Difference between revisions of "Objecttypes.tbl"

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(+Targeted by 'Huge' weapons and Ignored by 'small only' weapons:)
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{{SCP_table}}
 
{{SCP_table}}
 +
{{TableVersionGit|2016-08-14|6f7039e}}
 +
{{Tables}}
 +
The '''objecttypes.tbl''' is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the [[GTF Perseus]] and [[GTF Ulysses]] belong to the 'fighter' ship type. However, the [[GTD Orion]] belongs to the 'capital' ship type.
  
{{TableVersion|5211|5468}}
+
This table is one of the [[Modular Tables]] and can be extended with xxx-obt.tbm
 
 
<!-- {{shipimage|image=[[image:objecttypes.gif|thumbnail|320px]]|caption=objecttypes.tbl in action}} image OOA -->
 
 
 
Objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the [[GTF Perseus]] and [[GTF Ulysses]] belong to the 'fighter' ship type. However, the [[GTD Orion]] belongs to the 'capital' ship type.
 
 
 
 
 
Note that objecttypes.tbl is fully XMT-compliant, with the suffix *-obt.tbm. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
 
 
 
 
 
Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.
 
 
 
  
 
==General Format==
 
==General Format==
 +
*Note that objecttypes.tbl is fully XMT-compliant. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
 +
*Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.
  
 
==#Target Priorities==
 
==#Target Priorities==
 
+
All set target priorities function on additive basis. For example setting 'object type' "ship" already includes all the ships in the game.
  
 
===$Name:===
 
===$Name:===
Line 27: Line 21:
 
{{Table3611|
 
{{Table3611|
 
* The object types which belong to this target priority group.
 
* The object types which belong to this target priority group.
* Syntax: '''String list'''
+
* Syntax: '''String'''
 +
** Example: ''ship''
 
** Options
 
** Options
 
:::''"ship"''
 
:::''"ship"''
 
:::''"asteroid"''
 
:::''"asteroid"''
 
:::''"weapon"''}}
 
:::''"weapon"''}}
 +
{{Table38|
 +
:::''"debris"''}}
  
 
===+Weapon Class:===
 
===+Weapon Class:===
Line 37: Line 34:
 
* Name of weapon classes which belong to this target priority group.
 
* Name of weapon classes which belong to this target priority group.
 
* Syntax: '''String list''', names of the weapons}}
 
* Syntax: '''String list''', names of the weapons}}
 +
** Example: ( "''Cyclops''" "''Tsunami''")
  
 
===+Object Flags:===
 
===+Object Flags:===
Line 45: Line 43:
 
:::''"no shields"''
 
:::''"no shields"''
 
:::''"targetable as bomb"''}}
 
:::''"targetable as bomb"''}}
 +
{{Table38|
 +
:::''"renders"''
 +
:::''"collides"''
 +
:::''"physics"''
 +
:::''"invulnerable"''
 +
:::''"player ship"''
 +
:::''"special warpin"''
 +
:::''"immobile"''}}
  
 
===+Ship Class Flags:===
 
===+Ship Class Flags:===
Line 54: Line 60:
 
:::''"big damage"''
 
:::''"big damage"''
 
:::''"has awacs"''}}
 
:::''"has awacs"''}}
 +
{{Table38|
 +
:::''"no collide"''
 +
:::''"player ship"''
 +
:::''"default player ship"''
 +
:::''"path fixup"''
 +
:::''"support"''
 +
:::''"cargo"''
 +
:::''"fighter"''
 +
:::''"bomber"''
 +
:::''"cruiser"''
 +
:::''"freighter"''
 +
:::''"capital"''
 +
:::''"transport"''
 +
:::''"navbuoy"''
 +
:::''"sentrygun"''
 +
:::''"escapepod"''
 +
:::''"no type"''
 +
:::''"ship copy"''
 +
:::''"in tech database"''
 +
:::''"in tech database multi"''
 +
:::''"stealth"''
 +
:::''"supercap"''
 +
:::''"drydock"''
 +
:::''"dont collide invisible"''
 +
:::''"corvette"''
 +
:::''"gas miner"''
 +
:::''"awacs"''
 +
:::''"knossos"''
 +
:::''"no fred"''
 +
:::''"default in tech database"''
 +
:::''"default in tech database multi"''
 +
:::''"flash"''
 +
:::''"show ship"''
 +
:::''"surface shields"''
 +
:::''"generate icon"''
 +
:::''"no weapon damage scaling"''
 +
:::''"gun convergence"''
 +
:::''"no thruster geometry noise"''
 +
:::''"intrinsic no shields"''
 +
:::''"no primary linking"''
 +
:::''"no pain flash"''
 +
:::''"allow landings"''
 +
:::''"no ets"''
 +
:::''"no lighting"''
 +
:::''"dyn primary linking"''
 +
:::''"auto spread shields"''
 +
:::''"draw weapon models"''
 +
:::''"model point shields"''
 +
:::''"repair disabled subsystems"''}}
  
 
===+Weapon Class Flags:===
 
===+Weapon Class Flags:===
Line 72: Line 127:
 
:::''"pierce shields"''
 
:::''"pierce shields"''
 
:::''"local ssm"''}}
 
:::''"local ssm"''}}
 +
{{Table3613|
 +
:::''"capital+"''}}
 +
{{Table38|
 +
:::''"heat-seeking"''
 +
:::''"aspect-seeking"''
 +
:::''"javelin"''
 +
:::''"spawn"''
 +
:::''"remote detonate"''
 +
:::''"countermeasure"''
 +
:::''"turns"''
 +
:::''"swarm"''
 +
:::''"trail"''
 +
:::''"big ship"''
 +
:::''"child"''
 +
:::''"no dumbfire"''
 +
:::''"thruster"''
 +
:::''"in tech database"''
 +
:::''"player allowed"''
 +
:::''"corkscrew"''
 +
:::''"particle spew"''
 +
:::''"esuck"''
 +
:::''"flak"''
 +
:::''"tag"''
 +
:::''"shudder"''
 +
:::''"lockarm"''
 +
:::''"stream"''
 +
:::''"ballistic"''
 +
:::''"default in tech database"''
 +
:::''"tagged only"''
 +
:::''"cycle"''
 +
:::''"small only"''
 +
:::''"same turret cooldown"''
 +
:::''"apply no light"''
 +
:::''"transparent"''
 +
:::''"training"''
 +
:::''"smart spawn"''
 +
:::''"inherit parent target"''
 +
:::''"no emp kill"''
 +
:::''"variable lead homing"''
 +
:::''"untargeted heat seeker"''
 +
:::''"no radius doubling"''
 +
:::''"no subsystem homing"''
 +
:::''"no lifeleft penalty"''
 +
:::''"custom seeker str"''
 +
:::''"can be targeted"''
 +
:::''"show on radar"''
 +
:::''"show friendly on radar"''
 +
:::''"chain external model fps"''
 +
:::''"external model launcher"''
 +
:::''"takes blast damage"''
 +
:::''"takes shockwave damage"''
 +
:::''"hide from radar"''
 +
:::''"render flak"''
 +
:::''"ciws"''
 +
:::''"anti-subsystem beam"''
 +
:::''"no primary linking"''
 +
:::''"same emp time for capships"''
 +
:::''"no primary linked penalty"''
 +
:::''"no homing speed ramp"''
 +
:::''"pulls aspect seekers"''
 +
:::''"turret interceptable"''
 +
:::''"fighter interceptable"''
 +
:::''"aoe electronics"''
 +
:::''"apply recoil"''
 +
:::''"don't spawn if shot"''
 +
:::''"die on lost lock"''}}
 +
 +
 +
==#End==
 +
 +
==#Weapon Targeting Priorities==
 +
 +
 +
===$Name:===
 +
{{Table3611|
 +
* Name of the weapon for which the target priorities are set
 +
* Syntax: '''''String''''', name of the weapon}}
 +
 +
 +
===+Target Priority:===
 +
{{Table3611|
 +
* Names (in order) of the target priorities set for this ship
 +
* Syntax: '''''String list'''''}}
  
  
Line 165: Line 303:
 
===$Beams Easily Hit:===
 
===$Beams Easily Hit:===
 
{{Table3610|
 
{{Table3610|
* Whether beams can easily hit ship (eg capship beams rarely hit fighters)
+
* Whether a type 4 anti-fighter beam should be converted to a type 0 direct-fire beam when firing at this type of target.
 
* Syntax: '''Boolean''', Yes or No}}
 
* Syntax: '''Boolean''', Yes or No}}
 +
 +
===$Protected on cripple:===
 +
{{Table3613|
 +
* If ship should be protected when its subsystems are being targeted
 +
* Syntax: '''Boolean''', Yes or No}}
 +
 +
 +
===$No Huge Beam Impact Effects:===
 +
{{Table3611|
 +
* Defines if the huge beams will generate impact effects on ships of this type
 +
* Syntax: '''Boolean'''}}
 +
 +
 +
===$Don't display class in briefing:===
 +
{{Table3613|
 +
* Option to prevent ship class data from being shown during the briefings
 +
* Syntax: '''Boolean'''}}
 +
  
 
===$Fog:===
 
===$Fog:===
Line 215: Line 371:
 
** attack weapon
 
** attack weapon
 
** fly to ship}}
 
** fly to ship}}
 
+
{{Table38|
 +
** attack ship class}}
  
 
====+Accept Player Orders:====
 
====+Accept Player Orders:====
Line 252: Line 409:
  
  
====+Attempt Broadsides:====
+
====+Attempt broadside:====
 
{{Table3610|
 
{{Table3610|
 
* Whether or not ship type will try to use broadside tactics against enemy ships
 
* Whether or not ship type will try to use broadside tactics against enemy ships
Line 301: Line 458:
 
** generic}}
 
** generic}}
  
 +
 +
====+Ignored on cripple by:====
 +
{{Table3613|
 +
* Defines the ship types which ignore this ship if its has been crippled
 +
* Syntax: '''String list''', ( "string" "string" )
 +
}}
 +
 +
 +
====+Targeted by 'Huge' weapons and Ignored by 'small only' weapons:====
 +
{{Table212|
 +
* Determines whether this ship type is a valid target for weapons with the 'huge' flag and to be ignored by weapons with the 'small only' flag.
 +
* Syntax: '''Boolean'''
 +
* Default: '''Whether the ship is a default big or huge class: Cruiser, Freighter, Transport, Corvette, Gas miner, Awacs, Capital, Supercap, Drydock, or Knossos Device'''}}
  
 
===$Explosion Animations:===
 
===$Explosion Animations:===
Line 317: Line 487:
 
==Examples==
 
==Examples==
  
===Part of the Default FreeSpace 2 Table===
+
===Default FreeSpace 2 Table===
 +
*This is the default table built into the executable that is loaded when no objecttypes.tbl can be found in the games' load path
 
*Shiptypes '''Stealth''' and '''Fighter/Bomber''' do not seem to be used
 
*Shiptypes '''Stealth''' and '''Fighter/Bomber''' do not seem to be used
<pre>
+
<pre>
$Name:                 Navbuoy
+
#Ship types
$Max Debris Speed:     200
+
$Name: Navbuoy
$FF Multiplier:         1.0
+
$Max Debris Speed: 200
$EMP Multiplier:       10.0
+
$FF Multiplier: 1.0
$Fog:
+
$EMP Multiplier: 10.0
  +Start dist:           10.0
+
$Fog:
  +Compl dist:           500.0
+
+Start dist: 10.0
$AI:
+
+Compl dist: 500.0
  +Actively Pursues:     ( "navbuoy"
+
$AI:
                              "sentry gun"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "escape pod"
+
+Turrets attack this: YES
                              "cargo"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "support"
+
$Vaporize Percent Chance: 0.0
                              "stealth"
+
$Name: Sentry Gun
                              "fighter"
+
$Counts for Alone: YES
                              "bomber"
+
$On Hotkey List: YES
                              "fighter/bomber"
+
$Target as Threat: YES
                              "transport"
+
$Show Attack Direction: YES
                              "freighter"
+
$Max Debris Speed: 200
                              "awacs"
+
$FF Multiplier: 0.10
                              "gas miner"
+
$EMP Multiplier: 10.0
                              "cruiser"
+
$Protected on cripple: YES
                              "corvette"
+
$Fog:
                              "capital"
+
+Start dist: 10.0
                              "super cap"
+
+Compl dist: 500.0
                              "drydock"
+
$AI:
                              "knossos device" )
+
+Accept Player Orders: NO
  +Turrets attack this:   YES
+
+Auto attacks: YES
$Vaporize Percent Chance: 0.0
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 
+
+Guards attack this: YES
$Name:                  Sentry Gun
+
+Turrets attack this: YES
$Counts for Alone:      YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$On Hotkey List:        YES
+
$Vaporize Percent Chance: 0.0
$Target as Threat:      YES
+
$Name: Escape Pod
$Show Attack Direction: YES
+
$Praise Destruction: YES
$Max Debris Speed:     200
+
$On Hotkey List: YES
$FF Multiplier:         0.10
+
$Warp Pushable: YES
$EMP Multiplier:       10.0
+
$Turrets prioritize ship target: YES
$Fog:
+
$Max Debris Speed: 200
  +Start dist:           10.0
+
$FF Multiplier: 1.0
  +Compl dist:           500.0
+
$EMP Multiplier: 10.0
  +Disappear factor:      1.5
+
$Protected on cripple: YES
$AI:
+
$Fog:
  +Accept Player Orders: NO
+
+Start dist: 10.0
  +Auto attacks:         YES
+
+Compl dist: 600.0
  +Actively Pursues:     ( "navbuoy"
+
$AI:
                              "sentry gun"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "escape pod"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "cargo"
+
+Turrets attack this: YES
                              "support"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "stealth"
+
$Vaporize Percent Chance: 0.0
                              "fighter"
+
$Name: Cargo
                              "bomber"
+
$Scannable: YES
                              "fighter/bomber"
+
$Max Debris Speed: 200
                              "transport"
+
$FF Multiplier: 0.10
                              "freighter"
+
$EMP Multiplier: 10.0
                              "awacs"
+
$Beams Easily Hit: YES
                              "gas miner"
+
$Protected on cripple: YES
                              "cruiser"
+
$Fog:
                              "corvette"
+
+Start dist: 10.0
                              "capital"
+
+Compl dist: 500.0
                              "super cap"
+
$AI:
                              "drydock"
+
+Passive docks: ( "cargo" )
                              "knossos device" )
+
$Vaporize Percent Chance: 0.0
  +Guards attack this:   YES
+
$Name: Support
  +Turrets attack this:   YES
+
$Counts for Alone: YES
$Vaporize Percent Chance: 0.0
+
$Praise Destruction: YES
 
+
$On Hotkey List: YES
$Name:                  Cargo
+
$Target as Threat: YES
$Scannable:            YES
+
$Show Attack Direction: YES
$Max Debris Speed:      200
+
$Warp Pushable: YES
$FF Multiplier:        0.10
+
$Turrets prioritize ship target: YES
$EMP Multiplier:       10.0
+
$Max Debris Speed: 200
$Beams Easily Hit:     YES
+
$FF Multiplier: 1.0
$Fog:
+
$EMP Multiplier: 3.5
  +Start dist:           10.0
+
$Protected on cripple: YES
  +Compl dist:           500.0
+
$Fog:
  +Disappear factor:      1.5
+
+Start dist: 10.0
$AI:
+
+Compl dist: 500.0
  +Passive docks:        (  "cargo" )
+
$AI:
$Vaporize Percent Chance: 0.0
+
+Valid goals: ( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" "play dead (persistent)" )
 
+
+Accept Player Orders: YES
$Name:                 support
+
+Player orders: ( "rearm me" "abort rearm" "depart" )
$Counts for Alone:     YES
+
+Auto attacks: YES
$Praise Destruction:   YES
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$On Hotkey List:       YES
+
+Guards attack this: YES
$Target as Threat:     YES
+
+Turrets attack this: YES
$Show Attack Direction: YES
+
+Active docks: ( "support" )
$Warp Pushable:         YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Max Debris Speed:      200
+
$Vaporize Percent Chance: 0.0
$FF Multiplier:        1.0
+
;;WMC - Stealth ships always have another type, so this isn't used
$EMP Multiplier:        3.5
+
$Name: Stealth
$Fog:
+
$Counts for Alone: YES
  +Start dist:            10.0
+
$Praise Destruction: YES
  +Compl dist:            500.0
+
$On Hotkey List: YES
  +Disappear factor:      1.5
+
$Target as Threat: YES
$AI:
+
$Show Attack Direction: YES
  +Valid goals:          (  "fly to ship"
+
$Max Debris Speed: 200
                              "dock"
+
$FF Multiplier: 1.0
                              "undock"
+
$EMP Multiplier: 4.0
                              "waypoints"
+
$Protected on cripple: YES
                              "waypoints once"
+
$Fog:
                              "stay near ship"
+
+Start dist: 10.0
                              "keep safe dist"
+
+Compl dist: 500.0
                              "stay still"
+
$AI:
                              "play dead" )
+
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" )
  +Accept Player Orders:  YES
+
+Accept Player Orders: YES
  +Player orders:        (  "rearm me"
+
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
                              "abort rearm"
+
+Auto attacks: YES
                              "stay near me"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "stay near ship"
+
+Guards attack this: YES
                              "keep safe dist"
+
+Turrets attack this: YES
                              "depart" )
+
+Passive docks: ( "support" )
  +Auto attacks:         YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Actively Pursues:     ( "navbuoy"
+
$Vaporize Percent Chance: 0.0
                              "sentry gun"
+
$Name: Fighter
                              "escape pod"
+
$Counts for Alone: YES
                              "cargo"
+
$Praise Destruction: YES
                              "support"
+
$On Hotkey List: YES
                              "stealth"
+
$Target as Threat: YES
                              "fighter"
+
$Show Attack Direction: YES
                              "bomber"
+
$Warp Pushable: YES
                              "fighter/bomber"
+
$Turrets prioritize ship target: YES
                              "transport"
+
$Max Debris Speed: 200
                              "freighter"
+
$FF Multiplier: 1.0
                              "awacs"
+
$EMP Multiplier: 4.0
                              "gas miner"
+
$Protected on cripple: YES
                              "cruiser"
+
$Fog:
                              "corvette"
+
+Start dist: 10.0
                              "capital"
+
+Compl dist: 500.0
                              "super cap"
+
$AI:
                              "drydock"
+
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing")
                              "knossos device" )
+
+Accept Player Orders: YES
  +Guards attack this:    YES
+
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
  +Turrets attack this:  YES
+
+Auto attacks: YES
  +Active docks:          (  "support" )
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Vaporize Percent Chance: 0.0
+
+Guards attack this: YES
 
+
+Turrets attack this: YES
$Name:                 Fighter
+
+Can Form Wing: YES
$Counts for Alone:      YES
+
+Passive docks: ( "support" )
$Praise Destruction:    YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$On Hotkey List:        YES
+
$Vaporize Percent Chance: 0.0
$Target as Threat:     YES
+
$Name: Bomber
$Show Attack Direction: YES
+
$Counts for Alone: YES
$Warp Pushable:        YES
+
$Praise Destruction: YES
$Max Debris Speed:     200
+
$On Hotkey List: YES
$FF Multiplier:         1.0
+
$Target as Threat: YES
$EMP Multiplier:       4.0
+
$Show Attack Direction: YES
$Fog:
+
$Warp Pushable: YES
  +Start dist:           10.0
+
$Turrets prioritize ship target: YES
  +Compl dist:           500.0
+
$Max Debris Speed: 200
  +Disappear factor:      1.5
+
$FF Multiplier: 1.0
$AI:
+
$EMP Multiplier: 4.0
  +Valid goals:           ( "fly to ship"
+
$Protected on cripple: YES
                              "attack ship"
+
$Fog:
                              "waypoints"
+
+Start dist: 10.0
                              "waypoints once"
+
+Compl dist: 500.0
                              "depart"
+
$AI:
                              "attack subsys"
+
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )
                              "attack wing"
+
+Accept Player Orders: YES
                              "guard ship"
+
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
                              "disable ship"
+
+Auto attacks: YES
                              "disarm ship"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "attack any"
+
+Guards attack this: YES
                              "ignore ship"
+
+Turrets attack this: YES
                              "ignore ship (new)"
+
+Can Form Wing: YES
                              "guard wing"
+
+Passive docks: ( "support" )
                              "evade ship"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "stay still"
+
$Vaporize Percent Chance: 0.0
                              "play dead"
+
;;WMC - This fighter/bomber type doesn't seem to be used anywhere, because no ship is set as both fighter and bomber
                              "stay near ship"
+
$Name: Fighter/bomber
                              "keep safe dist" )
+
$Counts for Alone: YES
  +Accept Player Orders: YES
+
$Praise Destruction: YES
  +Player Orders:         ( "attack ship"
+
$On Hotkey List: YES
                              "disable ship"
+
$Target as Threat: YES
                              "disarm ship"
+
$Show Attack Direction: YES
                              "guard ship"
+
$Warp Pushable: YES
                              "ignore ship"
+
$Max Debris Speed: 200
                              "ignore ship (new)"
+
$FF Multiplier: 1.0
                              "form on wing"
+
$EMP Multiplier: 4.0
                              "cover me"
+
$Protected on cripple: YES
                              "attack any"
+
$Fog:
                              "depart"
+
+Start dist: 10.0
                              "disable subsys" )
+
+Compl dist: 500.0
  +Auto attacks:       YES
+
$AI:
  +Actively Pursues:     ( "navbuoy"
+
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )
                              "sentry gun"
+
+Accept Player Orders: YES
                              "escape pod"
+
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
                              "cargo"
+
+Auto attacks: YES
                              "support"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "stealth"
+
+Guards attack this: YES
                              "fighter"
+
+Turrets attack this: YES
                              "bomber"
+
+Can Form Wing: YES
                              "fighter/bomber"
+
+Passive docks: ( "support" )
                              "transport"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "freighter"
+
$Vaporize Percent Chance: 0.0
                              "awacs"
+
$Name: Transport
                              "gas miner"
+
$Counts for Alone: YES
                              "cruiser"
+
$Praise Destruction: YES
                              "corvette"
+
$On Hotkey List: YES
                              "capital"
+
$Target as Threat: YES
                              "super cap"
+
$Show Attack Direction: YES
                              "drydock"
+
$Max Debris Speed: 150
                              "knossos device" )
+
$FF Multiplier: 1.0
  +Guards attack this:   YES
+
$EMP Multiplier: 2.0
  +Turrets attack this:   YES
+
$Beams Easily Hit: YES
  +Can Form Wing:        YES
+
$Protected on cripple: YES
  +Passive docks:         ( "support" )
+
$Fog:
$Vaporize Percent Chance: 0.0
+
+Start dist: 10.0
 
+
+Compl dist: 500.0
$Name:                  Bomber
+
$AI:
$Counts for Alone:      YES
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
$Praise Destruction:    YES
+
+Accept Player Orders: YES
$On Hotkey List:        YES
+
+Player Orders: ( "attack ship" "dock" "depart" )
$Target as Threat:      YES
+
+Auto attacks: YES
$Show Attack Direction: YES
+
+Attempt Broadside: YES
$Warp Pushable:         YES
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Max Debris Speed:     200
+
+Guards attack this: YES
$FF Multiplier:         1.0
+
+Turrets attack this: YES
$EMP Multiplier:       4.0
+
+Can Form Wing: YES
$Fog:
+
+Passive docks: ( "support" )
  +Start dist:           10.0
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Compl dist:           500.0
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
  +Disappear factor:      1.5
+
$Vaporize Percent Chance: 0.0
$AI:
+
$Name: Freighter
  +Valid goals:           ( "fly to ship"
+
$Counts for Alone: YES
                              "attack ship"
+
$Praise Destruction: YES
                              "waypoints"
+
$On Hotkey List: YES
                              "waypoints once"
+
$Target as Threat: YES
                              "depart"
+
$Show Attack Direction: YES
                              "attack subsys"
+
$Scannable: YES
                              "attack wing"
+
$Max Debris Speed: 150
                              "guard ship"
+
$FF Multiplier: 1.0
                              "disable ship"
+
$EMP Multiplier: 1.75
                              "disarm ship"
+
$Beams Easily Hit: YES
                              "attack any"
+
$Protected on cripple: YES
                              "ignore ship"
+
$Fog:
                              "ignore ship (new)"
+
+Start dist: 10.0
                              "guard wing"
+
+Compl dist: 600.0
                              "evade ship"
+
$AI:
                              "stay still"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "play dead"
+
+Accept Player Orders: YES
                              "stay near ship"
+
+Player Orders: ( "attack ship" "dock" "depart" )
                              "keep safe dist" )
+
+Auto attacks: YES
  +Accept Player Orders: YES
+
+Attempt Broadside: YES
  +Player Orders:         ( "attack ship"
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "disable ship"
+
+Guards attack this: YES
                              "disarm ship"
+
+Turrets attack this: YES
                              "guard ship"
+
+Can Form Wing: YES
                              "ignore ship"
+
+Active docks: ( "cargo" )
                              "ignore ship (new)"
+
+Passive docks: ( "support" )
                              "form on wing"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "cover me"
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
                              "attack any"
+
$Vaporize Percent Chance: 0.0
                              "depart"
+
$Name: AWACS
                              "disable subsys" )
+
$Counts for Alone: YES
  +Auto attacks:         YES
+
$Praise Destruction: YES
  +Actively Pursues:     ( "navbuoy"
+
$On Hotkey List: YES
                              "sentry gun"
+
$Target as Threat: YES
                              "escape pod"
+
$Show Attack Direction: YES
                              "cargo"
+
$Max Debris Speed: 150
                              "support"
+
$FF Multiplier: 1.0
                              "stealth"
+
$EMP Multiplier: 0.8
                              "fighter"
+
$Beams Easily Hit: YES
                              "bomber"
+
$Protected on cripple: YES
                              "fighter/bomber"
+
$Fog:
                              "transport"
+
+Start dist: 10.0
                              "freighter"
+
+Compl dist: 600.0
                              "awacs"
+
$AI:
                              "gas miner"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "cruiser"
+
+Accept Player Orders: YES
                              "corvette"
+
+Player Orders: ( "attack ship" "depart" )
                              "capital"
+
+Auto attacks: YES
                              "super cap"
+
+Attempt Broadside: YES
                              "drydock"
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "knossos device" )
+
+Guards attack this: YES
  +Guards attack this:   YES
+
+Turrets attack this: YES
  +Turrets attack this:   YES
+
+Can Form Wing: YES
  +Can Form Wing:        YES
+
+Passive docks: ( "support" )
  +Passive docks:         ( "support" )
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Vaporize Percent Chance: 0.0
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 
+
$Vaporize Percent Chance: 0.0
$Name:                  Freighter
+
$Name: Gas Miner
$Counts for Alone:      YES
+
$Counts for Alone: YES
$Praise Destruction:    YES
+
$Praise Destruction: YES
$On Hotkey List:        YES
+
$On Hotkey List: YES
$Target as Threat:      YES
+
$Target as Threat: YES
$Show Attack Direction: YES
+
$Show Attack Direction: YES
$Scannable:             YES
+
$Max Debris Speed: 150
$Max Debris Speed:     150
+
$FF Multiplier: 1.0
$FF Multiplier:         1.0
+
$EMP Multiplier: 1.0
$EMP Multiplier:       1.75
+
$Beams Easily Hit: YES
$Beams Easily Hit:     YES
+
$Protected on cripple: YES
$Fog:
+
$Fog:
  +Start dist:           10.0
+
+Start dist: 10.0
  +Compl dist:           600.0
+
+Compl dist: 600.0
  +Disappear factor:     2.0
+
$AI:
$AI:
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
  +Valid goals:           (  "fly to ship"
+
+Accept Player Orders: YES
                              "attack ship"
+
+Player Orders: ( "attack ship" "depart" )
                              "attack wing"
+
+Auto attacks: YES
                              "dock"
+
+Attempt Broadside: YES
                              "waypoints"
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "waypoints once"
+
+Guards attack this: YES
                              "depart"
+
+Turrets attack this: YES
                              "undock"
+
+Can Form Wing: YES
                              "stay still"
+
+Passive docks: ( "support" )
                              "play dead"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "stay near ship" )
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
  +Accept Player Orders:  YES
+
$Vaporize Percent Chance: 0.0
  +Player Orders:        (  "attack ship"
+
$Name: Cruiser
                              "dock"
+
$Counts for Alone: YES
                              "depart" )
+
$Praise Destruction: YES
  +Auto attacks:          YES
+
$On Hotkey List: YES
  +Attempt Broadside:    YES
+
$Target as Threat: YES
  +Actively Pursues:      (  "transport"
+
$Show Attack Direction: YES
                              "freighter"
+
$Max Debris Speed: 150
                              "awacs"
+
$FF Multiplier: 1.0
                              "gas miner"
+
$EMP Multiplier: 0.9
                              "cruiser"
+
$Beams Easily Hit: YES
                              "corvette"
+
$Protected on cripple: YES
                              "capital"
+
$Fog:
                              "super cap"
+
+Start dist: 10.0
                              "drydock"
+
+Compl dist: 600.0
                              "knossos device" )
+
$AI:
  +Guards attack this:   YES
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
  +Turrets attack this:  YES
+
+Accept Player Orders: YES
  +Can Form Wing:        YES
+
+Player Orders: ( "attack ship" "depart" )
  +Active docks:          (  "cargo" )
+
+Auto attacks: YES
  +Passive docks:        (  "support" )
+
+Attempt Broadside: YES
$Vaporize Percent Chance: 0.0
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 
+
+Guards attack this: YES
$Name:                 Cruiser
+
+Turrets attack this: YES
$Counts for Alone:      YES
+
+Can Form Wing: YES
$Praise Destruction:   YES
+
+Passive docks: ( "support" )
$On Hotkey List:        YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Target as Threat:      YES
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Show Attack Direction: YES
+
$Vaporize Percent Chance: 0.0
$Max Debris Speed:      150
+
$Name: Corvette
$FF Multiplier:        1.0
+
$Counts for Alone: YES
$EMP Multiplier:        0.9
+
$Praise Destruction: YES
$Beams Easily Hit:     YES
+
$On Hotkey List: YES
$Fog:
+
$Target as Threat: YES
  +Start dist:           10.0
+
$Show Attack Direction: YES
  +Compl dist:           600.0
+
$Max Debris Speed: 150
  +Disappear factor:     2.0
+
$FF Multiplier: 1.0
$AI:
+
$EMP Multiplier: 0.3333
  +Valid goals:           ( "fly to ship"
+
$Beams Easily Hit: YES
                              "attack ship"
+
$Protected on cripple: YES
                              "attack wing"
+
$Fog:
                              "dock"
+
+Start dist: 10.0
                              "waypoints"
+
+Compl dist: 600.0
                              "waypoints once"
+
$AI:
                              "depart"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "undock"
+
+Accept Player Orders: YES
                              "stay still"
+
+Player Orders: ( "attack ship" "depart" )
                              "play dead"
+
+Auto attacks: YES
                              "stay near ship" )
+
+Attempt Broadside: YES
  +Accept Player Orders:  YES
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Player Orders:        (  "attack ship"
+
+Guards attack this: YES
                              "depart" )
+
+Turrets attack this: YES
  +Auto attacks:          YES
+
+Can Form Wing: YES
  +Attempt Broadside:    YES
+
+Passive docks: ( "support" )
  +Actively Pursues:      (  "transport"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "freighter"
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
                              "awacs"
+
$Vaporize Percent Chance: 0.0
                              "gas miner"
+
$Name: Capital
                              "cruiser"
+
$Counts for Alone: YES
                              "corvette"
+
$Praise Destruction: YES
                              "capital"
+
$On Hotkey List: YES
                              "supercap"
+
$Target as Threat: YES
                              "drydock"
+
$Show Attack Direction: YES
                              "knossos" )
+
$Warp Pushes: YES
  +Guards attack this:    YES
+
$Max Debris Speed: 100
  +Turrets attack this:  YES
+
$FF Multiplier: 1.0
  +Can Form Wing:        YES
+
$EMP Multiplier: 0.2
  +Passive docks:        (  "support" )</pre>
+
$Beams Easily Hit: YES
$Vaporize Percent Chance: 0.0
+
$Protected on cripple: NO
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 750.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Vaporize Percent Chance: 0.0
 +
$Name: Super Cap
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Warp Pushes: YES
 +
$Max Debris Speed: 100
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.075
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: NO
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 1000.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Vaporize Percent Chance: 0.0
 +
$Name: Drydock
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 100
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.5
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: NO
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 750.0
 +
$AI:
 +
+Accept Player Orders: YES
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Vaporize Percent Chance: 0.0
 +
$Name: Knossos Device
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 100
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.10
 +
$Protected on cripple: NO
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 1000.0
 +
$AI:
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Vaporize Percent Chance: 0.0
 +
#End </pre>
  
 
[[Category: Tables]]
 
[[Category: Tables]]

Revision as of 21:07, 28 April 2021

This feature requires FreeSpace Open

Revision information.....

FSO Git Commit: Date: 2016-08-14 SHA: 6f7039e
Note: Please update the revision information when the page is updated. If your edit had nothing to do with new code entries then please do not edit the revision information


List of Tables and related code files
* Notes Modular Tables
** Notes tables which only use modular tables
Ai.tbl* /ai/aicode.cpp
Ai_profiles.tbl* /ai/ai_profiles.cpp
Animation.tbl** /model/modelanimation.cpp
Armor.tbl* /ship/ship.cpp
Asteroid.tbl* /asteroid/asteroid.cpp
Autopilot.tbl* /autopilot/autopilot.cpp
Cheats.tbl* /cheats_table/cheats_table.cpp
Colors.tbl* /globalincs/alphacolors.cpp
Curves.tbl* /math/curves.cpp
Controlconfigdefaults.tbl /controlconfig/controlsconfigcommon.cpp
Credits.tbl* /menuui/credits.cpp
Cutscenes.tbl* /cutscene/cutscenes.cpp
Decals.tbl** /decals/decals.cpp
Fireball.tbl* /fireball/fireballs.cpp
Fonts.tbl* /graphics/font.cpp
Game_settings.tbl* /mod_table/mod_table.cpp
Glowpoints.tbl* /model/modelread.cpp
Help.tbl* /gamehelp/contexthelp.cpp
Hud_gauges.tbl* /hud/hudparse.cpp
Icons.tbl* /mission/missionbriefcommon.cpp
Iff_defs.tbl* /iff_defs/iff_defs.cpp
Lighting_Profiles.tbl* /lighting/lighting_profiles.cpp
Lightning.tbl* /nebula/neblightning.cpp
Mainhall.tbl* /menuui/mainhallmenu.cpp
Medals.tbl* /stats/medals.cpp
Messages.tbl* /mission/missionmessage.cpp
Mflash.tbl* /weapon/muzzleflash.cpp
Music.tbl* /gamesnd/eventmusic.cpp
Nebula.tbl* /nebula/neb.cpp
Objecttypes.tbl* /ship/ship.cpp
Options.tbl* Not In Codebase
Particle effects(-part.tbm)** /particle/effects...
Post_processing.tbl /graphics/gropenglpostprocessing.cpp
Rank.tbl* /stats/scoring.cpp
Scpui.tbl* Not In Codebase
Scripting.tbl* /parse/scripting.cpp
Ships.tbl* /ship/ship.cpp
Sexps.tbl** /parse/sexp/sexp_lookup.cpp
Sounds.tbl* /gamesnd/gamesnd.cpp
Species_defs.tbl* /species_defs/species_defs.cpp
Species.tbl* /menuui/techmenu.cpp
Ssm.tbl* /hud/hudartillery.cpp
Stars.tbl* /starfield/starfield.cpp
Strings.tbl* /localization/localize.cpp
Tips.tbl* /menuui/playermenu.cpp
Traitor.tbl* /stats/scoring.cpp
Tstrings.tbl* /localization/localize.cpp
Virtual_pofs.tbl* /model/modelreplace.cpp
Weapon_expl.tbl* /weapon/weapons.cpp
Weapons.tbl* /weapon/weapons.cpp

The objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the GTF Perseus and GTF Ulysses belong to the 'fighter' ship type. However, the GTD Orion belongs to the 'capital' ship type.

This table is one of the Modular Tables and can be extended with xxx-obt.tbm

General Format

  • Note that objecttypes.tbl is fully XMT-compliant. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
  • Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.

#Target Priorities

All set target priorities function on additive basis. For example setting 'object type' "ship" already includes all the ships in the game.

$Name:

FS2 Open, 3.6.12:
  • Name of target priority group.
  • Syntax: String

+Object Type:

FS2 Open, 3.6.12:
  • The object types which belong to this target priority group.
  • Syntax: String
    • Example: ship
    • Options
"ship"
"asteroid"
"weapon"
FS2 Open, 3.8:
"debris"

+Weapon Class:

FS2 Open, 3.6.12:
  • Name of weapon classes which belong to this target priority group.
  • Syntax: String list, names of the weapons
  • Example: ( "Cyclops" "Tsunami")

+Object Flags:

FS2 Open, 3.6.12:
  • The object flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Options:
"no shields"
"targetable as bomb"
FS2 Open, 3.8:
"renders"
"collides"
"physics"
"invulnerable"
"player ship"
"special warpin"
"immobile"

+Ship Class Flags:

FS2 Open, 3.6.12:
  • The ship class flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Valid Options:
"afterburners"
"big damage"
"has awacs"
FS2 Open, 3.8:
"no collide"
"player ship"
"default player ship"
"path fixup"
"support"
"cargo"
"fighter"
"bomber"
"cruiser"
"freighter"
"capital"
"transport"
"navbuoy"
"sentrygun"
"escapepod"
"no type"
"ship copy"
"in tech database"
"in tech database multi"
"stealth"
"supercap"
"drydock"
"dont collide invisible"
"corvette"
"gas miner"
"awacs"
"knossos"
"no fred"
"default in tech database"
"default in tech database multi"
"flash"
"show ship"
"surface shields"
"generate icon"
"no weapon damage scaling"
"gun convergence"
"no thruster geometry noise"
"intrinsic no shields"
"no primary linking"
"no pain flash"
"allow landings"
"no ets"
"no lighting"
"dyn primary linking"
"auto spread shields"
"draw weapon models"
"model point shields"
"repair disabled subsystems"

+Weapon Class Flags:

FS2 Open, 3.6.12:
  • The weapon class flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Valid Options:
"bomb"
"huge damage"
"supercap damage"
"bomber+"
"electronics"
"puncture"
"emp"
"heat seeking"
"aspect seeking"
"engine seeking"
"pierce shields"
"local ssm"
FS2 Open, 3.6.14:
"capital+"
FS2 Open, 3.8:
"heat-seeking"
"aspect-seeking"
"javelin"
"spawn"
"remote detonate"
"countermeasure"
"turns"
"swarm"
"trail"
"big ship"
"child"
"no dumbfire"
"thruster"
"in tech database"
"player allowed"
"corkscrew"
"particle spew"
"esuck"
"flak"
"tag"
"shudder"
"lockarm"
"stream"
"ballistic"
"default in tech database"
"tagged only"
"cycle"
"small only"
"same turret cooldown"
"apply no light"
"transparent"
"training"
"smart spawn"
"inherit parent target"
"no emp kill"
"variable lead homing"
"untargeted heat seeker"
"no radius doubling"
"no subsystem homing"
"no lifeleft penalty"
"custom seeker str"
"can be targeted"
"show on radar"
"show friendly on radar"
"chain external model fps"
"external model launcher"
"takes blast damage"
"takes shockwave damage"
"hide from radar"
"render flak"
"ciws"
"anti-subsystem beam"
"no primary linking"
"same emp time for capships"
"no primary linked penalty"
"no homing speed ramp"
"pulls aspect seekers"
"turret interceptable"
"fighter interceptable"
"aoe electronics"
"apply recoil"
"don't spawn if shot"
"die on lost lock"


#End

#Weapon Targeting Priorities

$Name:

FS2 Open, 3.6.12:
  • Name of the weapon for which the target priorities are set
  • Syntax: String, name of the weapon


+Target Priority:

FS2 Open, 3.6.12:
  • Names (in order) of the target priorities set for this ship
  • Syntax: String list


#End

#Ship Types

$Name:

FS2 Open 3.6.10:
  • Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class's "$Flags:" field.
  • Syntax: String


+nocreate

FS2 Open 3.6.10:


$Target Priority Groups:

FS2 Open, 3.6.12:
  • Defines the target priority groups ships of this objecttype belong to
  • Syntax: String list
  • +Override
    • Replaces the objecttypes existing groupings


$Counts for Alone:

FS2 Open 3.6.10:
  • Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
  • Syntax: Boolean, Yes or No


$Praise Destruction:

FS2 Open 3.6.10:
  • Whether wingmates will praise destruction of the ship.
  • Syntax: Boolean, Yes or No


$On Hotkey List:

FS2 Open 3.6.10:
  • Whether ship will show up in hotkey screen.
  • Syntax: Boolean, Yes or No


$Target as Threat:

FS2 Open 3.6.10:
  • Whether ship will be targetted with the 'H' key.
  • Syntax: Boolean, Yes or No


$Scannable:

FS2 Open 3.6.10:
  • Toggles whether ship type can be scanned
  • Syntax: Boolean, Yes or No


$Warp Pushes:

FS2 Open 3.6.10:
  • Whether ship will push other (pushable) ships out of the way while warping.
  • Syntax: Boolean, Yes or No


$Warp Pushable:

FS2 Open 3.6.10:
  • Whether ship can be pushed out of the way by ships with Warp Pushes enabled
  • Syntax: Boolean, Yes or No


$Turrets prioritize ship target:

FS2 Open, 3.6.12:
  • Defines that ships turrets prioritize ships current target above normal turret targeting priorities
  • Syntax: Boolean, Yes or No

$Max Debris Speed:

FS2 Open 3.6.10:
  • Defined the maximum speed for debris form this shiptype
  • Syntax: float


$FF Multiplier:

FS2 Open 3.6.10:
  • Friendly-fire damage to ship will be multiplied by this amount
  • Syntax: Float


$EMP Multiplier:

FS2 Open 3.6.10:
  • EMP effect will be multiplied by this amount. Higher values mean more HUD jittering/longer-lasting effect.
  • Syntax: Float


$Beams Easily Hit:

FS2 Open 3.6.10:
  • Whether a type 4 anti-fighter beam should be converted to a type 0 direct-fire beam when firing at this type of target.
  • Syntax: Boolean, Yes or No

$Protected on cripple:

FS2 Open, 3.6.14:
  • If ship should be protected when its subsystems are being targeted
  • Syntax: Boolean, Yes or No


$No Huge Beam Impact Effects:

FS2 Open, 3.6.12:
  • Defines if the huge beams will generate impact effects on ships of this type
  • Syntax: Boolean


$Don't display class in briefing:

FS2 Open, 3.6.14:
  • Option to prevent ship class data from being shown during the briefings
  • Syntax: Boolean


$Fog:

+Start Dist:

FS2 Open 3.6.10:
  • Distance from camera that fogging effect will start
  • Syntax: Float


+Compl Dist:

FS2 Open 3.6.10:
  • Distance from camera that this object will be completely obscured by the fogging effect
  • Syntax: Float


$AI:

+Valid Goals:

FS2 Open 3.6.10:
  • Valid goals that can be given to this object.
  • Syntax: ( "String" "String" )
  • Goals:
    • attack ship
    • dock
    • waypoints
    • waypoints once
    • depart
    • attack subsys
    • form on wing
    • undock
    • attack wing
    • guard ship
    • disable ship
    • disarm ship
    • attack any
    • ignore ship
    • ignore ship (new)
    • guard wing
    • evade ship
    • stay near ship
    • keep safe dist
    • rearm ship
    • stay still
    • play dead
    • attack weapon
    • fly to ship
FS2 Open, 3.8:
    • attack ship class

+Accept Player Orders:

FS2 Open 3.6.10:
  • Whether or not ship type will accept orders from player
  • Syntax: Yes/No


+Player Orders:

FS2 Open 3.6.10:
  • Orders that ship type will accept from player
  • Syntax: ( "String" "String" )
  • Orders:
    • attack ship
    • disable ship
    • disarm ship
    • disable subsys
    • guard ship
    • ignore ship
    • form on wing
    • cover me
    • attack any
    • depart
    • dock
    • rearm me
    • abort rearm
    • stay near me
    • stay near ship
    • keep safe dist


+Auto Attacks:

FS2 Open 3.6.10:
  • Whether or not ship type will auto attack nearby ships
  • Syntax: Boolean, Yes or No


+Attempt broadside:

FS2 Open 3.6.10:
  • Whether or not ship type will try to use broadside tactics against enemy ships
  • Syntax: Boolean, Yes or No


+Actively Pursues:

FS2 Open 3.6.10:
  • Which ship types the current ship type will actively pursue (rather than simply return to guard position or whatnot)
  • Syntax: ( "String" "String" ), shiptypes


+Guards Attack this:

FS2 Open 3.6.10:
  • Whether ships assigned to guard another ship will attempt to engage ships of the type
  • Syntax: Boolean, Yes or No


+Turrets Attack This:

FS2 Open 3.6.10:
  • Whether or not turrets will target the ships of the type
  • Syntax: Boolean, Yes or No


+Can Form Wing:

FS2 Open 3.6.10:
  • Whether or not ship type can be formed into a wing
  • Syntax: Boolean, Yes or No


+Active Docks:

FS2 Open 3.6.10:
  • Preferred docking bay type for ship when it is initiating the dock with another ship
  • Syntax: ( "String" "String" ), names of the dock bays
  • Dock bays:
    • cargo
    • rearm
    • generic


+Passive Docks:

FS2 Open 3.6.10:
  • Preferred docking bay type for ship when it is receiving a dock from another ship
  • Syntax: ( "String" "String" )
  • Dock bays:
    • cargo
    • rearm
    • generic


+Ignored on cripple by:

FS2 Open, 3.6.14:
  • Defines the ship types which ignore this ship if its has been crippled
  • Syntax: String list, ( "string" "string" )


+Targeted by 'Huge' weapons and Ignored by 'small only' weapons:

FS2 Open, 21.2:
  • Determines whether this ship type is a valid target for weapons with the 'huge' flag and to be ignored by weapons with the 'small only' flag.
  • Syntax: Boolean
  • Default: Whether the ship is a default big or huge class: Cruiser, Freighter, Transport, Corvette, Gas miner, Awacs, Capital, Supercap, Drydock, or Knossos Device

$Explosion Animations:

FS2 Open 3.6.10:
  • Defines the animations used with the objecttype
  • Syntax: Integer list


$Vaporize Percent Chance:

FS2 Open, 3.6.12:
  • Allows ships to sometimes explode instantly (vaporize) instead of going through a death roll first. This can be overriden on a per-ship basis in ships.tbl.
  • Syntax: Float, percent chance of vaporization

#End

Examples

Default FreeSpace 2 Table

  • This is the default table built into the executable that is loaded when no objecttypes.tbl can be found in the games' load path
  • Shiptypes Stealth and Fighter/Bomber do not seem to be used
															
#Ship types															
$Name:					Navbuoy											
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		10.0											
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Sentry Gun										
$Counts for Alone:		YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		200												
$FF Multiplier:			0.10											
$EMP Multiplier:		10.0											
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Accept Player Orders:	NO											
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Escape Pod										
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		10.0											
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Cargo											
$Scannable:				YES												
$Max Debris Speed:		200												
$FF Multiplier:			0.10											
$EMP Multiplier:		10.0											
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Passive docks:			( "cargo" )								
$Vaporize Percent Chance: 0.0											
$Name:					Support											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		3.5												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" "play dead (persistent)" )							
	+Accept Player Orders:	YES											
	+Player orders:			( "rearm me" "abort rearm" "depart" )																	
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Active docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
;;WMC - Stealth ships always have another type, so this isn't used		
$Name:					Stealth											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Fighter											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing")	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Bomber											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
;;WMC - This fighter/bomber type doesn't seem to be used anywhere, because no ship is set as both fighter and bomber																																																								
$Name:					Fighter/bomber									
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Transport										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		2.0												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "dock" "depart" )		
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Freighter										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Scannable:				YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		1.75											
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "dock" "depart" )		
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Active docks:			( "cargo" )								
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					AWACS											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.8												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Gas Miner										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		1.0												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES	
$Vaporize Percent Chance: 0.0											
$Name:					Cruiser											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.9												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Corvette										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.3333											
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Capital											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushes:			YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.2												
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			750.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )						
	+Accept Player Orders:	YES											
	+Player Orders:			( "depart" )								
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Super Cap										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushes:			YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.075											
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			1000.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Drydock											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.5												
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			750.0										
$AI:																	
	+Accept Player Orders:	YES											
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Knossos Device									
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.10											
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			1000.0										
$AI:																	
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
#End