Difference between revisions of "SJD Sathanas"

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{{shipimage|image=[[Image:Sjd.png]]|caption=The SJD Sathanas}}
 
{{shipimage|image=[[Image:Sjd.png]]|caption=The SJD Sathanas}}
  
The '''SJD ''Sathanas''''' was a substitute for the SJ ''Sathanas'' used in the [[FreeSpace 2]] mission, [[Into the Lion's Den]]. Up close, it is a simple textured tetrahedron (a polyhedron with four faces), but in the target view, it appears to be a [[SJ Sathanas|''Sathanas''-class juggernaut]]. The reason this was used was to save memory on the older machines, and in Into the Lion's Den, there are six ''Sathanas''-class juggernauts that jump in.
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The '''SJD ''Sathanas''''' was a substitute for the SJ ''Sathanas'' used in the [[FreeSpace 2]] mission, [[Into the Lion's Den]]. Up close, it is a simple textured tetrahedron (a polyhedron with four faces), but in the target view, it appears to be a [[SJ Sathanas|''Sathanas''-class juggernaut]]. This was done in order to save memory - In this mission, six juggernauts jump in which could potentially cause problems on older machines.
  
They also make several more discreet appearances in the last few missions of the game, starting with [[Their Finest Hour]], where dozens of them are placed far outside the game area and hidden from sensors. This gives the illusion of multiple Sathanas juggernauts around the Capella star, in addition to the Sathanas background bitmaps. Using [[GTM EMP Adv.|EMP]] missiles can have strange effects on these missions, including being able to target the mission props, and wingmen attempting to attack them.
+
Because of the amount of distance between the player and the ships in this mission, and the fact that the player only has 15 minutes to complete the mission, the player never actually gets to see the tetrahedral shape of this ship.
  
Because of the amount of distance between the player and the ships in the aforementioned mission, and the fact that the player only has 15 minutes to complete the mission, the player never actually gets to see the tetrahedral shape of this ship.
+
They also make several more discreet appearances in the last few missions of the game, starting with [[Their Finest Hour]], where dozens of them are placed far outside the game area and hidden from sensors. This gives the illusion of multiple Sathanas juggernauts around the Capella star, in addition to the Sathanas background bitmaps. Using [[GTM EMP Adv.|EMP missiles]] can have strange effects on these missions, including being able to target the mission props, and wingmen attempting to attack them. Attempting to attack them yourself may result in you going out-of-bounds and your vessel self-destructing.
  
Many user-made mods remove the SJD ''Sathanas'' from the list of available ships to save room, since the ship's only use was fulfilled in the official ''FreeSpace 2'' campaign. Some other user-made missions briefly use this ship, by using it as target practice for a "missed" beam cannon shot, sensor echoes or other closet purposes.
+
Many user-made mods remove the SJD ''Sathanas'' from the list of available ships to save room, since the ship's only use was fulfilled in the official ''FreeSpace 2'' campaign. Some other user-made missions briefly use this ship, either as target practice for a "missed" beam cannon shot, sensor echoes or other discreet purposes.
  
 
On a related note, there was a low-polygon Sathanas model found in the retail VP files known as "minicap.pof". It appears to serve no purpose.
 
On a related note, there was a low-polygon Sathanas model found in the retail VP files known as "minicap.pof". It appears to serve no purpose.

Revision as of 06:29, 27 December 2009

Sjd.png
The SJD Sathanas


The SJD Sathanas was a substitute for the SJ Sathanas used in the FreeSpace 2 mission, Into the Lion's Den. Up close, it is a simple textured tetrahedron (a polyhedron with four faces), but in the target view, it appears to be a Sathanas-class juggernaut. This was done in order to save memory - In this mission, six juggernauts jump in which could potentially cause problems on older machines.

Because of the amount of distance between the player and the ships in this mission, and the fact that the player only has 15 minutes to complete the mission, the player never actually gets to see the tetrahedral shape of this ship.

They also make several more discreet appearances in the last few missions of the game, starting with Their Finest Hour, where dozens of them are placed far outside the game area and hidden from sensors. This gives the illusion of multiple Sathanas juggernauts around the Capella star, in addition to the Sathanas background bitmaps. Using EMP missiles can have strange effects on these missions, including being able to target the mission props, and wingmen attempting to attack them. Attempting to attack them yourself may result in you going out-of-bounds and your vessel self-destructing.

Many user-made mods remove the SJD Sathanas from the list of available ships to save room, since the ship's only use was fulfilled in the official FreeSpace 2 campaign. Some other user-made missions briefly use this ship, either as target practice for a "missed" beam cannon shot, sensor echoes or other discreet purposes.

On a related note, there was a low-polygon Sathanas model found in the retail VP files known as "minicap.pof". It appears to serve no purpose.

Not to be confused with the actual SJ Sathanas.

Description:

FS2 Tech Room Description

A Sathanas, off in the distance.

Developer Notes

None

Performance:

Statistics

Type N/A
Manufacturer Unknown
Maneuverability N/A
Max Velocity 25.0 mps
Max Afterburner Velocity N/A
Armor N/A
Hitpoints 1 000 000
Shields N/A
Length N/A

Armaments

None

See Also