Difference between revisions of "Special-check"

From FreeSpace Wiki
Jump to: navigation, search
 
m (Comments added)
 
(2 intermediate revisions by 2 users not shown)
Line 15: Line 15:
 
   12:    Player has fewer than 4 missiles left
 
   12:    Player has fewer than 4 missiles left
 
   13:    Reduce front shield quadrant to 0 (action operator)
 
   13:    Reduce front shield quadrant to 0 (action operator)
== Other (undocumented) valid arguments ==
+
  100:  Player is out of countermeasures
2000:   Warped out due to fireing upon your instructor
+
  2000:  Training failed
 +
 
 +
==Comments==
 +
As it can be easily noted, this useful SEXP triggers several kinds of effects used in training missions.
 +
 
 +
[[Category:Retail SEXPs]]

Latest revision as of 11:45, 22 March 2009

Special-check
   Mike K.'s special training sexp. Returns a boolean value. Takes 1 argument as follows:
   0:    Ship "Freighter 1" is aspect locked by the player
   1:    Player has fired Interceptor#Weak at Freighter 1
   2:    Ship "Freighter 1", subsystem "Weapons" is aspect locked by the player
   3:    Apply 10 points of damage to player's forward shields (action operator)
   4:    Player's front shields are nearly gone
   5:    Quickly recharge player's front shields (action operator)
   6:    Reduce all shield quadrants except front to 0 (action operator)
   7:    Front shield quadrant is near maximum strength
   8:    Rear shield quadrant is near maximum strength
   9:    Reduce left and right shield quadrants to 0 (action operator)
  10:    Player has fewer than 8 missiles left
  11:    Player has 8 or more missiles left
  12:    Player has fewer than 4 missiles left
  13:    Reduce front shield quadrant to 0 (action operator)
  100:   Player is out of countermeasures
  2000:  Training failed

Comments

As it can be easily noted, this useful SEXP triggers several kinds of effects used in training missions.