SB Seraphim

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File:Seraphim320x240.jpg
The SB Seraphim


Description:

FS1 Tech Room Description

The new Seraphim class bomber is the Shivan's latest threat. It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim. With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered.

The Seraphim has been designated a Class A threat to GTA destroyers and cruisers. In unpopulated systems, it is to be considered a Class B threat.

FS2 Tech Room Description

The SB Seraphim is a familiar foe to GTVA forces. They appear to be similar to Nephilims in speed, armor, and shield strength, but have demonstrated a larger bomb capacity.

Developer Notes

None

Performance:

Statistics

Type Bomber
Manufacturer Unknown
Manuverability N/A
Max Velocity 60.0 - 90.0 mps
Max Afterburner Velocity N/A
Armor N/A
Hitpoints 500
Shields 1 600
Length 74 m

Armaments

Freespace 1 Freespace 2
Bank Guns Standard Loadout Standard Loadout
1st 6 Shivan Light Laser Shivan Light Laser
2nd 2 Shivan Light Laser Shivan Light Laser
3rd 3 Shivan Light Laser Shivan Light Laser
Freespace 1 Freespace 2
Bank Capacity Standard Loadout Standard Loadout
1st 40 MX-50 MX-64
2nd 40 Synaptic Piranha
3rd 80 Phoenix V Trebuchet
4th 80 MX-50 MX-64
Freespace 1 Freespace 2
Turret Type Amount Turret Type Amount
Shivan Light Laser 2 Shivan Light Laser 2

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Kill it and kill it now! The Seraphim poses too great a danger to friendly capital craft to be allowed to live. If any Shivan bomber in a mission is going to be carrying high-yield bombs like the Helios, the odds are very good it's going to be a Seraphim. Even if they aren't, the Seraphim has enough capacity in its secondary banks to do serious damage to anything short of a juggernaut. Seraphim should be the number-one priority for any interceptor pilot.

This Shivan equivalent of the Ursa, or Sekhmet is tough and deadly, and a serious threat to everything ranging from cruisers to superdestroyers.

Even twin Trebuchets won't bring this beast down. So try not to use any missiles on it but rather get up behind one and tear it to pieces with your cannon and Tempests if you have any. Another good idea is not to stand in front of it, as it has alot of gun points, more than any other craft in the game, including the Erinyes.

You might want to bring those Trebs anyways; when hit by a pair from dead ahead they have an odd tendancy to drop to 3% hull and be disabled. This looks rather amusing, and if you can keep your wingmen away from it then you might be able to delay the next wave.

I agree with the comment above this, but instead of using trebs i usuaully use a circe/maxim combo to bring this thing down. if it weren't for the ammount of bombs this thing carries you could probably call it a gunboat