Difference between revisions of "Silent Threat: Reborn Campaign Walkthrough"

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==Developer Commentary==
 
''The ST:R intro movie was created as the final project for my Fall 2008 Introduction to Animation class at NJIT. The [http://youtu.be/GzoKqgQ-8g8 original cutscene] was modeled and rendered entirely in Blender without post-processing, 2D elements either procedurally generated in Blender or edited with GIMP, and audio edited in Audacity. Mjn.Mixael later re-rendered the cutscene with enhanced effects.''
 
''The ST:R intro movie was created as the final project for my Fall 2008 Introduction to Animation class at NJIT. The [http://youtu.be/GzoKqgQ-8g8 original cutscene] was modeled and rendered entirely in Blender without post-processing, 2D elements either procedurally generated in Blender or edited with GIMP, and audio edited in Audacity. Mjn.Mixael later re-rendered the cutscene with enhanced effects.''
  
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[[User:Galemp|Galemp]] 17:56, 27 January 2016 (UTC)
 
[[User:Galemp|Galemp]] 17:56, 27 January 2016 (UTC)
  
===Videos===
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==Videos==
==Introduction==
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===Introduction===
 
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===Ending===
 
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[[Category:Silent Threat: Reborn]]
 
[[Category:Silent Threat: Reborn]]
 
[[Category: Campaign Walkthroughs]]
 
[[Category: Campaign Walkthroughs]]

Revision as of 23:41, 27 January 2016

Silent Threat: Reborn


SPOILERS: As this is a campaign walkthrough, all spoilers for that mission and all previous ones will be unmarked.

Mission Walkthroughs

Developer Commentary

The ST:R intro movie was created as the final project for my Fall 2008 Introduction to Animation class at NJIT. The original cutscene was modeled and rendered entirely in Blender without post-processing, 2D elements either procedurally generated in Blender or edited with GIMP, and audio edited in Audacity. Mjn.Mixael later re-rendered the cutscene with enhanced effects.

The general concept was to evoke the same atmosphere as the second half of the FreeSpace 2 intro with a touch of the devastation shown in Independence Day. The FreeSpace 2 'Failure' debriefing music was essential for the ominous feeling of dread, and to pace the opening credits.

At the time, the high-poly Hades model had complete geometry, but no textures, which was not an issue as it's shown in silhouette. The timing of the shadows passing over the landscape was completely coincidental after the lighting and ships were animated (as I couldn't get real-time previews) and the voiceover was edited to match.

The Vasudan skeleton was based on an old Vasudan character model by Venom/Nico, and rigged as a character model for distribution over the ruined landscape. The wreckage is debris chunks from the MediaVPs Aten cruiser.

The little bug scurrying into the Vasudan skull is called a 'kartenta' and is based on the GVA Setekh concept art. A Vasudan science vessel using this design appears in Scroll of Atankharzim.

Galemp 17:56, 27 January 2016 (UTC)

Videos

Introduction



Ending