Difference between revisions of "Talk:Modelling"

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m (Model group/layer/object naming)
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* You're specifically talking about FreeSpace 2 SCP, no? Also, there seems to be something broken in your signature. [[User:Selectah|Selectah]] 03:15, 26 September 2007 (CDT)
 
* You're specifically talking about FreeSpace 2 SCP, no? Also, there seems to be something broken in your signature. [[User:Selectah|Selectah]] 03:15, 26 September 2007 (CDT)
  
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'''Looking for answers =)
 
I am wondering what the parameters are for restricting "layer/group/object" names and classification?
 
I am wondering what the parameters are for restricting "layer/group/object" names and classification?
 
I'll post the answers as I find them.
 
I'll post the answers as I find them.

Revision as of 03:50, 27 March 2008

Time to update the poly and texture values?

Less than 2k polies for a fighter? And using a 512² map for it? That seems pretty outdated. I'm not sure about all values, but 10k for the lod 0 of a fighter shouldn't really be a problem anymore. And 1024² seems to be more the standard for fighter textures. Some mods start going even higher already.

  • You're specifically talking about FreeSpace 2 SCP, no? Also, there seems to be something broken in your signature. Selectah 03:15, 26 September 2007 (CDT)


Looking for answers =) I am wondering what the parameters are for restricting "layer/group/object" names and classification? I'll post the answers as I find them.