https://wiki.hard-light.net/index.php?title=Strike_Missions&feed=atom&action=historyStrike Missions - Revision history2024-03-29T15:00:36ZRevision history for this page on the wikiMediaWiki 1.31.7https://wiki.hard-light.net/index.php?title=Strike_Missions&diff=38750&oldid=prevThe Force: Undo revision 38737 by Hired (Talk)2012-06-19T08:41:52Z<p>Undo revision 38737 by <a href="/index.php/Special:Contributions/Hired" title="Special:Contributions/Hired">Hired</a> (<a href="/index.php?title=User_talk:Hired&action=edit&redlink=1" class="new" title="User talk:Hired (page does not exist)">Talk</a>)</p>
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<td colspan="1" style="background-color: #fff; color: #222; text-align: center;">Revision as of 08:41, 19 June 2012</td>
</tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>The Forcehttps://wiki.hard-light.net/index.php?title=Strike_Missions&diff=19554&oldid=prevTopAce: Indeed. This is a proper name, so its plural is not "Tornadoes." The plural of the common noun is "tornadoes."2008-12-09T17:35:05Z<p>Indeed. This is a proper name, so its plural is not "Tornadoes." The plural of the common noun is "tornadoes."</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The "defensive team" must do everything to win the battle. Have some bombers deployed also, even if there are no hostile cruisers present. There are three reasons why:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The "defensive team" must do everything to win the battle. Have some bombers deployed also, even if there are no hostile cruisers present. There are three reasons why:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**The attackers may deploy cruisers, corvettes, or warships at any time.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**The attackers may deploy cruisers, corvettes, or warships at any time.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**Bombers can still face heavy attack fighters and even destroy some of them with their Harpoons or <del class="diffchange diffchange-inline">Tornadoes</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**Bombers can still face heavy attack fighters and even destroy some of them with their Harpoons or <ins class="diffchange diffchange-inline">Tornados</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**They can also unexpectedly attack and surprise the attackers' bombers with their Trebuchets.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**They can also unexpectedly attack and surprise the attackers' bombers with their Trebuchets.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:FRED Tips]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:FRED Tips]]</div></td></tr>
</table>TopAcehttps://wiki.hard-light.net/index.php?title=Strike_Missions&diff=16558&oldid=prevTopAce: Some tweaking2008-06-27T19:54:58Z<p>Some tweaking</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 19:54, 27 June 2008</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">==Strike Missions==</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">By '''strike missions''', we usually mean a mission in which a player must destroy a hostile warship or installation, sometimes disregarding losses.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Here are some hints to follow while making <del class="diffchange diffchange-inline">Strike </del>missions:</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Here are some hints to follow while making <ins class="diffchange diffchange-inline">strike </ins>missions:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Do not forget to put in the ship(s) you have to destroy into the Escort List <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Do not forget to put in the ship(s) you have to destroy into the Escort List<ins class="diffchange diffchange-inline">. The player, especially when flying bomber escort, must know the hull integrity of all mission critical vessels.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Strike missions should involve a lot of friendly forces as well as hostile ones. Four fighters in Alpha wing facing a hostile cruiser and eight other fighters is hardly considered to be a strike mission<del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Strike missions should involve a lot of friendly forces as well as hostile ones. Four fighters in Alpha wing facing a hostile cruiser and eight other fighters is hardly considered to be a <ins class="diffchange diffchange-inline">good </ins>strike mission<ins class="diffchange diffchange-inline">. Sometimes mission balance demands that the player's side is outnumbered by, say, 5 to 1. In these cases, improving the AI's skill or giving it a better loadout is to be considered.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you want the player to attack an installation, encircle it with sentry guns, unless you have a reason why there should not be any.<del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*Playing around with the Special Hits feature in FRED_Open can also be used for mission balance purposes. Raising a hostile installation's hull integrity by 20% has an impact on game balance.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">Balancing </del>the <del class="diffchange diffchange-inline">rank rate </del>between <del class="diffchange diffchange-inline">friendlies </del>and <del class="diffchange diffchange-inline">hostiles </del>is <del class="diffchange diffchange-inline">very important</del>. Strike missions cannot be as tactical as [[Escort Missions]], the more powerful force <del class="diffchange diffchange-inline">domintes and wins<br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you want the player to attack an installation, encircle it with sentry guns, unless you have a reason why there should not be any.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you can afford, have a single wing of patrol fighters and launch the other wings later. The enemy is not able to respond to a fast and unexpected attack by launching a dozen of fighters after 20 seconds. Unfortunately, mission balance sometimes demands hostile fighers being launched as soon as possible. Try to compensate by placing sentry guns, cruisers or perhaps a corvette<del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Be support ships available. Strike missions are not scramble missions, especially when the plotline determines that </ins>the <ins class="diffchange diffchange-inline">assault you are FREDding is important and pre-planned. Observent players will notice this, if you do not explain the absence of support ships in any way.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you can, give the player fighters of both fighter and bomber <del class="diffchange diffchange-inline">classes </del>to let him choose which role he prefers. This also demands you to test the mission more intensively, but giving the player a choice like that can only make you good<del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*Finding a proper balance </ins>between <ins class="diffchange diffchange-inline">Friendly </ins>and <ins class="diffchange diffchange-inline">Hostile AI </ins>is <ins class="diffchange diffchange-inline">crucial</ins>. Strike missions cannot be as tactical as [[Escort Missions<ins class="diffchange diffchange-inline">|escort missions</ins>]], <ins class="diffchange diffchange-inline">meaning that </ins>the more powerful force <ins class="diffchange diffchange-inline">will win. The player's actions must be determining.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*The <del class="diffchange diffchange-inline">'</del>defensive team<del class="diffchange diffchange-inline">' </del>must do everything to win the battle. Have some bombers deployed also, even if there are no hostile cruisers present. There are three reasons why: <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you can afford, have a single wing of patrol fighters and launch the other wings later. The enemy is not able to respond to a fast and unexpected attack by launching a dozen of fighters after 20 seconds. Unfortunately, mission balance sometimes demands hostile fighers being launched as soon as possible. Try to compensate by placing sentry guns, cruisers<ins class="diffchange diffchange-inline">, </ins>or perhaps a corvette<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The attackers may deploy <del class="diffchange diffchange-inline">any </del>cruisers, corvettes or warships at any time <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you can, give the player fighters of both fighter and bomber <ins class="diffchange diffchange-inline">types </ins>to let him choose which role he prefers. This also demands you to test the mission more intensively, but giving the player a choice like that can only make you good<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Bombers can still face heavy attack fighters and even destroy some of them with their Harpoons or Tornadoes.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*The <ins class="diffchange diffchange-inline">"</ins>defensive team<ins class="diffchange diffchange-inline">" </ins>must do everything to win the battle. Have some bombers deployed also, even if there are no hostile cruisers present. There are three reasons why:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>They can <del class="diffchange diffchange-inline">unexpectidly </del>attack and surprise the attackers' bombers with their Trebuchets.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">**</ins>The attackers may deploy cruisers, corvettes<ins class="diffchange diffchange-inline">, </ins>or warships at any time<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">**</ins>Bombers can still face heavy attack fighters and even destroy some of them with their Harpoons or Tornadoes.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Lastly, but most importantly:</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">**</ins>They can <ins class="diffchange diffchange-inline">also unexpectedly </ins>attack and surprise the attackers' bombers with their Trebuchets.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"><b>Thou shalt not make a [[Battle of Endor-scheme]] mission.</b></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:FRED Tips]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:FRED Tips]]</div></td></tr>
</table>TopAcehttps://wiki.hard-light.net/index.php?title=Strike_Missions&diff=9335&oldid=prevMustang19 at 17:03, 12 April 20072007-04-12T17:03:30Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:03, 12 April 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6" >Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Strike missions should involve a lot of friendly forces as well as hostile ones. Four fighters in Alpha wing facing a hostile cruiser and eight other fighters is hardly considered to be a strike mission<br></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Strike missions should involve a lot of friendly forces as well as hostile ones. Four fighters in Alpha wing facing a hostile cruiser and eight other fighters is hardly considered to be a strike mission<br></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you want the player to attack an installation, encircle it with sentry guns, unless you have a reason why there should not be any.<br></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you want the player to attack an installation, encircle it with sentry guns, unless you have a reason why there should not be any.<br></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Balancing the rank rate between friendlies and hostiles is very important. Strike missions cannot be as tactical as [Escort Missions], the more powerful force domintes and wins<br></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Balancing the rank rate between friendlies and hostiles is very important. Strike missions cannot be as tactical as <ins class="diffchange diffchange-inline">[</ins>[Escort Missions<ins class="diffchange diffchange-inline">]</ins>], the more powerful force domintes and wins<br></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you can afford, have a single wing of patrol fighters and launch the other wings later. The enemy is not able to respond to a fast and unexpected attack by launching a dozen of fighters after 20 seconds. Unfortunately, mission balance sometimes demands hostile fighers being launched as soon as possible. Try to compensate by placing sentry guns, cruisers or perhaps a corvette<br></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you can afford, have a single wing of patrol fighters and launch the other wings later. The enemy is not able to respond to a fast and unexpected attack by launching a dozen of fighters after 20 seconds. Unfortunately, mission balance sometimes demands hostile fighers being launched as soon as possible. Try to compensate by placing sentry guns, cruisers or perhaps a corvette<br></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you can, give the player fighters of both fighter and bomber classes to let him choose which role he prefers. This also demands you to test the mission more intensively, but giving the player a choice like that can only make you good<br></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you can, give the player fighters of both fighter and bomber classes to let him choose which role he prefers. This also demands you to test the mission more intensively, but giving the player a choice like that can only make you good<br></div></td></tr>
</table>Mustang19https://wiki.hard-light.net/index.php?title=Strike_Missions&diff=4136&oldid=prevShade: removed category2006-04-13T23:28:14Z<p>removed category</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><b>Thou shalt not make a [[Battle of Endor-scheme]] mission.</b></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><b>Thou shalt not make a [[Battle of Endor-scheme]] mission.</b></div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:FRED]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:FRED Tips]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:FRED Tips]]</div></td></tr>
</table>Shadehttps://wiki.hard-light.net/index.php?title=Strike_Missions&diff=3043&oldid=prevShade at 19:08, 13 April 20062006-04-13T19:08:06Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:FRED]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:FRED]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:FRED Tips]]</ins></div></td></tr>
</table>Shadehttps://wiki.hard-light.net/index.php?title=Strike_Missions&diff=2995&oldid=prevWanderer at 17:30, 3 April 20062006-04-03T17:30:27Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><b>Thou shalt not make a [[Battle of Endor-scheme]] mission.</b></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><b>Thou shalt not make a [[Battle of Endor-scheme]] mission.</b></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
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</table>Wandererhttps://wiki.hard-light.net/index.php?title=Strike_Missions&diff=2826&oldid=prev81.182.81.212 at 17:03, 7 June 20052005-06-07T17:03:46Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:03, 7 June 2005</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l12" >Line 12:</td>
<td colspan="2" class="diff-lineno">Line 12:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The attackers may deploy any cruisers, corvettes or warships at any time <br></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The attackers may deploy any cruisers, corvettes or warships at any time <br></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Bombers can still face heavy attack fighters and even destroy some of them with their Harpoons or Tornadoes.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Bombers can still face heavy attack fighters and even destroy some of them with their Harpoons or Tornadoes.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"> *</del>They can unexpectidly attack and surprise the attackers' bombers with their Trebuchets.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>They can unexpectidly attack and surprise the attackers' bombers with their Trebuchets.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Lastly, but most importantly:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Lastly, but most importantly:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><b>Thou shalt not make a [[Battle of Endor-scheme]] mission.</b></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><b>Thou shalt not make a [[Battle of Endor-scheme]] mission.</b></div></td></tr>
</table>81.182.81.212https://wiki.hard-light.net/index.php?title=Strike_Missions&diff=29&oldid=prev81.182.81.212 at 17:03, 7 June 20052005-06-07T17:03:26Z<p></p>
<p><b>New page</b></p><div>==Strike Missions==<br />
<br />
Here are some hints to follow while making Strike missions:<br />
<br />
*Do not forget to put in the ship(s) you have to destroy into the Escort List <br><br />
*Strike missions should involve a lot of friendly forces as well as hostile ones. Four fighters in Alpha wing facing a hostile cruiser and eight other fighters is hardly considered to be a strike mission<br><br />
*If you want the player to attack an installation, encircle it with sentry guns, unless you have a reason why there should not be any.<br><br />
*Balancing the rank rate between friendlies and hostiles is very important. Strike missions cannot be as tactical as [Escort Missions], the more powerful force domintes and wins<br><br />
*If you can afford, have a single wing of patrol fighters and launch the other wings later. The enemy is not able to respond to a fast and unexpected attack by launching a dozen of fighters after 20 seconds. Unfortunately, mission balance sometimes demands hostile fighers being launched as soon as possible. Try to compensate by placing sentry guns, cruisers or perhaps a corvette<br><br />
*If you can, give the player fighters of both fighter and bomber classes to let him choose which role he prefers. This also demands you to test the mission more intensively, but giving the player a choice like that can only make you good<br><br />
*The 'defensive team' must do everything to win the battle. Have some bombers deployed also, even if there are no hostile cruisers present. There are three reasons why: <br><br />
The attackers may deploy any cruisers, corvettes or warships at any time <br><br />
Bombers can still face heavy attack fighters and even destroy some of them with their Harpoons or Tornadoes.<br />
*They can unexpectidly attack and surprise the attackers' bombers with their Trebuchets.<br />
<br />
Lastly, but most importantly:<br />
<br />
<b>Thou shalt not make a [[Battle of Endor-scheme]] mission.</b></div>81.182.81.212