Difference between revisions of "Script - Escort Reticle"

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(Alternative Table Entry)
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[[Category:Scripting Examples|Escort Reticle]]
 
[[Category:Scripting Examples|Escort Reticle]]
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==Alternative Table Entry==
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<pre>#Conditional Hooks
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 +
$Application: FS2_Open
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 +
$On Game Init:
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[
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drawReticle = function(ship)
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if    ship.Team.Name == "Hostile"  then gr.setColor(255,50,50,255)
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elseif ship.Team.Name == "Friendly" then gr.setColor(0,255,0,255)
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elseif ship.Team.Name == "Unknown"  then gr.setColor(255,255,0,255)
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end
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local x
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local y
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local x1
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local y1
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plr = hv.Player
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if plr:isValid() then
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distance = ship.Position:getDistance(plr.Position)
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-- collision_pos = ship:checkRayCollision(plr.Position, ship.Position, false)
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-- distance = collision_pos:getDistance(plr.Position)
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end
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hippo_pct = math.floor((ship.HitpointsLeft / ship.Class.HitpointsMax) * 100)
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x,y,x1,y1 = gr.drawTargetingBrackets(ship, true)
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if x ~= nil and y1 ~= nil then
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gr.drawString(ship.Name, x+3, y+2)
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gr.drawString(ship.Class.Name, x+3, y+11)
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gr.drawString(hippo_pct, x+3, y+20)
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gr.drawString(distance, x+3, y+29)
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end
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end
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]
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$On HUD Draw:
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[
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if missiontime == nil then
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  missiontime = mn.getMissionTime()
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  oldmissiontime = missiontime
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end
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if missiontime ~= nil then
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if hu.HUDDrawn then
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missiontime = mn.getMissionTime()
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if oldmissiontime ~= missiontime then
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        if mn.EscortShips ~= nil then
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        NumberEscorted = #mn.EscortShips
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        for i= 1,NumberEscorted do
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        escortedship = mn.EscortShips[i]
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        if escortedship.Position:getScreenCoords() ~= false then
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        drawReticle(escortedship)
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        end
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        end
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        end
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end
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end
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oldmissiontime = missiontime
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end
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]
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#End</pre>

Revision as of 23:22, 29 December 2010

Creates an additional reticle around all ships in the escort list. This script needs a nightly build revision 5834 or later to work.

Table Entry

#Conditional Hooks

$Application: FS2_Open

$On Game Init:
[
drawReticle = function(ship)
	if     ship.Team.Name == "Hostile"  then gr.setColor(255,50,50,255)
	elseif ship.Team.Name == "Friendly" then gr.setColor(0,255,0,255)
	elseif ship.Team.Name == "Unknown"  then gr.setColor(255,255,0,255)
	end
	local x 
	local y
	local x1
	local y1 
	x,y,x1,y1 = gr.drawTargetingBrackets(ship, true)
	if x ~= nil and y1 ~= nil then gr.drawString(ship.Name, x, y1 + 4) end
end
]

$On HUD Draw:
[

if missiontime == nil then
   missiontime = mn.getMissionTime()
   oldmissiontime = missiontime
end

if missiontime ~= nil then
	if hu.HUDDrawn then
	missiontime = mn.getMissionTime()
		if oldmissiontime ~= missiontime then
        		if mn.EscortShips ~= nil then
	        		NumberEscorted = #mn.EscortShips
		        	for i= 1,NumberEscorted do
	        			escortedship = mn.EscortShips[i]
        				if escortedship.Position:getScreenCoords() ~= false then
		        			drawReticle(escortedship)
			        	end
         			end
	        	end
		end
	end
	oldmissiontime = missiontime
end

]

#End


Alternative Table Entry

#Conditional Hooks

$Application: FS2_Open

$On Game Init:
[
drawReticle = function(ship)
	if     ship.Team.Name == "Hostile"  then gr.setColor(255,50,50,255)
	elseif ship.Team.Name == "Friendly" then gr.setColor(0,255,0,255)
	elseif ship.Team.Name == "Unknown"  then gr.setColor(255,255,0,255)
	end
	local x
	local y
	local x1
	local y1
	plr = hv.Player
	if plr:isValid() then
		distance = ship.Position:getDistance(plr.Position)
--		collision_pos = ship:checkRayCollision(plr.Position, ship.Position, false)
--		distance = collision_pos:getDistance(plr.Position)
	end
	hippo_pct = math.floor((ship.HitpointsLeft / ship.Class.HitpointsMax) * 100)
	x,y,x1,y1 = gr.drawTargetingBrackets(ship, true)
	if x ~= nil and y1 ~= nil then
		gr.drawString(ship.Name, x+3, y+2)
		gr.drawString(ship.Class.Name, x+3, y+11)
		gr.drawString(hippo_pct, x+3, y+20)
		gr.drawString(distance, x+3, y+29)
	end
end
]

$On HUD Draw:
[

if missiontime == nil then
   missiontime = mn.getMissionTime()
   oldmissiontime = missiontime
end

if missiontime ~= nil then
	if hu.HUDDrawn then
	missiontime = mn.getMissionTime()
		if oldmissiontime ~= missiontime then
        		if mn.EscortShips ~= nil then
	        		NumberEscorted = #mn.EscortShips
		        	for i= 1,NumberEscorted do
	        			escortedship = mn.EscortShips[i]
        				if escortedship.Position:getScreenCoords() ~= false then
		        			drawReticle(escortedship)
			        	end
         			end
	        	end
		end
	end
	oldmissiontime = missiontime
end

]

#End