Difference between revisions of "Objecttypes.tbl"

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(+Targeted by 'Huge' weapons and Ignored by 'small only' weapons:)
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{{SCP_table}}
 
{{SCP_table}}
 +
{{TableVersionGit|2016-08-14|6f7039e}}
 +
{{Tables}}
 +
The '''objecttypes.tbl''' is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the [[GTF Perseus]] and [[GTF Ulysses]] belong to the 'fighter' ship type. However, the [[GTD Orion]] belongs to the 'capital' ship type.
  
{{TableVersion|5211|5332}}
+
This table is one of the [[Modular Tables]] and can be extended with xxx-obt.tbm
 
 
<!-- {{shipimage|image=[[image:objecttypes.gif|thumbnail|320px]]|caption=objecttypes.tbl in action}} image OOA -->
 
 
 
Objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the [[GTF Perseus]] and [[GTF Ulysses]] belong to the 'fighter' ship type. However, the [[GTD Orion]] belongs to the 'capital' ship type.
 
 
 
 
 
Note that objecttypes.tbl is fully XMT-compliant, with the suffix *-obt.tbm. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
 
 
 
 
 
Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.
 
 
 
  
 
==General Format==
 
==General Format==
 +
*Note that objecttypes.tbl is fully XMT-compliant. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
 +
*Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.
  
 
==#Target Priorities==
 
==#Target Priorities==
 
+
All set target priorities function on additive basis. For example setting 'object type' "ship" already includes all the ships in the game.
  
 
===$Name:===
 
===$Name:===
Line 27: Line 21:
 
{{Table3611|
 
{{Table3611|
 
* The object types which belong to this target priority group.
 
* The object types which belong to this target priority group.
* Syntax: '''String list'''
+
* Syntax: '''String'''
 +
** Example: ''ship''
 
** Options
 
** Options
 
:::''"ship"''
 
:::''"ship"''
 
:::''"asteroid"''
 
:::''"asteroid"''
 
:::''"weapon"''}}
 
:::''"weapon"''}}
 +
{{Table38|
 +
:::''"debris"''}}
  
 
===+Weapon Class:===
 
===+Weapon Class:===
Line 37: Line 34:
 
* Name of weapon classes which belong to this target priority group.
 
* Name of weapon classes which belong to this target priority group.
 
* Syntax: '''String list''', names of the weapons}}
 
* Syntax: '''String list''', names of the weapons}}
 +
** Example: ( "''Cyclops''" "''Tsunami''")
  
 
===+Object Flags:===
 
===+Object Flags:===
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:::''"no shields"''
 
:::''"no shields"''
 
:::''"targetable as bomb"''}}
 
:::''"targetable as bomb"''}}
 +
{{Table38|
 +
:::''"renders"''
 +
:::''"collides"''
 +
:::''"physics"''
 +
:::''"invulnerable"''
 +
:::''"player ship"''
 +
:::''"special warpin"''
 +
:::''"immobile"''}}
  
 
===+Ship Class Flags:===
 
===+Ship Class Flags:===
Line 54: Line 60:
 
:::''"big damage"''
 
:::''"big damage"''
 
:::''"has awacs"''}}
 
:::''"has awacs"''}}
 +
{{Table38|
 +
:::''"no collide"''
 +
:::''"player ship"''
 +
:::''"default player ship"''
 +
:::''"path fixup"''
 +
:::''"support"''
 +
:::''"cargo"''
 +
:::''"fighter"''
 +
:::''"bomber"''
 +
:::''"cruiser"''
 +
:::''"freighter"''
 +
:::''"capital"''
 +
:::''"transport"''
 +
:::''"navbuoy"''
 +
:::''"sentrygun"''
 +
:::''"escapepod"''
 +
:::''"no type"''
 +
:::''"ship copy"''
 +
:::''"in tech database"''
 +
:::''"in tech database multi"''
 +
:::''"stealth"''
 +
:::''"supercap"''
 +
:::''"drydock"''
 +
:::''"dont collide invisible"''
 +
:::''"corvette"''
 +
:::''"gas miner"''
 +
:::''"awacs"''
 +
:::''"knossos"''
 +
:::''"no fred"''
 +
:::''"default in tech database"''
 +
:::''"default in tech database multi"''
 +
:::''"flash"''
 +
:::''"show ship"''
 +
:::''"surface shields"''
 +
:::''"generate icon"''
 +
:::''"no weapon damage scaling"''
 +
:::''"gun convergence"''
 +
:::''"no thruster geometry noise"''
 +
:::''"intrinsic no shields"''
 +
:::''"no primary linking"''
 +
:::''"no pain flash"''
 +
:::''"allow landings"''
 +
:::''"no ets"''
 +
:::''"no lighting"''
 +
:::''"dyn primary linking"''
 +
:::''"auto spread shields"''
 +
:::''"draw weapon models"''
 +
:::''"model point shields"''
 +
:::''"repair disabled subsystems"''}}
  
 
===+Weapon Class Flags:===
 
===+Weapon Class Flags:===
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:::''"pierce shields"''
 
:::''"pierce shields"''
 
:::''"local ssm"''}}
 
:::''"local ssm"''}}
 +
{{Table3613|
 +
:::''"capital+"''}}
 +
{{Table38|
 +
:::''"heat-seeking"''
 +
:::''"aspect-seeking"''
 +
:::''"javelin"''
 +
:::''"spawn"''
 +
:::''"remote detonate"''
 +
:::''"countermeasure"''
 +
:::''"turns"''
 +
:::''"swarm"''
 +
:::''"trail"''
 +
:::''"big ship"''
 +
:::''"child"''
 +
:::''"no dumbfire"''
 +
:::''"thruster"''
 +
:::''"in tech database"''
 +
:::''"player allowed"''
 +
:::''"corkscrew"''
 +
:::''"particle spew"''
 +
:::''"esuck"''
 +
:::''"flak"''
 +
:::''"tag"''
 +
:::''"shudder"''
 +
:::''"lockarm"''
 +
:::''"stream"''
 +
:::''"ballistic"''
 +
:::''"default in tech database"''
 +
:::''"tagged only"''
 +
:::''"cycle"''
 +
:::''"small only"''
 +
:::''"same turret cooldown"''
 +
:::''"apply no light"''
 +
:::''"transparent"''
 +
:::''"training"''
 +
:::''"smart spawn"''
 +
:::''"inherit parent target"''
 +
:::''"no emp kill"''
 +
:::''"variable lead homing"''
 +
:::''"untargeted heat seeker"''
 +
:::''"no radius doubling"''
 +
:::''"no subsystem homing"''
 +
:::''"no lifeleft penalty"''
 +
:::''"custom seeker str"''
 +
:::''"can be targeted"''
 +
:::''"show on radar"''
 +
:::''"show friendly on radar"''
 +
:::''"chain external model fps"''
 +
:::''"external model launcher"''
 +
:::''"takes blast damage"''
 +
:::''"takes shockwave damage"''
 +
:::''"hide from radar"''
 +
:::''"render flak"''
 +
:::''"ciws"''
 +
:::''"anti-subsystem beam"''
 +
:::''"no primary linking"''
 +
:::''"same emp time for capships"''
 +
:::''"no primary linked penalty"''
 +
:::''"no homing speed ramp"''
 +
:::''"pulls aspect seekers"''
 +
:::''"turret interceptable"''
 +
:::''"fighter interceptable"''
 +
:::''"aoe electronics"''
 +
:::''"apply recoil"''
 +
:::''"don't spawn if shot"''
 +
:::''"die on lost lock"''}}
 +
 +
 +
==#End==
 +
 +
==#Weapon Targeting Priorities==
 +
 +
 +
===$Name:===
 +
{{Table3611|
 +
* Name of the weapon for which the target priorities are set
 +
* Syntax: '''''String''''', name of the weapon}}
 +
 +
 +
===+Target Priority:===
 +
{{Table3611|
 +
* Names (in order) of the target priorities set for this ship
 +
* Syntax: '''''String list'''''}}
  
  
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{{Table3610|
 
{{Table3610|
 
* Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
 
* Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
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{{Table3610|
 
{{Table3610|
 
* Whether wingmates will praise destruction of the ship.
 
* Whether wingmates will praise destruction of the ship.
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
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{{Table3610|
 
{{Table3610|
 
* Whether ship will show up in hotkey screen.
 
* Whether ship will show up in hotkey screen.
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
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{{Table3610|
 
{{Table3610|
 
* Whether ship will be targetted with the 'H' key.
 
* Whether ship will be targetted with the 'H' key.
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
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{{Table3610|
 
{{Table3610|
 
* Toggles whether ship type can be scanned
 
* Toggles whether ship type can be scanned
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
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{{Table3610|
 
{{Table3610|
 
* Whether ship will push other (pushable) ships out of the way while warping.
 
* Whether ship will push other (pushable) ships out of the way while warping.
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
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{{Table3610|
 
{{Table3610|
 
* Whether ship can be pushed out of the way by ships with Warp Pushes enabled
 
* Whether ship can be pushed out of the way by ships with Warp Pushes enabled
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
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{{Table3611|
 
{{Table3611|
 
* Defines that ships turrets prioritize ships current target above normal turret targeting priorities
 
* Defines that ships turrets prioritize ships current target above normal turret targeting priorities
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
 
===$Max Debris Speed:===
 
===$Max Debris Speed:===
Line 165: Line 303:
 
===$Beams Easily Hit:===
 
===$Beams Easily Hit:===
 
{{Table3610|
 
{{Table3610|
* Whether beams can easily hit ship (eg capship beams rarely hit fighters)
+
* Whether a type 4 anti-fighter beam should be converted to a type 0 direct-fire beam when firing at this type of target.
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
 +
===$Protected on cripple:===
 +
{{Table3613|
 +
* If ship should be protected when its subsystems are being targeted
 +
* Syntax: '''Boolean''', Yes or No}}
 +
 
 +
 
 +
===$No Huge Beam Impact Effects:===
 +
{{Table3611|
 +
* Defines if the huge beams will generate impact effects on ships of this type
 +
* Syntax: '''Boolean'''}}
 +
 
 +
 
 +
===$Don't display class in briefing:===
 +
{{Table3613|
 +
* Option to prevent ship class data from being shown during the briefings
 +
* Syntax: '''Boolean'''}}
  
  
Line 216: Line 371:
 
** attack weapon
 
** attack weapon
 
** fly to ship}}
 
** fly to ship}}
 
+
{{Table38|
 +
** attack ship class}}
  
 
====+Accept Player Orders:====
 
====+Accept Player Orders:====
Line 250: Line 406:
 
{{Table3610|
 
{{Table3610|
 
* Whether or not ship type will auto attack nearby ships
 
* Whether or not ship type will auto attack nearby ships
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
====+Attempt Broadsides:====
+
====+Attempt broadside:====
 
{{Table3610|
 
{{Table3610|
 
* Whether or not ship type will try to use broadside tactics against enemy ships
 
* Whether or not ship type will try to use broadside tactics against enemy ships
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
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{{Table3610|
 
{{Table3610|
 
* Whether ships assigned to guard another ship will attempt to engage ships of the type
 
* Whether ships assigned to guard another ship will attempt to engage ships of the type
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
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{{Table3610|
 
{{Table3610|
 
* Whether or not turrets will target the ships of the type
 
* Whether or not turrets will target the ships of the type
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
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{{Table3610|
 
{{Table3610|
 
* Whether or not ship type can be formed into a wing
 
* Whether or not ship type can be formed into a wing
* Syntax: '''Boolean''', Yes ot No}}
+
* Syntax: '''Boolean''', Yes or No}}
  
  
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** generic}}
 
** generic}}
  
 +
 +
====+Ignored on cripple by:====
 +
{{Table3613|
 +
* Defines the ship types which ignore this ship if its has been crippled
 +
* Syntax: '''String list''', ( "string" "string" )
 +
}}
 +
 +
 +
====+Targeted by 'Huge' weapons and Ignored by 'small only' weapons:====
 +
{{Table212|
 +
* Determines whether this ship type is a valid target for weapons with the 'huge' flag and to be ignored by weapons with the 'small only' flag.
 +
* Syntax: '''Boolean'''
 +
* Default: '''Whether the ship is a default big or huge class: Cruiser, Freighter, Transport, Corvette, Gas miner, Awacs, Capital, Supercap, Drydock, or Knossos Device'''}}
  
 
===$Explosion Animations:===
 
===$Explosion Animations:===
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* Syntax: '''Integer list'''}}
 
* Syntax: '''Integer list'''}}
  
 +
 +
===$Vaporize Percent Chance:===
 +
{{Table3611|
 +
*Allows ships to sometimes explode instantly (vaporize) instead of going through a death roll first. This can be overriden on a per-ship basis in [[ships.tbl]].
 +
*Syntax: '''''Float''''', percent chance of vaporization}}
  
 
==#End==
 
==#End==
Line 313: Line 487:
 
==Examples==
 
==Examples==
  
===Part of the Default FreeSpace 2 Table===
+
===Default FreeSpace 2 Table===
 +
*This is the default table built into the executable that is loaded when no objecttypes.tbl can be found in the games' load path
 
*Shiptypes '''Stealth''' and '''Fighter/Bomber''' do not seem to be used
 
*Shiptypes '''Stealth''' and '''Fighter/Bomber''' do not seem to be used
<pre>
+
<pre>
$Name:                 Navbuoy
+
#Ship types
$Max Debris Speed:     200
+
$Name: Navbuoy
$FF Multiplier:         1.0
+
$Max Debris Speed: 200
$EMP Multiplier:       10.0
+
$FF Multiplier: 1.0
$Fog:
+
$EMP Multiplier: 10.0
  +Start dist:           10.0
+
$Fog:
  +Compl dist:           500.0
+
+Start dist: 10.0
$AI:
+
+Compl dist: 500.0
  +Actively Pursues:     ( "navbuoy"
+
$AI:
                              "sentry gun"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "escape pod"
+
+Turrets attack this: YES
                              "cargo"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "support"
+
$Vaporize Percent Chance: 0.0
                              "stealth"
+
$Name: Sentry Gun
                              "fighter"
+
$Counts for Alone: YES
                              "bomber"
+
$On Hotkey List: YES
                              "fighter/bomber"
+
$Target as Threat: YES
                              "transport"
+
$Show Attack Direction: YES
                              "freighter"
+
$Max Debris Speed: 200
                              "awacs"
+
$FF Multiplier: 0.10
                              "gas miner"
+
$EMP Multiplier: 10.0
                              "cruiser"
+
$Protected on cripple: YES
                              "corvette"
+
$Fog:
                              "capital"
+
+Start dist: 10.0
                              "super cap"
+
+Compl dist: 500.0
                              "drydock"
+
$AI:
                              "knossos device" )
+
+Accept Player Orders: NO
  +Turrets attack this:   YES
+
+Auto attacks: YES
 
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Name:                 Sentry Gun
+
+Guards attack this: YES
$Counts for Alone:      YES
+
+Turrets attack this: YES
$On Hotkey List:        YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Target as Threat:      YES
+
$Vaporize Percent Chance: 0.0
$Show Attack Direction: YES
+
$Name: Escape Pod
$Max Debris Speed:     200
+
$Praise Destruction: YES
$FF Multiplier:         0.10
+
$On Hotkey List: YES
$EMP Multiplier:       10.0
+
$Warp Pushable: YES
$Fog:
+
$Turrets prioritize ship target: YES
  +Start dist:           10.0
+
$Max Debris Speed: 200
  +Compl dist:           500.0
+
$FF Multiplier: 1.0
  +Disappear factor:      1.5
+
$EMP Multiplier: 10.0
$AI:
+
$Protected on cripple: YES
  +Accept Player Orders: NO
+
$Fog:
  +Auto attacks:         YES
+
+Start dist: 10.0
  +Actively Pursues:     ( "navbuoy"
+
+Compl dist: 600.0
                              "sentry gun"
+
$AI:
                              "escape pod"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "cargo"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "support"
+
+Turrets attack this: YES
                              "stealth"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "fighter"
+
$Vaporize Percent Chance: 0.0
                              "bomber"
+
$Name: Cargo
                              "fighter/bomber"
+
$Scannable: YES
                              "transport"
+
$Max Debris Speed: 200
                              "freighter"
+
$FF Multiplier: 0.10
                              "awacs"
+
$EMP Multiplier: 10.0
                              "gas miner"
+
$Beams Easily Hit: YES
                              "cruiser"
+
$Protected on cripple: YES
                              "corvette"
+
$Fog:
                              "capital"
+
+Start dist: 10.0
                              "super cap"
+
+Compl dist: 500.0
                              "drydock"
+
$AI:
                              "knossos device" )
+
+Passive docks: ( "cargo" )
  +Guards attack this:   YES
+
$Vaporize Percent Chance: 0.0
  +Turrets attack this:   YES
+
$Name: Support
 
+
$Counts for Alone: YES
$Name:                 Cargo
+
$Praise Destruction: YES
$Scannable:            YES
+
$On Hotkey List: YES
$Max Debris Speed:      200
+
$Target as Threat: YES
$FF Multiplier:        0.10
+
$Show Attack Direction: YES
$EMP Multiplier:        10.0
+
$Warp Pushable: YES
$Beams Easily Hit:      YES
+
$Turrets prioritize ship target: YES
$Fog:
+
$Max Debris Speed: 200
  +Start dist:            10.0
+
$FF Multiplier: 1.0
  +Compl dist:           500.0
+
$EMP Multiplier: 3.5
  +Disappear factor:     1.5
+
$Protected on cripple: YES
$AI:
+
$Fog:
  +Passive docks:         (  "cargo" )
+
+Start dist: 10.0
 
+
+Compl dist: 500.0
$Name:                 support
+
$AI:
$Counts for Alone:     YES
+
+Valid goals: ( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" "play dead (persistent)" )
$Praise Destruction:   YES
+
+Accept Player Orders: YES
$On Hotkey List:       YES
+
+Player orders: ( "rearm me" "abort rearm" "depart" )
$Target as Threat:     YES
+
+Auto attacks: YES
$Show Attack Direction: YES
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Warp Pushable:        YES
+
+Guards attack this: YES
$Max Debris Speed:      200
+
+Turrets attack this: YES
$FF Multiplier:        1.0
+
+Active docks: ( "support" )
$EMP Multiplier:       3.5
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Fog:
+
$Vaporize Percent Chance: 0.0
  +Start dist:           10.0
+
;;WMC - Stealth ships always have another type, so this isn't used
  +Compl dist:           500.0
+
$Name: Stealth
  +Disappear factor:      1.5
+
$Counts for Alone: YES
$AI:
+
$Praise Destruction: YES
  +Valid goals:           ( "fly to ship"
+
$On Hotkey List: YES
                              "dock"
+
$Target as Threat: YES
                              "undock"
+
$Show Attack Direction: YES
                              "waypoints"
+
$Max Debris Speed: 200
                              "waypoints once"
+
$FF Multiplier: 1.0
                              "stay near ship"
+
$EMP Multiplier: 4.0
                              "keep safe dist"
+
$Protected on cripple: YES
                              "stay still"
+
$Fog:
                              "play dead" )
+
+Start dist: 10.0
  +Accept Player Orders: YES
+
+Compl dist: 500.0
  +Player orders:        (  "rearm me"
+
$AI:
                              "abort rearm"
+
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" )
                              "stay near me"
+
+Accept Player Orders: YES
                              "stay near ship"
+
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
                              "keep safe dist"
+
+Auto attacks: YES
                              "depart" )
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Auto attacks:          YES
+
+Guards attack this: YES
  +Actively Pursues:      (  "navbuoy"
+
+Turrets attack this: YES
                              "sentry gun"
+
+Passive docks: ( "support" )
                              "escape pod"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "cargo"
+
$Vaporize Percent Chance: 0.0
                              "support"
+
$Name: Fighter
                              "stealth"
+
$Counts for Alone: YES
                              "fighter"
+
$Praise Destruction: YES
                              "bomber"
+
$On Hotkey List: YES
                              "fighter/bomber"
+
$Target as Threat: YES
                              "transport"
+
$Show Attack Direction: YES
                              "freighter"
+
$Warp Pushable: YES
                              "awacs"
+
$Turrets prioritize ship target: YES
                              "gas miner"
+
$Max Debris Speed: 200
                              "cruiser"
+
$FF Multiplier: 1.0
                              "corvette"
+
$EMP Multiplier: 4.0
                              "capital"
+
$Protected on cripple: YES
                              "super cap"
+
$Fog:
                              "drydock"
+
+Start dist: 10.0
                              "knossos device" )
+
+Compl dist: 500.0
  +Guards attack this:   YES
+
$AI:
  +Turrets attack this:   YES
+
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing")
  +Active docks:          (  "support" )
+
+Accept Player Orders: YES
 
+
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
$Name:                  Fighter
+
+Auto attacks: YES
$Counts for Alone:      YES
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Praise Destruction:   YES
+
+Guards attack this: YES
$On Hotkey List:       YES
+
+Turrets attack this: YES
$Target as Threat:      YES
+
+Can Form Wing: YES
$Show Attack Direction: YES
+
+Passive docks: ( "support" )
$Warp Pushable:         YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Max Debris Speed:     200
+
$Vaporize Percent Chance: 0.0
$FF Multiplier:         1.0
+
$Name: Bomber
$EMP Multiplier:       4.0
+
$Counts for Alone: YES
$Fog:
+
$Praise Destruction: YES
  +Start dist:           10.0
+
$On Hotkey List: YES
  +Compl dist:           500.0
+
$Target as Threat: YES
  +Disappear factor:      1.5
+
$Show Attack Direction: YES
$AI:
+
$Warp Pushable: YES
  +Valid goals:           ( "fly to ship"
+
$Turrets prioritize ship target: YES
                              "attack ship"
+
$Max Debris Speed: 200
                              "waypoints"
+
$FF Multiplier: 1.0
                              "waypoints once"
+
$EMP Multiplier: 4.0
                              "depart"
+
$Protected on cripple: YES
                              "attack subsys"
+
$Fog:
                              "attack wing"
+
+Start dist: 10.0
                              "guard ship"
+
+Compl dist: 500.0
                              "disable ship"
+
$AI:
                              "disarm ship"
+
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )
                              "attack any"
+
+Accept Player Orders: YES
                              "ignore ship"
+
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
                              "ignore ship (new)"
+
+Auto attacks: YES
                              "guard wing"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "evade ship"
+
+Guards attack this: YES
                              "stay still"
+
+Turrets attack this: YES
                              "play dead"
+
+Can Form Wing: YES
                              "stay near ship"
+
+Passive docks: ( "support" )
                              "keep safe dist" )
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Accept Player Orders: YES
+
$Vaporize Percent Chance: 0.0
  +Player Orders:         ( "attack ship"
+
;;WMC - This fighter/bomber type doesn't seem to be used anywhere, because no ship is set as both fighter and bomber
                              "disable ship"
+
$Name: Fighter/bomber
                              "disarm ship"
+
$Counts for Alone: YES
                              "guard ship"
+
$Praise Destruction: YES
                              "ignore ship"
+
$On Hotkey List: YES
                              "ignore ship (new)"
+
$Target as Threat: YES
                              "form on wing"
+
$Show Attack Direction: YES
                              "cover me"
+
$Warp Pushable: YES
                              "attack any"
+
$Max Debris Speed: 200
                              "depart"
+
$FF Multiplier: 1.0
                              "disable subsys" )
+
$EMP Multiplier: 4.0
  +Auto attacks:       YES
+
$Protected on cripple: YES
  +Actively Pursues:     ( "navbuoy"
+
$Fog:
                              "sentry gun"
+
+Start dist: 10.0
                              "escape pod"
+
+Compl dist: 500.0
                              "cargo"
+
$AI:
                              "support"
+
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )
                              "stealth"
+
+Accept Player Orders: YES
                              "fighter"
+
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
                              "bomber"
+
+Auto attacks: YES
                              "fighter/bomber"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "transport"
+
+Guards attack this: YES
                              "freighter"
+
+Turrets attack this: YES
                              "awacs"
+
+Can Form Wing: YES
                              "gas miner"
+
+Passive docks: ( "support" )
                              "cruiser"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "corvette"
+
$Vaporize Percent Chance: 0.0
                              "capital"
+
$Name: Transport
                              "super cap"
+
$Counts for Alone: YES
                              "drydock"
+
$Praise Destruction: YES
                              "knossos device" )
+
$On Hotkey List: YES
  +Guards attack this:   YES
+
$Target as Threat: YES
  +Turrets attack this:   YES
+
$Show Attack Direction: YES
  +Can Form Wing:        YES
+
$Max Debris Speed: 150
  +Passive docks:         ( "support" )
+
$FF Multiplier: 1.0
 
+
$EMP Multiplier: 2.0
$Name:                 Bomber
+
$Beams Easily Hit: YES
$Counts for Alone:      YES
+
$Protected on cripple: YES
$Praise Destruction:    YES
+
$Fog:
$On Hotkey List:        YES
+
+Start dist: 10.0
$Target as Threat:      YES
+
+Compl dist: 500.0
$Show Attack Direction: YES
+
$AI:
$Warp Pushable:         YES
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
$Max Debris Speed:     200
+
+Accept Player Orders: YES
$FF Multiplier:         1.0
+
+Player Orders: ( "attack ship" "dock" "depart" )
$EMP Multiplier:       4.0
+
+Auto attacks: YES
$Fog:
+
+Attempt Broadside: YES
  +Start dist:           10.0
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Compl dist:           500.0
+
+Guards attack this: YES
  +Disappear factor:      1.5
+
+Turrets attack this: YES
$AI:
+
+Can Form Wing: YES
  +Valid goals:           ( "fly to ship"
+
+Passive docks: ( "support" )
                              "attack ship"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "waypoints"
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
                              "waypoints once"
+
$Vaporize Percent Chance: 0.0
                              "depart"
+
$Name: Freighter
                              "attack subsys"
+
$Counts for Alone: YES
                              "attack wing"
+
$Praise Destruction: YES
                              "guard ship"
+
$On Hotkey List: YES
                              "disable ship"
+
$Target as Threat: YES
                              "disarm ship"
+
$Show Attack Direction: YES
                              "attack any"
+
$Scannable: YES
                              "ignore ship"
+
$Max Debris Speed: 150
                              "ignore ship (new)"
+
$FF Multiplier: 1.0
                              "guard wing"
+
$EMP Multiplier: 1.75
                              "evade ship"
+
$Beams Easily Hit: YES
                              "stay still"
+
$Protected on cripple: YES
                              "play dead"
+
$Fog:
                              "stay near ship"
+
+Start dist: 10.0
                              "keep safe dist" )
+
+Compl dist: 600.0
  +Accept Player Orders: YES
+
$AI:
  +Player Orders:         ( "attack ship"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "disable ship"
+
+Accept Player Orders: YES
                              "disarm ship"
+
+Player Orders: ( "attack ship" "dock" "depart" )
                              "guard ship"
+
+Auto attacks: YES
                              "ignore ship"
+
+Attempt Broadside: YES
                              "ignore ship (new)"
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "form on wing"
+
+Guards attack this: YES
                              "cover me"
+
+Turrets attack this: YES
                              "attack any"
+
+Can Form Wing: YES
                              "depart"
+
+Active docks: ( "cargo" )
                              "disable subsys" )
+
+Passive docks: ( "support" )
  +Auto attacks:         YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Actively Pursues:     ( "navbuoy"
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
                              "sentry gun"
+
$Vaporize Percent Chance: 0.0
                              "escape pod"
+
$Name: AWACS
                              "cargo"
+
$Counts for Alone: YES
                              "support"
+
$Praise Destruction: YES
                              "stealth"
+
$On Hotkey List: YES
                              "fighter"
+
$Target as Threat: YES
                              "bomber"
+
$Show Attack Direction: YES
                              "fighter/bomber"
+
$Max Debris Speed: 150
                              "transport"
+
$FF Multiplier: 1.0
                              "freighter"
+
$EMP Multiplier: 0.8
                              "awacs"
+
$Beams Easily Hit: YES
                              "gas miner"
+
$Protected on cripple: YES
                              "cruiser"
+
$Fog:
                              "corvette"
+
+Start dist: 10.0
                              "capital"
+
+Compl dist: 600.0
                              "super cap"
+
$AI:
                              "drydock"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "knossos device" )
+
+Accept Player Orders: YES
  +Guards attack this:   YES
+
+Player Orders: ( "attack ship" "depart" )
  +Turrets attack this:   YES
+
+Auto attacks: YES
  +Can Form Wing:        YES
+
+Attempt Broadside: YES
  +Passive docks:         ( "support" )
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 
+
+Guards attack this: YES
$Name:                 Freighter
+
+Turrets attack this: YES
$Counts for Alone:      YES
+
+Can Form Wing: YES
$Praise Destruction:    YES
+
+Passive docks: ( "support" )
$On Hotkey List:        YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Target as Threat:      YES
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Show Attack Direction: YES
+
$Vaporize Percent Chance: 0.0
$Scannable:            YES
+
$Name: Gas Miner
$Max Debris Speed:      150
+
$Counts for Alone: YES
$FF Multiplier:         1.0
+
$Praise Destruction: YES
$EMP Multiplier:       1.75
+
$On Hotkey List: YES
$Beams Easily Hit:     YES
+
$Target as Threat: YES
$Fog:
+
$Show Attack Direction: YES
  +Start dist:           10.0
+
$Max Debris Speed: 150
  +Compl dist:           600.0
+
$FF Multiplier: 1.0
  +Disappear factor:     2.0
+
$EMP Multiplier: 1.0
$AI:
+
$Beams Easily Hit: YES
  +Valid goals:           (  "fly to ship"
+
$Protected on cripple: YES
                              "attack ship"
+
$Fog:
                              "attack wing"
+
+Start dist: 10.0
                              "dock"
+
+Compl dist: 600.0
                              "waypoints"
+
$AI:
                              "waypoints once"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "depart"
+
+Accept Player Orders: YES
                              "undock"
+
+Player Orders: ( "attack ship" "depart" )
                              "stay still"
+
+Auto attacks: YES
                              "play dead"
+
+Attempt Broadside: YES
                              "stay near ship" )
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Accept Player Orders:  YES
+
+Guards attack this: YES
  +Player Orders:        (  "attack ship"
+
+Turrets attack this: YES
                              "dock"
+
+Can Form Wing: YES
                              "depart" )
+
+Passive docks: ( "support" )
  +Auto attacks:          YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Attempt Broadside:    YES
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
  +Actively Pursues:      (  "transport"
+
$Vaporize Percent Chance: 0.0
                              "freighter"
+
$Name: Cruiser
                              "awacs"
+
$Counts for Alone: YES
                              "gas miner"
+
$Praise Destruction: YES
                              "cruiser"
+
$On Hotkey List: YES
                              "corvette"
+
$Target as Threat: YES
                              "capital"
+
$Show Attack Direction: YES
                              "super cap"
+
$Max Debris Speed: 150
                              "drydock"
+
$FF Multiplier: 1.0
                              "knossos device" )
+
$EMP Multiplier: 0.9
  +Guards attack this:    YES
+
$Beams Easily Hit: YES
  +Turrets attack this:   YES
+
$Protected on cripple: YES
  +Can Form Wing:         YES
+
$Fog:
  +Active docks:          ( "cargo" )
+
+Start dist: 10.0
  +Passive docks:        (  "support" )
+
+Compl dist: 600.0
 
+
$AI:
$Name:                 Cruiser
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
$Counts for Alone:      YES
+
+Accept Player Orders: YES
$Praise Destruction:   YES
+
+Player Orders: ( "attack ship" "depart" )
$On Hotkey List:        YES
+
+Auto attacks: YES
$Target as Threat:      YES
+
+Attempt Broadside: YES
$Show Attack Direction: YES
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Max Debris Speed:      150
+
+Guards attack this: YES
$FF Multiplier:        1.0
+
+Turrets attack this: YES
$EMP Multiplier:       0.9
+
+Can Form Wing: YES
$Beams Easily Hit:     YES
+
+Passive docks: ( "support" )
$Fog:
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Start dist:           10.0
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
  +Compl dist:           600.0
+
$Vaporize Percent Chance: 0.0
  +Disappear factor:     2.0
+
$Name: Corvette
$AI:
+
$Counts for Alone: YES
  +Valid goals:          (  "fly to ship"
+
$Praise Destruction: YES
                              "attack ship"
+
$On Hotkey List: YES
                              "attack wing"
+
$Target as Threat: YES
                              "dock"
+
$Show Attack Direction: YES
                              "waypoints"
+
$Max Debris Speed: 150
                              "waypoints once"
+
$FF Multiplier: 1.0
                              "depart"
+
$EMP Multiplier: 0.3333
                              "undock"
+
$Beams Easily Hit: YES
                              "stay still"
+
$Protected on cripple: YES
                              "play dead"
+
$Fog:
                              "stay near ship" )
+
+Start dist: 10.0
  +Accept Player Orders:  YES
+
+Compl dist: 600.0
  +Player Orders:        (  "attack ship"
+
$AI:
                              "depart" )
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
  +Auto attacks:          YES
+
+Accept Player Orders: YES
  +Attempt Broadside:    YES
+
+Player Orders: ( "attack ship" "depart" )
  +Actively Pursues:      (  "transport"
+
+Auto attacks: YES
                              "freighter"
+
+Attempt Broadside: YES
                              "awacs"
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "gas miner"
+
+Guards attack this: YES
                              "cruiser"
+
+Turrets attack this: YES
                              "corvette"
+
+Can Form Wing: YES
                              "capital"
+
+Passive docks: ( "support" )
                              "supercap"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "drydock"
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
                              "knossos" )
+
$Vaporize Percent Chance: 0.0
  +Guards attack this:    YES
+
$Name: Capital
  +Turrets attack this:  YES
+
$Counts for Alone: YES
  +Can Form Wing:        YES
+
$Praise Destruction: YES
  +Passive docks:        (  "support" )</pre>
+
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Warp Pushes: YES
 +
$Max Debris Speed: 100
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.2
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: NO
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 750.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Vaporize Percent Chance: 0.0
 +
$Name: Super Cap
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Warp Pushes: YES
 +
$Max Debris Speed: 100
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.075
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: NO
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 1000.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Vaporize Percent Chance: 0.0
 +
$Name: Drydock
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 100
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.5
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: NO
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 750.0
 +
$AI:
 +
+Accept Player Orders: YES
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Vaporize Percent Chance: 0.0
 +
$Name: Knossos Device
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 100
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.10
 +
$Protected on cripple: NO
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 1000.0
 +
$AI:
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Vaporize Percent Chance: 0.0
 +
#End </pre>
  
 
[[Category: Tables]]
 
[[Category: Tables]]

Revision as of 21:07, 28 April 2021

This feature requires FreeSpace Open

Revision information.....

FSO Git Commit: Date: 2016-08-14 SHA: 6f7039e
Note: Please update the revision information when the page is updated. If your edit had nothing to do with new code entries then please do not edit the revision information


List of Tables and related code files
* Notes Modular Tables
** Notes tables which only use modular tables
Ai.tbl* /ai/aicode.cpp
Ai_profiles.tbl* /ai/ai_profiles.cpp
Animation.tbl** /model/modelanimation.cpp
Armor.tbl* /ship/ship.cpp
Asteroid.tbl* /asteroid/asteroid.cpp
Autopilot.tbl* /autopilot/autopilot.cpp
Cheats.tbl* /cheats_table/cheats_table.cpp
Colors.tbl* /globalincs/alphacolors.cpp
Curves.tbl* /math/curves.cpp
Controlconfigdefaults.tbl /controlconfig/controlsconfigcommon.cpp
Credits.tbl* /menuui/credits.cpp
Cutscenes.tbl* /cutscene/cutscenes.cpp
Decals.tbl** /decals/decals.cpp
Fireball.tbl* /fireball/fireballs.cpp
Fonts.tbl* /graphics/font.cpp
Game_settings.tbl* /mod_table/mod_table.cpp
Glowpoints.tbl* /model/modelread.cpp
Help.tbl* /gamehelp/contexthelp.cpp
Hud_gauges.tbl* /hud/hudparse.cpp
Icons.tbl* /mission/missionbriefcommon.cpp
Iff_defs.tbl* /iff_defs/iff_defs.cpp
Lighting_Profiles.tbl* /lighting/lighting_profiles.cpp
Lightning.tbl* /nebula/neblightning.cpp
Mainhall.tbl* /menuui/mainhallmenu.cpp
Medals.tbl* /stats/medals.cpp
Messages.tbl* /mission/missionmessage.cpp
Mflash.tbl* /weapon/muzzleflash.cpp
Music.tbl* /gamesnd/eventmusic.cpp
Nebula.tbl* /nebula/neb.cpp
Objecttypes.tbl* /ship/ship.cpp
Options.tbl* Not In Codebase
Particle effects(-part.tbm)** /particle/effects...
Post_processing.tbl /graphics/gropenglpostprocessing.cpp
Rank.tbl* /stats/scoring.cpp
Scpui.tbl* Not In Codebase
Scripting.tbl* /parse/scripting.cpp
Ships.tbl* /ship/ship.cpp
Sexps.tbl** /parse/sexp/sexp_lookup.cpp
Sounds.tbl* /gamesnd/gamesnd.cpp
Species_defs.tbl* /species_defs/species_defs.cpp
Species.tbl* /menuui/techmenu.cpp
Ssm.tbl* /hud/hudartillery.cpp
Stars.tbl* /starfield/starfield.cpp
Strings.tbl* /localization/localize.cpp
Tips.tbl* /menuui/playermenu.cpp
Traitor.tbl* /stats/scoring.cpp
Tstrings.tbl* /localization/localize.cpp
Virtual_pofs.tbl* /model/modelreplace.cpp
Weapon_expl.tbl* /weapon/weapons.cpp
Weapons.tbl* /weapon/weapons.cpp

The objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the GTF Perseus and GTF Ulysses belong to the 'fighter' ship type. However, the GTD Orion belongs to the 'capital' ship type.

This table is one of the Modular Tables and can be extended with xxx-obt.tbm

General Format

  • Note that objecttypes.tbl is fully XMT-compliant. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
  • Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.

#Target Priorities

All set target priorities function on additive basis. For example setting 'object type' "ship" already includes all the ships in the game.

$Name:

FS2 Open, 3.6.12:
  • Name of target priority group.
  • Syntax: String

+Object Type:

FS2 Open, 3.6.12:
  • The object types which belong to this target priority group.
  • Syntax: String
    • Example: ship
    • Options
"ship"
"asteroid"
"weapon"
FS2 Open, 3.8:
"debris"

+Weapon Class:

FS2 Open, 3.6.12:
  • Name of weapon classes which belong to this target priority group.
  • Syntax: String list, names of the weapons
  • Example: ( "Cyclops" "Tsunami")

+Object Flags:

FS2 Open, 3.6.12:
  • The object flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Options:
"no shields"
"targetable as bomb"
FS2 Open, 3.8:
"renders"
"collides"
"physics"
"invulnerable"
"player ship"
"special warpin"
"immobile"

+Ship Class Flags:

FS2 Open, 3.6.12:
  • The ship class flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Valid Options:
"afterburners"
"big damage"
"has awacs"
FS2 Open, 3.8:
"no collide"
"player ship"
"default player ship"
"path fixup"
"support"
"cargo"
"fighter"
"bomber"
"cruiser"
"freighter"
"capital"
"transport"
"navbuoy"
"sentrygun"
"escapepod"
"no type"
"ship copy"
"in tech database"
"in tech database multi"
"stealth"
"supercap"
"drydock"
"dont collide invisible"
"corvette"
"gas miner"
"awacs"
"knossos"
"no fred"
"default in tech database"
"default in tech database multi"
"flash"
"show ship"
"surface shields"
"generate icon"
"no weapon damage scaling"
"gun convergence"
"no thruster geometry noise"
"intrinsic no shields"
"no primary linking"
"no pain flash"
"allow landings"
"no ets"
"no lighting"
"dyn primary linking"
"auto spread shields"
"draw weapon models"
"model point shields"
"repair disabled subsystems"

+Weapon Class Flags:

FS2 Open, 3.6.12:
  • The weapon class flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Valid Options:
"bomb"
"huge damage"
"supercap damage"
"bomber+"
"electronics"
"puncture"
"emp"
"heat seeking"
"aspect seeking"
"engine seeking"
"pierce shields"
"local ssm"
FS2 Open, 3.6.14:
"capital+"
FS2 Open, 3.8:
"heat-seeking"
"aspect-seeking"
"javelin"
"spawn"
"remote detonate"
"countermeasure"
"turns"
"swarm"
"trail"
"big ship"
"child"
"no dumbfire"
"thruster"
"in tech database"
"player allowed"
"corkscrew"
"particle spew"
"esuck"
"flak"
"tag"
"shudder"
"lockarm"
"stream"
"ballistic"
"default in tech database"
"tagged only"
"cycle"
"small only"
"same turret cooldown"
"apply no light"
"transparent"
"training"
"smart spawn"
"inherit parent target"
"no emp kill"
"variable lead homing"
"untargeted heat seeker"
"no radius doubling"
"no subsystem homing"
"no lifeleft penalty"
"custom seeker str"
"can be targeted"
"show on radar"
"show friendly on radar"
"chain external model fps"
"external model launcher"
"takes blast damage"
"takes shockwave damage"
"hide from radar"
"render flak"
"ciws"
"anti-subsystem beam"
"no primary linking"
"same emp time for capships"
"no primary linked penalty"
"no homing speed ramp"
"pulls aspect seekers"
"turret interceptable"
"fighter interceptable"
"aoe electronics"
"apply recoil"
"don't spawn if shot"
"die on lost lock"


#End

#Weapon Targeting Priorities

$Name:

FS2 Open, 3.6.12:
  • Name of the weapon for which the target priorities are set
  • Syntax: String, name of the weapon


+Target Priority:

FS2 Open, 3.6.12:
  • Names (in order) of the target priorities set for this ship
  • Syntax: String list


#End

#Ship Types

$Name:

FS2 Open 3.6.10:
  • Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class's "$Flags:" field.
  • Syntax: String


+nocreate

FS2 Open 3.6.10:


$Target Priority Groups:

FS2 Open, 3.6.12:
  • Defines the target priority groups ships of this objecttype belong to
  • Syntax: String list
  • +Override
    • Replaces the objecttypes existing groupings


$Counts for Alone:

FS2 Open 3.6.10:
  • Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
  • Syntax: Boolean, Yes or No


$Praise Destruction:

FS2 Open 3.6.10:
  • Whether wingmates will praise destruction of the ship.
  • Syntax: Boolean, Yes or No


$On Hotkey List:

FS2 Open 3.6.10:
  • Whether ship will show up in hotkey screen.
  • Syntax: Boolean, Yes or No


$Target as Threat:

FS2 Open 3.6.10:
  • Whether ship will be targetted with the 'H' key.
  • Syntax: Boolean, Yes or No


$Scannable:

FS2 Open 3.6.10:
  • Toggles whether ship type can be scanned
  • Syntax: Boolean, Yes or No


$Warp Pushes:

FS2 Open 3.6.10:
  • Whether ship will push other (pushable) ships out of the way while warping.
  • Syntax: Boolean, Yes or No


$Warp Pushable:

FS2 Open 3.6.10:
  • Whether ship can be pushed out of the way by ships with Warp Pushes enabled
  • Syntax: Boolean, Yes or No


$Turrets prioritize ship target:

FS2 Open, 3.6.12:
  • Defines that ships turrets prioritize ships current target above normal turret targeting priorities
  • Syntax: Boolean, Yes or No

$Max Debris Speed:

FS2 Open 3.6.10:
  • Defined the maximum speed for debris form this shiptype
  • Syntax: float


$FF Multiplier:

FS2 Open 3.6.10:
  • Friendly-fire damage to ship will be multiplied by this amount
  • Syntax: Float


$EMP Multiplier:

FS2 Open 3.6.10:
  • EMP effect will be multiplied by this amount. Higher values mean more HUD jittering/longer-lasting effect.
  • Syntax: Float


$Beams Easily Hit:

FS2 Open 3.6.10:
  • Whether a type 4 anti-fighter beam should be converted to a type 0 direct-fire beam when firing at this type of target.
  • Syntax: Boolean, Yes or No

$Protected on cripple:

FS2 Open, 3.6.14:
  • If ship should be protected when its subsystems are being targeted
  • Syntax: Boolean, Yes or No


$No Huge Beam Impact Effects:

FS2 Open, 3.6.12:
  • Defines if the huge beams will generate impact effects on ships of this type
  • Syntax: Boolean


$Don't display class in briefing:

FS2 Open, 3.6.14:
  • Option to prevent ship class data from being shown during the briefings
  • Syntax: Boolean


$Fog:

+Start Dist:

FS2 Open 3.6.10:
  • Distance from camera that fogging effect will start
  • Syntax: Float


+Compl Dist:

FS2 Open 3.6.10:
  • Distance from camera that this object will be completely obscured by the fogging effect
  • Syntax: Float


$AI:

+Valid Goals:

FS2 Open 3.6.10:
  • Valid goals that can be given to this object.
  • Syntax: ( "String" "String" )
  • Goals:
    • attack ship
    • dock
    • waypoints
    • waypoints once
    • depart
    • attack subsys
    • form on wing
    • undock
    • attack wing
    • guard ship
    • disable ship
    • disarm ship
    • attack any
    • ignore ship
    • ignore ship (new)
    • guard wing
    • evade ship
    • stay near ship
    • keep safe dist
    • rearm ship
    • stay still
    • play dead
    • attack weapon
    • fly to ship
FS2 Open, 3.8:
    • attack ship class

+Accept Player Orders:

FS2 Open 3.6.10:
  • Whether or not ship type will accept orders from player
  • Syntax: Yes/No


+Player Orders:

FS2 Open 3.6.10:
  • Orders that ship type will accept from player
  • Syntax: ( "String" "String" )
  • Orders:
    • attack ship
    • disable ship
    • disarm ship
    • disable subsys
    • guard ship
    • ignore ship
    • form on wing
    • cover me
    • attack any
    • depart
    • dock
    • rearm me
    • abort rearm
    • stay near me
    • stay near ship
    • keep safe dist


+Auto Attacks:

FS2 Open 3.6.10:
  • Whether or not ship type will auto attack nearby ships
  • Syntax: Boolean, Yes or No


+Attempt broadside:

FS2 Open 3.6.10:
  • Whether or not ship type will try to use broadside tactics against enemy ships
  • Syntax: Boolean, Yes or No


+Actively Pursues:

FS2 Open 3.6.10:
  • Which ship types the current ship type will actively pursue (rather than simply return to guard position or whatnot)
  • Syntax: ( "String" "String" ), shiptypes


+Guards Attack this:

FS2 Open 3.6.10:
  • Whether ships assigned to guard another ship will attempt to engage ships of the type
  • Syntax: Boolean, Yes or No


+Turrets Attack This:

FS2 Open 3.6.10:
  • Whether or not turrets will target the ships of the type
  • Syntax: Boolean, Yes or No


+Can Form Wing:

FS2 Open 3.6.10:
  • Whether or not ship type can be formed into a wing
  • Syntax: Boolean, Yes or No


+Active Docks:

FS2 Open 3.6.10:
  • Preferred docking bay type for ship when it is initiating the dock with another ship
  • Syntax: ( "String" "String" ), names of the dock bays
  • Dock bays:
    • cargo
    • rearm
    • generic


+Passive Docks:

FS2 Open 3.6.10:
  • Preferred docking bay type for ship when it is receiving a dock from another ship
  • Syntax: ( "String" "String" )
  • Dock bays:
    • cargo
    • rearm
    • generic


+Ignored on cripple by:

FS2 Open, 3.6.14:
  • Defines the ship types which ignore this ship if its has been crippled
  • Syntax: String list, ( "string" "string" )


+Targeted by 'Huge' weapons and Ignored by 'small only' weapons:

FS2 Open, 21.2:
  • Determines whether this ship type is a valid target for weapons with the 'huge' flag and to be ignored by weapons with the 'small only' flag.
  • Syntax: Boolean
  • Default: Whether the ship is a default big or huge class: Cruiser, Freighter, Transport, Corvette, Gas miner, Awacs, Capital, Supercap, Drydock, or Knossos Device

$Explosion Animations:

FS2 Open 3.6.10:
  • Defines the animations used with the objecttype
  • Syntax: Integer list


$Vaporize Percent Chance:

FS2 Open, 3.6.12:
  • Allows ships to sometimes explode instantly (vaporize) instead of going through a death roll first. This can be overriden on a per-ship basis in ships.tbl.
  • Syntax: Float, percent chance of vaporization

#End

Examples

Default FreeSpace 2 Table

  • This is the default table built into the executable that is loaded when no objecttypes.tbl can be found in the games' load path
  • Shiptypes Stealth and Fighter/Bomber do not seem to be used
															
#Ship types															
$Name:					Navbuoy											
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		10.0											
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Sentry Gun										
$Counts for Alone:		YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		200												
$FF Multiplier:			0.10											
$EMP Multiplier:		10.0											
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Accept Player Orders:	NO											
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Escape Pod										
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		10.0											
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Cargo											
$Scannable:				YES												
$Max Debris Speed:		200												
$FF Multiplier:			0.10											
$EMP Multiplier:		10.0											
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Passive docks:			( "cargo" )								
$Vaporize Percent Chance: 0.0											
$Name:					Support											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		3.5												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" "play dead (persistent)" )							
	+Accept Player Orders:	YES											
	+Player orders:			( "rearm me" "abort rearm" "depart" )																	
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Active docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
;;WMC - Stealth ships always have another type, so this isn't used		
$Name:					Stealth											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Fighter											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing")	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Bomber											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
;;WMC - This fighter/bomber type doesn't seem to be used anywhere, because no ship is set as both fighter and bomber																																																								
$Name:					Fighter/bomber									
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Transport										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		2.0												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "dock" "depart" )		
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Freighter										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Scannable:				YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		1.75											
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "dock" "depart" )		
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Active docks:			( "cargo" )								
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					AWACS											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.8												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Gas Miner										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		1.0												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES	
$Vaporize Percent Chance: 0.0											
$Name:					Cruiser											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.9												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Corvette										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.3333											
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Capital											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushes:			YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.2												
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			750.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )						
	+Accept Player Orders:	YES											
	+Player Orders:			( "depart" )								
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Super Cap										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushes:			YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.075											
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			1000.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Drydock											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.5												
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			750.0										
$AI:																	
	+Accept Player Orders:	YES											
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Knossos Device									
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.10											
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			1000.0										
$AI:																	
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
#End