Difference between revisions of "PBlue"

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(give the poor PBlue a wiki article)
 
m (Notes: Corrected inconsistency across bullet points)
 
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*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]
 
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]
 
*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]
 
*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]
*Weapon can target subsystems on enemy ships, like just like normal weapons [[Weapons.tbl#.22anti-subsystem_beam.22|(anti-subsytem beam)]]
+
*Weapon can target subsystems on enemy ships [[Weapons.tbl#.22anti-subsystem_beam.22|(anti-subsytem beam)]]
*Weapon has [[Weapons.tbl#Weapon Flags|Puncture]] flag which reduces the damage inflicted to the target's hull.
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*Weapon does 75% less hull damage [[Weapons.tbl#.22puncture.22|(puncture)]]
*Weapon causes targets [[Weapons.tbl#Weapon Flags|electronic]] systems (laser turrets etc.) to malfunction.
+
*Weapon momentarily disrupts the target's weapons and engines with each hit [[Weapons.tbl#"Electronics"|(Electronics)]]
*Weapon [[Weapons.tbl#"Esuck"|leeches]] energy from the target with every hit.
+
*Weapon leeches energy from the target with every hit [[Weapons.tbl#"Esuck"|(Esuck)]]
  
 
===Veteran Comments===
 
===Veteran Comments===

Latest revision as of 14:16, 23 February 2020

BP-Banner.png
The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.

The Void Fang Pulse Beam, also known as the PBlue, is an anti-subsystem beam based on the Phalanx anti-fighter beam used by the GTVA in the FreeSpace 2 mod Blue Planet, and can be found on the Erebus-class destroyer.

Description

Blue Planet Tech Room Description

Pulse beams are descendants of anti-fighter beams, using quick-rise capacitors to fire a lance of confined plasma. This design excels at penetrating active armor and turret shielding.

Performance

Statistics

Range 6 000 m
Recharge Time 15 s
Beam Lifetime 0.05 s
Type: Fixed
Shots 1
Damage per second 900
Damage per second (sustained) 60
Damage per pulse 900


  • Due to changes in the beam damage code, nightly builds from February 15th, 2018 and onward will do drastically different damage than previous builds, depending on framerate.

Notes

  • Weapon is a beam cannon (beam)
  • Weapon is capable of easily damaging large vessels (Huge)
  • Weapon cannot be mounted on small ships (Big Ship)
  • Weapon refire rate is the same on all difficulty levels (same turret cooldown)
  • Weapon can target subsystems on enemy ships (anti-subsytem beam)
  • Weapon does 75% less hull damage (puncture)
  • Weapon momentarily disrupts the target's weapons and engines with each hit (Electronics)
  • Weapon leeches energy from the target with every hit (Esuck)

Veteran Comments

Please read the Veteran Comments policy before editing this section.