Difference between revisions of "Standard Flak"

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''Flak is a very deadly weapon, the [[GTC Aeolus]] is proof of this.''<br><br>
 
''Flak is a very deadly weapon, the [[GTC Aeolus]] is proof of this.''<br><br>
 
''Flak is primarily a danger to a fighter craft with a breached shield quadrant, ANY breached shield quadrant, even if it's on the other side of the fighter from the flak gun. Pay close attention to your shields and equalize their strength often if under flak fire.''
 
''Flak is primarily a danger to a fighter craft with a breached shield quadrant, ANY breached shield quadrant, even if it's on the other side of the fighter from the flak gun. Pay close attention to your shields and equalize their strength often if under flak fire.''
 +
''<br><br>
 +
''As said above, if you have any breached quadrant, you're going to die soon.  When you have to destroy the first Sathanas's beam turrets, you should pipe more power into the shields to avoid being killed by the flak.  (If you go up close like I did.)''
  
 
==Performance==
 
==Performance==

Revision as of 04:57, 12 March 2007

Standard Flak is a defensive weapon used in FreeSpace 2

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Description

Commonly used anti-fighter weapon

Veteran Comments

The meat-and-potato point defense weapon in Freespace 2 it is used by every race and virtually every warship (GVC Aten doesn't count), and some non-warships (GTFr Triton) the GTC Aeolus actually makes most of its warship kills with flak rather than its weak SGreen.

Flak Turrets are more of a deterrent weapon, although they are still one of the more effective AA weapons in the game.

Flak is a very deadly weapon, the GTC Aeolus is proof of this.

Flak is primarily a danger to a fighter craft with a breached shield quadrant, ANY breached shield quadrant, even if it's on the other side of the fighter from the flak gun. Pay close attention to your shields and equalize their strength often if under flak fire.

As said above, if you have any breached quadrant, you're going to die soon. When you have to destroy the first Sathanas's beam turrets, you should pipe more power into the shields to avoid being killed by the flak. (If you go up close like I did.)

Performance

Statistics

Range 1050 m
Rate of Fire 6.67 / s
Velocity 700 mps
Damage 30
Against Hullplating Excellent
Against Shields Excellent
Against Subsystems Poor
Shockwave Radius 20 m / 30 m

Notes