Difference between revisions of "Talk:Battle of Endor Syndrome"

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And he is right. As I said earlier I pretty much agree with every single thing he said in that article now (for retail) and most of it still applies to SCP. So either remove the flame on an active HLP member and argue on merit or I'll write my own article and dare you to say that I'm saying it cause I'm inexperienced as a FREDder. :p [[User:Karajorma|Karajorma]]
 
And he is right. As I said earlier I pretty much agree with every single thing he said in that article now (for retail) and most of it still applies to SCP. So either remove the flame on an active HLP member and argue on merit or I'll write my own article and dare you to say that I'm saying it cause I'm inexperienced as a FREDder. :p [[User:Karajorma|Karajorma]]
  
It's not ad hominem by definition since I happen to be looking at the definition right here. It's calling into question his arguments as being argument from ignorance, which is perfectly sound and something you do to TrashMan all the time. Also, his article was very much imprecise on what constituted a "Battle of Endor" mission, and before you start talking about our cited examples of mission done right, he didn't cite ANY example missions. When he starts citing common failures of the missions he's failed to provide specific examples for, it gets downright silly. These are either not problems that exist solely with this type of mission but rather with any ill-designed mission, things I've never seen in practice (no missiles available? I guess FRED1 had them off by default. This isn't the case in FRED2 and you of all people should know that Kara.), things we've warned against (difficulty!), or things that FS2 has eliminated (caps will now engage each other, because capital ship beams don't shoot at fighters).
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It's not ad hominem by definition since I happen to be looking at the definition right here. It's calling into question his arguments as being argument from ignorance, which is perfectly sound and something you do to TrashMan all the time. Also, his article was very much imprecise on what constituted a "Battle of Endor" mission, and before you start talking about our cited examples of mission done right, he didn't cite ANY example missions. When he starts citing common failures of the missions he's failed to provide specific examples for, it gets downright silly. These are either not problems that exist solely with this type of mission but rather with any ill-designed mission, things I've never seen in practice (no missiles available? I guess FRED1 had them off by default. This isn't the case in FRED2 and you of all people should know that Kara.), things we've warned against (difficulty!), or things that FS2 has eliminated (caps will now engage each other, because capital ship beams don't shoot at fighters). If you're agreeing with it you either haven't actually read it closely, and I have too much respect for your intelligence and reasonableness to consider other options.
  
 
The VolitionWatch article contains almost no specific admonitions to mission designers of any real use, and saying things like "Volition Inc. never created any mission like the Battle of Endor. Why? For many reasons, surely. One Volition employee (Jason Hoffoss) commented on FDL that the key to successful mission design was "Zen and the Art of FreeSpace Design."" doesn't tell anyone anything at all. It's pointless, nebulous. Vague does not mean deep. Vague does not belong on a wiki. After rereading the VWatch article it has seriously crossed my mind to petition for its deletion as it is either redundant, incorrect, or doesn't see the forest for the trees. Any possible value it has left in this day and age is historical and not practical.
 
The VolitionWatch article contains almost no specific admonitions to mission designers of any real use, and saying things like "Volition Inc. never created any mission like the Battle of Endor. Why? For many reasons, surely. One Volition employee (Jason Hoffoss) commented on FDL that the key to successful mission design was "Zen and the Art of FreeSpace Design."" doesn't tell anyone anything at all. It's pointless, nebulous. Vague does not mean deep. Vague does not belong on a wiki. After rereading the VWatch article it has seriously crossed my mind to petition for its deletion as it is either redundant, incorrect, or doesn't see the forest for the trees. Any possible value it has left in this day and age is historical and not practical.
  
 
As for arguing your FRED experience, careful now. How much have you released? :p [[User:Ngtm1r|Ngtm1r]] 23:32, 20 June 2008 (CDT)
 
As for arguing your FRED experience, careful now. How much have you released? :p [[User:Ngtm1r|Ngtm1r]] 23:32, 20 June 2008 (CDT)

Revision as of 04:36, 21 June 2008

"Scheme" isn't really an appropriate wording for this subject - Black Wolf

What about "Disease"? Figuratively, I mean - TopAce

It's traditionally been called "Battle of Endor Syndrome" AFAIK. - Black Wolf

I did not want to use that title, I wanted a new one. - TopAce

Why? - Black Wolf

Only to differenciate the two articles. - TopAce

Article moved. - TopAce

I question the validity of this article in this day and age; most of the anti-BOE resources cite FS1 limitations. I can cite several campaigns that have had well-executed Endor-esque situations off the top of my head. If the mission fell apart it was for other reasons. I'll agree it's not for the novice FREDder, but unless and until you can properly execute a large mission, you haven't really earned your spurs.-ngtm1r

In my opinion, the modern-day objections about BOE missions can be boiled down to two points:

  • The complexity of a BOE mission requires a very skilled FREDder to pull off effectively
  • Because of scale, it is difficult or impossible for the player to affect the outcome of a BOE mission in any way, something that is usually desirable from a gameplay standpoint

I think these points adequately justify the continuing prejudice against these kinds of missions. This, of course, does not imply that it cannot be done, only that it is very difficult. I can cite the penultimate mission of Inferno as an excellent example of a BOE mission done right, IMHO. --Goober500000:43, 1 January 2007 (CST)

Altered the article, and considering further alterations, considering that we're basically agreed upon that A: such missions are possible and B: it isn't technical limitations holding the game back from them anymore. --ngtm1r 10:21, 2 October 2007 (PST)

Whether you consider it possible or not there have been many, many user-made campaigns featuring decent BoEs. The main reason for prejudice against them is that someone who didn't know how to use FRED tried to make one, then wrote a VolitionWatch article a long time ago about it. 'Bout time, nghtm1r, and thank you. Mustang19 13:39, 2 October 2007 (CDT)

As the person who wrote the Volition Watch article and had 2 missions on the Game of the Year edition, I disagree and removed the uninformed slur. Back at the creation of FS1, there were significant technical constraints and Volition programmers put limits into place to restrain their mission editors. The initial FRED discussion list (FDL) was concerned with how poorly designed missions were impacting user reaction to FreeSpace, and making the community difficult to gain respectability among all the trash missions that were released. That's why I worked with Peter Drake on explaining the initial FRED docs and pioneered a community peer-review system. While technology has advanced even in FreeSpace 2, such missions are not just difficult to appropriately test and balance (as those at Volition Watch who worked on Inferno were well aware). A well-crafted battle and story relies on specific set pieces, rather than just letting the AI simulation cover up the lack of design. It's not prejudice, it's a recognition of good design. - Zarathud 6/13/08 10:00 CT

Beg differ. It is extremely difficult for what you say to take place. A mission where it does will have bigger problems then this; indeed, a campaign where it does will have problems even in non-Endorish missions. As observed before as well, a well-crafted battle relies on suspension of disbelief just to get there; capitals moving and attacking in groups helps establish this. And more to the point, you are speaking from an FS1 sensablity in regards to not only mission design and technology, but also storytelling. In FreeSpace 1 it was much more acceptable for such things to occur. The Shivans were overpowering the PVE and GTA. You fought without support, without reinforcements, because all available assets were commited already. Things were stretched beyond the breaking point. As for the Shivans, they didn't need more than one or perhaps two capitals to wreak all the havoc they wanted. FreeSpace 1's missions are also designed to reflect a degree of desperation; a fight for absolute survival.

These things aren't true in FreeSpace 2 for the most part, and that fact made the game's sins as mentioned in the article much more grevious. It placed opposing sides on much more equal footings, where both sides had more than single capital ships available to commit and could have made good use of those extra ships. Also, though things certainly got desperate, they never deterioriated to the point they did in FS1; there was always a plan, and it was always feasible. These points also hold true for the vast majority of user-made campaigns and missions as well.

It is a prejudice. It is a prejudice against the recognition that letting the AI work for you can be good design (Clash of the Titans, the first one, called). It is a prejudice that conveniently forgets missions like Evangelist and the one that followed it, or Clash of the Titans, all the way back in FreeSpace 1. It is a prejudice against expanding the scope of your story so that it is clear Alpha 1 is not the sole savior of the universe and the Terran and Vasudan races, but part of a team; it could not have been done without him/her, but they could not have done it alone...or even that perhaps it could have been done without them, but at greater cost. It is a prejudice, in short, from telling a different story or telling the same story differently. And that in the end will be far more deadly to the community then bad design. To be blunt, Transcend's missions particularly as originally released were, from quite a few standpoints, not all that great in design. But Transcend is regarded as a must-play campaign, and it did truly transcend the boundaries of what most of us thought were the kind of stories that could be told through the medium of FreeSpace.

Someone saying you are "inexperienced" is hardly a slur, particularly as since compared to now, or even a year ago from this date, when that article was written FREDding was in its infancy. However because you seem to have taken personal offense, I did add a comment to this effect...though I would point out taking personal offense at that is frankly a sign that you shouldn't be editing this stuff because it is supposed to be unemotional. And as a statement of fact, as I already said, it's almost undoubtedly true.

Reverted.- Ngtm1r 01:44, 14 June 2008 (PST)

Battle of Endor syndrome has always referred to the tendency (mainly amongst novice FREDders) to make missions so large that they either crash the machine they are on or (usually due to the inexperience of the FREDder) are boring/unplayable. It does not refer to any mission which has a lot of ships in it. That is a big misuse of the term. Zarathud made it pretty clear in his original article what he was referring to. If you actually look at the missions that were being released at that time you'll see that the quality of the BoE missions was very low. The article served it's purpose of warning people of the dangers of trying to recreate Star Wars by simply sticking a few ships and events into a mission and hoping for the best.

Secondly, claiming that Zarathud was "inexperienced" is basically the same as saying STFU N00b rather than actually addressing his argument. That sort of thing has no place in a discussion (It's an ad hominem) let alone set in stone in a wiki article. Furthermore it's foolish to claim that the article was written that way simply because Zarathud was inexperienced because if I were to write an article on the subject I doubt it would be very different. I assume no one is dumb enough to try to claim I'm an inexperienced FREDder. :p

Furthermore FS2_Open has made it harder to make a good BoE mission in many ways. You can't get away with blaming flaws in your mission on things the engine won't let you do half as often because the engine allows you to do more. The bar is higher these days. So bad newbie missions that suffer from BoE look even worse.

BoE Syndrome is not a prejudice. It's nothing more than "No AWOL debrief syndrome" or any other syndrome you could make up from a common newbie mistake. - Karajorma 18/06/08

I think that the article is pretty balanced as it is. It warns of the difficulties of making these missions yet doesn't reject the BoE concept entirely, as the original version did.

The point is that Zarathud warned people not to make a BoE under any circumstances, inexperienced or not. That's why this article has been changed from its original form. As for the personal drama, all of the ad homimem seems to be going on in this talk page, not the article. So I don't see a need for any changes to the article, if that's what either of you are suggesting. Mustang19 14:56, 20 June 2008 (CDT)

Yes he did warn them not to make BoE missions. However he also defined exactly what a Battle of Endor mission was. The missions you've picked as examples of good BoE missions have little resemblance to the one he gave. Instead of realising what the article is actually on about you've chosen to ignore that definition, assign your own strawman definition and then label him a n00b for believing it. As for ad hominem you haven't refuted Zarathud's article, you've simply said "Don't listen to him, he didn't know better when he said it." That is by definition an ad hominem since even if he was inexperienced that doesn't make a jot of difference as to whether he is right or not.

And he is right. As I said earlier I pretty much agree with every single thing he said in that article now (for retail) and most of it still applies to SCP. So either remove the flame on an active HLP member and argue on merit or I'll write my own article and dare you to say that I'm saying it cause I'm inexperienced as a FREDder. :p Karajorma

It's not ad hominem by definition since I happen to be looking at the definition right here. It's calling into question his arguments as being argument from ignorance, which is perfectly sound and something you do to TrashMan all the time. Also, his article was very much imprecise on what constituted a "Battle of Endor" mission, and before you start talking about our cited examples of mission done right, he didn't cite ANY example missions. When he starts citing common failures of the missions he's failed to provide specific examples for, it gets downright silly. These are either not problems that exist solely with this type of mission but rather with any ill-designed mission, things I've never seen in practice (no missiles available? I guess FRED1 had them off by default. This isn't the case in FRED2 and you of all people should know that Kara.), things we've warned against (difficulty!), or things that FS2 has eliminated (caps will now engage each other, because capital ship beams don't shoot at fighters). If you're agreeing with it you either haven't actually read it closely, and I have too much respect for your intelligence and reasonableness to consider other options.

The VolitionWatch article contains almost no specific admonitions to mission designers of any real use, and saying things like "Volition Inc. never created any mission like the Battle of Endor. Why? For many reasons, surely. One Volition employee (Jason Hoffoss) commented on FDL that the key to successful mission design was "Zen and the Art of FreeSpace Design."" doesn't tell anyone anything at all. It's pointless, nebulous. Vague does not mean deep. Vague does not belong on a wiki. After rereading the VWatch article it has seriously crossed my mind to petition for its deletion as it is either redundant, incorrect, or doesn't see the forest for the trees. Any possible value it has left in this day and age is historical and not practical.

As for arguing your FRED experience, careful now. How much have you released? :p Ngtm1r 23:32, 20 June 2008 (CDT)