  
  
 
===+nocreate===
 
===+nocreate===
{{Table36|
+
{{Table3610|
 
*Used with [[Modular Tables|modular tables]]}}
 
*Used with [[Modular Tables|modular tables]]}}
 +
 +
 +
===$Target Priority Groups:===
 +
{{Table3611|
 +
* Defines the target priority groups ships of this objecttype belong to
 +
* Syntax: '''''String list'''''
 +
* '''+Override'''
 +
** Replaces the objecttypes existing groupings}}
  
  
 
===$Counts for Alone:===
 
===$Counts for Alone:===
{{Table36|
+
{{Table3610|
 
* Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
 
* Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
 
===$Praise Destruction:===
 
===$Praise Destruction:===
{{Table36|
+
{{Table3610|
 
* Whether wingmates will praise destruction of the ship.
 
* Whether wingmates will praise destruction of the ship.
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
 
===$On Hotkey List:===
 
===$On Hotkey List:===
{{Table36|
+
{{Table3610|
 
* Whether ship will show up in hotkey screen.
 
* Whether ship will show up in hotkey screen.
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
 
===$Target as Threat:===
 
===$Target as Threat:===
{{Table36|
+
{{Table3610|
 
* Whether ship will be targetted with the 'H' key.
 
* Whether ship will be targetted with the 'H' key.
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
 
===$Scannable:===
 
===$Scannable:===
{{Table36|
+
{{Table3610|
 
* Toggles whether ship type can be scanned
 
* Toggles whether ship type can be scanned
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
 
===$Warp Pushes:===
 
===$Warp Pushes:===
{{Table36|
+
{{Table3610|
 
* Whether ship will push other (pushable) ships out of the way while warping.
 
* Whether ship will push other (pushable) ships out of the way while warping.
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
 
===$Warp Pushable:===
 
===$Warp Pushable:===
{{Table36|
+
{{Table3610|
 
* Whether ship can be pushed out of the way by ships with Warp Pushes enabled
 
* Whether ship can be pushed out of the way by ships with Warp Pushes enabled
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 +
===$Turrets prioritize ship target:===
 +
{{Table3611|
 +
* Defines that ships turrets prioritize ships current target above normal turret targeting priorities
 +
* Syntax: '''Boolean''', Yes or No}}
  
 
===$Max Debris Speed:===
 
===$Max Debris Speed:===
{{Table36|
+
{{Table3610|
 
* Defined the maximum speed for debris form this shiptype
 
* Defined the maximum speed for debris form this shiptype
 
* Syntax: '''float'''}}
 
* Syntax: '''float'''}}
 
{{Table37|
 
* This entry does not exists in 3.7 branch}}
 
  
  
 
===$FF Multiplier:===
 
===$FF Multiplier:===
{{Table36|
+
{{Table3610|
 
* Friendly-fire damage to ship will be multiplied by this amount
 
* Friendly-fire damage to ship will be multiplied by this amount
 
* Syntax: '''Float'''}}
 
* Syntax: '''Float'''}}
Line 93: Line 300:
  
 
===$EMP Multiplier:===
 
===$EMP Multiplier:===
{{Table36|
+
{{Table3610|
 
* EMP effect will be multiplied by this amount. Higher values mean more HUD jittering/longer-lasting effect.
 
* EMP effect will be multiplied by this amount. Higher values mean more HUD jittering/longer-lasting effect.
 
* Syntax: '''Float'''}}
 
* Syntax: '''Float'''}}
Line 99: Line 306:
  
 
===$Beams Easily Hit:===
 
===$Beams Easily Hit:===
{{Table36|
+
{{Table3610|
 
* Whether beams can easily hit ship (eg capship beams rarely hit fighters)
 
* Whether beams can easily hit ship (eg capship beams rarely hit fighters)
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
 +
 
 +
===$Protected on cripple:===
 +
{{Table3613|
 +
* If ship should be protected when its subsystems are being targeted
 +
* Syntax: '''Boolean''', Yes or No}}
 +
 
 +
 
 +
===$No Huge Beam Impact Effects:===
 +
{{Table3611|
 +
* Defines if the huge beams will generate impact effects on ships of this type
 +
* Syntax: '''Boolean'''}}
 +
 
 +
 
 +
===$Don't display class in briefing:===
 +
{{Table3613|
 +
* Option to prevent ship class data from being shown during the briefings
 +
* Syntax: '''Boolean'''}}
  
  
Line 108: Line 333:
  
 
====+Start Dist:====
 
====+Start Dist:====
{{Table36|
+
{{Table3610|
 
* Distance from camera that fogging effect will start
 
* Distance from camera that fogging effect will start
 
* Syntax: '''Float'''}}
 
* Syntax: '''Float'''}}
Line 114: Line 339:
  
 
====+Compl Dist:====
 
====+Compl Dist:====
{{Table36|
+
{{Table3610|
 
* Distance from camera that this object will be completely obscured by the fogging effect
 
* Distance from camera that this object will be completely obscured by the fogging effect
* Syntax: '''Float'''}}
 
 
 
====+Disappear factor:====
 
{{Table37|
 
* Defines the disappearance factor.
 
 
* Syntax: '''Float'''}}
 
* Syntax: '''Float'''}}
  
Line 129: Line 348:
  
 
====+Valid Goals:====
 
====+Valid Goals:====
{{Table36|
+
{{Table3610|
 
* Valid goals that can be given to this object.
 
* Valid goals that can be given to this object.
 
* Syntax: '''( "String" "String" )'''
 
* Syntax: '''( "String" "String" )'''
Line 157: Line 376:
 
** attack weapon
 
** attack weapon
 
** fly to ship}}
 
** fly to ship}}
 
+
{{Table38|
 +
** attack ship class}}
  
 
====+Accept Player Orders:====
 
====+Accept Player Orders:====
{{Table36|
+
{{Table3610|
 
* Whether or not ship type will accept orders from player
 
* Whether or not ship type will accept orders from player
 
* Syntax: ''Yes/No''}}
 
* Syntax: ''Yes/No''}}
Line 166: Line 386:
  
 
====+Player Orders:====
 
====+Player Orders:====
{{Table36|
+
{{Table3610|
 
* Orders that ship type will accept from player
 
* Orders that ship type will accept from player
 
* Syntax: '''( "String" "String" )'''
 
* Syntax: '''( "String" "String" )'''
Line 189: Line 409:
  
 
====+Auto Attacks:====
 
====+Auto Attacks:====
{{Table36|
+
{{Table3610|
 
* Whether or not ship type will auto attack nearby ships
 
* Whether or not ship type will auto attack nearby ships
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
====+Attempt Broadsides:====
+
====+Attempt broadside:====
{{Table36|
+
{{Table3610|
 
* Whether or not ship type will try to use broadside tactics against enemy ships
 
* Whether or not ship type will try to use broadside tactics against enemy ships
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
 
====+Actively Pursues:====
 
====+Actively Pursues:====
{{Table36|
+
{{Table3610|
 
* Which ship types the current ship type will actively pursue (rather than simply return to guard position or whatnot)
 
* Which ship types the current ship type will actively pursue (rather than simply return to guard position or whatnot)
 
* Syntax: '''( "String" "String" )''', shiptypes}}
 
* Syntax: '''( "String" "String" )''', shiptypes}}
Line 207: Line 427:
  
 
====+Guards Attack this:====
 
====+Guards Attack this:====
{{Table36|
+
{{Table3610|
 
* Whether ships assigned to guard another ship will attempt to engage ships of the type
 
* Whether ships assigned to guard another ship will attempt to engage ships of the type
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
 
====+Turrets Attack This:====
 
====+Turrets Attack This:====
{{Table36|
+
{{Table3610|
 
* Whether or not turrets will target the ships of the type
 
* Whether or not turrets will target the ships of the type
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
 
====+Can Form Wing:====
 
====+Can Form Wing:====
{{Table36|
+
{{Table3610|
 
* Whether or not ship type can be formed into a wing
 
* Whether or not ship type can be formed into a wing
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
 
====+Active Docks:====
 
====+Active Docks:====
{{Table36|
+
{{Table3610|
 
* Preferred docking bay type for ship when it is initiating the dock with another ship
 
* Preferred docking bay type for ship when it is initiating the dock with another ship
 
* Syntax: '''( "String" "String" )''', names of the dock bays
 
* Syntax: '''( "String" "String" )''', names of the dock bays
Line 235: Line 455:
  
 
====+Passive Docks:====
 
====+Passive Docks:====
{{Table36|
+
{{Table3610|
 
* Preferred docking bay type for ship when it is receiving a dock from another ship
 
* Preferred docking bay type for ship when it is receiving a dock from another ship
 
* Syntax: '''( "String" "String" )'''
 
* Syntax: '''( "String" "String" )'''
Line 243: Line 463:
 
** generic}}
 
** generic}}
  
 +
 +
====+Ignored on cripple by:====
 +
{{Table3613|
 +
* Defines the ship types which ignore this ship if its has been crippled
 +
* Syntax: '''String list''', ( "string" "string" )
 +
}}
 +
 +
 +
===$Explosion Animations:===
 +
{{Table3610|
 +
* Defines the animations used with the objecttype
 +
* Syntax: '''Integer list'''}}
 +
 +
 +
===$Vaporize Percent Chance:===
 +
{{Table3611|
 +
*Allows ships to sometimes explode instantly (vaporize) instead of going through a death roll first. This can be overriden on a per-ship basis in [[ships.tbl]].
 +
*Syntax: '''''Float''''', percent chance of vaporization}}
  
 
==#End==
 
==#End==
Line 248: Line 486:
 
==Examples==
 
==Examples==
  
===Part of the Default FreeSpace 2 Table===
+
===Default FreeSpace 2 Table===
 +
*This is the default table built into the executable that is loaded when no objecttypes.tbl can be found in the games' load path
 
*Shiptypes '''Stealth''' and '''Fighter/Bomber''' do not seem to be used
 
*Shiptypes '''Stealth''' and '''Fighter/Bomber''' do not seem to be used
 
<pre>
 
<pre>
$Name:                 Navbuoy
+
#Ship types
$Max Debris Speed:     200
+
 
$FF Multiplier:         1.0
+
$Name: Navbuoy
$EMP Multiplier:       10.0
+
$Max Debris Speed: 200
$Fog:
+
$FF Multiplier: 1.0
  +Start dist:           10.0
+
$EMP Multiplier: 10.0
  +Compl dist:           500.0
+
$Fog:
$AI:
+
+Start dist: 10.0
  +Actively Pursues:     ( "navbuoy"
+
+Compl dist: 500.0
                              "sentry gun"
+
$AI:
                              "escape pod"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "cargo"
+
+Turrets attack this: YES
                              "support"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "stealth"
+
$Vaporize Percent Chance: 0.0
                              "fighter"
+
 
                              "bomber"
+
$Name: Sentry Gun
                              "fighter/bomber"
+
$Counts for Alone: YES
                              "transport"
+
$On Hotkey List: YES
                              "freighter"
+
$Target as Threat: YES
                              "awacs"
+
$Show Attack Direction: YES
                              "gas miner"
+
$Max Debris Speed: 200
                              "cruiser"
+
$FF Multiplier: 0.10
                              "corvette"
+
$EMP Multiplier: 10.0
                              "capital"
+
$Protected on cripple: YES
                              "super cap"
+
$Fog:
                              "drydock"
+
+Start dist: 10.0
                              "knossos device" )
+
+Compl dist: 500.0
  +Turrets attack this:   YES
+
$AI:
 +
+Accept Player Orders: NO
 +
+Auto attacks: YES
 +
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Vaporize Percent Chance: 0.0
 +
 
 +
$Name: Escape Pod
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Warp Pushable: YES
 +
$Turrets prioritize ship target: YES
 +
$Max Debris Speed: 200
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 10.0
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 600.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
 +
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Turrets attack this: YES
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Vaporize Percent Chance: 0.0
 +
 
 +
$Name: Cargo
 +
$Scannable: YES
 +
$Max Debris Speed: 200
 +
$FF Multiplier: 0.10
 +
$EMP Multiplier: 10.0
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 500.0
 +
$AI:
 +
+Passive docks: ( "cargo" )
 +
$Vaporize Percent Chance: 0.0
 +
 
 +
$Name: Support
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Warp Pushable: YES
 +
$Turrets prioritize ship target: YES
 +
$Max Debris Speed: 200
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 3.5
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 500.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" )
 +
+Accept Player Orders: YES
 +
+Player orders: ( "rearm me" "abort rearm" "depart" )
 +
+Auto attacks: YES
 +
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Active docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Vaporize Percent Chance: 0.0
 +
 
 +
;;WMC - Stealth ships always have another type, so this isn't used
 +
$Name: Stealth
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 200
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 4.0
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 500.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
 +
+Auto attacks: YES
 +
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Vaporize Percent Chance: 0.0
 +
 
 +
$Name: Fighter
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Warp Pushable: YES
 +
$Turrets prioritize ship target: YES
 +
$Max Debris Speed: 200
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 4.0
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 500.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" "form on wing")
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
 +
+Auto attacks: YES
 +
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Vaporize Percent Chance: 0.0
 +
 
 +
$Name: Bomber
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Warp Pushable: YES
 +
$Turrets prioritize ship target: YES
 +
$Max Debris Speed: 200
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 4.0
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 500.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" "form on wing" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
 +
+Auto attacks: YES
 +
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Vaporize Percent Chance: 0.0
 +
 
 +
;;WMC - This fighter/bomber type doesn't seem to be used anywhere, because no ship is set as both fighter and bomber
 +
$Name: Fighter/bomber
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Warp Pushable: YES
 +
$Max Debris Speed: 200
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 4.0
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 500.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" "form on wing" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
 +
+Auto attacks: YES
 +
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Vaporize Percent Chance: 0.0
 +
 
 +
$Name: Transport
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 150
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 2.0
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 500.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "dock" "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Vaporize Percent Chance: 0.0
 +
 
 +
$Name: Freighter
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Scannable: YES
 +
$Max Debris Speed: 150
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 1.75
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 600.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "dock" "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Active docks: ( "cargo" )
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Vaporize Percent Chance: 0.0
 +
 
 +
$Name: AWACS
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 150
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.8
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 600.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Vaporize Percent Chance: 0.0
 +
 
 +
$Name: Gas Miner
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 150
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 1.0
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 600.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Vaporize Percent Chance: 0.0
  
$Name:                 Sentry Gun
+
$Name: Cruiser
$Counts for Alone:     YES
+
$Counts for Alone: YES
$On Hotkey List:       YES
+
$Praise Destruction: YES
$Target as Threat:     YES
+
$On Hotkey List: YES
$Show Attack Direction: YES
+
$Target as Threat: YES
$Max Debris Speed:     200
+
$Show Attack Direction: YES
$FF Multiplier:         0.10
+
$Max Debris Speed: 150
$EMP Multiplier:       10.0
+
$FF Multiplier: 1.0
$Fog:
+
$EMP Multiplier: 0.9
  +Start dist:           10.0
+
$Beams Easily Hit: YES
  +Compl dist:           500.0
+
$Protected on cripple: YES
  +Disappear factor:     1.5
+
$Fog:
$AI:
+
+Start dist: 10.0
  +Accept Player Orders: NO
+
+Compl dist: 600.0
  +Auto attacks:         YES
+
$AI:
  +Actively Pursues:     ( "navbuoy"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
                              "sentry gun"
+
+Accept Player Orders: YES
                              "escape pod"
+
+Player Orders: ( "attack ship" "depart" )
                              "cargo"
+
+Auto attacks: YES
                              "support"
+
+Attempt Broadside: YES
                              "stealth"
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "fighter"
+
+Guards attack this: YES
                              "bomber"
+
+Turrets attack this: YES
                              "fighter/bomber"
+
+Can Form Wing: YES
                              "transport"
+
+Passive docks: ( "support" )
                              "freighter"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "awacs"
+
$Vaporize Percent Chance: 0.0
                              "gas miner"
 
                              "cruiser"
 
                              "corvette"
 
                              "capital"
 
                              "super cap"
 
                              "drydock"
 
                              "knossos device" )
 
  +Guards attack this:   YES
 
  +Turrets attack this:  YES
 
  
$Name:                 Cargo
+
$Name: Corvette
$Scannable:             YES
+
$Counts for Alone: YES
$Max Debris Speed:     200
+
$Praise Destruction: YES
$FF Multiplier:         0.10
+
$On Hotkey List: YES
$EMP Multiplier:       10.0
+
$Target as Threat: YES
$Beams Easily Hit:     YES
+
$Show Attack Direction: YES
$Fog:
+
$Max Debris Speed: 150
  +Start dist:           10.0
+
$FF Multiplier: 1.0
  +Compl dist:           500.0
+
$EMP Multiplier: 0.3333
  +Disappear factor:     1.5
+
$Beams Easily Hit: YES
$AI:
+
$Protected on cripple: YES
  +Passive docks:         ( "cargo" )
+
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 600.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Vaporize Percent Chance: 0.0
  
$Name:                 support
+
$Name: Capital
$Counts for Alone:     YES
+
$Counts for Alone: YES
$Praise Destruction:   YES
+
$Praise Destruction: YES
$On Hotkey List:       YES
+
$On Hotkey List: YES
$Target as Threat:     YES
+
$Target as Threat: YES
$Show Attack Direction: YES
+
$Show Attack Direction: YES
$Warp Pushable:         YES
+
$Warp Pushes: YES
$Max Debris Speed:     200
+
$Max Debris Speed: 100
$FF Multiplier:         1.0
+
$FF Multiplier: 1.0
$EMP Multiplier:       3.5
+
$EMP Multiplier: 0.2
$Fog:
+
$Beams Easily Hit: YES
  +Start dist:           10.0
+
$Protected on cripple: NO
  +Compl dist:           500.0
+
$Fog:
  +Disappear factor:      1.5
+
+Start dist: 10.0
$AI:
+
+Compl dist: 750.0
  +Valid goals:           ( "fly to ship"
+
$AI:
                              "dock"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "stay near ship" )
                              "undock"
+
+Accept Player Orders: YES
                              "waypoints"
+
+Player Orders: ( "depart" )
                              "waypoints once"
+
+Auto attacks: YES
                              "stay near ship"
+
+Attempt Broadside: YES
                              "keep safe dist"
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "stay still"
+
+Guards attack this: YES
                              "play dead" )
+
+Turrets attack this: YES
  +Accept Player Orders: YES
+
+Can Form Wing: YES
  +Player orders:         ( "rearm me"
+
+Passive docks: ( "support" )
                              "abort rearm"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "stay near me"
+
$Vaporize Percent Chance: 0.0
                              "stay near ship"
 
                              "keep safe dist"
 
                              "depart" )
 
  +Auto attacks:         YES
 
  +Actively Pursues:     ( "navbuoy"
 
                              "sentry gun"
 
                              "escape pod"
 
                              "cargo"
 
                              "support"
 
                              "stealth"
 
                              "fighter"
 
                              "bomber"
 
                              "fighter/bomber"
 
                              "transport"
 
                              "freighter"
 
                              "awacs"
 
                              "gas miner"
 
                              "cruiser"
 
                              "corvette"
 
                              "capital"
 
                              "super cap"
 
                              "drydock"
 
                              "knossos device" )
 
  +Guards attack this:   YES
 
  +Turrets attack this:  YES
 
  +Active docks:          (  "support" )
 
  
$Name:                 Fighter
+
$Name: Super Cap
$Counts for Alone:     YES
+
$Counts for Alone: YES
$Praise Destruction:   YES
+
$Praise Destruction: YES
$On Hotkey List:       YES
+
$On Hotkey List: YES
$Target as Threat:     YES
+
$Target as Threat: YES
$Show Attack Direction: YES
+
$Show Attack Direction: YES
$Warp Pushable:         YES
+
$Warp Pushes: YES
$Max Debris Speed:     200
+
$Max Debris Speed: 100
$FF Multiplier:         1.0
+
$FF Multiplier: 1.0
$EMP Multiplier:       4.0
+
$EMP Multiplier: 0.075
$Fog:
+
$Beams Easily Hit: YES
  +Start dist:           10.0
+
$Protected on cripple: NO
  +Compl dist:           500.0
+
$Fog:
  +Disappear factor:      1.5
+
+Start dist: 10.0
$AI:
+
+Compl dist: 1000.0
  +Valid goals:           ( "fly to ship"
+
$AI:
                              "attack ship"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "stay near ship" )
                              "waypoints"
+
+Auto attacks: YES
                              "waypoints once"
+
+Attempt Broadside: YES
                              "depart"
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "attack subsys"
+
+Guards attack this: YES
                              "attack wing"
+
+Turrets attack this: YES
                              "guard ship"
+
+Can Form Wing: YES
                              "disable ship"
+
+Passive docks: ( "support" )
                              "disarm ship"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "attack any"
+
$Vaporize Percent Chance: 0.0
                              "ignore ship"
 
                              "ignore ship (new)"
 
                              "guard wing"
 
                              "evade ship"
 
                              "stay still"
 
                              "play dead"
 
                              "stay near ship"
 
                              "keep safe dist" )
 
  +Accept Player Orders: YES
 
  +Player Orders:         ( "attack ship"
 
                              "disable ship"
 
                              "disarm ship"
 
                              "guard ship"
 
                              "ignore ship"
 
                              "ignore ship (new)"
 
                              "form on wing"
 
                              "cover me"
 
                              "attack any"
 
                              "depart"
 
                              "disable subsys" )
 
  +Auto attacks:       YES
 
  +Actively Pursues:     ( "navbuoy"
 
                              "sentry gun"
 
                              "escape pod"
 
                              "cargo"
 
                              "support"
 
                              "stealth"
 
                              "fighter"
 
                              "bomber"
 
                              "fighter/bomber"
 
                              "transport"
 
                              "freighter"
 
                              "awacs"
 
                              "gas miner"
 
                              "cruiser"
 
                              "corvette"
 
                              "capital"
 
                              "super cap"
 
                              "drydock"
 
                              "knossos device" )
 
  +Guards attack this:   YES
 
  +Turrets attack this:  YES
 
  +Can Form Wing:        YES
 
  +Passive docks:        (  "support" )
 
  
$Name:                 Bomber
+
$Name: Drydock
$Counts for Alone:     YES
+
$Counts for Alone: YES
$Praise Destruction:   YES
+
$Praise Destruction: YES
$On Hotkey List:       YES
+
$On Hotkey List: YES
$Target as Threat:     YES
+
$Target as Threat: YES
$Show Attack Direction: YES
+
$Show Attack Direction: YES
$Warp Pushable:        YES
+
$Max Debris Speed: 100
$Max Debris Speed:     200
+
$FF Multiplier: 1.0
$FF Multiplier:         1.0
+
$EMP Multiplier: 0.5
$EMP Multiplier:       4.0
+
$Beams Easily Hit: YES
$Fog:
+
$Protected on cripple: NO
  +Start dist:           10.0
+
$Fog:
  +Compl dist:           500.0
+
+Start dist: 10.0
  +Disappear factor:      1.5
+
+Compl dist: 750.0
$AI:
+
$AI:
  +Valid goals:           (  "fly to ship"
+
+Accept Player Orders: YES
                              "attack ship"
+
+Auto attacks: YES
                              "waypoints"
+
+Attempt Broadside: YES
                              "waypoints once"
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "depart"
+
+Guards attack this: YES
                              "attack subsys"
+
+Turrets attack this: YES
                              "attack wing"
+
+Passive docks: ( "support" )
                              "guard ship"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "disable ship"
+
$Vaporize Percent Chance: 0.0
                              "disarm ship"
 
                              "attack any"
 
                              "ignore ship"
 
                              "ignore ship (new)"
 
                              "guard wing"
 
                              "evade ship"
 
                              "stay still"
 
                              "play dead"
 
                              "stay near ship"
 
                              "keep safe dist" )
 
  +Accept Player Orders: YES
 
  +Player Orders:         (  "attack ship"
 
                              "disable ship"
 
                              "disarm ship"
 
                              "guard ship"
 
                              "ignore ship"
 
                              "ignore ship (new)"
 
                              "form on wing"
 
                              "cover me"
 
                              "attack any"
 
                              "depart"
 
                              "disable subsys" )
 
  +Auto attacks:          YES
 
  +Actively Pursues:     ( "navbuoy"
 
                              "sentry gun"
 
                              "escape pod"
 
                              "cargo"
 
                              "support"
 
                              "stealth"
 
                              "fighter"
 
                              "bomber"
 
                              "fighter/bomber"
 
                              "transport"
 
                              "freighter"
 
                              "awacs"
 
                              "gas miner"
 
                              "cruiser"
 
                              "corvette"
 
                              "capital"
 
                              "super cap"
 
                              "drydock"
 
                              "knossos device" )
 
  +Guards attack this:   YES
 
  +Turrets attack this:  YES
 
  +Can Form Wing:        YES
 
  +Passive docks:        (  "support" )
 
  
$Name:                 Freighter
+
$Name: Knossos Device
$Counts for Alone:     YES
+
$Counts for Alone: YES
$Praise Destruction:   YES
+
$Praise Destruction: YES
$On Hotkey List:       YES
+
$On Hotkey List: YES
$Target as Threat:     YES
+
$Target as Threat: YES
$Show Attack Direction: YES
+
$Show Attack Direction: YES
$Scannable:            YES
+
$Max Debris Speed: 100
$Max Debris Speed:     150
+
$FF Multiplier: 1.0
$FF Multiplier:         1.0
+
$EMP Multiplier: 0.10
$EMP Multiplier:       1.75
+
$Protected on cripple: NO
$Beams Easily Hit:     YES
+
$Fog:
$Fog:
+
+Start dist: 10.0
  +Start dist:           10.0
+
+Compl dist: 1000.0
  +Compl dist:           600.0
+
$AI:
  +Disappear factor:      2.0
+
+Auto attacks: YES
$AI:
+
+Attempt Broadside: YES
  +Valid goals:          (  "fly to ship"
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "attack ship"
+
+Guards attack this: YES
                              "attack wing"
+
+Turrets attack this: YES
                              "dock"
+
+Passive docks: ( "support" )
                              "waypoints"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "waypoints once"
+
$Vaporize Percent Chance: 0.0
                              "depart"
 
                              "undock"
 
                              "stay still"
 
                              "play dead"
 
                              "stay near ship" )
 
  +Accept Player Orders:  YES
 
  +Player Orders:        (  "attack ship"
 
                              "dock"
 
                              "depart" )
 
  +Auto attacks:         YES
 
  +Attempt Broadside:     YES
 
  +Actively Pursues:     ( "transport"
 
                              "freighter"
 
                              "awacs"
 
                              "gas miner"
 
                              "cruiser"
 
                              "corvette"
 
                              "capital"
 
                              "super cap"
 
                              "drydock"
 
                              "knossos device" )
 
  +Guards attack this:   YES
 
  +Turrets attack this:   YES
 
  +Can Form Wing:        YES
 
  +Active docks:         ( "cargo" )
 
  +Passive docks:         ( "support" )
 
  
$Name:                  Cruiser
+
#End </pre>
$Counts for Alone:      YES
 
$Praise Destruction:    YES
 
$On Hotkey List:        YES
 
$Target as Threat:      YES
 
$Show Attack Direction: YES
 
$Max Debris Speed:      150
 
$FF Multiplier:        1.0
 
$EMP Multiplier:        0.9
 
$Beams Easily Hit:      YES
 
$Fog:
 
  +Start dist:            10.0
 
  +Compl dist:            600.0
 
  +Disappear factor:      2.0
 
$AI:
 
  +Valid goals:          (  "fly to ship"
 
                              "attack ship"
 
                              "attack wing"
 
                              "dock"
 
                              "waypoints"
 
                              "waypoints once"
 
                              "depart"
 
                              "undock"
 
                              "stay still"
 
                              "play dead"
 
                              "stay near ship" )
 
  +Accept Player Orders:  YES
 
  +Player Orders:        (  "attack ship"
 
                              "depart" )
 
  +Auto attacks:          YES
 
  +Attempt Broadside:    YES
 
  +Actively Pursues:      (  "transport"
 
                              "freighter"
 
                              "awacs"
 
                              "gas miner"
 
                              "cruiser"
 
                              "corvette"
 
                              "capital"
 
                              "supercap"
 
                              "drydock"
 
                              "knossos" )
 
  +Guards attack this:    YES
 
  +Turrets attack this:  YES
 
  +Can Form Wing:        YES
 
  +Passive docks:        (  "support" )</pre>
 
  
 
[[Category: Tables]]
 
[[Category: Tables]]

Revision as of 13:02, 6 June 2017

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Revision information.....

FSO Git Commit: Date: 2016-08-14 SHA: 6f7039e
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The objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the GTF Perseus and GTF Ulysses belong to the 'fighter' ship type. However, the GTD Orion belongs to the 'capital' ship type.


This table is one of the Modular Tables and can be extended with xxx-obt.tbm

List of Tables

General Format

  • Note that objecttypes.tbl is fully XMT-compliant. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
  • Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.

#Target Priorities

All set target priorities function on additive basis. For example setting 'object type' "ship" already includes all the ships in the game.

$Name:

FS2 Open, 3.6.12:
  • Name of target priority group.
  • Syntax: String

+Object Type:

FS2 Open, 3.6.12:
  • The object types which belong to this target priority group.
  • Syntax: String
    • Example: ship
    • Options
"ship"
"asteroid"
"weapon"
FS2 Open, 3.8:
"debris"

+Weapon Class:

FS2 Open, 3.6.12:
  • Name of weapon classes which belong to this target priority group.
  • Syntax: String list, names of the weapons
  • Example: ( "Cyclops" "Tsunami")

+Object Flags:

FS2 Open, 3.6.12:
  • The object flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Options:
"no shields"
"targetable as bomb"
FS2 Open, 3.8:
"renders"
"collides"
"physics"
"invulnerable"
"player ship"
"special warpin"
"immobile"

+Ship Class Flags:

FS2 Open, 3.6.12:
  • The ship class flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Valid Options:
"afterburners"
"big damage"
"has awacs"
FS2 Open, 3.8:
"no collide"
"player ship"
"default player ship"
"path fixup"
"support"
"cargo"
"fighter"
"bomber"
"cruiser"
"freighter"
"capital"
"transport"
"navbuoy"
"sentrygun"
"escapepod"
"no type"
"ship copy"
"in tech database"
"in tech database multi"
"stealth"
"supercap"
"drydock"
"dont collide invisible"
"corvette"
"gas miner"
"awacs"
"knossos"
"no fred"
"default in tech database"
"default in tech database multi"
"flash"
"show ship"
"surface shields"
"generate icon"
"no weapon damage scaling"
"gun convergence"
"no thruster geometry noise"
"intrinsic no shields"
"no primary linking"
"no pain flash"
"allow landings"
"no ets"
"no lighting"
"dyn primary linking"
"auto spread shields"
"draw weapon models"
"model point shields"
"repair disabled subsystems"

+Weapon Class Flags:

FS2 Open, 3.6.12:
  • The weapon class flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Valid Options:
"bomb"
"huge damage"
"supercap damage"
"bomber+"
"electronics"
"puncture"
"emp"
"heat seeking"
"aspect seeking"
"engine seeking"
"pierce shields"
"local ssm"
FS2 Open, 3.6.14:
"capital+"
FS2 Open, 3.8:
"heat-seeking"
"aspect-seeking"
"javelin"
"spawn"
"remote detonate"
"countermeasure"
"turns"
"swarm"
"trail"
"big ship"
"child"
"no dumbfire"
"thruster"
"in tech database"
"player allowed"
"corkscrew"
"particle spew"
"esuck"
"flak"
"tag"
"shudder"
"lockarm"
"stream"
"ballistic"
"default in tech database"
"tagged only"
"cycle"
"small only"
"same turret cooldown"
"apply no light"
"transparent"
"training"
"smart spawn"
"inherit parent target"
"no emp kill"
"variable lead homing"
"untargeted heat seeker"
"no radius doubling"
"no subsystem homing"
"no lifeleft penalty"
"custom seeker str"
"can be targeted"
"show on radar"
"show friendly on radar"
"chain external model fps"
"external model launcher"
"takes blast damage"
"takes shockwave damage"
"hide from radar"
"render flak"
"ciws"
"anti-subsystem beam"
"no primary linking"
"same emp time for capships"
"no primary linked penalty"
"no homing speed ramp"
"pulls aspect seekers"
"turret interceptable"
"fighter interceptable"
"aoe electronics"
"apply recoil"
"don't spawn if shot"
"die on lost lock"


#End

#Weapon Targeting Priorities

$Name:

FS2 Open, 3.6.12:
  • Name of the weapon for which the target priorities are set
  • Syntax: String, name of the weapon


+Target Priority:

FS2 Open, 3.6.12:
  • Names (in order) of the target priorities set for this ship
  • Syntax: String list


#End

#Ship Types

$Name:

FS2 Open 3.6.10:
  • Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class's "$Flags:" field.
  • Syntax: String


+nocreate

FS2 Open 3.6.10:


$Target Priority Groups:

FS2 Open, 3.6.12:
  • Defines the target priority groups ships of this objecttype belong to
  • Syntax: String list
  • +Override
    • Replaces the objecttypes existing groupings


$Counts for Alone:

FS2 Open 3.6.10:
  • Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
  • Syntax: Boolean, Yes or No


$Praise Destruction:

FS2 Open 3.6.10:
  • Whether wingmates will praise destruction of the ship.
  • Syntax: Boolean, Yes or No


$On Hotkey List:

FS2 Open 3.6.10:
  • Whether ship will show up in hotkey screen.
  • Syntax: Boolean, Yes or No


$Target as Threat:

FS2 Open 3.6.10:
  • Whether ship will be targetted with the 'H' key.
  • Syntax: Boolean, Yes or No


$Scannable:

FS2 Open 3.6.10:
  • Toggles whether ship type can be scanned
  • Syntax: Boolean, Yes or No


$Warp Pushes:

FS2 Open 3.6.10:
  • Whether ship will push other (pushable) ships out of the way while warping.
  • Syntax: Boolean, Yes or No


$Warp Pushable:

FS2 Open 3.6.10:
  • Whether ship can be pushed out of the way by ships with Warp Pushes enabled
  • Syntax: Boolean, Yes or No


$Turrets prioritize ship target:

FS2 Open, 3.6.12:
  • Defines that ships turrets prioritize ships current target above normal turret targeting priorities
  • Syntax: Boolean, Yes or No

$Max Debris Speed:

FS2 Open 3.6.10:
  • Defined the maximum speed for debris form this shiptype
  • Syntax: float


$FF Multiplier:

FS2 Open 3.6.10:
  • Friendly-fire damage to ship will be multiplied by this amount
  • Syntax: Float


$EMP Multiplier:

FS2 Open 3.6.10:
  • EMP effect will be multiplied by this amount. Higher values mean more HUD jittering/longer-lasting effect.
  • Syntax: Float


$Beams Easily Hit:

FS2 Open 3.6.10:
  • Whether beams can easily hit ship (eg capship beams rarely hit fighters)
  • Syntax: Boolean, Yes or No


$Protected on cripple:

FS2 Open, 3.6.14:
  • If ship should be protected when its subsystems are being targeted
  • Syntax: Boolean, Yes or No


$No Huge Beam Impact Effects:

FS2 Open, 3.6.12:
  • Defines if the huge beams will generate impact effects on ships of this type
  • Syntax: Boolean


$Don't display class in briefing:

FS2 Open, 3.6.14:
  • Option to prevent ship class data from being shown during the briefings
  • Syntax: Boolean


$Fog:

+Start Dist:

FS2 Open 3.6.10:
  • Distance from camera that fogging effect will start
  • Syntax: Float


+Compl Dist:

FS2 Open 3.6.10:
  • Distance from camera that this object will be completely obscured by the fogging effect
  • Syntax: Float


$AI:

+Valid Goals:

FS2 Open 3.6.10:
  • Valid goals that can be given to this object.
  • Syntax: ( "String" "String" )
  • Goals:
    • attack ship
    • dock
    • waypoints
    • waypoints once
    • depart
    • attack subsys
    • form on wing
    • undock
    • attack wing
    • guard ship
    • disable ship
    • disarm ship
    • attack any
    • ignore ship
    • ignore ship (new)
    • guard wing
    • evade ship
    • stay near ship
    • keep safe dist
    • rearm ship
    • stay still
    • play dead
    • attack weapon
    • fly to ship
FS2 Open, 3.8:
    • attack ship class

+Accept Player Orders:

FS2 Open 3.6.10:
  • Whether or not ship type will accept orders from player
  • Syntax: Yes/No


+Player Orders:

FS2 Open 3.6.10:
  • Orders that ship type will accept from player
  • Syntax: ( "String" "String" )
  • Orders:
    • attack ship
    • disable ship
    • disarm ship
    • disable subsys
    • guard ship
    • ignore ship
    • form on wing
    • cover me
    • attack any
    • depart
    • dock
    • rearm me
    • abort rearm
    • stay near me
    • stay near ship
    • keep safe dist


+Auto Attacks:

FS2 Open 3.6.10:
  • Whether or not ship type will auto attack nearby ships
  • Syntax: Boolean, Yes or No


+Attempt broadside:

FS2 Open 3.6.10:
  • Whether or not ship type will try to use broadside tactics against enemy ships
  • Syntax: Boolean, Yes or No


+Actively Pursues:

FS2 Open 3.6.10:
  • Which ship types the current ship type will actively pursue (rather than simply return to guard position or whatnot)
  • Syntax: ( "String" "String" ), shiptypes


+Guards Attack this:

FS2 Open 3.6.10:
  • Whether ships assigned to guard another ship will attempt to engage ships of the type
  • Syntax: Boolean, Yes or No


+Turrets Attack This:

FS2 Open 3.6.10:
  • Whether or not turrets will target the ships of the type
  • Syntax: Boolean, Yes or No


+Can Form Wing:

FS2 Open 3.6.10:
  • Whether or not ship type can be formed into a wing
  • Syntax: Boolean, Yes or No


+Active Docks:

FS2 Open 3.6.10:
  • Preferred docking bay type for ship when it is initiating the dock with another ship
  • Syntax: ( "String" "String" ), names of the dock bays
  • Dock bays:
    • cargo
    • rearm
    • generic


+Passive Docks:

FS2 Open 3.6.10:
  • Preferred docking bay type for ship when it is receiving a dock from another ship
  • Syntax: ( "String" "String" )
  • Dock bays:
    • cargo
    • rearm
    • generic


+Ignored on cripple by:

FS2 Open, 3.6.14:
  • Defines the ship types which ignore this ship if its has been crippled
  • Syntax: String list, ( "string" "string" )


$Explosion Animations:

FS2 Open 3.6.10:
  • Defines the animations used with the objecttype
  • Syntax: Integer list


$Vaporize Percent Chance:

FS2 Open, 3.6.12:
  • Allows ships to sometimes explode instantly (vaporize) instead of going through a death roll first. This can be overriden on a per-ship basis in ships.tbl.
  • Syntax: Float, percent chance of vaporization

#End

Examples

Default FreeSpace 2 Table

  • This is the default table built into the executable that is loaded when no objecttypes.tbl can be found in the games' load path
  • Shiptypes Stealth and Fighter/Bomber do not seem to be used
#Ship types																

$Name:					Navbuoy											
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		10.0											
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Sentry Gun										
$Counts for Alone:		YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		200												
$FF Multiplier:			0.10											
$EMP Multiplier:		10.0											
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Accept Player Orders:	NO											
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Escape Pod										
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		10.0											
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )	
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Cargo											
$Scannable:				YES												
$Max Debris Speed:		200												
$FF Multiplier:			0.10											
$EMP Multiplier:		10.0											
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Passive docks:			( "cargo" )								
$Vaporize Percent Chance: 0.0											

$Name:					Support											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		3.5												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" )							
	+Accept Player Orders:	YES											
	+Player orders:			( "rearm me" "abort rearm" "depart" )																	
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Active docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

;;WMC - Stealth ships always have another type, so this isn't used		
$Name:					Stealth											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Fighter											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" "form on wing")	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Bomber											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" "form on wing" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

;;WMC - This fighter/bomber type doesn't seem to be used anywhere, because no ship is set as both fighter and bomber																																																								
$Name:					Fighter/bomber									
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" "form on wing" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Transport										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		2.0												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "dock" "depart" )		
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Freighter										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Scannable:				YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		1.75											
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "dock" "depart" )		
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Active docks:			( "cargo" )								
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					AWACS											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.8												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Gas Miner										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		1.0												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Cruiser											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.9												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Corvette										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.3333											
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Capital											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushes:			YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.2												
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			750.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "stay near ship" )						
	+Accept Player Orders:	YES											
	+Player Orders:			( "depart" )								
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Super Cap										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushes:			YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.075											
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			1000.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "stay near ship" )						
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Drydock											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.5												
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			750.0										
$AI:																	
	+Accept Player Orders:	YES											
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

$Name:					Knossos Device									
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.10											
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			1000.0										
$AI:																	
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											

#End