Released: 15th December 2004
Author: Ransom Arceihn
Two years after narrowly escaping death in an uncharted nebula, three mercenaries are hired to escort a duo of freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission; pirates beset them at every step of their journey, wave after wave, not responding to hails or backing off even when the GTVA steps in.
Then they reach their destination. You lose control of your ship, a subspace tunnel opens ...
Propelled into a distant galaxy populated by beings alien and yet disturbingly familiar, the mercenaries struggle to survive long enough to reunite with the others. But something's waiting just out of sight, watching them, recording their movements as they creep through this starlit graveyard ...
There are many secrets buried here.
Sync is the first chapter of a three-part story.
Sync lacks any sort of introduction. The first mission abruptly drops you into a nebula defending a corvette named Tether from mysterious pirates.
Transcend is set in the same universe as Sync, but does not appear to be a chapter of the Sync storyline.
Excellent campaign, mission design was mind-blowing. It achieved a sense of spookiness, which is rare in any FreeSpace mod. Despite having nearly no mods, it's no reason to skip this one. Play it; highly recommended.
Very well done, will leave you creeped out by the weirdness abounding everywhere. It leaves a lot of unanswered questions at the end, so you'll be awaiting the next installment quite intently.