Difference between revisions of "Rebel Bomb"

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(Statistics)
(Notes)
 
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*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]
 
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]
 
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]
 
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]
 
+
*The shockwave doubles the damage against any target that takes a direct hit
  
 
===Veteran Comments===
 
===Veteran Comments===

Latest revision as of 03:13, 22 May 2014

The Rebel Bomb is a warhead used by the Neo-Terran Front in FreeSpace 2. While statistically inferior to the GTM Cyclops, the Rebel Bomb poses a significant threat to unarmored civilian and non-combatant craft and, when used in large numbers, can overwhelm armored transports and cruisers.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Description

FS2 Tech Room Description

Standard issue bomb used by Rebel forces. Thought to be ineffective against large targets.

FS2 Table File Notes

James's Weak Rebel Bomb

It's da bomb, It's just like weak Tsunami, only rebel.

Performance

Statistics

Range 2 375 m
Reload time 20.0 s
Velocity 95 ms-1
Base Damage 800*
Armor Damage Average 400*
Shield Damage None 8*
Subsystem Damage Full 800*
Shockwave Radius 100 / 200 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 5.0 s
Turn Rate (360 degrees): 1.0 s


Notes

  • Weapon is capable of easily damaging (Huge) even larger vessels.
  • Weapon can be shot down (Bomb)
  • Weapon must be locked onto the target in order to be fired (No Dumbfire)
  • The shockwave doubles the damage against any target that takes a direct hit

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Half the damage of a GTM Cyclops, but otherwise identical.


FS1's Tsunami warmed over, even has the same model ingame. Should make you chuckle.