Difference between revisions of "Sample Lighting Settings"

From FreeSpace Wiki
Jump to: navigation, search
m
m (aesthetic changes)
Line 1: Line 1:
 
This page documents some sample lighting settings. These must be entered into the optional command line parameters to have any effect. Best results are always achieved using the Media VPs and with glowmaps, shinemaps, normal maps and environment maps turned on. Please consult the [[Command-Line Reference#lighting|Command Line Reference]] page for specific notes on these settings.
 
This page documents some sample lighting settings. These must be entered into the optional command line parameters to have any effect. Best results are always achieved using the Media VPs and with glowmaps, shinemaps, normal maps and environment maps turned on. Please consult the [[Command-Line Reference#lighting|Command Line Reference]] page for specific notes on these settings.
 +
 +
===DaBrain's Settings===
  
 
[[Image:Lighting-db1.jpg|thumb|DaBrain's settings have relatively even lighting with a low specular value.]]
 
[[Image:Lighting-db1.jpg|thumb|DaBrain's settings have relatively even lighting with a low specular value.]]
  
[[Image:Lighting-herra.jpg|thumb|Herra Tohtori's settings have a high specularity and glossiness.]]
 
 
[[Image:Lighting-ckid.jpg|thumb|CKid's settings emphasize the glowmaps and the normal maps.]]
 
 
[[Image:Lighting-cc666.jpg|thumb|ColeCampbell666's settings result in a very dark environment with most of the lighting coming from weapons fire.]]
 
 
[[Image:Lighting-castor.jpg|thumb|Castor notes, "The thing with 'darker' settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on."]]
 
 
[[Image:Lighting-spidey.jpg|thumb|Spidey's settings are nicely balance diffuse, specular, and normal maps.]]
 
 
===DaBrain's Settings===
 
 
*-ambient_factor 10  
 
*-ambient_factor 10  
 
*-no_emissive_light
 
*-no_emissive_light
Line 23: Line 14:
 
{{note|Copy/paste this line into your Launcher to make it work: -ambient_factor 10 -no_emissive_light -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 12.8}}
 
{{note|Copy/paste this line into your Launcher to make it work: -ambient_factor 10 -no_emissive_light -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 12.8}}
 
===Herra Tohtori's Settings===
 
===Herra Tohtori's Settings===
 +
 +
[[Image:Lighting-herra.jpg|thumb|Herra Tohtori's settings have a high specularity and glossiness.]]
 +
 
*-no_emissive_light
 
*-no_emissive_light
 
*-ambient_factor 35  
 
*-ambient_factor 35  
Line 33: Line 27:
 
{{note|Copy/paste this line into your Launcher to make it work: -no_emissive_light -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5}}
 
{{note|Copy/paste this line into your Launcher to make it work: -no_emissive_light -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5}}
 
===CKid's Settings===
 
===CKid's Settings===
 +
 +
[[Image:Lighting-ckid.jpg|thumb|CKid's settings emphasize the glowmaps and the normal maps.]]
 +
 
*-ambient_factor 35   
 
*-ambient_factor 35   
 
*-no_emissive_light  
 
*-no_emissive_light  
Line 43: Line 40:
  
 
===ColeCampbell666's Settings===
 
===ColeCampbell666's Settings===
 +
 +
[[Image:Lighting-cc666.jpg|thumb|ColeCampbell666's settings result in a very dark environment with most of the lighting coming from weapons fire.]]
 +
 
*-ambient_factor 0
 
*-ambient_factor 0
 
*-no_emissive_light
 
*-no_emissive_light
Line 54: Line 54:
  
 
===Castor's Settings===
 
===Castor's Settings===
 +
 +
[[Image:Lighting-castor.jpg|thumb|Castor notes, "The thing with 'darker' settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on."]]
 +
 
*-spec_exp 7.0  
 
*-spec_exp 7.0  
 
*-spec_tube 5.0  
 
*-spec_tube 5.0  
Line 63: Line 66:
  
 
===Spidey's Settings===
 
===Spidey's Settings===
 +
 +
[[Image:Lighting-spidey.jpg|thumb|Spidey's settings are nicely balance diffuse, specular, and normal maps.]]
 +
 
*-ambient_factor 5  
 
*-ambient_factor 5  
 
*-ogl_spec 50  
 
*-ogl_spec 50  

Revision as of 12:55, 20 August 2009

This page documents some sample lighting settings. These must be entered into the optional command line parameters to have any effect. Best results are always achieved using the Media VPs and with glowmaps, shinemaps, normal maps and environment maps turned on. Please consult the Command Line Reference page for specific notes on these settings.

DaBrain's Settings

DaBrain's settings have relatively even lighting with a low specular value.
  • -ambient_factor 10
  • -no_emissive_light
  • -spec_exp 7.0
  • -spec_tube 5.0
  • -spec_point 8.6
  • -spec_static 12.8


Note: Copy/paste this line into your Launcher to make it work: -ambient_factor 10 -no_emissive_light -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 12.8

Herra Tohtori's Settings

Herra Tohtori's settings have a high specularity and glossiness.
  • -no_emissive_light
  • -ambient_factor 35
  • -ogl_spec 20
  • -spec_exp 15
  • -spec_point 1.2
  • -spec_static 1.5
  • -spec_tube 1.5


Note: Copy/paste this line into your Launcher to make it work: -no_emissive_light -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5

CKid's Settings

CKid's settings emphasize the glowmaps and the normal maps.
  • -ambient_factor 35
  • -no_emissive_light
  • -spec_exp 16.7
  • -spec_point 0.6
  • -spec_static 0.9
  • -spec_tube 1


Note: Copy/paste this line into your Launcher to make it work: -ambient_factor 35 -no_emissive_light -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1

ColeCampbell666's Settings

ColeCampbell666's settings result in a very dark environment with most of the lighting coming from weapons fire.
  • -ambient_factor 0
  • -no_emissive_light
  • -spec_exp 11
  • -spec_point .6
  • -spec_static .8
  • -spec_tube .4
  • -ogl_spec 80


Note: Copy/paste this line into your Launcher to make it work: -ambient_factor 0 -no_emissive_light -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -ogl_spec 80

Castor's Settings

Castor notes, "The thing with 'darker' settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on."
  • -spec_exp 7.0
  • -spec_tube 5.0
  • -spec_point 8.6
  • -spec_static 3.0
  • -ambient_factor 75


Note: Copy/paste this line into your Launcher to make it work: -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 3.0 -ambient_factor 75

Spidey's Settings

Spidey's settings are nicely balance diffuse, specular, and normal maps.
  • -ambient_factor 5
  • -ogl_spec 50
  • -spec_exp 15
  • -spec_point 1.2
  • -spec_static 1.7
  • -spec_tube 1.5


Note: Copy/paste this line into your Launcher to make it work: -ambient_factor 5 -ogl_spec 50 -spec_exp 15 -spec_point 1.2 -spec_static 1.7 -spec_tube 1.5