Difference between revisions of "Source Code Project"

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(misc edits, Kazan is no longer fs2net, that's taylor mostly now, and MP runs hte servers, this needs revamped.)
(The SCP Staff)
 
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So, with all the new snazzy games and flashy graphics popping up on the market, you've gotten jealous -- because, as everyone knows, there is no FreeSpace 3, and never will be. So you're stuck in your parents' basement with only your vintage 1998 Space Sim of the Year to keep you company.
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'''Source Code Project''', or '''SCP''', refers to the open-source modification of the retail FreeSpace 2 engine called FreeSpace Open.
  
Fortunately, there's a light at the end of the tunnel.
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==History==
  
== A History Lesson ==
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Now recorded here: https://github.com/scp-fs2open/fs2open.github.com/wiki/History-and-Release-Timeline
  
In 2002, Dave Baranec -- one of the people who worked on FreeSpace 2 -- released the FreeSpace 2 source released on the now-defunct [[Volition Watch]]. Although lacking important components -- features such as PXO and the ability to play movies -- new features, such as glowpoints, were quickly added. Ship class limits were bumped, causing FreeSpace 2 modders around the world to rejoice. The various programmers making minor enhancements soon organized into the Freespace Source Code Project (FSSCP) and kept on working. Glow mapping, shine mapping, DirectX 8.0 support, a new multiplayer network system and dozens of new SEXPs have followed over the years.
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==The SCP Staff==
  
== But I just want to play! ==
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The FSSCP is headed up by [https://www.hard-light.net/forums/index.php?action=profile;u=7220 The_E].  Former heads include [https://www.hard-light.net/forums/index.php?action=profile;u=5478 chief1983], [https://www.hard-light.net/forums/index.php?action=profile;u=561 Goober5000], [https://www.hard-light.net/forums/index.php?action=profile;u=1252 Taylor] and [https://www.hard-light.net/forums/index.php?action=profile;u=122 Inquisitor].  
In that case, skip on over to [[Installing fs2_open]]. Otherwise, read on.
 
  
== An intro to FSSCP Politics (and Ferrium) Abridged. ==
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The project leaders keep the team organized and working towards set goals. They will request a 'code freeze' before a major release, when programmers aren't supposed to add new features, and instead focus on cleaning up existing bugs. When the team is not preparing for a release, individual programmers are given a lot of leeway in what they can work on.
The FSSCP is headed up by Goober5000 and taylor, with help from the original project coordinator, Inquisitor. However, individual programmers are given great leeway in what they can and can't do. Mostly, they keep the team organized and working towards a set of goals; occassionally, they'll request a 'code freeze' before a major release. That is, programmers aren't supposed to add new features, and instead clean up major, existing bugs.
 
  
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Not only does the SCP team enhance the graphics and the gameplay of FreeSpace, modders can also add their own features into the mods they are working on. The FSSCP allows mod development teams, campaign builders, and individual mission makers to add features that will enhance their work.
  
So what's this mean to you? Well, if you want a new feature, your best bet is to post it in the [http://www.hard-light.net/forums/index.php/board,50.0.html FSSCP Forum] or add it to [http://scp.indiegames.us/mantis Mantis], the bug-reporting tool. Do a search first, too; there are questions -- like 3D cockpits -- that tend to arouse bad feelings because they've been brought up so many times. That way, the individual coders will be able to read and reply to your feature suggestion. (And yes, they do frequently post on the forum)
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Established projects that need features and who are involved in the community will usually have their requested features added first, but if you have any great ideas, please post them in the [https://www.hard-light.net/forums/index.php/board,50.0.html FSSCP Forum] on the [https://www.hard-light.net/forums/ Hard-Light Productions Forums] (Be sure to do a search first so you're not reposting ideas).
  
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While the developers are hard at work implementing new features, a critical area that you can help in is reporting bugs and helping coders to track them down. The place to do all of this bug tracking is [https://github.com/scp-fs2open/fs2open.github.com GitHub], the repository currently used by the FSSCP team. To learn more, please check out the article covering [[Bug Reporting]]
  
Finally, there's me (WMCoolmon). I occassionally release new versions of the [[MediaVp]], which is a collection of better-quality textures and effects for Freespace 2. If you've created a high-res or high-poly version of a texture or ship in Freespace 2, tell me so I can include it in future releases. MediaVP development is seperate fro mteh SCP proper, but intimately related in that it shows off some of the cooler features the team has implemented.
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== Release Timeline ==
  
== So, what do I want to get then? ==
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Now recorded here: https://github.com/scp-fs2open/fs2open.github.com/wiki/History-and-Release-Timeline
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== Other Links ==
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[http://scp.indiegames.us The Official FreeSpace 2 Source Code Project Website]
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I know you worked on this article initially WMCoolmon, but I think as documentation it is "presenter" neutral? This info should go in another section as well.
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Finally, WMCoolmon occassionally releases new versions of the [[MediaVP]]s, which are a collection of better-quality textures and effects for FreeSpace 2. MediaVP development is separate from the SCP proper, but intimately related in that it shows off some of the features the team has implemented.
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<!-- These sections should not be in this article commenting out until they are placed/edited
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==Installation==
 
There are three basic things you'll need or want to get FS2_Open running.
 
There are three basic things you'll need or want to get FS2_Open running.
  
*One, the EXE itself; this is what makes all the nifty graphics enhancements and such possible. By default, however, it'll look pretty much like Freespace 2 (although it may play faster ''or'' slower).
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*One, the EXE itself; this is what makes all the nifty graphics enhancements and such possible. By default, however, it'll look pretty much like FreeSpace 2 (although it may play faster ''or'' slower).
  
*Two, the Launcher. This program does the actual setup of the settings and lets you turn on and off the various improvements. It's basically an enhanced version of the original Launcher that came with Freespace 2. (Although it is not based on the original)
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*Two, the Launcher. This program does the actual setup of the settings and lets you turn on and off the various improvements. It's basically an enhanced version of the original Launcher that came with FreeSpace 2. (Although it is not based on the original)
  
 
*Three, mv_core from the [[MediaVP]]. This isn't necessary to get FS2_Open running, although some things won't work properly if it's not installed. There are other mediaVPs, too, which add better textures, effects, and ship models.
 
*Three, mv_core from the [[MediaVP]]. This isn't necessary to get FS2_Open running, although some things won't work properly if it's not installed. There are other mediaVPs, too, which add better textures, effects, and ship models.
  
  
== What problems can I expect to run into? ==
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==Pitfalls==
If you're using an old system, you may find that fs2_open runs slowly (Or not at all). Are you still stuck? Somewhat. You won't have a lot of the new, snazzy graphifc effects, but you can use [http://dynamic4.gamespy.com/~freespace/forums/showthread.php?threadid=27037 tom's build]. This build uses the old Freespace 2 graphics engine, but adds some of the new non-graphics improvements. Mostly, it'll let you play online using the new [[Fs2NetD]].
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If you're using an old system, you may find that FS2 Open runs slowly (or not at all). [http://dynamic4.gamespy.com/~freespace/forums/showthread.php?threadid=27037 tom's build] is the most bug-free version, though some features have been removed for the sake of stability. This build uses the old FreeSpace 2 graphics engine, but adds some of the new non-graphics improvements. Mostly, it'll let you play online using the new [[Fs2NetD]].
 
 
===Is fs2_open buggy? ===
 
fs2_open itself is not buggy. FRED2_Open, however, is. Rumor has it that there are still some Volition coders trapped in the FRED2 code, it's so messy. A multi-platform, and reliable, version of FRED is in the works.
 
  
=== How do I play multiplayer!? ===
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===Multiplayer===
Register at the [http://www.burbworld.com/fs2netd/register.php Fs2NetD site]. Then, in Freespace 2, enter your account username and password into the options screen (Just like you would for PXO). Then, create a multiplayer pilot and try to start a Multiplayer game. Keep in mind that if you don't have mv_core installed or a valid .cfg file, you won't be able to connect. Also, if you've got any mods installed (and aren't using the mod-switching feature) you'll be booted when you try to connect.
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Register at the [http://www.burbworld.com/fs2netd/register.php Fs2NetD site]. Then, in FreeSpace 2, enter your account username and password into the options screen (just like you would for PXO). Then, create a multiplayer pilot and try to start a multiplayer game. Keep in mind that if you don't have mv_core installed or a valid .cfg file, you won't be able to connect. Also, if you've got any mods installed (and aren't using the mod-switching feature) you'll be booted when you try to connect.
  
== Help! I found a bug! What do I do!? ==
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==Buf reporting==
First: make sure it's a new bug. Go to the [http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?forumid=50 FSSCP Forum] and type in some relevant phrase in the search box in the lower right of the page. For example, "Joystick not working". Look for any threads that seem like they might have something to do with the problem.
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Before reporting, make sure it's a new bug. Go to the [http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?forumid=50 FSSCP Forum] and type in some relevant phrase in the search box in the upper right of the page. For example, "Joystick not working". Look for any threads that seem like they might have something to do with the problem.
  
 
If you don't find any threads about the problem, check [http://mgo.maxgaming.net/mantis/main_page.php Mantis]. If you don't feel like registering, use the account:
 
If you don't find any threads about the problem, check [http://mgo.maxgaming.net/mantis/main_page.php Mantis]. If you don't feel like registering, use the account:
 
<br><b>Username:</b> <tt>SCPGuest</tt>
 
<br><b>Username:</b> <tt>SCPGuest</tt>
 
<br><b>Password:</b> <tt>password</tt>
 
<br><b>Password:</b> <tt>password</tt>
 
  
 
Finally, post a thread about it in the FSSCP forum or report it using Mantis. Of course, you could do this first, but you risk annoying people by re-asking about a bug that's been asked about before.
 
Finally, post a thread about it in the FSSCP forum or report it using Mantis. Of course, you could do this first, but you risk annoying people by re-asking about a bug that's been asked about before.
  
An example of this is the warp-failure bug in 3.6. It turned out that in Very Easy difficulty mode, you would never be able to warp out of a mission. This bug was quickly corrected and a notice (along with a link to the corrected build) added to the top of the 3.6 release thread, but threads continually cropped up about it (sometimes more than one a day.) Needless to say, people got VERY tired of replying to threads asking about it.
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An example of this is the warp-failure bug in 3.6. It turned out that in Very Easy difficulty mode, you would never be able to warp out of a mission. This bug was quickly corrected and a notice (along with a link to the corrected build) added to the top of the 3.6 release thread, but threads continually cropped up about it (sometimes more than one a day). People got tired of replying to threads asking about it.
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[[Category:Source Code Project]]
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[[Category:Source Code Project|*]]

Latest revision as of 21:15, 2 September 2018

Source Code Project, or SCP, refers to the open-source modification of the retail FreeSpace 2 engine called FreeSpace Open.

History

Now recorded here: https://github.com/scp-fs2open/fs2open.github.com/wiki/History-and-Release-Timeline

The SCP Staff

The FSSCP is headed up by The_E. Former heads include chief1983, Goober5000, Taylor and Inquisitor.

The project leaders keep the team organized and working towards set goals. They will request a 'code freeze' before a major release, when programmers aren't supposed to add new features, and instead focus on cleaning up existing bugs. When the team is not preparing for a release, individual programmers are given a lot of leeway in what they can work on.

Not only does the SCP team enhance the graphics and the gameplay of FreeSpace, modders can also add their own features into the mods they are working on. The FSSCP allows mod development teams, campaign builders, and individual mission makers to add features that will enhance their work.

Established projects that need features and who are involved in the community will usually have their requested features added first, but if you have any great ideas, please post them in the FSSCP Forum on the Hard-Light Productions Forums (Be sure to do a search first so you're not reposting ideas).

While the developers are hard at work implementing new features, a critical area that you can help in is reporting bugs and helping coders to track them down. The place to do all of this bug tracking is GitHub, the repository currently used by the FSSCP team. To learn more, please check out the article covering Bug Reporting

Release Timeline

Now recorded here: https://github.com/scp-fs2open/fs2open.github.com/wiki/History-and-Release-Timeline

Other Links

The Official FreeSpace 2 Source Code Project Website