Difference between revisions of "Targeting Laser"

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m (Veteran Comments)
(Updated targeting laser comments)
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==Veteran Comments==
 
==Veteran Comments==
''Did nothing in "vanilla" [[Portal:Freespace 2|Freespace 2]] and doesn't even work in the [[SCP]] there is nothing to say about this weapon, I believe it was to be equivalent to the [[GTM TAG-A]], [[GTM TAG-B]], and [[GTM TAG-C]] type weaponry but I can't be sure, only fighter mounted beam weapon in "vanilla" [[Portal:Freespace 2|Freespace 2]].''
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''Unused in "vanilla" [[Portal:Freespace 2|Freespace 2]], the Targeting Laser was originally intended to, upon 'hitting' the target, summon a strike of bombs arriving from subspace. It is likely the Targeting Laser was removed simply because this would effectively give the player an infinite amount of warheads, unbalancing the game.  The Targeting Laser can actually work as intended in the vanilla version of Freespace 2, provided the ssm.tbl (blank by default) is correctly edited.''
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''It is also notable as a beam weapon mountable on fighters with Freespace 2 pre-SCP, although it has a number of issues (namely the lack of energy consumption and that it always fires from a fixed point rather than the actual gunbarrels).''
  
 
==Performance==
 
==Performance==

Revision as of 10:43, 23 May 2006

Targeting Laser

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Description

Unused weapon

Veteran Comments

Unused in "vanilla" Freespace 2, the Targeting Laser was originally intended to, upon 'hitting' the target, summon a strike of bombs arriving from subspace. It is likely the Targeting Laser was removed simply because this would effectively give the player an infinite amount of warheads, unbalancing the game. The Targeting Laser can actually work as intended in the vanilla version of Freespace 2, provided the ssm.tbl (blank by default) is correctly edited.

It is also notable as a beam weapon mountable on fighters with Freespace 2 pre-SCP, although it has a number of issues (namely the lack of energy consumption and that it always fires from a fixed point rather than the actual gunbarrels).

Performance

Statistics

Range Undefined
Rate of Fire 5 / s
Velocity Instant
Damage 0
Against Hullplating None
Against Shields None
Against Subsystems None

Notes