Sample Lighting Settings

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Revision as of 13:33, 7 July 2011 by Zacam (talk | contribs) (Corrected the Wiki and Recomended settings into being Engine Defaults and Wiki Recommended)
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This page documents some sample lighting settings. These must be entered into the optional command line parameters to have any effect. Best results are always achieved using the Media VPs and with glowmaps, shinemaps, normal maps and environment maps turned on. Please consult the Command Line Reference page for specific notes on these settings.

FreeSpace Engine Default Settings

These are the Engine defaults used when no settings are specified as shown here, for easy reference.

  • -ambient_factor 128
  • -spec_exp 16
  • -spec_point 1.0
  • -spec_static 1.0
  • -spec_tube 1.0
  • -ogl_spec 80
  • -bloom_intensity 75


Recommended "Baseline" Settings

These are the recommended light settings as mentioned here, for easy reference.

  • -ambient_factor 75
  • -spec_exp 11
  • -spec_point 0.6
  • -spec_static 0.8
  • -spec_tube 0.4
  • -ogl_spec 60


Note: Copy and paste this line into your Launcher to make it work: -ambient_factor 75 -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.4 -ogl_spec 60


DaBrain's Settings

DaBrain's settings feature relatively even lighting with a low specular value.
  • -no_emissive_light
  • -ambient_factor 10
  • -spec_exp 7.0
  • -spec_point 8.6
  • -spec_static 12.8
  • -spec_tube 5.0


Note: Copy and paste this line into your Launcher to make it work: -ambient_factor 10 -no_emissive_light -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 12.8


Herra Tohtori's Settings

Herra Tohtori's settings feature high specularity and glossiness.
  • -no_emissive_light
  • -ambient_factor 35
  • -ogl_spec 20
  • -spec_exp 15
  • -spec_point 1.2
  • -spec_static 1.5
  • -spec_tube 1.5


Note: Copy and paste this line into your Launcher to make it work: -no_emissive_light -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5


CKid's Settings

CKid's settings adds emphasis on glowmaps and normal maps.
  • -no_emissive_light
  • -ambient_factor 35
  • -spec_exp 16.7
  • -spec_point 0.6
  • -spec_static 0.9
  • -spec_tube 1


Note: Copy and paste this line into your Launcher to make it work: -ambient_factor 35 -no_emissive_light -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1


ColeCampbell666's Settings

ColeCampbell666's settings result in a very dark environment with most of the lighting coming from weapons fire.
  • -no_emissive_light
  • -ambient_factor 0
  • -spec_exp 11
  • -spec_point .6
  • -spec_static .8
  • -spec_tube .4
  • -ogl_spec 80


Note: Copy and paste this line into your Launcher to make it work: -ambient_factor 0 -no_emissive_light -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -ogl_spec 80


Castor's Settings

"The thing with 'darker' settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on." -- Castor
  • -ambient_factor 75
  • -spec_exp 7.0
  • -spec_point 8.6
  • -spec_static 3.0
  • -spec_tube 5.0


Note: Copy and paste this line into your Launcher to make it work: -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 3.0 -ambient_factor 75


Spidey's Settings

Spidey's settings nicely balance emphasis on diffuse, specular, and normal maps.
  • -ambient_factor 5
  • -spec_exp 15
  • -spec_point 1.2
  • -spec_static 1.7
  • -spec_tube 1.5
  • -ogl_spec 50


Note: Copy and paste this line into your Launcher to make it work: -ambient_factor 5 -ogl_spec 50 -spec_exp 15 -spec_point 1.2 -spec_static 1.7 -spec_tube 1.5