Difference between revisions of "Objecttypes.tbl"

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Objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the [[GTF Perseus]] and [[GTF Ulysses]] belong to the 'fighter' ship type. However, the [[GTD Orion]] belongs to the 'capital' ship type.
+
{{SCP_table}}
 +
{{TableVersionGit|2016-08-14|6f7039e}}
 +
{{Tables}}
 +
The '''objecttypes.tbl''' is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the [[GTF Perseus]] and [[GTF Ulysses]] belong to the 'fighter' ship type. However, the [[GTD Orion]] belongs to the 'capital' ship type.
  
Note that objecttypes.tbl is fully XMT-compliant, with the suffix *-obt.tbm. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
+
This table is one of the [[Modular Tables]] and can be extended with xxx-obt.tbm
  
Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.
+
==General Format==
 +
*Note that objecttypes.tbl is fully XMT-compliant. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
 +
*Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.
 +
 
 +
==#Target Priorities==
 +
All set target priorities function on additive basis. For example setting 'object type' "ship" already includes all the ships in the game.
 +
 
 +
===$Name:===
 +
{{Table3611|
 +
* Name of target priority group.
 +
* Syntax: '''String'''}}
 +
 
 +
===+Object Type:===
 +
{{Table3611|
 +
* The object types which belong to this target priority group.
 +
* Syntax: '''String'''
 +
** Example: ''ship''
 +
** Options
 +
:::''"ship"''
 +
:::''"asteroid"''
 +
:::''"weapon"''}}
 +
{{Table38|
 +
:::''"debris"''}}
 +
 
 +
===+Weapon Class:===
 +
{{Table3611|
 +
* Name of weapon classes which belong to this target priority group.
 +
* Syntax: '''String list''', names of the weapons}}
 +
** Example: ( "''Cyclops''" "''Tsunami''")
 +
 
 +
===+Object Flags:===
 +
{{Table3611|
 +
* The object flags which make their owners belong to this target priority group.
 +
* Syntax: '''String list'''
 +
** Options:
 +
:::''"no shields"''
 +
:::''"targetable as bomb"''}}
 +
{{Table38|
 +
:::''"renders"''
 +
:::''"collides"''
 +
:::''"physics"''
 +
:::''"invulnerable"''
 +
:::''"player ship"''
 +
:::''"special warpin"''
 +
:::''"immobile"''}}
 +
 
 +
===+Ship Class Flags:===
 +
{{Table3611|
 +
* The ship class flags which make their owners belong to this target priority group.
 +
* Syntax: '''String list'''
 +
** Valid Options:
 +
:::''"afterburners"''
 +
:::''"big damage"''
 +
:::''"has awacs"''}}
 +
{{Table38|
 +
:::''"no collide"''
 +
:::''"player ship"''
 +
:::''"default player ship"''
 +
:::''"path fixup"''
 +
:::''"support"''
 +
:::''"cargo"''
 +
:::''"fighter"''
 +
:::''"bomber"''
 +
:::''"cruiser"''
 +
:::''"freighter"''
 +
:::''"capital"''
 +
:::''"transport"''
 +
:::''"navbuoy"''
 +
:::''"sentrygun"''
 +
:::''"escapepod"''
 +
:::''"no type"''
 +
:::''"ship copy"''
 +
:::''"in tech database"''
 +
:::''"in tech database multi"''
 +
:::''"stealth"''
 +
:::''"supercap"''
 +
:::''"drydock"''
 +
:::''"dont collide invisible"''
 +
:::''"corvette"''
 +
:::''"gas miner"''
 +
:::''"awacs"''
 +
:::''"knossos"''
 +
:::''"no fred"''
 +
:::''"default in tech database"''
 +
:::''"default in tech database multi"''
 +
:::''"flash"''
 +
:::''"show ship"''
 +
:::''"surface shields"''
 +
:::''"generate icon"''
 +
:::''"no weapon damage scaling"''
 +
:::''"gun convergence"''
 +
:::''"no thruster geometry noise"''
 +
:::''"intrinsic no shields"''
 +
:::''"no primary linking"''
 +
:::''"no pain flash"''
 +
:::''"allow landings"''
 +
:::''"no ets"''
 +
:::''"no lighting"''
 +
:::''"dyn primary linking"''
 +
:::''"auto spread shields"''
 +
:::''"draw weapon models"''
 +
:::''"model point shields"''
 +
:::''"repair disabled subsystems"''}}
 +
 
 +
===+Weapon Class Flags:===
 +
{{Table3611|
 +
* The weapon class flags which make their owners belong to this target priority group.
 +
* Syntax: '''String list'''
 +
** Valid Options:
 +
:::''"bomb"''
 +
:::''"huge damage"''
 +
:::''"supercap damage"''
 +
:::''"bomber+"''
 +
:::''"electronics"''
 +
:::''"puncture"''
 +
:::''"emp"''
 +
:::''"heat seeking"''
 +
:::''"aspect seeking"''
 +
:::''"engine seeking"''
 +
:::''"pierce shields"''
 +
:::''"local ssm"''}}
 +
{{Table3613|
 +
:::''"capital+"''}}
 +
{{Table38|
 +
:::''"heat-seeking"''
 +
:::''"aspect-seeking"''
 +
:::''"javelin"''
 +
:::''"spawn"''
 +
:::''"remote detonate"''
 +
:::''"countermeasure"''
 +
:::''"turns"''
 +
:::''"swarm"''
 +
:::''"trail"''
 +
:::''"big ship"''
 +
:::''"child"''
 +
:::''"no dumbfire"''
 +
:::''"thruster"''
 +
:::''"in tech database"''
 +
:::''"player allowed"''
 +
:::''"corkscrew"''
 +
:::''"particle spew"''
 +
:::''"esuck"''
 +
:::''"flak"''
 +
:::''"tag"''
 +
:::''"shudder"''
 +
:::''"lockarm"''
 +
:::''"stream"''
 +
:::''"ballistic"''
 +
:::''"default in tech database"''
 +
:::''"tagged only"''
 +
:::''"cycle"''
 +
:::''"small only"''
 +
:::''"same turret cooldown"''
 +
:::''"apply no light"''
 +
:::''"transparent"''
 +
:::''"training"''
 +
:::''"smart spawn"''
 +
:::''"inherit parent target"''
 +
:::''"no emp kill"''
 +
:::''"variable lead homing"''
 +
:::''"untargeted heat seeker"''
 +
:::''"no radius doubling"''
 +
:::''"no subsystem homing"''
 +
:::''"no lifeleft penalty"''
 +
:::''"custom seeker str"''
 +
:::''"can be targeted"''
 +
:::''"show on radar"''
 +
:::''"show friendly on radar"''
 +
:::''"chain external model fps"''
 +
:::''"external model launcher"''
 +
:::''"takes blast damage"''
 +
:::''"takes shockwave damage"''
 +
:::''"hide from radar"''
 +
:::''"render flak"''
 +
:::''"ciws"''
 +
:::''"anti-subsystem beam"''
 +
:::''"no primary linking"''
 +
:::''"same emp time for capships"''
 +
:::''"no primary linked penalty"''
 +
:::''"no homing speed ramp"''
 +
:::''"pulls aspect seekers"''
 +
:::''"turret interceptable"''
 +
:::''"fighter interceptable"''
 +
:::''"aoe electronics"''
 +
:::''"apply recoil"''
 +
:::''"don't spawn if shot"''
 +
:::''"die on lost lock"''}}
 +
 
 +
 
 +
==#End==
 +
 
 +
==#Weapon Targeting Priorities==
 +
 
 +
 
 +
===$Name:===
 +
{{Table3611|
 +
* Name of the weapon for which the target priorities are set
 +
* Syntax: '''''String''''', name of the weapon}}
 +
 
 +
 
 +
===+Target Priority:===
 +
{{Table3611|
 +
* Names (in order) of the target priorities set for this ship
 +
* Syntax: '''''String list'''''}}
 +
 
 +
 
 +
==#End==
  
==General Format==
 
 
==#Ship Types==
 
==#Ship Types==
 +
 +
 
===$Name:===
 
===$Name:===
 +
{{Table3610|
 
* Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class's "$Flags:" field.
 
* Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class's "$Flags:" field.
 +
* Syntax: '''String'''}}
 +
 +
 +
===+nocreate===
 +
{{Table3610|
 +
*Used with [[Modular Tables|modular tables]]}}
 +
 +
 +
===$Target Priority Groups:===
 +
{{Table3611|
 +
* Defines the target priority groups ships of this objecttype belong to
 +
* Syntax: '''''String list'''''
 +
* '''+Override'''
 +
** Replaces the objecttypes existing groupings}}
 +
  
 
===$Counts for Alone:===
 
===$Counts for Alone:===
 +
{{Table3610|
 
* Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
 
* Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
===$Praise Destruction:===
 
===$Praise Destruction:===
 +
{{Table3610|
 
* Whether wingmates will praise destruction of the ship.
 
* Whether wingmates will praise destruction of the ship.
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
===$On Hotkey List:===
 
===$On Hotkey List:===
 +
{{Table3610|
 
* Whether ship will show up in hotkey screen.
 
* Whether ship will show up in hotkey screen.
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
===$Target as Threat:===
 
===$Target as Threat:===
 +
{{Table3610|
 
* Whether ship will be targetted with the 'H' key.
 
* Whether ship will be targetted with the 'H' key.
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
===$Scannable:===
 
===$Scannable:===
 +
{{Table3610|
 
* Toggles whether ship type can be scanned
 
* Toggles whether ship type can be scanned
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
===$Warp Pushes:===
 
===$Warp Pushes:===
 +
{{Table3610|
 
* Whether ship will push other (pushable) ships out of the way while warping.
 
* Whether ship will push other (pushable) ships out of the way while warping.
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
===$Warp Pushable:===
 
===$Warp Pushable:===
 +
{{Table3610|
 
* Whether ship can be pushed out of the way by ships with Warp Pushes enabled
 
* Whether ship can be pushed out of the way by ships with Warp Pushes enabled
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
 +
 
 +
===$Turrets prioritize ship target:===
 +
{{Table3611|
 +
* Defines that ships turrets prioritize ships current target above normal turret targeting priorities
 +
* Syntax: '''Boolean''', Yes or No}}
  
 
===$Max Debris Speed:===
 
===$Max Debris Speed:===
* Maximum speed of debris spawned from ship
+
{{Table3610|
* Syntax: ''Number or decimal''
+
* Defined the maximum speed for debris form this shiptype
 +
* Syntax: '''float'''}}
 +
 
  
 
===$FF Multiplier:===
 
===$FF Multiplier:===
 +
{{Table3610|
 
* Friendly-fire damage to ship will be multiplied by this amount
 
* Friendly-fire damage to ship will be multiplied by this amount
* Syntax: ''Number or decimal''
+
* Syntax: '''Float'''}}
 +
 
  
 
===$EMP Multiplier:===
 
===$EMP Multiplier:===
 +
{{Table3610|
 
* EMP effect will be multiplied by this amount. Higher values mean more HUD jittering/longer-lasting effect.
 
* EMP effect will be multiplied by this amount. Higher values mean more HUD jittering/longer-lasting effect.
* Syntax: ''Number or decimal''
+
* Syntax: '''Float'''}}
 +
 
  
 
===$Beams Easily Hit:===
 
===$Beams Easily Hit:===
* Whether beams can easily hit ship (eg capship beams rarely hit fighters)
+
{{Table3610|
* Syntax: ''Yes/No''
+
* Whether a type 4 anti-fighter beam should be converted to a type 0 direct-fire beam when firing at this type of target.
 +
* Syntax: '''Boolean''', Yes or No}}
 +
 
 +
===$Protected on cripple:===
 +
{{Table3613|
 +
* If ship should be protected when its subsystems are being targeted
 +
* Syntax: '''Boolean''', Yes or No}}
 +
 
 +
 
 +
===$No Huge Beam Impact Effects:===
 +
{{Table3611|
 +
* Defines if the huge beams will generate impact effects on ships of this type
 +
* Syntax: '''Boolean'''}}
 +
 
 +
 
 +
===$Don't display class in briefing:===
 +
{{Table3613|
 +
* Option to prevent ship class data from being shown during the briefings
 +
* Syntax: '''Boolean'''}}
 +
 
  
 
===$Fog:===
 
===$Fog:===
 +
 +
 
====+Start Dist:====
 
====+Start Dist:====
 +
{{Table3610|
 
* Distance from camera that fogging effect will start
 
* Distance from camera that fogging effect will start
* Syntax: ''Number or decimal''
+
* Syntax: '''Float'''}}
 +
 
  
 
====+Compl Dist:====
 
====+Compl Dist:====
 +
{{Table3610|
 
* Distance from camera that this object will be completely obscured by the fogging effect
 
* Distance from camera that this object will be completely obscured by the fogging effect
* Syntax: ''Number or decimal''
+
* Syntax: '''Float'''}}
 +
 
  
 
===$AI:===
 
===$AI:===
 +
 +
 
====+Valid Goals:====
 
====+Valid Goals:====
 +
{{Table3610|
 
* Valid goals that can be given to this object.
 
* Valid goals that can be given to this object.
* Syntax: ''( "goal" "goal" )''
+
* Syntax: '''( "String" "String" )'''
 
* '''Goals:'''
 
* '''Goals:'''
 
** attack ship
 
** attack ship
Line 91: Line 370:
 
** play dead
 
** play dead
 
** attack weapon
 
** attack weapon
** fly to ship
+
** fly to ship}}
 +
{{Table38|
 +
** attack ship class}}
  
 
====+Accept Player Orders:====
 
====+Accept Player Orders:====
 +
{{Table3610|
 
* Whether or not ship type will accept orders from player
 
* Whether or not ship type will accept orders from player
* Syntax: ''Yes/No''
+
* Syntax: ''Yes/No''}}
 +
 
  
 
====+Player Orders:====
 
====+Player Orders:====
 +
{{Table3610|
 
* Orders that ship type will accept from player
 
* Orders that ship type will accept from player
* Syntax: ''( "goal" "goal" )''
+
* Syntax: '''( "String" "String" )'''
 
* '''Orders:'''
 
* '''Orders:'''
 
** attack ship
 
** attack ship
Line 116: Line 400:
 
** stay near me
 
** stay near me
 
** stay near ship
 
** stay near ship
** keep safe dist
+
** keep safe dist}}
 +
 
  
 
====+Auto Attacks:====
 
====+Auto Attacks:====
 +
{{Table3610|
 
* Whether or not ship type will auto attack nearby ships
 
* Whether or not ship type will auto attack nearby ships
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
====+Attempt Broadsides:====
+
====+Attempt broadside:====
 +
{{Table3610|
 
* Whether or not ship type will try to use broadside tactics against enemy ships
 
* Whether or not ship type will try to use broadside tactics against enemy ships
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
====+Actively Pursues:====
 
====+Actively Pursues:====
 +
{{Table3610|
 
* Which ship types the current ship type will actively pursue (rather than simply return to guard position or whatnot)
 
* Which ship types the current ship type will actively pursue (rather than simply return to guard position or whatnot)
* Syntax: ''( "type" "type" )''
+
* Syntax: '''( "String" "String" )''', shiptypes}}
 +
 
  
 
====+Guards Attack this:====
 
====+Guards Attack this:====
 +
{{Table3610|
 
* Whether ships assigned to guard another ship will attempt to engage ships of the type
 
* Whether ships assigned to guard another ship will attempt to engage ships of the type
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
====+Turrets Attack This:====
 
====+Turrets Attack This:====
 +
{{Table3610|
 
* Whether or not turrets will target the ships of the type
 
* Whether or not turrets will target the ships of the type
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
====+Can Form Wing:====
 
====+Can Form Wing:====
 +
{{Table3610|
 
* Whether or not ship type can be formed into a wing
 
* Whether or not ship type can be formed into a wing
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
====+Active Docks:====
 
====+Active Docks:====
 +
{{Table3610|
 
* Preferred docking bay type for ship when it is initiating the dock with another ship
 
* Preferred docking bay type for ship when it is initiating the dock with another ship
* Syntax: ''( "bay" "bay" )''
+
* Syntax: '''( "String" "String" )''', names of the dock bays
 
* '''Dock bays:'''
 
* '''Dock bays:'''
 
** cargo
 
** cargo
 
** rearm
 
** rearm
** generic
+
** generic}}
 +
 
  
 
====+Passive Docks:====
 
====+Passive Docks:====
 +
{{Table3610|
 
* Preferred docking bay type for ship when it is receiving a dock from another ship
 
* Preferred docking bay type for ship when it is receiving a dock from another ship
* Syntax: ''( "bay" "bay" )''
+
* Syntax: '''( "String" "String" )'''
 
* '''Dock bays:'''
 
* '''Dock bays:'''
 
** cargo
 
** cargo
 
** rearm
 
** rearm
** generic
+
** generic}}
  
==#End==
 
  
==Examples==
+
====+Ignored on cripple by:====
 
+
{{Table3613|
===Default FreeSpace 2 Table===
+
* Defines the ship types which ignore this ship if its has been crippled
*This version of table won't work on builds before June 7th.
+
* Syntax: '''String list''', ( "string" "string" )
*Shiptypes '''Stealth''' and '''Fighter/Bomber''' do not seem to be used
+
}}
<pre>
 
$Name:                  Navbuoy
 
$Max Debris Speed:      200
 
$FF Multiplier:        1.0
 
$EMP Multiplier:        10.0
 
$Fog:
 
  +Start dist:            10.0
 
  +Compl dist:            500.0
 
$AI:
 
  +Actively Pursues:      ( "navbuoy"
 
                              "sentrygun"
 
                              "escapepod"
 
                              "cargo"
 
                              "repair_rearm"
 
                              "stealth"
 
                              "fighter"
 
                              "bomber"
 
                              "fighter/bomber"
 
                              "transport"
 
                              "freighter"
 
                              "awacs"
 
                              "gas miner"
 
                              "cruiser"
 
                              "corvette"
 
                              "capital"
 
                              "supercap"
 
                              "drydock"
 
                              "knossos" )
 
  +Turrets attack this:  YES
 
  
$Name:                  sentrygun
 
$Counts for Alone:      YES
 
$On Hotkey List:        YES
 
$Target as Threat:      YES
 
$Show Attack Direction: YES
 
$Max Debris Speed:      200
 
$FF Multiplier:        0.10
 
$EMP Multiplier:        10.0
 
$Fog:
 
  +Start dist:            10.0
 
  +Compl dist:            500.0
 
  +Disappear factor:      1.5
 
$AI:
 
  +Accept Player Orders:  NO
 
  +Auto attacks:          YES
 
  +Actively Pursues:      (  "navbuoy"
 
                              "sentrygun"
 
                              "escapepod"
 
                              "cargo"
 
                              "repair_rearm"
 
                              "stealth"
 
                              "fighter"
 
                              "bomber"
 
                              "fighter/bomber"
 
                              "transport"
 
                              "freighter"
 
                              "awacs"
 
                              "gas miner"
 
                              "cruiser"
 
                              "corvette"
 
                              "capital"
 
                              "supercap"
 
                              "drydock"
 
                              "knossos" )
 
  +Guards attack this:    YES
 
  +Turrets attack this:  YES
 
  
$Name:                  escapepod
+
====+Targeted by 'Huge' weapons and Ignored by 'small only' weapons:====
$Praise Destruction:    YES
+
{{Table212|
$On Hotkey List:        YES
+
* Determines whether this ship type is a valid target for weapons with the 'huge' flag and to be ignored by weapons with the 'small only' flag.
$Warp Pushable:        YES
+
* Syntax: '''Boolean'''
$Max Debris Speed:      200
+
* Default: '''Whether the ship is a default big or huge class: Cruiser, Freighter, Transport, Corvette, Gas miner, Awacs, Capital, Supercap, Drydock, or Knossos Device'''}}
$FF Multiplier:        1.0
 
$EMP Multiplier:        10.0
 
$Fog:
 
  +Start dist:         10.0
 
  +Compl dist:        600.0
 
  +Disappear factor:  1.5
 
$AI:
 
  +Valid goals:       (  "fly to ship"
 
                          "attack ship"
 
                          "attack wing"
 
                          "dock"
 
                          "waypoints"
 
                          "waypoints once"
 
                          "depart"
 
                          "undock"
 
                          "stay still"
 
                          "play dead"
 
                          "stay near ship" )
 
  +Actively Pursues:   (  "navbuoy"
 
                          "sentrygun"
 
                          "escapepod"
 
                          "cargo"
 
                          "repair_rearm"
 
                          "stealth"
 
                          "fighter"
 
                          "bomber"
 
                          "fighter/bomber"
 
                          "transport"
 
                          "freighter"
 
                          "awacs"
 
                          "gas miner"
 
                          "cruiser"
 
                          "corvette"
 
                          "capital"
 
                          "supercap"
 
                          "drydock"
 
                          "knossos" )
 
  +Turrets attack this:  YES
 
  
$Name:                 Cargo
+
===$Explosion Animations:===
$Scannable:            YES
+
{{Table3610|
$Max Debris Speed:      200
+
* Defines the animations used with the objecttype
$FF Multiplier:        0.10
+
* Syntax: '''Integer list'''}}
$EMP Multiplier:        10.0
 
$Beams Easily Hit:      YES
 
$Fog:
 
  +Start dist:            10.0
 
  +Compl dist:            500.0
 
  +Disappear factor:      1.5
 
$AI:
 
  +Passive docks:         (  "cargo" )
 
  
$Name:                  repair_rearm
 
$Counts for Alone:      YES
 
$Praise Destruction:    YES
 
$On Hotkey List:        YES
 
$Target as Threat:      YES
 
$Show Attack Direction: YES
 
$Warp Pushable:        YES
 
$Max Debris Speed:      200
 
$FF Multiplier:        1.0
 
$EMP Multiplier:        3.5
 
$Fog:
 
  +Start dist:            10.0
 
  +Compl dist:            500.0
 
  +Disappear factor:      1.5
 
$AI:
 
  +Valid goals:          (  "fly to ship"
 
                              "dock"
 
                              "undock"
 
                              "waypoints"
 
                              "waypoints once"
 
                              "stay near ship"
 
                              "keep safe dist"
 
                              "stay still"
 
                              "play dead" )
 
  +Accept Player Orders:  YES
 
  +Player orders:        (  "rearm me"
 
                              "abort rearm"
 
                              "stay near me"
 
                              "stay near ship"
 
                              "keep safe dist"
 
                              "depart" )
 
  +Auto attacks:          YES
 
  +Actively Pursues:      (  "navbuoy"
 
                              "sentrygun"
 
                              "escapepod"
 
                              "cargo"
 
                              "repair_rearm"
 
                              "stealth"
 
                              "fighter"
 
                              "bomber"
 
                              "fighter/bomber"
 
                              "transport"
 
                              "freighter"
 
                              "awacs"
 
                              "gas miner"
 
                              "cruiser"
 
                              "corvette"
 
                              "capital"
 
                              "supercap"
 
                              "drydock"
 
                              "knossos" )
 
  +Guards attack this:    YES
 
  +Turrets attack this:  YES
 
  +Active docks:          (  "support" )
 
  
$Name:                 Stealth
+
===$Vaporize Percent Chance:===
$Counts for Alone:      YES
+
{{Table3611|
$Praise Destruction:    YES
+
*Allows ships to sometimes explode instantly (vaporize) instead of going through a death roll first. This can be overriden on a per-ship basis in [[ships.tbl]].
$On Hotkey List:        YES
+
*Syntax: '''''Float''''', percent chance of vaporization}}
$Target as Threat:      YES
 
$Show Attack Direction: YES
 
$Max Debris Speed:      200
 
$FF Multiplier:        1.0
 
$EMP Multiplier:        4.0
 
$Fog:
 
  +Start dist:            10.0
 
  +Compl dist:            500.0
 
  +Disappear factor:      1.5
 
$AI:
 
  +Valid goals:          (  "fly to ship"
 
                              "attack ship"
 
                              "waypoints"
 
                              "waypoints once"
 
                              "depart"
 
                              "attack subsys"
 
                              "attack wing"
 
                              "guard ship"
 
                              "disable ship"
 
                              "disarm ship"
 
                              "attack any"
 
                              "ignore ship"
 
                              "ignore ship (new)"
 
                              "guard wing"
 
                              "evade ship"
 
                              "stay still"
 
                              "play dead"
 
                              "stay near ship"
 
                              "keep safe dist" )
 
  +Accept Player Orders:  YES
 
  +Player Orders:        (  "attack ship"
 
                              "disable ship"
 
                              "disarm ship"
 
                              "guard ship"
 
                              "ignore ship"
 
                              "ignore ship (new)"
 
                              "form on wing"
 
                              "cover me"
 
                              "attack any"
 
                              "depart"
 
                              "disable subsys\" )
 
  +Auto attacks:          YES
 
  +Actively Pursues:      (  "navbuoy"
 
                              "sentrygun"
 
                              "escapepod"
 
                              "cargo"
 
                              "repair_rearm"
 
                              "stealth"
 
                              "fighter"
 
                              "bomber"
 
                              "fighter/bomber"
 
                              "transport"
 
                              "freighter"
 
                              "awacs"
 
                              "gas miner"
 
                              "cruiser"
 
                              "corvette"
 
                              "capital"
 
                              "supercap"
 
                              "drydock"
 
                              "knossos\" )
 
  +Guards attack this:    YES
 
  +Turrets attack this:  YES
 
  +Passive docks:         (  "support" )
 
  
$Name:                  Fighter
+
==#End==
$Counts for Alone:      YES
 
$Praise Destruction:    YES
 
$On Hotkey List:        YES
 
$Target as Threat:      YES
 
$Show Attack Direction: YES
 
$Warp Pushable:        YES
 
$Max Debris Speed:      200
 
$FF Multiplier:        1.0
 
$EMP Multiplier:        4.0
 
$Fog:
 
  +Start dist:            10.0
 
  +Compl dist:            500.0
 
  +Disappear factor:      1.5
 
$AI:
 
  +Valid goals:          (  "fly to ship"
 
                              "attack ship"
 
                              "waypoints"
 
                              "waypoints once"
 
                              "depart"
 
                              "attack subsys"
 
                              "attack wing"
 
                              "guard ship"
 
                              "disable ship"
 
                              "disarm ship"
 
                              "attack any"
 
                              "ignore ship"
 
                              "ignore ship (new)"
 
                              "guard wing"
 
                              "evade ship"
 
                              "stay still"
 
                              "play dead"
 
                              "stay near ship"
 
                              "keep safe dist" )
 
  +Accept Player Orders:  YES
 
  +Player Orders:        (  "attack ship"
 
                              "disable ship"
 
                              "disarm ship"
 
                              "guard ship"
 
                              "ignore ship"
 
                              "ignore ship (new)"
 
                              "form on wing"
 
                              "cover me"
 
                              "attack any"
 
                              "depart"
 
                              "disable subsys" )
 
  +Auto attacks:      YES
 
  +Actively Pursues:      (  "navbuoy"
 
                              "sentrygun"
 
                              "escapepod"
 
                              "cargo"
 
                              "repair_rearm"
 
                              "stealth"
 
                              "fighter"
 
                              "bomber"
 
                              "fighter/bomber"
 
                              "transport"
 
                              "freighter"
 
                              "awacs"
 
                              "gas miner"
 
                              "cruiser"
 
                              "corvette"
 
                              "capital"
 
                              "supercap"
 
                              "drydock"
 
                              "knossos" )
 
  +Guards attack this:    YES
 
  +Turrets attack this:  YES
 
  +Can Form Wing:        YES
 
  +Passive docks:        (  "support" )
 
  
$Name:                  Bomber
+
==Examples==
$Counts for Alone:      YES
 
$Praise Destruction:    YES
 
$On Hotkey List:        YES
 
$Target as Threat:      YES
 
$Show Attack Direction: YES
 
$Warp Pushable:        YES
 
$Max Debris Speed:      200
 
$FF Multiplier:        1.0
 
$EMP Multiplier:        4.0
 
$Fog:
 
  +Start dist:            10.0
 
  +Compl dist:            500.0
 
  +Disappear factor:      1.5
 
$AI:
 
  +Valid goals:          (  "fly to ship"
 
                              "attack ship"
 
                              "waypoints"
 
                              "waypoints once"
 
                              "depart"
 
                              "attack subsys"
 
                              "attack wing"
 
                              "guard ship"
 
                              "disable ship"
 
                              "disarm ship"
 
                              "attack any"
 
                              "ignore ship"
 
                              "ignore ship (new)"
 
                              "guard wing"
 
                              "evade ship"
 
                              "stay still"
 
                              "play dead"
 
                              "stay near ship"
 
                              "keep safe dist" )
 
  +Accept Player Orders:  YES
 
  +Player Orders:        (  "attack ship"
 
                              "disable ship"
 
                              "disarm ship"
 
                              "guard ship"
 
                              "ignore ship"
 
                              "ignore ship (new)"
 
                              "form on wing"
 
                              "cover me"
 
                              "attack any"
 
                              "depart"
 
                              "disable subsys" )
 
  +Auto attacks:          YES
 
  +Actively Pursues:      (  "navbuoy"
 
                              "sentrygun"
 
                              "escapepod"
 
                              "cargo"
 
                              "repair_rearm"
 
                              "stealth"
 
                              "fighter"
 
                              "bomber"
 
                              "fighter/bomber"
 
                              "transport"
 
                              "freighter"
 
                              "awacs"
 
                              "gas miner"
 
                              "cruiser"
 
                              "corvette"
 
                              "capital"
 
                              "supercap"
 
                              "drydock"
 
                              "knossos" )
 
  +Guards attack this:    YES
 
  +Turrets attack this:  YES
 
  +Can Form Wing:        YES
 
  +Passive docks:        (  "support" )
 
  
$Name:                  Fighter/bomber
+
===Default FreeSpace 2 Table===
$Counts for Alone:     YES
+
*This is the default table built into the executable that is loaded when no objecttypes.tbl can be found in the games' load path
$Praise Destruction:   YES
+
*Shiptypes '''Stealth''' and '''Fighter/Bomber''' do not seem to be used
$On Hotkey List:       YES
+
<pre>
$Target as Threat:     YES
+
#Ship types
$Show Attack Direction: YES
+
$Name: Navbuoy
$Warp Pushable:        YES
+
$Max Debris Speed: 200
$Max Debris Speed:      200
+
$FF Multiplier: 1.0
$FF Multiplier:        1.0
+
$EMP Multiplier: 10.0
$EMP Multiplier:        4.0
+
$Fog:
$Fog:
+
+Start dist: 10.0
  +Start dist:           10.0
+
+Compl dist: 500.0
  +Compl dist:           500.0
+
$AI:
  +Disappear factor:      1.5
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$AI:
+
+Turrets attack this: YES
  +Valid goals:           ( "fly to ship"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "attack ship"
+
$Vaporize Percent Chance: 0.0
                              "waypoints"
+
$Name: Sentry Gun
                              "waypoints once"
+
$Counts for Alone: YES
                              "depart"
+
$On Hotkey List: YES
                              "attack subsys"
+
$Target as Threat: YES
                              "attack wing"
+
$Show Attack Direction: YES
                              "guard ship"
+
$Max Debris Speed: 200
                              "disable ship"
+
$FF Multiplier: 0.10
                              "disarm ship"
+
$EMP Multiplier: 10.0
                              "attack any"
+
$Protected on cripple: YES
                              "ignore ship"
+
$Fog:
                              "ignore ship (new)" "guard wing"
+
+Start dist: 10.0
                              "evade ship"
+
+Compl dist: 500.0
                              "stay still"
+
$AI:
                              "play dead"
+
+Accept Player Orders: NO
                              "stay near ship"
+
+Auto attacks: YES
                              "keep safe dist" )
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Accept Player Orders: YES
+
+Guards attack this: YES
  +Player Orders:         ( "attack ship"
+
+Turrets attack this: YES
                              "disable ship"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "disarm ship"
+
$Vaporize Percent Chance: 0.0
                              "guard ship"
+
$Name: Escape Pod
                              "ignore ship"
+
$Praise Destruction: YES
                              "ignore ship (new)"
+
$On Hotkey List: YES
                              "form on wing"
+
$Warp Pushable: YES
                              "cover me"
+
$Turrets prioritize ship target: YES
                              "attack any"
+
$Max Debris Speed: 200
                              "depart"
+
$FF Multiplier: 1.0
                              "disable subsys" )
+
$EMP Multiplier: 10.0
  +Auto attacks:          YES
+
$Protected on cripple: YES
  +Actively Pursues:      (  "navbuoy"
+
$Fog:
                              "sentrygun"
+
+Start dist: 10.0
                              "escapepod"
+
+Compl dist: 600.0
                              "cargo"
+
$AI:
                              "repair_rearm"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "stealth"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "fighter"
+
+Turrets attack this: YES
                              "bomber"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "fighter/bomber"
+
$Vaporize Percent Chance: 0.0
                              "transport"
+
$Name: Cargo
                              "freighter"
+
$Scannable: YES
                              "awacs"
+
$Max Debris Speed: 200
                              "gas miner"
+
$FF Multiplier: 0.10
                              "cruiser"
+
$EMP Multiplier: 10.0
                              "corvette"
+
$Beams Easily Hit: YES
                              "capital"
+
$Protected on cripple: YES
                              "supercap"
+
$Fog:
                              "drydock"
+
+Start dist: 10.0
                              "knossos" )
+
+Compl dist: 500.0
  +Guards attack this:   YES
+
$AI:
  +Turrets attack this:   YES
+
+Passive docks: ( "cargo" )
  +Can Form Wing:         YES
+
$Vaporize Percent Chance: 0.0
  +Passive docks:         (  "support" )
+
$Name: Support
 
+
$Counts for Alone: YES
$Name:                 Transport
+
$Praise Destruction: YES
$Counts for Alone:     YES
+
$On Hotkey List: YES
$Praise Destruction:   YES
+
$Target as Threat: YES
$On Hotkey List:       YES
+
$Show Attack Direction: YES
$Target as Threat:      YES
+
$Warp Pushable: YES
$Show Attack Direction: YES
+
$Turrets prioritize ship target: YES
$Max Debris Speed:      150
+
$Max Debris Speed: 200
$FF Multiplier:        1.0
+
$FF Multiplier: 1.0
$EMP Multiplier:       2.0
+
$EMP Multiplier: 3.5
$Beams Easily Hit:     YES
+
$Protected on cripple: YES
$Fog:
+
$Fog:
  +Start dist:           10.0
+
+Start dist: 10.0
  +Compl dist:            500.0
+
+Compl dist: 500.0
  +Disappear factor:      2.0
+
$AI:
$AI:
+
+Valid goals: ( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" "play dead (persistent)" )
  +Valid goals:          ( "fly to ship"
+
+Accept Player Orders: YES
                              "attack ship"
+
+Player orders: ( "rearm me" "abort rearm" "depart" )
                              "attack wing"
+
+Auto attacks: YES
                              "dock"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "waypoints"
+
+Guards attack this: YES
                              "waypoints once"
+
+Turrets attack this: YES
                              "depart"
+
+Active docks: ( "support" )
                              "undock"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "stay still"
+
$Vaporize Percent Chance: 0.0
                              "play dead"
+
;;WMC - Stealth ships always have another type, so this isn't used
                              "stay near ship" )
+
$Name: Stealth
  +Accept Player Orders:  YES
+
$Counts for Alone: YES
  +Player Orders:        (  "attack ship"
+
$Praise Destruction: YES
                              "dock"
+
$On Hotkey List: YES
                              "depart" )
+
$Target as Threat: YES
  +Auto attacks:         YES
+
$Show Attack Direction: YES
  +Attempt Broadside:     YES
+
$Max Debris Speed: 200
  +Actively Pursues:     (  "transport"
+
$FF Multiplier: 1.0
                              "freighter"
+
$EMP Multiplier: 4.0
                              "awacs"
+
$Protected on cripple: YES
                              "gas miner"
+
$Fog:
                              "cruiser"
+
+Start dist: 10.0
                              "corvette"
+
+Compl dist: 500.0
                              "capital"
+
$AI:
                              "supercap"
+
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" )
                              "drydock"
+
+Accept Player Orders: YES
                              "knossos" )
+
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
  +Guards attack this:   YES
+
+Auto attacks: YES
  +Turrets attack this:   YES
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Can Form Wing:         YES
+
+Guards attack this: YES
  +Passive docks:        ( "support" )
+
+Turrets attack this: YES
 
+
+Passive docks: ( "support" )
$Name:                 Freighter
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Counts for Alone:      YES
+
$Vaporize Percent Chance: 0.0
$Praise Destruction:    YES
+
$Name: Fighter
$On Hotkey List:        YES
+
$Counts for Alone: YES
$Target as Threat:     YES
+
$Praise Destruction: YES
$Show Attack Direction: YES
+
$On Hotkey List: YES
$Scannable:            YES
+
$Target as Threat: YES
$Max Debris Speed:      150
+
$Show Attack Direction: YES
$FF Multiplier:        1.0
+
$Warp Pushable: YES
$EMP Multiplier:        1.75
+
$Turrets prioritize ship target: YES
$Beams Easily Hit:      YES
+
$Max Debris Speed: 200
$Fog:
+
$FF Multiplier: 1.0
  +Start dist:            10.0
+
$EMP Multiplier: 4.0
  +Compl dist:            600.0
+
$Protected on cripple: YES
  +Disappear factor:     2.0
+
$Fog:
$AI:
+
+Start dist: 10.0
  +Valid goals:           (  "fly to ship"
+
+Compl dist: 500.0
                              "attack ship"
+
$AI:
                              "attack wing"
+
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing")
                              "dock"
+
+Accept Player Orders: YES
                              "waypoints"
+
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
                              "waypoints once"
+
+Auto attacks: YES
                              "depart"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "undock"
+
+Guards attack this: YES
                              "stay still"
+
+Turrets attack this: YES
                              "play dead"
+
+Can Form Wing: YES
                              "stay near ship" )
+
+Passive docks: ( "support" )
  +Accept Player Orders: YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Player Orders:         (  "attack ship"
+
$Vaporize Percent Chance: 0.0
                              "dock"
+
$Name: Bomber
                              "depart" )
+
$Counts for Alone: YES
  +Auto attacks:         YES
+
$Praise Destruction: YES
  +Attempt Broadside:     YES
+
$On Hotkey List: YES
  +Actively Pursues:     (  "transport"
+
$Target as Threat: YES
                              "freighter"
+
$Show Attack Direction: YES
                              "awacs"
+
$Warp Pushable: YES
                              "gas miner"
+
$Turrets prioritize ship target: YES
                              "cruiser"
+
$Max Debris Speed: 200
                              "corvette"
+
$FF Multiplier: 1.0
                              "capital"
+
$EMP Multiplier: 4.0
                              "supercap"
+
$Protected on cripple: YES
                              "drydock"
+
$Fog:
                              "knossos" )
+
+Start dist: 10.0
  +Guards attack this:   YES
+
+Compl dist: 500.0
  +Turrets attack this:   YES
+
$AI:
  +Can Form Wing:         YES
+
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )
  +Active docks:         (  "cargo" )
+
+Accept Player Orders: YES
  +Passive docks:         (  "support" )
+
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
 
+
+Auto attacks: YES
$Name:                 AWACS
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Counts for Alone:     YES
+
+Guards attack this: YES
$Praise Destruction:   YES
+
+Turrets attack this: YES
$On Hotkey List:       YES
+
+Can Form Wing: YES
$Target as Threat:     YES
+
+Passive docks: ( "support" )
$Show Attack Direction: YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Max Debris Speed:      150
+
$Vaporize Percent Chance: 0.0
$FF Multiplier:        1.0
+
;;WMC - This fighter/bomber type doesn't seem to be used anywhere, because no ship is set as both fighter and bomber
$EMP Multiplier:        0.8
+
$Name: Fighter/bomber
$Beams Easily Hit:     YES
+
$Counts for Alone: YES
$Fog:
+
$Praise Destruction: YES
  +Start dist:           10.0
+
$On Hotkey List: YES
  +Compl dist:            600.0
+
$Target as Threat: YES
  +Disappear factor:     2.0
+
$Show Attack Direction: YES
$AI:
+
$Warp Pushable: YES
  +Valid goals:          ( "fly to ship"
+
$Max Debris Speed: 200
                              "attack ship"
+
$FF Multiplier: 1.0
                              "attack wing"
+
$EMP Multiplier: 4.0
                              "dock"
+
$Protected on cripple: YES
                              "waypoints"
+
$Fog:
                              "waypoints once"
+
+Start dist: 10.0
                              "depart"
+
+Compl dist: 500.0
                              "undock"
+
$AI:
                              "stay still"
+
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )
                              "play dead"
+
+Accept Player Orders: YES
                              "stay near ship" )
+
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
  +Accept Player Orders:  YES
+
+Auto attacks: YES
  +Player Orders:        (  "attack ship"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "depart" )
+
+Guards attack this: YES
  +Auto attacks:          YES
+
+Turrets attack this: YES
  +Attempt Broadside:    YES
+
+Can Form Wing: YES
  +Actively Pursues:      (  "transport"
+
+Passive docks: ( "support" )
                              "freighter"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "awacs"
+
$Vaporize Percent Chance: 0.0
                              "gas miner"
+
$Name: Transport
                              "cruiser"
+
$Counts for Alone: YES
                              "corvette"
+
$Praise Destruction: YES
                              "capital"
+
$On Hotkey List: YES
                              "supercap"
+
$Target as Threat: YES
                              "drydock"
+
$Show Attack Direction: YES
                              "knossos" )
+
$Max Debris Speed: 150
  +Guards attack this:   YES
+
$FF Multiplier: 1.0
  +Turrets attack this:   YES
+
$EMP Multiplier: 2.0
  +Can Form Wing:        YES
+
$Beams Easily Hit: YES
  +Passive docks:         ( "support" )
+
$Protected on cripple: YES
 
+
$Fog:
$Name:                 Gas Miner
+
+Start dist: 10.0
$Counts for Alone:      YES
+
+Compl dist: 500.0
$Praise Destruction:    YES
+
$AI:
$On Hotkey List:        YES
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
$Target as Threat:      YES
+
+Accept Player Orders: YES
$Show Attack Direction: YES
+
+Player Orders: ( "attack ship" "dock" "depart" )
$Max Debris Speed:     150
+
+Auto attacks: YES
$FF Multiplier:        1.0
+
+Attempt Broadside: YES
$EMP Multiplier:       1.0
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Beams Easily Hit:     YES
+
+Guards attack this: YES
$Fog:
+
+Turrets attack this: YES
  +Start dist:           10.0
+
+Can Form Wing: YES
  +Compl dist:           600.0
+
+Passive docks: ( "support" )
  +Disappear factor:     2.0
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$AI:
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
  +Valid goals:           (  "fly to ship"
+
$Vaporize Percent Chance: 0.0
                              "attack ship"
+
$Name: Freighter
                              "attack wing"
+
$Counts for Alone: YES
                              "dock"
+
$Praise Destruction: YES
                              "waypoints"
+
$On Hotkey List: YES
                              "waypoints once"
+
$Target as Threat: YES
                              "depart"
+
$Show Attack Direction: YES
                              "undock"
+
$Scannable: YES
                              "stay still"
+
$Max Debris Speed: 150
                              "play dead"
+
$FF Multiplier: 1.0
                              "stay near ship" )
+
$EMP Multiplier: 1.75
  +Accept Player Orders:  YES
+
$Beams Easily Hit: YES
  +Player Orders:        (  "attack ship"
+
$Protected on cripple: YES
                              "depart" )
+
$Fog:
  +Auto attacks:          YES
+
+Start dist: 10.0
  +Attempt Broadside:    YES
+
+Compl dist: 600.0
  +Actively Pursues:      (  "transport"
+
$AI:
                              "freighter"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "awacs"
+
+Accept Player Orders: YES
                              "gas miner"
+
+Player Orders: ( "attack ship" "dock" "depart" )
                              "cruiser"
+
+Auto attacks: YES
                              "corvette"
+
+Attempt Broadside: YES
                              "capital"
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "supercap"
+
+Guards attack this: YES
                              "drydock"
+
+Turrets attack this: YES
                              "knossos" )
+
+Can Form Wing: YES
  +Guards attack this:   YES
+
+Active docks: ( "cargo" )
  +Turrets attack this:   YES
+
+Passive docks: ( "support" )
  +Can Form Wing:        YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Passive docks:        ( "support" )
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 
+
$Vaporize Percent Chance: 0.0
$Name:                  Cruiser
+
$Name: AWACS
$Counts for Alone:      YES
+
$Counts for Alone: YES
$Praise Destruction:   YES
+
$Praise Destruction: YES
$On Hotkey List:       YES
+
$On Hotkey List: YES
$Target as Threat:      YES
+
$Target as Threat: YES
$Show Attack Direction: YES
+
$Show Attack Direction: YES
$Max Debris Speed:      150
+
$Max Debris Speed: 150
$FF Multiplier:        1.0
+
$FF Multiplier: 1.0
$EMP Multiplier:       0.9
+
$EMP Multiplier: 0.8
$Beams Easily Hit:     YES
+
$Beams Easily Hit: YES
$Fog:
+
$Protected on cripple: YES
  +Start dist:           10.0
+
$Fog:
  +Compl dist:           600.0
+
+Start dist: 10.0
  +Disappear factor:      2.0
+
+Compl dist: 600.0
$AI:
+
$AI:
  +Valid goals:          (  "fly to ship"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "attack ship"
+
+Accept Player Orders: YES
                              "attack wing"
+
+Player Orders: ( "attack ship" "depart" )
                              "dock"
+
+Auto attacks: YES
                              "waypoints"
+
+Attempt Broadside: YES
                              "waypoints once"
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "depart"
+
+Guards attack this: YES
                              "undock"
+
+Turrets attack this: YES
                              "stay still"
+
+Can Form Wing: YES
                              "play dead"
+
+Passive docks: ( "support" )
                              "stay near ship" )
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Accept Player Orders:  YES
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
  +Player Orders:        (  "attack ship"
+
$Vaporize Percent Chance: 0.0
                              "depart" )
+
$Name: Gas Miner
  +Auto attacks:         YES
+
$Counts for Alone: YES
  +Attempt Broadside:     YES
+
$Praise Destruction: YES
  +Actively Pursues:     (  "transport"
+
$On Hotkey List: YES
                              "freighter"
+
$Target as Threat: YES
                              "awacs"
+
$Show Attack Direction: YES
                              "gas miner"
+
$Max Debris Speed: 150
                              "cruiser"
+
$FF Multiplier: 1.0
                              "corvette"
+
$EMP Multiplier: 1.0
                              "capital"
+
$Beams Easily Hit: YES
                              "supercap"
+
$Protected on cripple: YES
                              "drydock"
+
$Fog:
                              "knossos" )
+
+Start dist: 10.0
  +Guards attack this:   YES
+
+Compl dist: 600.0
  +Turrets attack this:   YES
+
$AI:
  +Can Form Wing:         YES
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
  +Passive docks:         (  "support" )
+
+Accept Player Orders: YES
 
+
+Player Orders: ( "attack ship" "depart" )
$Name:                 Corvette
+
+Auto attacks: YES
$Counts for Alone:     YES
+
+Attempt Broadside: YES
$Praise Destruction:    YES
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$On Hotkey List:        YES
+
+Guards attack this: YES
$Target as Threat:      YES
+
+Turrets attack this: YES
$Show Attack Direction: YES
+
+Can Form Wing: YES
$Max Debris Speed:      150
+
+Passive docks: ( "support" )
$FF Multiplier:        1.0
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$EMP Multiplier:        0.3333
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Beams Easily Hit:      YES
+
$Vaporize Percent Chance: 0.0
$Fog:
+
$Name: Cruiser
  +Start dist:            10.0
+
$Counts for Alone: YES
  +Compl dist:            600.0
+
$Praise Destruction: YES
  +Disappear factor:      2.0
+
$On Hotkey List: YES
$AI:
+
$Target as Threat: YES
  +Valid goals:          (  "fly to ship"
+
$Show Attack Direction: YES
                              "attack ship"
+
$Max Debris Speed: 150
                              "attack wing"
+
$FF Multiplier: 1.0
                              "dock"
+
$EMP Multiplier: 0.9
                              "waypoints"
+
$Beams Easily Hit: YES
                              "waypoints once"
+
$Protected on cripple: YES
                              "depart"
+
$Fog:
                              "undock"
+
+Start dist: 10.0
                              "stay still"
+
+Compl dist: 600.0
                              "play dead"
+
$AI:
                              "stay near ship" )
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
  +Accept Player Orders: YES
+
+Accept Player Orders: YES
  +Player Orders:         ( "attack ship" "depart\" )
+
+Player Orders: ( "attack ship" "depart" )
  +Auto attacks:          YES
+
+Auto attacks: YES
  +Attempt Broadside:    YES
+
+Attempt Broadside: YES
  +Actively Pursues:      (  "transport"
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "freighter"
+
+Guards attack this: YES
                              "awacs"
+
+Turrets attack this: YES
                              "gas miner"
+
+Can Form Wing: YES
                              "cruiser"
+
+Passive docks: ( "support" )
                              "corvette"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "capital"
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
                              "supercap"
+
$Vaporize Percent Chance: 0.0
                              "drydock"
+
$Name: Corvette
                              "knossos" )
+
$Counts for Alone: YES
  +Guards attack this:   YES
+
$Praise Destruction: YES
  +Turrets attack this:   YES
+
$On Hotkey List: YES
  +Can Form Wing:        YES
+
$Target as Threat: YES
  +Passive docks:        (  "support" )
+
$Show Attack Direction: YES
 
+
$Max Debris Speed: 150
$Name:                  Capital
+
$FF Multiplier: 1.0
$Counts for Alone:     YES
+
$EMP Multiplier: 0.3333
$Praise Destruction:   YES
+
$Beams Easily Hit: YES
$On Hotkey List:       YES
+
$Protected on cripple: YES
$Target as Threat:     YES
+
$Fog:
$Show Attack Direction: YES
+
+Start dist: 10.0
$Warp Pushes:          YES
+
+Compl dist: 600.0
$Max Debris Speed:      100
+
$AI:
$FF Multiplier:        1.0
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
$EMP Multiplier:       0.2
+
+Accept Player Orders: YES
$Beams Easily Hit:     YES
+
+Player Orders: ( "attack ship" "depart" )
$Fog:
+
+Auto attacks: YES
  +Start dist:           10.0
+
+Attempt Broadside: YES
  +Compl dist:           750.0
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Disappear factor:     3.0
+
+Guards attack this: YES
$AI:
+
+Turrets attack this: YES
  +Valid goals:           (  "fly to ship"
+
+Can Form Wing: YES
                              "attack ship"
+
+Passive docks: ( "support" )
                              "attack wing"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "waypoints"
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
                              "waypoints once"
+
$Vaporize Percent Chance: 0.0
                              "depart"
+
$Name: Capital
                              "stay still"
+
$Counts for Alone: YES
                              "play dead"
+
$Praise Destruction: YES
                              "stay near ship" )
+
$On Hotkey List: YES
  +Accept Player Orders: YES
+
$Target as Threat: YES
  +Player Orders:         (  "depart" )
+
$Show Attack Direction: YES
  +Auto attacks:         YES
+
$Warp Pushes: YES
  +Attempt Broadside:     YES
+
$Max Debris Speed: 100
  +Actively Pursues:      ( "transport"
+
$FF Multiplier: 1.0
                              "freighter"
+
$EMP Multiplier: 0.2
                              "awacs"
+
$Beams Easily Hit: YES
                              "gas miner"
+
$Protected on cripple: NO
                              "cruiser"
+
$Fog:
                              "corvette"
+
+Start dist: 10.0
                              "capital"
+
+Compl dist: 750.0
                              "supercap"
+
$AI:
                              "drydock"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "knossos" )
+
+Accept Player Orders: YES
  +Guards attack this:    YES
+
+Player Orders: ( "depart" )
  +Turrets attack this:  YES
+
+Auto attacks: YES
  +Can Form Wing:        YES
+
+Attempt Broadside: YES
  +Passive docks:        ( "support" )
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 
+
+Guards attack this: YES
$Name:                  Supercap
+
+Turrets attack this: YES
$Counts for Alone:     YES
+
+Can Form Wing: YES
$Praise Destruction:   YES
+
+Passive docks: ( "support" )
$On Hotkey List:        YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Target as Threat:     YES
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Show Attack Direction: YES
+
$Vaporize Percent Chance: 0.0
$Warp Pushes:          YES
+
$Name: Super Cap
$Max Debris Speed:      100
+
$Counts for Alone: YES
$FF Multiplier:        1.0
+
$Praise Destruction: YES
$EMP Multiplier:        0.075
+
$On Hotkey List: YES
$Beams Easily Hit:      YES
+
$Target as Threat: YES
$Fog:
+
$Show Attack Direction: YES
  +Start dist:           10.0
+
$Warp Pushes: YES
  +Compl dist:           1000.0
+
$Max Debris Speed: 100
  +Disappear factor:     3.0
+
$FF Multiplier: 1.0
$AI:
+
$EMP Multiplier: 0.075
  +Valid goals:          ( "fly to ship"
+
$Beams Easily Hit: YES
                              "attack ship"
+
$Protected on cripple: NO
                              "attack wing"
+
$Fog:
                              "waypoints"
+
+Start dist: 10.0
                              "waypoints once"
+
+Compl dist: 1000.0
                              "depart"
+
$AI:
                              "stay still"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "play dead"
+
+Auto attacks: YES
                              "stay near ship" )
+
+Attempt Broadside: YES
  +Auto attacks:          YES
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Attempt Broadside:    YES
+
+Guards attack this: YES
  +Actively Pursues:      (  "transport"
+
+Turrets attack this: YES
                              "freighter"
+
+Can Form Wing: YES
                              "awacs"
+
+Passive docks: ( "support" )
                              "gas miner"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "cruiser"
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
                              "corvette"
+
$Vaporize Percent Chance: 0.0
                              "capital"
+
$Name: Drydock
                              "supercap"
+
$Counts for Alone: YES
                              "drydock"
+
$Praise Destruction: YES
                              "knossos" )
+
$On Hotkey List: YES
  +Guards attack this:   YES
+
$Target as Threat: YES
  +Turrets attack this:   YES
+
$Show Attack Direction: YES
  +Can Form Wing:         YES
+
$Max Debris Speed: 100
  +Passive docks:        (  "support" )
+
$FF Multiplier: 1.0
 
+
$EMP Multiplier: 0.5
$Name:                  Drydock
+
$Beams Easily Hit: YES
$Counts for Alone:      YES
+
$Protected on cripple: NO
$Praise Destruction:    YES
+
$Fog:
$On Hotkey List:       YES
+
+Start dist: 10.0
$Target as Threat:     YES
+
+Compl dist: 750.0
$Show Attack Direction: YES
+
$AI:
$Max Debris Speed:     100
+
+Accept Player Orders: YES
$FF Multiplier:         1.0
+
+Auto attacks: YES
$EMP Multiplier:       0.5
+
+Attempt Broadside: YES
$Beams Easily Hit:     YES
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Fog:
+
+Guards attack this: YES
  +Start dist:           10.0
+
+Turrets attack this: YES
  +Compl dist:           750.0
+
+Passive docks: ( "support" )
  +Disappear factor:      3.0
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$AI:
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
  +Accept Player Orders: YES
+
$Vaporize Percent Chance: 0.0
  +Auto attacks:          YES
+
$Name: Knossos Device
  +Attempt Broadside:    YES
+
$Counts for Alone: YES
  +Actively Pursues:      ( "transport"
+
$Praise Destruction: YES
                              "freighter"
+
$On Hotkey List: YES
                              "awacs"
+
$Target as Threat: YES
                              "gas miner"
+
$Show Attack Direction: YES
                              "cruiser"
+
$Max Debris Speed: 100
                              "corvette"
+
$FF Multiplier: 1.0
                              "capital"
+
$EMP Multiplier: 0.10
                              "supercap"
+
$Protected on cripple: NO
                              "drydock"
+
$Fog:
                              "knossos" )
+
+Start dist: 10.0
  +Guards attack this:    YES
+
+Compl dist: 1000.0
  +Turrets attack this:  YES
+
$AI:
  +Passive docks:        ( "support" )
+
+Auto attacks: YES
 
+
+Attempt Broadside: YES
$Name:                  Knossos
+
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Counts for Alone:     YES
+
+Guards attack this: YES
$Praise Destruction:   YES
+
+Turrets attack this: YES
$On Hotkey List:        YES
+
+Passive docks: ( "support" )
$Target as Threat:     YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$Show Attack Direction: YES
+
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Max Debris Speed:      100
+
$Vaporize Percent Chance: 0.0
$FF Multiplier:        1.0
+
#End </pre>
$EMP Multiplier:       0.10
 
$Fog:
 
  +Start dist:            10.0
 
  +Compl dist:            1000.0
 
  +Disappear factor:      3.0
 
$AI:
 
  +Auto attacks:          YES
 
  +Attempt Broadside:    YES
 
  +Actively Pursues:      (  "transport"
 
                              "freighter"
 
                              "awacs"
 
                              "gas miner"
 
                              "cruiser"
 
                              "corvette"
 
                              "capital"
 
                              "supercap"
 
                              "drydock"
 
                              "knossos" )
 
  +Guards attack this:    YES
 
  +Turrets attack this:  YES
 
  +Passive docks:        (  "support" )</pre>
 
  
 
[[Category: Tables]]
 
[[Category: Tables]]

Revision as of 21:07, 28 April 2021

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FSO Git Commit: Date: 2016-08-14 SHA: 6f7039e
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List of Tables and related code files
* Notes Modular Tables
** Notes tables which only use modular tables
Ai.tbl* /ai/aicode.cpp
Ai_profiles.tbl* /ai/ai_profiles.cpp
Animation.tbl** /model/modelanimation.cpp
Armor.tbl* /ship/ship.cpp
Asteroid.tbl* /asteroid/asteroid.cpp
Autopilot.tbl* /autopilot/autopilot.cpp
Cheats.tbl* /cheats_table/cheats_table.cpp
Colors.tbl* /globalincs/alphacolors.cpp
Curves.tbl* /math/curves.cpp
Controlconfigdefaults.tbl /controlconfig/controlsconfigcommon.cpp
Credits.tbl* /menuui/credits.cpp
Cutscenes.tbl* /cutscene/cutscenes.cpp
Decals.tbl** /decals/decals.cpp
Fireball.tbl* /fireball/fireballs.cpp
Fonts.tbl* /graphics/font.cpp
Game_settings.tbl* /mod_table/mod_table.cpp
Glowpoints.tbl* /model/modelread.cpp
Help.tbl* /gamehelp/contexthelp.cpp
Hud_gauges.tbl* /hud/hudparse.cpp
Icons.tbl* /mission/missionbriefcommon.cpp
Iff_defs.tbl* /iff_defs/iff_defs.cpp
Lighting_Profiles.tbl* /lighting/lighting_profiles.cpp
Lightning.tbl* /nebula/neblightning.cpp
Mainhall.tbl* /menuui/mainhallmenu.cpp
Medals.tbl* /stats/medals.cpp
Messages.tbl* /mission/missionmessage.cpp
Mflash.tbl* /weapon/muzzleflash.cpp
Music.tbl* /gamesnd/eventmusic.cpp
Nebula.tbl* /nebula/neb.cpp
Objecttypes.tbl* /ship/ship.cpp
Options.tbl* Not In Codebase
Particle effects(-part.tbm)** /particle/effects...
Post_processing.tbl /graphics/gropenglpostprocessing.cpp
Rank.tbl* /stats/scoring.cpp
Scpui.tbl* Not In Codebase
Scripting.tbl* /parse/scripting.cpp
Ships.tbl* /ship/ship.cpp
Sexps.tbl** /parse/sexp/sexp_lookup.cpp
Sounds.tbl* /gamesnd/gamesnd.cpp
Species_defs.tbl* /species_defs/species_defs.cpp
Species.tbl* /menuui/techmenu.cpp
Ssm.tbl* /hud/hudartillery.cpp
Stars.tbl* /starfield/starfield.cpp
Strings.tbl* /localization/localize.cpp
Tips.tbl* /menuui/playermenu.cpp
Traitor.tbl* /stats/scoring.cpp
Tstrings.tbl* /localization/localize.cpp
Virtual_pofs.tbl* /model/modelreplace.cpp
Weapon_expl.tbl* /weapon/weapons.cpp
Weapons.tbl* /weapon/weapons.cpp

The objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the GTF Perseus and GTF Ulysses belong to the 'fighter' ship type. However, the GTD Orion belongs to the 'capital' ship type.

This table is one of the Modular Tables and can be extended with xxx-obt.tbm

General Format

  • Note that objecttypes.tbl is fully XMT-compliant. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
  • Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.

#Target Priorities

All set target priorities function on additive basis. For example setting 'object type' "ship" already includes all the ships in the game.

$Name:

FS2 Open, 3.6.12:
  • Name of target priority group.
  • Syntax: String

+Object Type:

FS2 Open, 3.6.12:
  • The object types which belong to this target priority group.
  • Syntax: String
    • Example: ship
    • Options
"ship"
"asteroid"
"weapon"
FS2 Open, 3.8:
"debris"

+Weapon Class:

FS2 Open, 3.6.12:
  • Name of weapon classes which belong to this target priority group.
  • Syntax: String list, names of the weapons
  • Example: ( "Cyclops" "Tsunami")

+Object Flags:

FS2 Open, 3.6.12:
  • The object flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Options:
"no shields"
"targetable as bomb"
FS2 Open, 3.8:
"renders"
"collides"
"physics"
"invulnerable"
"player ship"
"special warpin"
"immobile"

+Ship Class Flags:

FS2 Open, 3.6.12:
  • The ship class flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Valid Options:
"afterburners"
"big damage"
"has awacs"
FS2 Open, 3.8:
"no collide"
"player ship"
"default player ship"
"path fixup"
"support"
"cargo"
"fighter"
"bomber"
"cruiser"
"freighter"
"capital"
"transport"
"navbuoy"
"sentrygun"
"escapepod"
"no type"
"ship copy"
"in tech database"
"in tech database multi"
"stealth"
"supercap"
"drydock"
"dont collide invisible"
"corvette"
"gas miner"
"awacs"
"knossos"
"no fred"
"default in tech database"
"default in tech database multi"
"flash"
"show ship"
"surface shields"
"generate icon"
"no weapon damage scaling"
"gun convergence"
"no thruster geometry noise"
"intrinsic no shields"
"no primary linking"
"no pain flash"
"allow landings"
"no ets"
"no lighting"
"dyn primary linking"
"auto spread shields"
"draw weapon models"
"model point shields"
"repair disabled subsystems"

+Weapon Class Flags:

FS2 Open, 3.6.12:
  • The weapon class flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Valid Options:
"bomb"
"huge damage"
"supercap damage"
"bomber+"
"electronics"
"puncture"
"emp"
"heat seeking"
"aspect seeking"
"engine seeking"
"pierce shields"
"local ssm"
FS2 Open, 3.6.14:
"capital+"
FS2 Open, 3.8:
"heat-seeking"
"aspect-seeking"
"javelin"
"spawn"
"remote detonate"
"countermeasure"
"turns"
"swarm"
"trail"
"big ship"
"child"
"no dumbfire"
"thruster"
"in tech database"
"player allowed"
"corkscrew"
"particle spew"
"esuck"
"flak"
"tag"
"shudder"
"lockarm"
"stream"
"ballistic"
"default in tech database"
"tagged only"
"cycle"
"small only"
"same turret cooldown"
"apply no light"
"transparent"
"training"
"smart spawn"
"inherit parent target"
"no emp kill"
"variable lead homing"
"untargeted heat seeker"
"no radius doubling"
"no subsystem homing"
"no lifeleft penalty"
"custom seeker str"
"can be targeted"
"show on radar"
"show friendly on radar"
"chain external model fps"
"external model launcher"
"takes blast damage"
"takes shockwave damage"
"hide from radar"
"render flak"
"ciws"
"anti-subsystem beam"
"no primary linking"
"same emp time for capships"
"no primary linked penalty"
"no homing speed ramp"
"pulls aspect seekers"
"turret interceptable"
"fighter interceptable"
"aoe electronics"
"apply recoil"
"don't spawn if shot"
"die on lost lock"


#End

#Weapon Targeting Priorities

$Name:

FS2 Open, 3.6.12:
  • Name of the weapon for which the target priorities are set
  • Syntax: String, name of the weapon


+Target Priority:

FS2 Open, 3.6.12:
  • Names (in order) of the target priorities set for this ship
  • Syntax: String list


#End

#Ship Types

$Name:

FS2 Open 3.6.10:
  • Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class's "$Flags:" field.
  • Syntax: String


+nocreate

FS2 Open 3.6.10:


$Target Priority Groups:

FS2 Open, 3.6.12:
  • Defines the target priority groups ships of this objecttype belong to
  • Syntax: String list
  • +Override
    • Replaces the objecttypes existing groupings


$Counts for Alone:

FS2 Open 3.6.10:
  • Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
  • Syntax: Boolean, Yes or No


$Praise Destruction:

FS2 Open 3.6.10:
  • Whether wingmates will praise destruction of the ship.
  • Syntax: Boolean, Yes or No


$On Hotkey List:

FS2 Open 3.6.10:
  • Whether ship will show up in hotkey screen.
  • Syntax: Boolean, Yes or No


$Target as Threat:

FS2 Open 3.6.10:
  • Whether ship will be targetted with the 'H' key.
  • Syntax: Boolean, Yes or No


$Scannable:

FS2 Open 3.6.10:
  • Toggles whether ship type can be scanned
  • Syntax: Boolean, Yes or No


$Warp Pushes:

FS2 Open 3.6.10:
  • Whether ship will push other (pushable) ships out of the way while warping.
  • Syntax: Boolean, Yes or No


$Warp Pushable:

FS2 Open 3.6.10:
  • Whether ship can be pushed out of the way by ships with Warp Pushes enabled
  • Syntax: Boolean, Yes or No


$Turrets prioritize ship target:

FS2 Open, 3.6.12:
  • Defines that ships turrets prioritize ships current target above normal turret targeting priorities
  • Syntax: Boolean, Yes or No

$Max Debris Speed:

FS2 Open 3.6.10:
  • Defined the maximum speed for debris form this shiptype
  • Syntax: float


$FF Multiplier:

FS2 Open 3.6.10:
  • Friendly-fire damage to ship will be multiplied by this amount
  • Syntax: Float


$EMP Multiplier:

FS2 Open 3.6.10:
  • EMP effect will be multiplied by this amount. Higher values mean more HUD jittering/longer-lasting effect.
  • Syntax: Float


$Beams Easily Hit:

FS2 Open 3.6.10:
  • Whether a type 4 anti-fighter beam should be converted to a type 0 direct-fire beam when firing at this type of target.
  • Syntax: Boolean, Yes or No

$Protected on cripple:

FS2 Open, 3.6.14:
  • If ship should be protected when its subsystems are being targeted
  • Syntax: Boolean, Yes or No


$No Huge Beam Impact Effects:

FS2 Open, 3.6.12:
  • Defines if the huge beams will generate impact effects on ships of this type
  • Syntax: Boolean


$Don't display class in briefing:

FS2 Open, 3.6.14:
  • Option to prevent ship class data from being shown during the briefings
  • Syntax: Boolean


$Fog:

+Start Dist:

FS2 Open 3.6.10:
  • Distance from camera that fogging effect will start
  • Syntax: Float


+Compl Dist:

FS2 Open 3.6.10:
  • Distance from camera that this object will be completely obscured by the fogging effect
  • Syntax: Float


$AI:

+Valid Goals:

FS2 Open 3.6.10:
  • Valid goals that can be given to this object.
  • Syntax: ( "String" "String" )
  • Goals:
    • attack ship
    • dock
    • waypoints
    • waypoints once
    • depart
    • attack subsys
    • form on wing
    • undock
    • attack wing
    • guard ship
    • disable ship
    • disarm ship
    • attack any
    • ignore ship
    • ignore ship (new)
    • guard wing
    • evade ship
    • stay near ship
    • keep safe dist
    • rearm ship
    • stay still
    • play dead
    • attack weapon
    • fly to ship
FS2 Open, 3.8:
    • attack ship class

+Accept Player Orders:

FS2 Open 3.6.10:
  • Whether or not ship type will accept orders from player
  • Syntax: Yes/No


+Player Orders:

FS2 Open 3.6.10:
  • Orders that ship type will accept from player
  • Syntax: ( "String" "String" )
  • Orders:
    • attack ship
    • disable ship
    • disarm ship
    • disable subsys
    • guard ship
    • ignore ship
    • form on wing
    • cover me
    • attack any
    • depart
    • dock
    • rearm me
    • abort rearm
    • stay near me
    • stay near ship
    • keep safe dist


+Auto Attacks:

FS2 Open 3.6.10:
  • Whether or not ship type will auto attack nearby ships
  • Syntax: Boolean, Yes or No


+Attempt broadside:

FS2 Open 3.6.10:
  • Whether or not ship type will try to use broadside tactics against enemy ships
  • Syntax: Boolean, Yes or No


+Actively Pursues:

FS2 Open 3.6.10:
  • Which ship types the current ship type will actively pursue (rather than simply return to guard position or whatnot)
  • Syntax: ( "String" "String" ), shiptypes


+Guards Attack this:

FS2 Open 3.6.10:
  • Whether ships assigned to guard another ship will attempt to engage ships of the type
  • Syntax: Boolean, Yes or No


+Turrets Attack This:

FS2 Open 3.6.10:
  • Whether or not turrets will target the ships of the type
  • Syntax: Boolean, Yes or No


+Can Form Wing:

FS2 Open 3.6.10:
  • Whether or not ship type can be formed into a wing
  • Syntax: Boolean, Yes or No


+Active Docks:

FS2 Open 3.6.10:
  • Preferred docking bay type for ship when it is initiating the dock with another ship
  • Syntax: ( "String" "String" ), names of the dock bays
  • Dock bays:
    • cargo
    • rearm
    • generic


+Passive Docks:

FS2 Open 3.6.10:
  • Preferred docking bay type for ship when it is receiving a dock from another ship
  • Syntax: ( "String" "String" )
  • Dock bays:
    • cargo
    • rearm
    • generic


+Ignored on cripple by:

FS2 Open, 3.6.14:
  • Defines the ship types which ignore this ship if its has been crippled
  • Syntax: String list, ( "string" "string" )


+Targeted by 'Huge' weapons and Ignored by 'small only' weapons:

FS2 Open, 21.2:
  • Determines whether this ship type is a valid target for weapons with the 'huge' flag and to be ignored by weapons with the 'small only' flag.
  • Syntax: Boolean
  • Default: Whether the ship is a default big or huge class: Cruiser, Freighter, Transport, Corvette, Gas miner, Awacs, Capital, Supercap, Drydock, or Knossos Device

$Explosion Animations:

FS2 Open 3.6.10:
  • Defines the animations used with the objecttype
  • Syntax: Integer list


$Vaporize Percent Chance:

FS2 Open, 3.6.12:
  • Allows ships to sometimes explode instantly (vaporize) instead of going through a death roll first. This can be overriden on a per-ship basis in ships.tbl.
  • Syntax: Float, percent chance of vaporization

#End

Examples

Default FreeSpace 2 Table

  • This is the default table built into the executable that is loaded when no objecttypes.tbl can be found in the games' load path
  • Shiptypes Stealth and Fighter/Bomber do not seem to be used
															
#Ship types															
$Name:					Navbuoy											
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		10.0											
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Sentry Gun										
$Counts for Alone:		YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		200												
$FF Multiplier:			0.10											
$EMP Multiplier:		10.0											
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Accept Player Orders:	NO											
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Escape Pod										
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		10.0											
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Cargo											
$Scannable:				YES												
$Max Debris Speed:		200												
$FF Multiplier:			0.10											
$EMP Multiplier:		10.0											
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Passive docks:			( "cargo" )								
$Vaporize Percent Chance: 0.0											
$Name:					Support											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		3.5												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" "play dead (persistent)" )							
	+Accept Player Orders:	YES											
	+Player orders:			( "rearm me" "abort rearm" "depart" )																	
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Active docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
;;WMC - Stealth ships always have another type, so this isn't used		
$Name:					Stealth											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Fighter											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing")	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Bomber											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
;;WMC - This fighter/bomber type doesn't seem to be used anywhere, because no ship is set as both fighter and bomber																																																								
$Name:					Fighter/bomber									
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Vaporize Percent Chance: 0.0											
$Name:					Transport										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		2.0												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "dock" "depart" )		
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Freighter										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Scannable:				YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		1.75											
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "dock" "depart" )		
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Active docks:			( "cargo" )								
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					AWACS											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.8												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Gas Miner										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		1.0												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES	
$Vaporize Percent Chance: 0.0											
$Name:					Cruiser											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.9												
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Corvette										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.3333											
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Capital											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushes:			YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.2												
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			750.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )						
	+Accept Player Orders:	YES											
	+Player Orders:			( "depart" )								
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Super Cap										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushes:			YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.075											
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			1000.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Drydock											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.5												
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			750.0										
$AI:																	
	+Accept Player Orders:	YES											
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
$Name:					Knossos Device									
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.10											
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			1000.0										
$AI:																	
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Vaporize Percent Chance: 0.0											
#End