Difference between revisions of "Scalpel"

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m (Adding the Tech Model Picture.)
(Statistics: Damage stats tweaked for newest version of BP)
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==Performance==
 
==Performance==
 
===Statistics===
 
===Statistics===
{{Primary|935|2.86|850|40|0.0x|0|0.5x|20|1.0x|40}}
+
{{Primary|1000|5.71|1000|20|0.0x|0|1.4x|28|1.2x|24}}
 +
 
 +
* Weapon cycles between hardpoints
  
 
==Notes==
 
==Notes==

Revision as of 19:28, 30 January 2016

BP-Banner.png
The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.

Description

Blue Planet Tech Room Description

Scalpel Tech Model.png
The SCWS-3 Scalpel Disruptor


The SCWS-3 Scalpel is the third member of the Shekar-Johnson product line purpose-built for the Federation navy. A subsystem disruptor designed for customs duty, the Scalpel is an ion pathshock weapon that delivers powerful current down a plasma stream, compromising even Faraday-caged systems. Good range allows the user to engage enemy turrets from a relatively safe distance, but the Scalpel cannot outrange Alliance anti-fighter beam weapons. It performs respectably against shields, and some pilots even use it as a dogfight weapon. At one point during the Isolation, the Scalpel was the standard-issue weapon on Federation fighters, but the outbreak of the recent conflict ended this policy.

Performance

Statistics

Range 1000 m
Rate of Fire 5.71 shots per second
Velocity 1000 ms-1
Base Damage 20
Armor Damage 0.0x 0
Shield Damage 1.4x 28
Subsystem Damage 1.2x 24


  • Weapon cycles between hardpoints

Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


I haven't found much use for this weapon. The Archer and Paveway mostly satisfy my anti-subsystem needs. Not really worth sacrificing a weapon bank for in my opinion.


With a slight buff to shield damage this weapon could make a good combination shield breaker and subsystem disruptor, which could increase its utility. Something to consider for future patches.

The Scalpel received a shield damage buff in the 1.1 patch which gave it equal shield DPS to the Circe in addition to its anti-subsystem properties.