Difference between revisions of "Playing tips (multiplayer)"

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*'''Communication:''' In multiplayer games, the '''''1''''' key will let you send messages to all participants, and in Team vs Team games the '''''2''''' key will let you send messages to your team only. The comms menu ('''''C''''') functions as normal when brought up.
 
*'''Communication:''' In multiplayer games, the '''''1''''' key will let you send messages to all participants, and in Team vs Team games the '''''2''''' key will let you send messages to your team only. The comms menu ('''''C''''') functions as normal when brought up.
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[[Category:Multiplayer]]

Revision as of 17:31, 27 October 2007

Some aspects of playing multiplayer missions are very different from singleplayer, and again others are basically the same but require some tweaking due to the latency the comes from playing over the internet. Below are some quick tips that should help get accustomed to playing Multiplayer games on Freespace Open.

Tips

  • Weapon Lead: In singleplayer games, the lead indicator will always be correct if the target does not change direction. However, in multiplayer one often has to aim slightly in front of the lead indicator to compensate for latency, as position updates from other players take longer to arrive. The exact amount of extra lead needed depends on your current latency, and may differ depending on host and game participants, so figuring it out in each game is a bit of trial and error.
  • Respawns: In multiplayer games, you may have several respawns. In other words, dying is not necessarily the end of the mission as you will simply reappear in a brand new ship as long as you have respawns left. The number of respawns is set by the host, within the limits set by the mission being played.
  • Self-Destruct: Using the Shift-End key combination, it is possible to destroy your own ship. This may seem counterproductive, but you may often find yourself out of secondaries or in a badly damaged ship and thus unable to effectively play your part in the mission. Self destructing - as long as your have respawns left - will fix you up with a fully armed ship in perfect condition, which can potentially make the difference between a win and a loss in difficult missions. If you know a mission and knnow that a difficult part of it is coming up, it can also be a good idea to do a pre-emptive self destruct if you are damaged or running low on missiles, even if you still have some fighting ability left. Be aware that deaths do affect your score, so while it is useful, do not self destruct without reason.
  • Communication: In multiplayer games, the 1 key will let you send messages to all participants, and in Team vs Team games the 2 key will let you send messages to your team only. The comms menu (C) functions as normal when brought up.