Difference between revisions of "STerPulse"

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(Spew spew? >:))
 
m (Notes: Field of Fire noted.)
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*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]
 
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]
 
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]
 
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]
 
+
*Weapon fires into a firing cone instead of direct firing line thus causing light inaccuracy. [[Weapons.tbl#.24FOF:|(FOF)]]
 
===Veteran Comments===
 
===Veteran Comments===
 
{{Comment|}}
 
{{Comment|}}
  
 
[[Category:Blue Planet weapons]]
 
[[Category:Blue Planet weapons]]

Revision as of 09:29, 21 December 2010

BP-Banner.png
The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.

The Morgan Technologies Type 2 Riptide Pulse Cannon, also known as the STerPulse, is a light warship pulse cannon used by the GTVA in the FreeSpace 2 mod Blue Planet. The Riptide is a pulse cannon developed by Morgan Technologies after an investment into Sahr Corporation's weapons research. It has an effective range of two kilometres, a refire rate of approximately one-thirds of a second and moderate hull and shield damage. The Riptide is also very new, and as a result has yet to be fully integrated into the GTVA's combat tactics and warship design.

Description

Blue Planet Tech Room Description

Firing packets of laser-excited plasma down a magnetic steering column, the Morgan Technologies Riptide uses the concatenated magnetic bottle technique developed by the Sahr Corporation. The biggest stride forward in warship armament since the implementation of beam cannons, light pulse weapons allow long-range interception of warheads and disruption of bomber formations. Modern corvettes and cruisers mount multiple pulse weapons, but GTVA tactical and design doctrine has yet to fully integrate them.

Performance

Statistics

Range 2000 m
Rate of Fire 0.35 shots per second
Velocity 1200 ms-1
Base Damage 45
Armor Damage 1.0x 45
Shield Damage 1.0x 45
Subsystem Damage 0.3x 13.5


Notes

  • Weapon cannot be mounted on small ships (Big Ship)
  • Weapon projectile generates particles (Particle Spew)
  • Weapon fires into a firing cone instead of direct firing line thus causing light inaccuracy. (FOF)

Veteran Comments

Please read the Veteran Comments policy before editing this section.