Subobject and subsystem properties
This page documents the properties that can be applied to subobjects.
TODO: For now, just listing everything parsed in the code (a more logical organization probably exists)
Non-turret subobjects require this property in order to be animatable using Animation Code.
Prevents collision detection from occurring on this subobject and all of its children (recursively).
Prevents collision detection from occurring on this subobject only (children collide normally).
Allows full collision detection for things painted with the special "invisible" texture (normally ships collide but weapons do not)
The "up" direction of a multipart turret. Usually it stands perpendicular to the ship surface. Doesn't need to be specified for multiparts with a vertical rotation axis.
The direction the front of a multipart turret will be facing. Doesn't need to be specified for multiparts with a vertical rotation axis.