Difference between revisions of "SF Mara (Terrans)"

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(Starting armaments are something else)
(Veteran Comments: Copyedited relevant comments from SF Mara.)
 
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:''See also: [[SF Mara]]''
 
{{FS12_Ships}}
 
{{FS12_Ships}}
{{shipimage|image=[[Image:Mara320x240.jpg]]|caption=The SF Mara (Terrans)}}
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The '''SF ''Mara''''' was an advanced fighter used by the [[Shivans]] during their [[Second Shivan Incursion|incursion]] into the galaxy in 2367. It is known that the SF ''Mara'' was one of the first fighter classes that were spotted and designated after the destruction of the [[FreeSpace 2 Terran Ship Database#GTC Vigilant|GTC ''Vigilant'']]. Terran operatives acquired at least four of these fighters and retrofitted them to Terran standards. Then, [[Special Operations Command]] launched a mission beyond the second [[Knossos]] device to reconnoiter the area.
 
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{{shipimage|image=[[Image:Sfmara-old.jpg]]|caption=The SF Mara (Terrans)}}
The '''SF ''Mara''''' was an advanced starfighter used by the [[Shivans]] during their [[Second Shivan Incursion|incursion]] into the galaxy in 2367. It is known that the SF ''Mara'' was one of the first fighter classes that were spotted and designated after the destruction of the [[FreeSpace 2 Terran Ship Database#GTC Vigilant|GTC ''Vigilant'']]. Terran operatives acquired at least four of these fighters and retrofitted them to Terran standards. Then, [[Special Operations Command]] launched a mission beyond the second [[Knossos]] device to reconnoiter the area.
 
  
 
==Description:==
 
==Description:==
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==Performance:==
 
==Performance:==
 
===Statistics===
 
===Statistics===
{{Ship Stats|Advanced Space Superiority|Triton Dynamics|Excellent|75.0 - N/A|135.0|Very Heavy|475|700|17.8}}
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{{Ship Stats|Advanced Space Superiority|Triton Dynamics|Excellent|3.0, 3.0, 3.5|75.0 - N/A|135.0|Very Heavy|475|700|17.8}}
  
 
===Armaments===
 
===Armaments===
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| 2
 
| 2
 
| [[GTW UD-8 Kayser|UD-8 Kayser]]
 
| [[GTW UD-8 Kayser|UD-8 Kayser]]
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|- align="center"
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| colspan=3| Compatible Primaries
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|-
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| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW UD-8 Kayser|UD-8 Kayser]]
 
|}
 
|}
 
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
 
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
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|- align="center"
 
|- align="center"
 
| 1st
 
| 1st
| 13
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| 105
 
| [[GTM Trebuchet|Trebuchet]]
 
| [[GTM Trebuchet|Trebuchet]]
 
|- align="center"
 
|- align="center"
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| 105
 
| 105
 
| [[GTM Hornet|Hornet]]
 
| [[GTM Hornet|Hornet]]
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|-
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| colspan=3| [[GTM Trebuchet|Trebuchet]], [[GTM MX-64|MX-64]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM EMP Adv.|Emp Adv.]], [[GTM TAG-A|TAG-A]]
 
|}
 
|}
  
 
==Veteran Comments==
 
==Veteran Comments==
{{Comment|
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{{Comment|It would be a disservice to the Mara to say it's just a Herc II with the speed and maneuverability of the Perseus. But that's the Mara in a nutshell.
<i>Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so ridiculous you can wreak havoc.</i>
 
  
  
''Superior to the Shivan original [[SF Mara|Mara]], just as Snipes says.''
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Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so ridiculous you can wreak havoc.
  
  
''As odd as it sounds, [[Into the Lion's Den]] is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don't really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capablities is enough to make most people fall in love.''
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The one disadvantage of the Mara is the fairly large target profile it presents to the enemy, but its combination of maneouverability, firepower and durability easily makes up for this.
  
  
The Mara is a dream come true for any GTVA pilot. Not only is it very agile, it has a large afterburner capacity and cavernous missile banks. This, coupled with a massive reactor core that generates and recharges enough power to fire [[GTW UD-8 Kayser|Kaysers]] like [[GTW Subach HL-7|Subachs]], makes the Mara superior to any other GTVA fighter in almost every, if not every, respect. To get an idea of how big the Mara's banks are, here are some statistics: It can hold 42 [[GTM Harpoon|Harpoon]]s in '''each''' of its two missile banks. That equates to 84 [[GTM Tornado|Tornados]], or 13 [[GTM Trebuchet|Trebuchets]], '''per bank'''. Not even the [[GVF Tauret]] can compare to that.
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In the briefing for [[Into the Lion's Den]], Snipes claims that the Terran Mara is superior to the original Mara. He is right; a comparison of its statistics in the tables versus the original [[SF Mara|Mara]] shows that the Terran Mara is clearly superior with regards to hull and shield integrity as well as maximum afterburner velocity.
  
  
Some credit the Mara with an ultra-powerful reactor because of its ability to shoot twin Kaysers with minimal energy drain, but before one uses that point, one must bear in mind that it only has four gun mounts. A Perseus can do the same thing. Even so, the speed and maneuverability of the Mara allow it get right up close to enemies, so often primary firepower isn't really a problem.
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As odd as it sounds, Into the Lion's Den is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don't really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capabilities is enough to make most people fall in love.
  
  
The Terran Mara is far more powerful than any canon Terran, Vasudan, or Shivan fighter. It has the missile capacity of the Ares and Tauret, somewhat better armor than the Ares, the shielding of a medium bomber, and the speed and maneuverability of a space superiority fighter. It doesn't even suffer from the usual weakness of Shivan fighters, namely a weak hull. The only real downside to this awesome fighter is that it has four gun mounts&mdash;average for a space superiority fighter, but not really consistent with the otherwise grossly overpowered theme of this craft.
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The Mara is a dream come true for any GTVA pilot. Not only is it very agile, it has a large afterburner capacity and cavernous missile banks. This, coupled with a massive reactor core that generates and recharges enough power to fire [[GTW UD-8 Kayser|Kaysers]] like [[GTW Subach HL-7|Subachs]], makes the Mara superior to any other GTVA fighter in almost every, if not every, respect. To get an idea of how big the Mara's banks are, here are some statistics: It can hold 42 [[GTM Harpoon|Harpoon]]s in '''each''' of its two missile banks. That equates to 84 [[GTM Tornado|Tornados]], or 13 [[GTM Trebuchet|Trebuchets]], '''per bank'''. Not even the [[GVF Tauret]] can compare to that. As a base point of comparison, the Tauret has a missile capacity of 200. The Terran Mara has 210. The heavy bombers have 240. But, the Mara is fastest of all high-missile capacity craft, and able to swiftly deal a lot of damage with 4 UD-8 Kaysers.
  
  
If I were going to incapacitate a ship and steal it, this would be the one.  This ship is unmatched as being what some might call the "perfect ship," though I would disagree with that.  The fact that it has low weapons compatibility and few gun mounts makes it a poor choice for those who want to be able to have all of their favorite weapons available to them.  The lack of gun mounts also kills it a little bit, but does not stop most experienced players from shredding their enemies to little bite-sized pieces.
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The Mara's biggest weakness is that it is only compatible with the following the Subach HL-7 and the Kayser. Nevertheless, this being the most serious weakness for this fighter, it doesn't really do much to it, since the Kayser is widely considered to be the best weapon in the game. Plus, even if you can't carry the Maxim to disarm capships from afar, the heavy shielding and hull of the Terran Mara can allow you to get up close to turrets in order to knock them out and not take a lot of damage to yourself while doing it (though using Trebuchets is a better idea, since there isn't as much risk involved). Needless to say, this is the ship that trades in Primary weapon compatibility for high energy capacity/recharge rate, even a higher secondary payload, higher shielding and hull than the original Mara, while retaining its well-known maneuverability. Even though in the Main Campaign you fly it only once, it's a treat.}}
  
 
The Mara's biggest weakness is that it is only compatible with the following the Subach HL-7 and the Kayser. Nevertheless, this being the most serious weakness for this fighter, it doesn't really do much to it, since the Kayser is widely considered to be the best weapon in the game. Plus, even if you can't carry the Maxim to disarm capships from afar, the heavy shielding and hull of the Terran Mara can allow you to get up close to turrets in order to knock them out and not take a lot of damage to yourself while doing it (though using Trebuchets is a better idea, since there isn't as much risk involved). Needless to say, this is the ship that trades in Primary weapon compatibility for high energy capacity/recharge rate, even a higher secondary payload, higher shielding and hull than the original Mara, while retaining its well-known maneuverability. Even though in the Main Campaign you fly it only once, it's a treat.}}
 
 
[[Category:Ship]]
 
[[Category:Ship]]

Latest revision as of 08:24, 23 April 2016

See also: SF Mara
Terran ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Misc Ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



The SF Mara was an advanced fighter used by the Shivans during their incursion into the galaxy in 2367. It is known that the SF Mara was one of the first fighter classes that were spotted and designated after the destruction of the GTC Vigilant. Terran operatives acquired at least four of these fighters and retrofitted them to Terran standards. Then, Special Operations Command launched a mission beyond the second Knossos device to reconnoiter the area.

Sfmara-old.jpg
The SF Mara (Terrans)


Description:

FS2 Tech Room Description

The SF Mara class of Shivan fighters was first encountered by the GTC Vigilant while patrolling the Gamma Draconis jump node in the Capella system. All other information concerning the Mara is classified level Psi.

Developer Notes

None

Performance:

Statistics

Type Advanced Space Superiority
Manufacturer Triton Dynamics
Maneuverability Excellent
Yaw, Pitch, Roll 3.0, 3.0, 3.5 s
Max Velocity 75.0 - N/A ms-1
Max Afterburner Velocity 135.0 ms-1
Armor Very Heavy
Hitpoints 475
Shields 700
Length 17.8 m


Armaments

FreeSpace 2
Bank Guns Standard Loadout
1st 2 Subach HL-7
2nd 2 UD-8 Kayser
Compatible Primaries
Subach HL-7, UD-8 Kayser
FreeSpace 2
Bank Capacity Standard Loadout
1st 105 Trebuchet
2nd 105 Hornet
Trebuchet, MX-64, Tempest, Hornet, Tornado, Harpoon, Emp Adv., TAG-A

Veteran Comments

Please read the Veteran Comments policy before editing this section.


It would be a disservice to the Mara to say it's just a Herc II with the speed and maneuverability of the Perseus. But that's the Mara in a nutshell.


Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so ridiculous you can wreak havoc.


The one disadvantage of the Mara is the fairly large target profile it presents to the enemy, but its combination of maneouverability, firepower and durability easily makes up for this.


In the briefing for Into the Lion's Den, Snipes claims that the Terran Mara is superior to the original Mara. He is right; a comparison of its statistics in the tables versus the original Mara shows that the Terran Mara is clearly superior with regards to hull and shield integrity as well as maximum afterburner velocity.


As odd as it sounds, Into the Lion's Den is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don't really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capabilities is enough to make most people fall in love.


The Mara is a dream come true for any GTVA pilot. Not only is it very agile, it has a large afterburner capacity and cavernous missile banks. This, coupled with a massive reactor core that generates and recharges enough power to fire Kaysers like Subachs, makes the Mara superior to any other GTVA fighter in almost every, if not every, respect. To get an idea of how big the Mara's banks are, here are some statistics: It can hold 42 Harpoons in each of its two missile banks. That equates to 84 Tornados, or 13 Trebuchets, per bank. Not even the GVF Tauret can compare to that. As a base point of comparison, the Tauret has a missile capacity of 200. The Terran Mara has 210. The heavy bombers have 240. But, the Mara is fastest of all high-missile capacity craft, and able to swiftly deal a lot of damage with 4 UD-8 Kaysers.


The Mara's biggest weakness is that it is only compatible with the following the Subach HL-7 and the Kayser. Nevertheless, this being the most serious weakness for this fighter, it doesn't really do much to it, since the Kayser is widely considered to be the best weapon in the game. Plus, even if you can't carry the Maxim to disarm capships from afar, the heavy shielding and hull of the Terran Mara can allow you to get up close to turrets in order to knock them out and not take a lot of damage to yourself while doing it (though using Trebuchets is a better idea, since there isn't as much risk involved). Needless to say, this is the ship that trades in Primary weapon compatibility for high energy capacity/recharge rate, even a higher secondary payload, higher shielding and hull than the original Mara, while retaining its well-known maneuverability. Even though in the Main Campaign you fly it only once, it's a treat.