Difference between revisions of "Return to the Hulk"

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The ''Qualmotep'' will call Shadow Team and tell them to break off (as the Altair jump node has been sealed off from all traffic), and you will have 4 [[GVF Thoth|Thoth]]s bearing down on your team. Just "evade" for a minute or two, and the ''Escher'' will arrive on the scene, and this whole mess will get sorted out.
 
The ''Qualmotep'' will call Shadow Team and tell them to break off (as the Altair jump node has been sealed off from all traffic), and you will have 4 [[GVF Thoth|Thoth]]s bearing down on your team. Just "evade" for a minute or two, and the ''Escher'' will arrive on the scene, and this whole mess will get sorted out.
  
Then a [[GTA Charybdis|Charybdis]] and two [[GTSC Faustus|science vessel]]s will come out panicked from the scene. One of the science vessels die by self-destruction. Your job is to help defend the convoy. And you'll have to engage multiple waves of [[GTF Erinyes|''Erinyes''-class fighters]] and [[GTB Athena|Athena bomber]]s. As much as you have to wonder where they came from, your priority is to kill all you see until the vessels you need to guard safely get out. Don't worry about the ''Escher'', it will provide fire support for the convoy.  
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Then a [[GTA Charybdis|Charybdis]] and two [[GTSC Faustus|science vessel]]s will come out panicked from the scene. One of the science vessels die by self-destruction. Your job is to help defend the convoy. And you'll have to engage multiple waves of [[GTF Erinyes|''Erinyes''-class fighters]] and [[GTB Artemis|Artemis bomber]]s. As much as you have to wonder where they came from, your priority is to kill all you see until the vessels you need to guard safely get out. Don't worry about the ''Escher'', it will provide fire support for the convoy.  
  
 
Thought this was enough? By the time the ''Escher'' is ready to get into the jump node, four [[GTB Boanerges|Boanerges]] bombers come out of the node, along with [[GTF Ares|Ares]] escorts. Focus on the bombers. Then more Boanerges come out, do whatever you need until the ''Escher'' jumps into the node (by that time, they will bail out too). Once all threats are dealt with, you will have the order to return to base.
 
Thought this was enough? By the time the ''Escher'' is ready to get into the jump node, four [[GTB Boanerges|Boanerges]] bombers come out of the node, along with [[GTF Ares|Ares]] escorts. Focus on the bombers. Then more Boanerges come out, do whatever you need until the ''Escher'' jumps into the node (by that time, they will bail out too). Once all threats are dealt with, you will have the order to return to base.

Latest revision as of 23:36, 23 November 2016


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The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.
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SOC Loop 1 MISSION 4

Background

Shadow Team's objective is to sneak into subspace past a Vasudan patrol, and avoid detection from the GTVA Research Teams within the subspace corridor towards Altair and get scans from the Lucifer-class SD Nyarlathotep for the "employers."

Walthrough

Bring whatever ships you want for Shadow Team (a four-ship formation), the above line is a lie, just be sure you have something for intense combat. However, Alpha 2 (your Shadow CO) and Alpha 3 (Lt. Mackie) will be invincible.

The Qualmotep will call Shadow Team and tell them to break off (as the Altair jump node has been sealed off from all traffic), and you will have 4 Thoths bearing down on your team. Just "evade" for a minute or two, and the Escher will arrive on the scene, and this whole mess will get sorted out.

Then a Charybdis and two science vessels will come out panicked from the scene. One of the science vessels die by self-destruction. Your job is to help defend the convoy. And you'll have to engage multiple waves of Erinyes-class fighters and Artemis bombers. As much as you have to wonder where they came from, your priority is to kill all you see until the vessels you need to guard safely get out. Don't worry about the Escher, it will provide fire support for the convoy.

Thought this was enough? By the time the Escher is ready to get into the jump node, four Boanerges bombers come out of the node, along with Ares escorts. Focus on the bombers. Then more Boanerges come out, do whatever you need until the Escher jumps into the node (by that time, they will bail out too). Once all threats are dealt with, you will have the order to return to base.