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(Walkthrough: Added bit about selecting crew)
 
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'''ACT 3, MISSION 04'''
 
'''ACT 3, MISSION 04'''
  
 +
'''Fighter squadron:''' Falcata Wing, Fedayeen
 +
 +
'''Description:''' Laporte must take an experimental cruiser on a mission to save Earth from the Kostadin Cell's final act of desperation.
 +
----
 
==Background==
 
==Background==
 +
The countdown to Steele's invasion is 15 days, plus or minus 4; however, that may as well be one day. The [[Gaian Effort]] has been systematically fractured; [[Special Operations Command|SOC]] units have launched attacks on Kostadin Cell in reprisal for their "complicity" in the Bellwether incident. Between more moderate cells breaking ties and SOC's extermination campaign, Kostadin Cell and its leader, Reverend Iain MacDuff, have their backs against the wall.
 +
 +
As such, MacDuff has activated his cell's final mission, a way to force humanity to become Cometary Man. He has set the Kostadin Cell's asteroid habitat on a collision course with Earth; within hours, it will jump to a prearranged location in Earth orbit and smash into the planet, causing an extinction-level event.
 +
 +
While a fleet action to stop this menace would be ideal, the asteroid's distance from any large gravity wells makes plotting safe subspace routes difficult and time-consuming, and the Gefs have activated gravity generators to confound attempts to do so. Instead, Laporte will take a [[UEC Custos-X|modified ''Custos''-class cruiser]], the UEC ''Vindicator'', to the asteroid to clear the way for the UET ''Andex'' to board the habitat and abort the jump sequence. If that way proves too difficult, flying into the asteroid may reveal an alternative way of stopping the jump, but no intelligence exists on the habitat's interior.
 +
 +
Either way, when she arrives, she has 10 minutes to stop the jump from happening, or Earth will be transformed into a cinder.
  
Countdown is 15 days, plus or minus 4. However, that may as well be one day. The Gaian Effort has been systematically fractured, with SOC units launching attacks on Kostadin Cell since the framing of the Bellwether operation was successful and other Cells have decided to cut ties. The leader of Kostadin and the founder of the Effort, Reverend Iain MacDuff, has been cornered. In response, he and his closest followers have decided to launch a suicidal core habitat/asteroid strike against Earth with a subspace jump, which if successful, will lead to a planetary extinction event.
+
==Controls==
 +
The controls for the ''Vindicator'' are much the same as the controls for the ''Katana'' in [[The Blade Itself#About the controls|The Blade Itself]]. There are a few differences, however.
  
 +
First, the missile launchers on ''Vindicator'' can fire either [[Warhammer]] torpedoes for anti-capital work or [[Dart]] missiles for anti-fighter cover. Pressing '''Alt/Option-X''' will switch what kind of missile is loaded in the tubes.
  
While a Fleet class action would be ideal, plotting safe subspace routes for the Fleet would take too long, but a modified Custos cruiser could make the jump in time and interrupt the collision once and for all. The only course of action is to intercept the asteroid before it makes its subspace jump to Earth, either by a marine team capture or complete colony destruction.  
+
Second, you can designate targets for the [[Point Defense Turret]]s, which works like designating targets for the missiles.
  
 +
Third, you have direct control over the spinal mount [[Arquebus|gauss cannon]] and the other weapon you mounted (either the [[UX Accelerator]] or the [[Gattler]]). Using these weapons is exactly like using the primary weapons on a fighter.
  
This could sign the end of the radical affliction of the Gaian Effort on the Federation, or leave Earth in flames before Steele can lay his hands on it...
+
Finally, your special abilites are somewhat different:
 +
* The '''Shield Booster''' will provide a large boost to shields every second for a short period of time.
 +
* '''Damage Control''' works much like on the ''Katana'', except the charge time is ''30 seconds'' and the healing time is ''15 seconds''.
 +
* The '''CM Swarm''' will launch a barrage of countermeasures to distract enemy torpedoes and missiles. This lasts for ''10 seconds''.
 +
* The '''MHD Overdrive''' will maxmize your afterburner ("MHD") meter once per second for ''20 seconds''. After this, there will be a cooldown of ''5 seconds''.
  
 
==Walkthrough==
 
==Walkthrough==
  
You will be on the helm of a Custos cruiser designated the Vindicator, and the default primaries are recommended. Your self-defense weapons will consist of four Point Defense Turrets, and two Missile Launcher systems (the Warhammer and Dart, alternated by ALT-X).
+
First, you will need to pick your crew:
 +
 
 +
# Selecting '''Falcata Wing''' will increase your turrets' rate of fire.
 +
# Selecting the '''''Vindicator'' crew''' will increase the recharge rate of your weapons, shields, and afterburners.
 +
# The other two options don't really do anything.
 +
 
 +
After some dialogue, you will jump to the asteroid. There you will find the Reverend's destroyer, the [[Morena MacDuff|''Morena MacDuff'']], and several [[GTSG Alastor|sentry]] [[GTSG Cerberus|guns]] on the approaches to the habitat. If you saved the Gef pilots in [[Nothing Is True]], there will also be 2 [[GEC Ancamna|''Ancamna''-class cruisers]] waiting for you.
 +
 
 +
There are two options for completing the mission successfully:
 +
 
 +
# Clear the way for the ''Andex'' to board the habitat by destroying all of the Gef ships and turrets orbiting the asteroid, or
 +
# Enter and destroy the asteroid.
 +
 
 +
===Capture Option===
 +
The clock is ticking, so start moving toward your targets; an MHD boost right at the start should get you close enough to start sniping at the destroyer's weapons with your gauss cannon. Eventually, the destroyer will open up with her [[Ouster]] torpedoes; wait for them to close to about 2000m, then deploy flares. If you have a rapid-fire secondary equipped like the [[Gattler]] or [[Firestorm]], you can also take out the torpedoes yourself; try to hit them before they close to 250 meters so their warheads don't arm.
 +
 
 +
After the destroyer's first salvo, a wing of [[Scimitar (Blue Planet)|Scimitar]] fighters (Aquarius), led by Ivan Gwilym, will converge on you. Let your Point Defense Turrets do the work and switch to Darts in the missile launcher. When the fighters are destroyed, switch back to your Warhammers and concentrate fire on the destroyer and the two cruisers. Try not to get too close to the cruisers, if they're around; their turrets will eat you for breakfast.
 +
 
 +
The destroyer is heavily armored, and will not take much damage; after you hit it enough, your tactical officer finds that the overworked [[GTD Orion|Orion]] reactor at the heart of the destroyer has a quick-release system that has much less armor on it. Target the reactor casings with your subsystem targeting and start pounding away. When the reactor is sufficiently exposed, hit it with your gauss cannon a few times and watch MacDuff go boom (from a safe distance). You may have to reposition in order to hit it effectively.
 +
 
 +
At some point after you kill Aquarius wing, Sergei Gwilym will show up in his [[GTF Ulysses|Ulysses]] with a wing of [[GTB Medusa|Medusa]] bombers (Leo). Do what you did before; switch the missile launcher to Darts, get some distance, and launch countermeasures. Eventually, Sergei will die, sputtering and flaming as his ship blows up. Ah, fun times.
  
To control your defensive weapons, you have four options (controlled with the arrow keys):
+
The ideal conditions for deploying the ''Andex'' are when you have destroyed all of the Gef capships and fighters, with at least two minutes remaining on the clock; they take at least that long to land and breach the colony. While they're on approach, take out the sentry guns surrounding the colony towers. As they get closer, safe your missile launchers and PDTs so you don't accidentally engage the ''Andex'' and destroy her.
  
1. Automatic will intercept incoming torpedoes, and attack the nearest threat.
+
After the sentry guns are down, stand by and let your Marines dock and they will do the rest of the work. If you managed to capture the station without killing all of the Gef leaders (''Morena MacDuff'', ''Aquarius 1'' and Sergei Gwilym's Ulysses), [[Special Operations Command|SOC]] [[GTF Pegasus|stealth fighters]] will arrive to clean house. Thankfully, they're not there for you, so you can go about your business.
  
2. Track will attack the target you're currently locked on to (recommended if you're attacking one ship at a time).
+
===Destruction Option===
 +
Not long after you enter the asteroid system, a [[UENB Alexandria|nav buoy]] will be added to your escort list marking the entry point into the asteroid. Aim for it and pour on the speed; don't worry about engaging the capital ships. When you get inside, you find a subspace gate built right into the asteroid, the reactor for the subspace gate, and an [[UEA Oculus|''Oculus''-class AWACS]] as lookout (and boy, one can wonder how they got their hands on one of those).
  
3. Lock.
+
Your target is the reactor. Use your missile and gauss cannons to destroy it while your PDTs handle the [[Spacesuit]]s that will get launched at you in a desperate move to stop you. Eventually you will get an exit point nav buoy added to your escort list; start moving toward that while you attack the reactor.
  
4. Offline (does not fire at all).
+
Once you kill the reactor -- which starts happening around 10% or less -- '''run'''. You need to get at least 5000 meters away from the asteroid before it detonates completely. Use your MHD Overdrive and put the hammer down on the afterburner key to clear the area. Once you do so, you can watch the fireworks. Be aware of the ''Morena MacDuff'', however; she will stay behind to kill you while the cruisers jump out (if they were around). You can take her out (see the capture option for how) or jump out, your call. Either way, the asteroid is now a mass grave, full of the charred and irradiated corpses of women and children. Congratulations, you saved humanity!
  
You have other defensive perks, in the form of your shield boosters, afterburner overdrive, flare decoy packages (these replace your countermeasures), and a sealant that will repair a fraction of your hull.
+
==Notes==
 +
* This plan probably explains why Kostadin Cell [[For the Wrong Reasons|attacked the UEFr ''Nauticus'']], as she was carrying n-space oscillators needed to make subspace drives.
 +
* If you don't kill the ''Morena MacDuff'' in the course of a successful mission, the debrief reveals that the SOC killed the Reverend 30 minutes after you left.
 +
* If you don't end up killing Sergei Gwilym, and your mission is a success, the debrief reveals that he will probably never have a power base again because of his extremist views.
 +
* It can be speculated that the reactor inside the ''Morena MacDuff'' was taken from one of the (presumably sold-off) [[GTD Orion|''Orion''-class destroyers]] of the [[GTA]] 1st Fleet, possibly the GTD ''Washington''.
  
==Capture Option==
+
==Total number of forces==
 +
{{total_numbers_3
 +
|belligerent_1 =[[United Earth Federation|UEF]]
 +
|belligerent_2 =[[Gaian Effort]]
 +
|belligerent_3 =[[GTVA]]
 +
|ship_1 =
 +
* 1 [[UEC Custos-X|UEC ''Custos-X'']]
 +
** ''Vindicator''
 +
* 1 [[UET Corsair|UET ''Corsair'']]
 +
** ''Andex'' (&)
  
Upon commit, you will be introduced to the crew, and after making your initial jump to intercept, you will see the Reverend's flagship, the Morena MacDuff, and the colony you have to stop. The clock will count down from 10 minutes, so start moving towards your targets, and be ready to engage. If you have multiple missile lock warnings, wait for them to come close, and deploy your flare packages. When you're in range, start firing shots with your Arquebus. Then multiple Scimitar fighters will converge on you, let your Point Defense Turrets do the work and switch to Darts. When those fighters are destroyed, switch to your Warhammers, put them on Track, and concentrate on the MacDuff and the two Ancamma cruisers.
+
|ship_2 =
 +
* [[Morena MacDuff|''Morena MacDuff'']]
 +
* 2 [[GEC Ancamna|GEC ''Ancamna'']]
 +
** ''Ancamna'' (2) (*)
 +
* 1 [[UEA Oculus|UEA ''Oculus'']]
 +
** ''Gaian Effort Oculus''
 +
* 1 [[GTSG Cerberus|GTSG ''Cerberus'']]
 +
** Sentry Gun
 +
* 4 [[GTSG Alastor|GTSG ''Alastor'']]
 +
** Sentry Gun (4)
  
 +
|ship_3 =
  
The MacDuff will not take a lot of damage at first, but your tactical analyst finds a weak point in the armor. Find that weak point with your subsystem targeting, exploit that weakness, and watch the fireworks.
+
|strikecraft_1 =
  
 +
|strikecraft_2 =
 +
* 3 [[Scimitar (Blue Planet)|''Scimitar'']]
 +
** ''Aquarius 1''
 +
*** Ivan Gwilym
 +
** ''Aquarius 2''
 +
** ''Aquarius 3''
 +
* 3 [[GTB Medusa|GTB ''Medusa'']]
 +
** ''Leo'' (3) (&)
 +
* 1 [[GTF Ulysses|GTF ''Ulysses'']]
 +
** Sergei Gwilym (&)
 +
* 3 [[Spacesuit]]
 +
** GEF Suit (3)
  
At any point in this time, Sergei Gwylim will show up with a few escorts and some Medusa bombers (marked as Leo Wing), do yourself a favor and blow them out of the sky.
+
|strikecraft_3 =
 +
* 9 [[GTF Pegasus|GTF ''Pegasus'']]
 +
** ''Auriga'' (4) (&)
 +
** ''Borealis'' (4) (&)
 +
** ''Sagittarius 1'' (&)
  
 +
|casualties_1 =
 +
* 0-1 [[UET Corsair|UET ''Corsair'']]
 +
** ''Andex'' (&)
  
Your ideal conditions for deploying your Marine transport should be after you destroy the MacDuff and most of Leo wing, ''BUT you should have at least six or seven minutes on the clock remaining'', because they take between four and five minutes to land and breach the colony. While they're approaching, take out the sentry guns surrounding the colony towers with your Arquebus. (However, do not target your transport and leave your fire control on Track or Lock mode, because your weapons can actually hit the transport, despite having a friendly IFF.)
+
|casualties_2 =
 +
* [[Morena MacDuff|''Morena MacDuff'']] (#)
 +
* 0-2 [[GEC Ancamna|GEC ''Ancamna'']]
 +
** ''Ancamna'' (2) (*)
 +
* 0-3 [[Scimitar (Blue Planet)|''Scimitar'']]
 +
** ''Aquarius 1''
 +
*** Ivan Gwilym
 +
** ''Aquarius 2''
 +
** ''Aquarius 3''
 +
* 0-3 [[GTB Medusa|GTB ''Medusa'']]
 +
** ''Leo'' (3) (&)
 +
* 0-1 [[GTF Ulysses|GTF ''Ulysses'']]
 +
** Sergei Gwilym (&)
  
 +
|casualties_3 =
 +
* 0-9 [[GTF Pegasus|GTF ''Pegasus'']]
 +
** ''Auriga'' (4) (&)
 +
** ''Borealis'' (4) (&)
 +
** ''Sagittarius 1'' (&)
 +
}}
  
Then stand by and let your Marines dock, they will do the rest of the work, and abort the jump sequence. Close call or not, you can breathe a sigh of relief and warp out.
+
'''(*) Appears only if you let the Gef pilots go free in [[Nothing Is True]]'''<br />
 +
'''(&) Appearance dependent on mission conditions''' <br />
 +
'''(#) May be killed off screen'''

Latest revision as of 00:00, 18 March 2019

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The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.


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MISSION 20
ACT 3, MISSION 04

Fighter squadron: Falcata Wing, Fedayeen

Description: Laporte must take an experimental cruiser on a mission to save Earth from the Kostadin Cell's final act of desperation.


Background

The countdown to Steele's invasion is 15 days, plus or minus 4; however, that may as well be one day. The Gaian Effort has been systematically fractured; SOC units have launched attacks on Kostadin Cell in reprisal for their "complicity" in the Bellwether incident. Between more moderate cells breaking ties and SOC's extermination campaign, Kostadin Cell and its leader, Reverend Iain MacDuff, have their backs against the wall.

As such, MacDuff has activated his cell's final mission, a way to force humanity to become Cometary Man. He has set the Kostadin Cell's asteroid habitat on a collision course with Earth; within hours, it will jump to a prearranged location in Earth orbit and smash into the planet, causing an extinction-level event.

While a fleet action to stop this menace would be ideal, the asteroid's distance from any large gravity wells makes plotting safe subspace routes difficult and time-consuming, and the Gefs have activated gravity generators to confound attempts to do so. Instead, Laporte will take a modified Custos-class cruiser, the UEC Vindicator, to the asteroid to clear the way for the UET Andex to board the habitat and abort the jump sequence. If that way proves too difficult, flying into the asteroid may reveal an alternative way of stopping the jump, but no intelligence exists on the habitat's interior.

Either way, when she arrives, she has 10 minutes to stop the jump from happening, or Earth will be transformed into a cinder.

Controls

The controls for the Vindicator are much the same as the controls for the Katana in The Blade Itself. There are a few differences, however.

First, the missile launchers on Vindicator can fire either Warhammer torpedoes for anti-capital work or Dart missiles for anti-fighter cover. Pressing Alt/Option-X will switch what kind of missile is loaded in the tubes.

Second, you can designate targets for the Point Defense Turrets, which works like designating targets for the missiles.

Third, you have direct control over the spinal mount gauss cannon and the other weapon you mounted (either the UX Accelerator or the Gattler). Using these weapons is exactly like using the primary weapons on a fighter.

Finally, your special abilites are somewhat different:

  • The Shield Booster will provide a large boost to shields every second for a short period of time.
  • Damage Control works much like on the Katana, except the charge time is 30 seconds and the healing time is 15 seconds.
  • The CM Swarm will launch a barrage of countermeasures to distract enemy torpedoes and missiles. This lasts for 10 seconds.
  • The MHD Overdrive will maxmize your afterburner ("MHD") meter once per second for 20 seconds. After this, there will be a cooldown of 5 seconds.

Walkthrough

First, you will need to pick your crew:

  1. Selecting Falcata Wing will increase your turrets' rate of fire.
  2. Selecting the Vindicator crew will increase the recharge rate of your weapons, shields, and afterburners.
  3. The other two options don't really do anything.

After some dialogue, you will jump to the asteroid. There you will find the Reverend's destroyer, the Morena MacDuff, and several sentry guns on the approaches to the habitat. If you saved the Gef pilots in Nothing Is True, there will also be 2 Ancamna-class cruisers waiting for you.

There are two options for completing the mission successfully:

  1. Clear the way for the Andex to board the habitat by destroying all of the Gef ships and turrets orbiting the asteroid, or
  2. Enter and destroy the asteroid.

Capture Option

The clock is ticking, so start moving toward your targets; an MHD boost right at the start should get you close enough to start sniping at the destroyer's weapons with your gauss cannon. Eventually, the destroyer will open up with her Ouster torpedoes; wait for them to close to about 2000m, then deploy flares. If you have a rapid-fire secondary equipped like the Gattler or Firestorm, you can also take out the torpedoes yourself; try to hit them before they close to 250 meters so their warheads don't arm.

After the destroyer's first salvo, a wing of Scimitar fighters (Aquarius), led by Ivan Gwilym, will converge on you. Let your Point Defense Turrets do the work and switch to Darts in the missile launcher. When the fighters are destroyed, switch back to your Warhammers and concentrate fire on the destroyer and the two cruisers. Try not to get too close to the cruisers, if they're around; their turrets will eat you for breakfast.

The destroyer is heavily armored, and will not take much damage; after you hit it enough, your tactical officer finds that the overworked Orion reactor at the heart of the destroyer has a quick-release system that has much less armor on it. Target the reactor casings with your subsystem targeting and start pounding away. When the reactor is sufficiently exposed, hit it with your gauss cannon a few times and watch MacDuff go boom (from a safe distance). You may have to reposition in order to hit it effectively.

At some point after you kill Aquarius wing, Sergei Gwilym will show up in his Ulysses with a wing of Medusa bombers (Leo). Do what you did before; switch the missile launcher to Darts, get some distance, and launch countermeasures. Eventually, Sergei will die, sputtering and flaming as his ship blows up. Ah, fun times.

The ideal conditions for deploying the Andex are when you have destroyed all of the Gef capships and fighters, with at least two minutes remaining on the clock; they take at least that long to land and breach the colony. While they're on approach, take out the sentry guns surrounding the colony towers. As they get closer, safe your missile launchers and PDTs so you don't accidentally engage the Andex and destroy her.

After the sentry guns are down, stand by and let your Marines dock and they will do the rest of the work. If you managed to capture the station without killing all of the Gef leaders (Morena MacDuff, Aquarius 1 and Sergei Gwilym's Ulysses), SOC stealth fighters will arrive to clean house. Thankfully, they're not there for you, so you can go about your business.

Destruction Option

Not long after you enter the asteroid system, a nav buoy will be added to your escort list marking the entry point into the asteroid. Aim for it and pour on the speed; don't worry about engaging the capital ships. When you get inside, you find a subspace gate built right into the asteroid, the reactor for the subspace gate, and an Oculus-class AWACS as lookout (and boy, one can wonder how they got their hands on one of those).

Your target is the reactor. Use your missile and gauss cannons to destroy it while your PDTs handle the Spacesuits that will get launched at you in a desperate move to stop you. Eventually you will get an exit point nav buoy added to your escort list; start moving toward that while you attack the reactor.

Once you kill the reactor -- which starts happening around 10% or less -- run. You need to get at least 5000 meters away from the asteroid before it detonates completely. Use your MHD Overdrive and put the hammer down on the afterburner key to clear the area. Once you do so, you can watch the fireworks. Be aware of the Morena MacDuff, however; she will stay behind to kill you while the cruisers jump out (if they were around). You can take her out (see the capture option for how) or jump out, your call. Either way, the asteroid is now a mass grave, full of the charred and irradiated corpses of women and children. Congratulations, you saved humanity!

Notes

  • This plan probably explains why Kostadin Cell attacked the UEFr Nauticus, as she was carrying n-space oscillators needed to make subspace drives.
  • If you don't kill the Morena MacDuff in the course of a successful mission, the debrief reveals that the SOC killed the Reverend 30 minutes after you left.
  • If you don't end up killing Sergei Gwilym, and your mission is a success, the debrief reveals that he will probably never have a power base again because of his extremist views.
  • It can be speculated that the reactor inside the Morena MacDuff was taken from one of the (presumably sold-off) Orion-class destroyers of the GTA 1st Fleet, possibly the GTD Washington.

Total number of forces

Forces involved
Belligerents
Ships
Strikecraft
  • 9 GTF Pegasus
    • Auriga (4) (&)
    • Borealis (4) (&)
    • Sagittarius 1 (&)
Casualties
  • 0-9 GTF Pegasus
    • Auriga (4) (&)
    • Borealis (4) (&)
    • Sagittarius 1 (&)

(*) Appears only if you let the Gef pilots go free in Nothing Is True
(&) Appearance dependent on mission conditions
(#) May be killed off screen